From d137b7f0a83a28e81234e06390bec4b2bd1089c5 Mon Sep 17 00:00:00 2001 From: ProjectRevoTPP Date: Sat, 23 Dec 2017 15:50:58 -0500 Subject: [PATCH] third wave of graphics.s dumps (battle_anim part 2) --- data/graphics.s | 495 +++++++++++++++++- graphics/battle_anims/sprites/046.png | Bin 0 -> 716 bytes graphics/battle_anims/sprites/047.pal | 19 + graphics/battle_anims/sprites/048.png | Bin 0 -> 666 bytes graphics/battle_anims/sprites/049.pal | 19 + graphics/battle_anims/sprites/050.png | Bin 0 -> 225 bytes graphics/battle_anims/sprites/051.png | Bin 0 -> 224 bytes graphics/battle_anims/sprites/052.png | Bin 0 -> 245 bytes graphics/battle_anims/sprites/054.png | Bin 0 -> 159 bytes graphics/battle_anims/sprites/055.png | Bin 0 -> 242 bytes graphics/battle_anims/sprites/056.png | Bin 0 -> 862 bytes graphics/battle_anims/sprites/057.png | Bin 0 -> 214 bytes graphics/battle_anims/sprites/058.png | Bin 0 -> 818 bytes graphics/battle_anims/sprites/059.png | Bin 0 -> 193 bytes graphics/battle_anims/sprites/060.png | Bin 0 -> 154 bytes graphics/battle_anims/sprites/061.png | Bin 0 -> 259 bytes graphics/battle_anims/sprites/062.png | Bin 0 -> 845 bytes graphics/battle_anims/sprites/063.png | Bin 0 -> 414 bytes graphics/battle_anims/sprites/065.png | Bin 0 -> 343 bytes graphics/battle_anims/sprites/066.png | Bin 0 -> 164 bytes graphics/battle_anims/sprites/070.png | Bin 0 -> 195 bytes graphics/battle_anims/sprites/071.png | Bin 0 -> 412 bytes graphics/battle_anims/sprites/072.png | Bin 0 -> 277 bytes graphics/battle_anims/sprites/073.png | Bin 0 -> 319 bytes graphics/battle_anims/sprites/075.png | Bin 0 -> 541 bytes graphics/battle_anims/sprites/078.png | Bin 0 -> 403 bytes graphics/battle_anims/sprites/079.png | Bin 0 -> 880 bytes graphics/battle_anims/sprites/080.png | Bin 0 -> 661 bytes graphics/battle_anims/sprites/081.png | Bin 0 -> 217 bytes graphics/battle_anims/sprites/082.png | Bin 0 -> 148 bytes graphics/battle_anims/sprites/083.png | Bin 0 -> 846 bytes graphics/battle_anims/sprites/084.png | Bin 0 -> 587 bytes graphics/battle_anims/sprites/085.png | Bin 0 -> 221 bytes graphics/battle_anims/sprites/086.png | Bin 0 -> 393 bytes graphics/battle_anims/sprites/088.png | Bin 0 -> 194 bytes graphics/battle_anims/sprites/089.png | Bin 0 -> 488 bytes graphics/battle_anims/sprites/090.png | Bin 0 -> 229 bytes graphics/battle_anims/sprites/091.png | Bin 0 -> 359 bytes graphics/battle_anims/sprites/092.png | Bin 0 -> 199 bytes graphics/battle_anims/sprites/093.png | Bin 0 -> 1351 bytes graphics/battle_anims/sprites/094.png | Bin 0 -> 281 bytes graphics/battle_anims/sprites/095.png | Bin 0 -> 252 bytes graphics/battle_anims/sprites/096.png | Bin 0 -> 356 bytes graphics/battle_anims/sprites/097.png | Bin 0 -> 405 bytes graphics/battle_anims/sprites/098.png | Bin 0 -> 328 bytes graphics/battle_anims/sprites/100.png | Bin 0 -> 293 bytes graphics/battle_anims/sprites/101.png | Bin 0 -> 352 bytes graphics/battle_anims/sprites/102.png | Bin 0 -> 397 bytes graphics/battle_anims/sprites/103.png | Bin 0 -> 193 bytes graphics/battle_anims/sprites/104.png | Bin 0 -> 427 bytes graphics/battle_anims/sprites/105.png | Bin 0 -> 1101 bytes graphics/battle_anims/sprites/106.png | Bin 0 -> 287 bytes graphics/battle_anims/sprites/107.png | Bin 0 -> 576 bytes graphics/battle_anims/sprites/108.png | Bin 0 -> 800 bytes graphics/battle_anims/sprites/109.png | Bin 0 -> 161 bytes graphics/battle_anims/sprites/110.png | Bin 0 -> 688 bytes graphics/battle_anims/sprites/111.png | Bin 0 -> 169 bytes graphics/battle_anims/sprites/112.png | Bin 0 -> 762 bytes graphics/battle_anims/sprites/113.png | Bin 0 -> 586 bytes graphics/battle_anims/sprites/114.png | Bin 0 -> 284 bytes graphics/battle_interface/unused_window2.png | Bin 0 -> 445 bytes .../battle_interface/unused_window2bar.png | Bin 0 -> 91 bytes graphics/unknown/unknown_C0CA1C.bin | Bin 0 -> 36 bytes graphics/unknown/unknown_C0CA40.bin | Bin 0 -> 36 bytes graphics/unknown/unknown_C0CA64.bin | Bin 0 -> 36 bytes graphics/unknown/unknown_C0CAE0.bin | Bin 0 -> 32 bytes graphics/unknown/unknown_D0D2B4.bin | Bin 0 -> 32 bytes graphics/unused/basic_frame.bin | Bin 0 -> 2048 bytes graphics/unused/basic_frame.png | Bin 0 -> 230 bytes graphics/unused/blank_frame.bin | Bin 0 -> 2048 bytes graphics/unused/blue_frame.bin | Bin 0 -> 2048 bytes graphics/unused/color_frames.png | Bin 0 -> 282 bytes graphics/unused/green_frame.bin | Bin 0 -> 2048 bytes graphics/unused/line_sketch.png | Bin 0 -> 328 bytes graphics/unused/line_sketch_2.bin | Bin 0 -> 1024 bytes graphics/unused/line_sketch_2.png | Bin 0 -> 154 bytes graphics/unused/metronome_hand_small.png | Bin 0 -> 202 bytes graphics/unused/red_frame.bin | Bin 0 -> 2048 bytes graphics/unused/redyellowgreen_frame.bin | Bin 0 -> 8192 bytes graphics/unused/water_splash.bin | Bin 0 -> 1024 bytes graphics/unused/water_splash.png | Bin 0 -> 1064 bytes graphics/unused/yellow_frame.bin | Bin 0 -> 2048 bytes graphics_file_rules.mk | 10 + 83 files changed, 542 insertions(+), 1 deletion(-) create mode 100755 graphics/battle_anims/sprites/046.png create mode 100755 graphics/battle_anims/sprites/047.pal create mode 100755 graphics/battle_anims/sprites/048.png create mode 100755 graphics/battle_anims/sprites/049.pal create mode 100755 graphics/battle_anims/sprites/050.png create mode 100755 graphics/battle_anims/sprites/051.png create mode 100755 graphics/battle_anims/sprites/052.png create mode 100755 graphics/battle_anims/sprites/054.png create mode 100755 graphics/battle_anims/sprites/055.png create mode 100755 graphics/battle_anims/sprites/056.png create mode 100755 graphics/battle_anims/sprites/057.png create mode 100755 graphics/battle_anims/sprites/058.png create mode 100755 graphics/battle_anims/sprites/059.png create mode 100755 graphics/battle_anims/sprites/060.png create mode 100755 graphics/battle_anims/sprites/061.png create mode 100755 graphics/battle_anims/sprites/062.png create mode 100755 graphics/battle_anims/sprites/063.png create mode 100755 graphics/battle_anims/sprites/065.png create mode 100755 graphics/battle_anims/sprites/066.png create mode 100755 graphics/battle_anims/sprites/070.png create mode 100755 graphics/battle_anims/sprites/071.png create mode 100755 graphics/battle_anims/sprites/072.png create mode 100755 graphics/battle_anims/sprites/073.png create mode 100755 graphics/battle_anims/sprites/075.png create mode 100755 graphics/battle_anims/sprites/078.png create mode 100755 graphics/battle_anims/sprites/079.png