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bool8 to u8
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@ -506,7 +506,7 @@ u8 CalculatePlayerPartyCount(void);
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u8 CalculateEnemyPartyCount(void);
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u8 GetMonsStateToDoubles(void);
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u8 GetMonsStateToDoubles_2(void);
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u8 GetAbilityBySpecies(u16 species, bool8 abilityNum);
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u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
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u8 GetMonAbility(struct Pokemon *mon);
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void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
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u8 GetSecretBaseTrainerPicIndex(void);
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@ -4424,7 +4424,7 @@ u8 GetMonsStateToDoubles_2(void)
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return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
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}
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u8 GetAbilityBySpecies(u16 species, bool8 abilityNum)
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u8 GetAbilityBySpecies(u16 species, u8 abilityNum)
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{
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if (abilityNum)
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gLastUsedAbility = gBaseStats[species].abilities[1];
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