mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 20:24:18 +01:00
Fix comment identation.
This commit is contained in:
parent
5f7c01bd41
commit
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@ -815,14 +815,14 @@ gBattleAnims_General::
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.align 2
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gBattleAnims_Special::
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.4byte Special_LevelUp @ B_ANIM_LVL_UP
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.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
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.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
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.4byte Special_BallThrow @ B_ANIM_BALL_THROW
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.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
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.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
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.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
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.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW
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.4byte Special_LevelUp @ B_ANIM_LVL_UP
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.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
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.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
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.4byte Special_BallThrow @ B_ANIM_BALL_THROW
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.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
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.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
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.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
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.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW
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Move_ROOST:
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loadspritegfx ANIM_TAG_WHITE_FEATHER
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@ -2493,10 +2493,10 @@ Move_GIGA_IMPACT:
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delay 11
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
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delay 6
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@monbg ANIM_DEF_PARTNER
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@setalpha 12, 8
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@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
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@delay 35
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@monbg ANIM_DEF_PARTNER
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@setalpha 12, 8
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@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
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@delay 35
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createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 3, 1, 0, 10, 0, 0
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createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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@ -3742,14 +3742,14 @@ Move_JUDGMENT:
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clearmonbg ANIM_TARGET
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end
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JudgmentOutwardSpikes:
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
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createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
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playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
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return
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JudgmentOutwardSpikes2:
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@ -3764,24 +3764,24 @@ JudgmentOutwardSpikes2:
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playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
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return
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JudgmentInwardSpikes:
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
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return
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JudgmentInwardSpikes2:
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
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createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
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return
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Move_BUG_BITE:
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@ -4385,7 +4385,7 @@ Move_OMINOUS_WIND:
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playsewithpan 228, 0
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delay 0
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monbg ANIM_DEF_PARTNER
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@bankBG_over_partnerBG
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@bankBG_over_partnerBG
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delay 0
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0
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delay 0
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@ -4916,9 +4916,9 @@ Move_SYCHRONOISE:
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Move_ELECTRO_BALL:
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loadspritegfx ANIM_TAG_SPARK_2 @yelow
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
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loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
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loadspritegfx ANIM_TAG_SPARK_2 @yelow
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loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
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loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
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monbg ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
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@ -6235,7 +6235,7 @@ Move_ELECTROWEB:
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delay 1
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createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
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@ ElectricityEffect looks ugly against both opponents, to do later
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@ ElectricityEffect looks ugly against both opponents, to do later
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jumpifdoublebattle Move_ELECTROWEB_Wait
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call ElectricityEffect
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@ -6337,7 +6337,7 @@ Move_DRILL_RUN:
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Move_DUAL_CHOP:
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loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand
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loadspritegfx ANIM_TAG_IMPACT @hit
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loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
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loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
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monbg ANIM_DEF_PARTNER
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monbgprio_28 ANIM_TARGET
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setalpha 12, 8
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@ -6345,8 +6345,8 @@ Move_DUAL_CHOP:
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launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
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delay 0x6
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launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1
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launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left
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launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right
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launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left
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launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right
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waitforvisualfinish
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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launchtemplate gDualChopImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
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@ -7772,7 +7772,7 @@ Move_V_CREATE::
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loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
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loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation
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clearmonbg ANIM_ATK_PARTNER
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fadetobg BG_FIRE @Mr. DS Fire
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fadetobg BG_FIRE @Mr. DS Fire
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waitbgfadeout
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launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff
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waitbgfadein
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@ -8887,7 +8887,7 @@ Move_DIAMOND_STORM::
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launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x14 0xff 0xf 0x20 0x0
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launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x6e 0xa 0x8 0x20 0x14
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waitforvisualfinish
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@this is the buffet part
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@this is the buffet part
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launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1
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@ -9473,7 +9473,7 @@ Move_DAZZLING_GLEAM::
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loadspritegfx ANIM_TAG_BLUE_STAR
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launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x2 0x0 0xd 0x7fff
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playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER
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@call 0x081D56B3 -> middle of GrantingStarsEffect
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@call 0x081D56B3 -> middle of GrantingStarsEffect
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createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
