Fix comment identation.

This commit is contained in:
Eduardo Quezada 2020-10-19 17:48:27 -03:00
parent 5f7c01bd41
commit d0feac8fe4

View File

@ -815,14 +815,14 @@ gBattleAnims_General::
.align 2
gBattleAnims_Special::
.4byte Special_LevelUp @ B_ANIM_LVL_UP
.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
.4byte Special_BallThrow @ B_ANIM_BALL_THROW
.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW
.4byte Special_LevelUp @ B_ANIM_LVL_UP
.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
.4byte Special_BallThrow @ B_ANIM_BALL_THROW
.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW
Move_ROOST:
loadspritegfx ANIM_TAG_WHITE_FEATHER
@ -2493,10 +2493,10 @@ Move_GIGA_IMPACT:
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
@monbg ANIM_DEF_PARTNER
@setalpha 12, 8
@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
@delay 35
@monbg ANIM_DEF_PARTNER
@setalpha 12, 8
@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
@delay 35
createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 3, 1, 0, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
@ -3742,14 +3742,14 @@ Move_JUDGMENT:
clearmonbg ANIM_TARGET
end
JudgmentOutwardSpikes:
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return
JudgmentOutwardSpikes2:
@ -3764,24 +3764,24 @@ JudgmentOutwardSpikes2:
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return
JudgmentInwardSpikes:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
return
JudgmentInwardSpikes2:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
return
Move_BUG_BITE:
@ -4385,7 +4385,7 @@ Move_OMINOUS_WIND:
playsewithpan 228, 0
delay 0
monbg ANIM_DEF_PARTNER
@bankBG_over_partnerBG
@bankBG_over_partnerBG
delay 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0
delay 0
@ -4916,9 +4916,9 @@ Move_SYCHRONOISE:
Move_ELECTRO_BALL:
loadspritegfx ANIM_TAG_SPARK_2 @yelow
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
loadspritegfx ANIM_TAG_SPARK_2 @yelow
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
@ -6235,7 +6235,7 @@ Move_ELECTROWEB:
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
@ ElectricityEffect looks ugly against both opponents, to do later
@ ElectricityEffect looks ugly against both opponents, to do later
jumpifdoublebattle Move_ELECTROWEB_Wait
call ElectricityEffect
@ -6337,7 +6337,7 @@ Move_DRILL_RUN:
Move_DUAL_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET
setalpha 12, 8
@ -6345,8 +6345,8 @@ Move_DUAL_CHOP:
launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
delay 0x6
launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1
launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left
launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right
launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left
launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
launchtemplate gDualChopImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
@ -7772,7 +7772,7 @@ Move_V_CREATE::
loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation
clearmonbg ANIM_ATK_PARTNER
fadetobg BG_FIRE @Mr. DS Fire
fadetobg BG_FIRE @Mr. DS Fire
waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff
waitbgfadein
@ -8887,7 +8887,7 @@ Move_DIAMOND_STORM::
launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x14 0xff 0xf 0x20 0x0
launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x6e 0xa 0x8 0x20 0x14
waitforvisualfinish
@this is the buffet part
@this is the buffet part
launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1
@ -9473,7 +9473,7 @@ Move_DAZZLING_GLEAM::
loadspritegfx ANIM_TAG_BLUE_STAR
launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x2 0x0 0xd 0x7fff
playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER
@call 0x081D56B3 -> middle of GrantingStarsEffect
@call 0x081D56B3 -> middle of GrantingStarsEffect
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
waitforvisualfinish
@ -9585,12 +9585,12 @@ Move_NUZZLE::
Move_HOLD_BACK::
loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown
loadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown
loadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe
loadspritegfx ANIM_TAG_THIN_RING @ ring
loadspritegfx ANIM_TAG_DUCK @ dizzy punch
loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split
loadspritegfx ANIM_TAG_THIN_RING @ ring
loadspritegfx ANIM_TAG_DUCK @ dizzy punch
loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
@ -9667,7 +9667,7 @@ Move_OBLIVION_WING::
loadspritegfx ANIM_TAG_HYDRO_PUMP
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150
@ -9810,7 +9810,7 @@ Move_THOUSAND_WAVES::
launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xaa
launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xd5
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation
clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation
loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15
call ThousandWavesRecover
launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xfff6 0xd
@ -9895,7 +9895,7 @@ ThousandWavesRotatingImpact:
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x0 0x0 0x3
launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2
launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2
launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x0 0xb00 0x60 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
@ -10830,8 +10830,8 @@ Move_SPOTLIGHT::
Move_TOXIC_THREAD::
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple
monbg ANIM_DEF_PARTNER
delay 0x0
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x9 0x0
@ -11517,12 +11517,12 @@ Move_REVELATION_DANCE::
Move_CORE_ENFORCER::
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_THIN_RING @rings
loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_THIN_RING @rings
loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
monbg ANIM_ATTACKER
setalpha 12, 8
fadetobg BG_COSMIC
@ -11642,9 +11642,9 @@ Move_CORE_ENFORCER::
loadspritegfx ANIM_TAG_SNORE_Z
loadspritegfx ANIM_TAG_EXPLOSION
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green
delay 0x10
monbg ANIM_TARGET
launchtask AnimTask_CreateSmallSolarbeamOrbs 0x5 0x0
@ -11852,7 +11852,7 @@ ClangingScalesMetalSound:
Move_DRAGON_HAMMER::
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_GRAY_SMOKE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple
fadetobg BG_COSMIC
waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0, -500, 0x0 0xffff
@ -12744,7 +12744,7 @@ MoongeistBeamCharge:
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -40, 0, 0, 0, 30, -10 @From left
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, -40, 0, 0, 30, -20 @From top left
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, -40, 0, 0, 30, 20 @From top right
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, 40, 0, 0, 30, -20 @From bottom left
delay 0x5
return
@ -13165,7 +13165,7 @@ Move_PHOTON_GEYSER::
unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
@Shoot beam to the sky
@Shoot beam to the sky
loadspritegfx ANIM_TAG_STRAIGHT_BEAM
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF @Light yellow
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0x60 0x1
@ -13260,8 +13260,8 @@ Move_DOUBLE_IRON_BASH::
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2
launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xc 0x4 0x1 0x4
launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack
delay 0x18
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x9
delay 0x11
@ -13374,7 +13374,7 @@ Move_NO_RETREAT::
Move_TAR_SHOT::
loadspritegfx ANIM_TAG_POISON_BUBBLE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black
monbg ANIM_TARGET
launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
@ -13445,7 +13445,7 @@ Move_TEATIME::
Move_OCTOLOCK::
loadspritegfx ANIM_TAG_TENDRILS
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4
launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2
delay 0x7
@ -13469,7 +13469,7 @@ Move_BOLT_BEAK::
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
call BoltBeakSparks
waitforvisualfinish
launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff
@ -13834,15 +13834,15 @@ Move_OVERDRIVE::
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
call BoltBeakSparks
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity
call OverdriveRings
delay 0x8
call OverdriveRings
delay 0x10
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity
waitforvisualfinish
end
OverdriveRings:
@ -14053,7 +14053,7 @@ Move_METEOR_ASSAULT::
call BasicExplosion
waitforvisualfinish
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white
createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white
waitforvisualfinish
end
BasicExplosion:
@ -14109,7 +14109,7 @@ Move_STEEL_BEAM::
call SteelBeamShards
waitforvisualfinish
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
waitforvisualfinish
end
SteelBeamShards:
@ -20616,7 +20616,7 @@ Move_RAZOR_LEAF:
end
Move_NATURE_POWER:
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead
Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_ROCKS