Fix comment identation.

This commit is contained in:
Eduardo Quezada 2020-10-19 17:48:27 -03:00
parent 5f7c01bd41
commit d0feac8fe4

View File

@ -815,14 +815,14 @@ gBattleAnims_General::
.align 2 .align 2
gBattleAnims_Special:: gBattleAnims_Special::
.4byte Special_LevelUp @ B_ANIM_LVL_UP .4byte Special_LevelUp @ B_ANIM_LVL_UP
.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON .4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON .4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
.4byte Special_BallThrow @ B_ANIM_BALL_THROW .4byte Special_BallThrow @ B_ANIM_BALL_THROW
.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER .4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON .4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE .4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW .4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW
Move_ROOST: Move_ROOST:
loadspritegfx ANIM_TAG_WHITE_FEATHER loadspritegfx ANIM_TAG_WHITE_FEATHER
@ -2493,10 +2493,10 @@ Move_GIGA_IMPACT:
delay 11 delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6 delay 6
@monbg ANIM_DEF_PARTNER @monbg ANIM_DEF_PARTNER
@setalpha 12, 8 @setalpha 12, 8
@createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10 @createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -18, 8, 23, 10, 40, 10
@delay 35 @delay 35
createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 3, 1, 0, 10, 0, 0 createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 3, 1, 0, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0 createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
@ -3742,14 +3742,14 @@ Move_JUDGMENT:
clearmonbg ANIM_TARGET clearmonbg ANIM_TARGET
end end
JudgmentOutwardSpikes: JudgmentOutwardSpikes:
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return return
JudgmentOutwardSpikes2: JudgmentOutwardSpikes2:
@ -3764,24 +3764,24 @@ JudgmentOutwardSpikes2:
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return return
JudgmentInwardSpikes: JudgmentInwardSpikes:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
return return
JudgmentInwardSpikes2: JudgmentInwardSpikes2:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
return return
Move_BUG_BITE: Move_BUG_BITE:
@ -4385,7 +4385,7 @@ Move_OMINOUS_WIND:
playsewithpan 228, 0 playsewithpan 228, 0
delay 0 delay 0
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
@bankBG_over_partnerBG @bankBG_over_partnerBG
delay 0 delay 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0
delay 0 delay 0
@ -4916,9 +4916,9 @@ Move_SYCHRONOISE:
Move_ELECTRO_BALL: Move_ELECTRO_BALL:
loadspritegfx ANIM_TAG_SPARK_2 @yelow loadspritegfx ANIM_TAG_SPARK_2 @yelow
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
monbg ANIM_TARGET monbg ANIM_TARGET
setalpha 12, 8 setalpha 12, 8
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
@ -6235,7 +6235,7 @@ Move_ELECTROWEB:
delay 1 delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
@ ElectricityEffect looks ugly against both opponents, to do later @ ElectricityEffect looks ugly against both opponents, to do later
jumpifdoublebattle Move_ELECTROWEB_Wait jumpifdoublebattle Move_ELECTROWEB_Wait
call ElectricityEffect call ElectricityEffect
@ -6337,7 +6337,7 @@ Move_DRILL_RUN:
Move_DUAL_CHOP: Move_DUAL_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand
loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
monbgprio_28 ANIM_TARGET monbgprio_28 ANIM_TARGET
setalpha 12, 8 setalpha 12, 8
@ -6345,8 +6345,8 @@ Move_DUAL_CHOP:
launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4
delay 0x6 delay 0x6
launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1
launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left
launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right
waitforvisualfinish waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
launchtemplate gDualChopImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 launchtemplate gDualChopImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2
@ -7772,7 +7772,7 @@ Move_V_CREATE::
loadspritegfx ANIM_TAG_EXPLOSION @explosion animation loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation
clearmonbg ANIM_ATK_PARTNER clearmonbg ANIM_ATK_PARTNER
fadetobg BG_FIRE @Mr. DS Fire fadetobg BG_FIRE @Mr. DS Fire
waitbgfadeout waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff
waitbgfadein waitbgfadein
@ -8887,7 +8887,7 @@ Move_DIAMOND_STORM::
launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x14 0xff 0xf 0x20 0x0 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x14 0xff 0xf 0x20 0x0
launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x6e 0xa 0x8 0x20 0x14 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x6e 0xa 0x8 0x20 0x14
waitforvisualfinish waitforvisualfinish
@this is the buffet part @this is the buffet part
launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1
@ -9473,7 +9473,7 @@ Move_DAZZLING_GLEAM::
loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_BLUE_STAR
launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x2 0x0 0xd 0x7fff launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x2 0x0 0xd 0x7fff
playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER
@call 0x081D56B3 -> middle of GrantingStarsEffect @call 0x081D56B3 -> middle of GrantingStarsEffect
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8 delay 8
waitforvisualfinish waitforvisualfinish
@ -9585,12 +9585,12 @@ Move_NUZZLE::
Move_HOLD_BACK:: Move_HOLD_BACK::
loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown
loadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe
loadspritegfx ANIM_TAG_THIN_RING @ ring loadspritegfx ANIM_TAG_THIN_RING @ ring
loadspritegfx ANIM_TAG_DUCK @ dizzy punch loadspritegfx ANIM_TAG_DUCK @ dizzy punch
loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split
monbg ANIM_TARGET monbg ANIM_TARGET
setalpha 12, 8 setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
@ -9667,7 +9667,7 @@ Move_OBLIVION_WING::
loadspritegfx ANIM_TAG_HYDRO_PUMP loadspritegfx ANIM_TAG_HYDRO_PUMP
loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150
@ -9810,7 +9810,7 @@ Move_THOUSAND_WAVES::
launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xaa launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xaa
launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xd5 launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xd5
waitforvisualfinish waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation
loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15 loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15
call ThousandWavesRecover call ThousandWavesRecover
launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xfff6 0xd launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xfff6 0xd
@ -9895,7 +9895,7 @@ ThousandWavesRotatingImpact:
delay 0x2 delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x0 0x0 0x3 launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x0 0x0 0x3
launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2 launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2
launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x0 0xb00 0x60 0x1 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x0 0xb00 0x60 0x1
delay 0x2 delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
@ -10830,8 +10830,8 @@ Move_SPOTLIGHT::
Move_TOXIC_THREAD:: Move_TOXIC_THREAD::
loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD loadspritegfx ANIM_TAG_WEB_THREAD
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple
monbg ANIM_DEF_PARTNER monbg ANIM_DEF_PARTNER
delay 0x0 delay 0x0
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x9 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x9 0x0
@ -11517,12 +11517,12 @@ Move_REVELATION_DANCE::
Move_CORE_ENFORCER:: Move_CORE_ENFORCER::
loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_THIN_RING @rings loadspritegfx ANIM_TAG_THIN_RING @rings
loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
monbg ANIM_ATTACKER monbg ANIM_ATTACKER
setalpha 12, 8 setalpha 12, 8
fadetobg BG_COSMIC fadetobg BG_COSMIC
@ -11642,9 +11642,9 @@ Move_CORE_ENFORCER::
loadspritegfx ANIM_TAG_SNORE_Z loadspritegfx ANIM_TAG_SNORE_Z
loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION
clearmonbg ANIM_ATTACKER clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green
delay 0x10 delay 0x10
monbg ANIM_TARGET monbg ANIM_TARGET
launchtask AnimTask_CreateSmallSolarbeamOrbs 0x5 0x0 launchtask AnimTask_CreateSmallSolarbeamOrbs 0x5 0x0
@ -11852,7 +11852,7 @@ ClangingScalesMetalSound:
Move_DRAGON_HAMMER:: Move_DRAGON_HAMMER::
loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_GRAY_SMOKE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple
fadetobg BG_COSMIC fadetobg BG_COSMIC
waitbgfadeout waitbgfadeout
launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0, -500, 0x0 0xffff launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0, -500, 0x0 0xffff
@ -12744,7 +12744,7 @@ MoongeistBeamCharge:
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -40, 0, 0, 0, 30, -10 @From left launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -40, 0, 0, 0, 30, -10 @From left
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, -40, 0, 0, 30, -20 @From top left launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, -40, 0, 0, 30, -20 @From top left
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, -40, 0, 0, 30, 20 @From top right launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, -40, 0, 0, 30, 20 @From top right
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right
launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, 40, 0, 0, 30, -20 @From bottom left launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, 40, 0, 0, 30, -20 @From bottom left
delay 0x5 delay 0x5
return return
@ -13165,7 +13165,7 @@ Move_PHOTON_GEYSER::
unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon) unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
@Shoot beam to the sky @Shoot beam to the sky
loadspritegfx ANIM_TAG_STRAIGHT_BEAM loadspritegfx ANIM_TAG_STRAIGHT_BEAM
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF @Light yellow launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF @Light yellow
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0x60 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0x60 0x1
@ -13260,8 +13260,8 @@ Move_DOUBLE_IRON_BASH::
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2
launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xc 0x4 0x1 0x4 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xc 0x4 0x1 0x4
launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46 launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack
launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack
delay 0x18 delay 0x18
launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x9 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x9
delay 0x11 delay 0x11
@ -13374,7 +13374,7 @@ Move_NO_RETREAT::
Move_TAR_SHOT:: Move_TAR_SHOT::
loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black
monbg ANIM_TARGET monbg ANIM_TARGET
launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0 launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
@ -13445,7 +13445,7 @@ Move_TEATIME::
Move_OCTOLOCK:: Move_OCTOLOCK::
loadspritegfx ANIM_TAG_TENDRILS loadspritegfx ANIM_TAG_TENDRILS
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4 loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4
launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2 launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2
delay 0x7 delay 0x7
@ -13469,7 +13469,7 @@ Move_BOLT_BEAK::
loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ELECTRICITY loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
call BoltBeakSparks call BoltBeakSparks
waitforvisualfinish waitforvisualfinish
launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff
@ -13834,15 +13834,15 @@ Move_OVERDRIVE::
loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ELECTRICITY loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
call BoltBeakSparks call BoltBeakSparks
waitforvisualfinish waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity
call OverdriveRings call OverdriveRings
delay 0x8 delay 0x8
call OverdriveRings call OverdriveRings
delay 0x10 delay 0x10
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity
waitforvisualfinish waitforvisualfinish
end end
OverdriveRings: OverdriveRings:
@ -14053,7 +14053,7 @@ Move_METEOR_ASSAULT::
call BasicExplosion call BasicExplosion
waitforvisualfinish waitforvisualfinish
visible ANIM_ATTACKER visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white
waitforvisualfinish waitforvisualfinish
end end
BasicExplosion: BasicExplosion:
@ -14109,7 +14109,7 @@ Move_STEEL_BEAM::
call SteelBeamShards call SteelBeamShards
waitforvisualfinish waitforvisualfinish
launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x6B59 @From gray
waitforvisualfinish waitforvisualfinish
end end
SteelBeamShards: SteelBeamShards:
@ -20616,7 +20616,7 @@ Move_RAZOR_LEAF:
end end
Move_NATURE_POWER: Move_NATURE_POWER:
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead @ No actual animation, uses the animation of a move from sNaturePowerMoves instead
Move_ANCIENT_POWER: Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ROCKS