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delay 8
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waitforvisualfinish
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@ -9585,12 +9585,12 @@ Move_NUZZLE::
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Move_HOLD_BACK::
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loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown
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loadspritegfx ANIM_TAG_IMPACT @ hit
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loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown
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loadspritegfx ANIM_TAG_IMPACT @ hit
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loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe
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loadspritegfx ANIM_TAG_THIN_RING @ ring
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loadspritegfx ANIM_TAG_DUCK @ dizzy punch
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loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split
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loadspritegfx ANIM_TAG_THIN_RING @ ring
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loadspritegfx ANIM_TAG_DUCK @ dizzy punch
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loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split
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monbg ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
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@ -9667,7 +9667,7 @@ Move_OBLIVION_WING::
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loadspritegfx ANIM_TAG_HYDRO_PUMP
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loadspritegfx ANIM_TAG_ROUND_SHADOW
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loadspritegfx ANIM_TAG_BLUE_STAR
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red
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playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
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launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150
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@ -9810,7 +9810,7 @@ Move_THOUSAND_WAVES::
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launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xaa
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launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xd5
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation
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clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation
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loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15
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call ThousandWavesRecover
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launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xfff6 0xd
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@ -9895,7 +9895,7 @@ ThousandWavesRotatingImpact:
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delay 0x2
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x0 0x0 0x3
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launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2
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launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2
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launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x0 0xb00 0x60 0x1
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delay 0x2
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -10830,8 +10830,8 @@ Move_SPOTLIGHT::
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Move_TOXIC_THREAD::
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loadspritegfx ANIM_TAG_STRING
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loadspritegfx ANIM_TAG_WEB_THREAD
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple
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monbg ANIM_DEF_PARTNER
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delay 0x0
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launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x9 0x0
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@ -11517,12 +11517,12 @@ Move_REVELATION_DANCE::
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Move_CORE_ENFORCER::
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loadspritegfx ANIM_TAG_SPARK_2 @yellow color
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loadspritegfx ANIM_TAG_LEAF @green color
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loadspritegfx ANIM_TAG_SPARK_2 @yellow color
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loadspritegfx ANIM_TAG_LEAF @green color
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loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
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loadspritegfx ANIM_TAG_WATER_ORB @blue color
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loadspritegfx ANIM_TAG_THIN_RING @rings
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loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
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loadspritegfx ANIM_TAG_WATER_ORB @blue color
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loadspritegfx ANIM_TAG_THIN_RING @rings
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loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
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monbg ANIM_ATTACKER
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setalpha 12, 8
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fadetobg BG_COSMIC
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@ -11642,9 +11642,9 @@ Move_CORE_ENFORCER::
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loadspritegfx ANIM_TAG_SNORE_Z
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loadspritegfx ANIM_TAG_EXPLOSION
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clearmonbg ANIM_ATTACKER
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green
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delay 0x10
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monbg ANIM_TARGET
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launchtask AnimTask_CreateSmallSolarbeamOrbs 0x5 0x0
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@ -11852,7 +11852,7 @@ ClangingScalesMetalSound:
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Move_DRAGON_HAMMER::
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loadspritegfx ANIM_TAG_ROUND_SHADOW
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loadspritegfx ANIM_TAG_GRAY_SMOKE
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple
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createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple
|
||||
fadetobg BG_COSMIC
|
||||
waitbgfadeout
|
||||
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0, -500, 0x0 0xffff
|
||||
@ -12744,7 +12744,7 @@ MoongeistBeamCharge:
|
||||
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -40, 0, 0, 0, 30, -10 @From left
|
||||
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, -40, 0, 0, 30, -20 @From top left
|
||||
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, -40, 0, 0, 30, 20 @From top right
|
||||
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right
|
||||
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right
|
||||
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, 40, 0, 0, 30, -20 @From bottom left
|
||||
delay 0x5
|
||||
return
|
||||
@ -13165,7 +13165,7 @@ Move_PHOTON_GEYSER::
|
||||
unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
|
||||
unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
|
||||
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
|
||||
@Shoot beam to the sky
|
||||
@Shoot beam to the sky
|
||||
loadspritegfx ANIM_TAG_STRAIGHT_BEAM
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF @Light yellow
|
||||
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0x60 0x1
|
||||
@ -13260,8 +13260,8 @@ Move_DOUBLE_IRON_BASH::
|
||||
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2
|
||||
launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xc 0x4 0x1 0x4
|
||||
launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46
|
||||
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack
|
||||
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack
|
||||
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack
|
||||
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack
|
||||
delay 0x18
|
||||
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x9
|
||||
delay 0x11
|
||||
@ -13374,7 +13374,7 @@ Move_NO_RETREAT::
|
||||
|
||||
Move_TAR_SHOT::
|
||||
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black
|
||||
monbg ANIM_TARGET
|
||||
launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0
|
||||
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
||||
@ -13445,7 +13445,7 @@ Move_TEATIME::
|
||||
|
||||
Move_OCTOLOCK::
|
||||
loadspritegfx ANIM_TAG_TENDRILS
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red
|
||||
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4
|
||||
launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2
|
||||
delay 0x7
|
||||
@ -13469,7 +13469,7 @@ Move_BOLT_BEAK::
|
||||
loadspritegfx ANIM_TAG_SPARK_2
|
||||
loadspritegfx ANIM_TAG_ELECTRICITY
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
|
||||
call BoltBeakSparks
|
||||
waitforvisualfinish
|
||||
launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff
|
||||
@ -13834,15 +13834,15 @@ Move_OVERDRIVE::
|
||||
loadspritegfx ANIM_TAG_THIN_RING
|
||||
loadspritegfx ANIM_TAG_SPARK_2
|
||||
loadspritegfx ANIM_TAG_ELECTRICITY
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
|
||||
call BoltBeakSparks
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity
|
||||
call OverdriveRings
|
||||
delay 0x8
|
||||
call OverdriveRings
|
||||
delay 0x10
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity
|
||||
waitforvisualfinish
|
||||
end
|
||||
OverdriveRings:
|
||||
@ -14053,7 +14053,7 @@ Move_METEOR_ASSAULT::
|
||||
call BasicExplosion
|
||||
waitforvisualfinish
|
||||
visible ANIM_ATTACKER
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white
|
||||
createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white
|
||||
waitforvisualfinish
|
||||
end
|
||||
BasicExplosion:
|
||||
@ -14109,7 +14109,7 @@ Move_STEEL_BEAM::
|
||||
call SteelBeamShards
|
||||
waitforvisualfinish
|
||||
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
|
||||
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
|
||||
waitforvisualfinish
|
||||
end
|
||||
SteelBeamShards:
|
||||
@ -20616,7 +20616,7 @@ Move_RAZOR_LEAF:
|
||||
end
|
||||
|
||||
Move_NATURE_POWER:
|
||||
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead
|
||||
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead
|
||||
|
||||
Move_ANCIENT_POWER:
|
||||
loadspritegfx ANIM_TAG_ROCKS
|
||||
|
Loading…
Reference in New Issue
Block a user