create mode 100755 graphics/battle_anims/sprites/080.png create mode 100755 graphics/battle_anims/sprites/081.png create mode 100755 graphics/battle_anims/sprites/082.png create mode 100755 graphics/battle_anims/sprites/083.png create mode 100755 graphics/battle_anims/sprites/084.png create mode 100755 graphics/battle_anims/sprites/085.png create mode 100755 graphics/battle_anims/sprites/086.png create mode 100755 graphics/battle_anims/sprites/088.png create mode 100755 graphics/battle_anims/sprites/089.png create mode 100755 graphics/battle_anims/sprites/090.png create mode 100755 graphics/battle_anims/sprites/091.png create mode 100755 graphics/battle_anims/sprites/092.png create mode 100755 graphics/battle_anims/sprites/093.png create mode 100755 graphics/battle_anims/sprites/094.png create mode 100755 graphics/battle_anims/sprites/095.png create mode 100755 graphics/battle_anims/sprites/096.png create mode 100755 graphics/battle_anims/sprites/097.png create mode 100755 graphics/battle_anims/sprites/098.png create mode 100755 graphics/battle_anims/sprites/100.png create mode 100755 graphics/battle_anims/sprites/101.png create mode 100755 graphics/battle_anims/sprites/102.png create mode 100755 graphics/battle_anims/sprites/103.png create mode 100755 graphics/battle_anims/sprites/104.png create mode 100755 graphics/battle_anims/sprites/105.png create mode 100755 graphics/battle_anims/sprites/106.png create mode 100755 graphics/battle_anims/sprites/107.png create mode 100755 graphics/battle_anims/sprites/108.png create mode 100755 graphics/battle_anims/sprites/109.png create mode 100755 graphics/battle_anims/sprites/110.png create mode 100755 graphics/battle_anims/sprites/111.png create mode 100755 graphics/battle_anims/sprites/112.png create mode 100755 graphics/battle_anims/sprites/113.png create mode 100755 graphics/battle_anims/sprites/114.png create mode 100755 graphics/battle_interface/unused_window2.png create mode 100755 graphics/battle_interface/unused_window2bar.png create mode 100755 graphics/unknown/unknown_C0CA1C.bin create mode 100755 graphics/unknown/unknown_C0CA40.bin create mode 100755 graphics/unknown/unknown_C0CA64.bin create mode 100755 graphics/unknown/unknown_C0CAE0.bin create mode 100755 graphics/unknown/unknown_D0D2B4.bin create mode 100755 graphics/unused/basic_frame.bin create mode 100755 graphics/unused/basic_frame.png create mode 100755 graphics/unused/blank_frame.bin create mode 100755 graphics/unused/blue_frame.bin create mode 100755 graphics/unused/color_frames.png create mode 100755 graphics/unused/green_frame.bin create mode 100755 graphics/unused/line_sketch.png create mode 100755 graphics/unused/line_sketch_2.bin create mode 100755 graphics/unused/line_sketch_2.png create mode 100755 graphics/unused/metronome_hand_small.png create mode 100755 graphics/unused/red_frame.bin create mode 100644 graphics/unused/redyellowgreen_frame.bin create mode 100755 graphics/unused/water_splash.bin create mode 100755 graphics/unused/water_splash.png create mode 100755 graphics/unused/yellow_frame.bin diff --git a/data/graphics.s b/data/graphics.s index c1b825751..b87b6cd5f 100644 --- a/data/graphics.s +++ b/data/graphics.s @@ -518,8 +518,501 @@ gUnknown_08C08F0C:: gUnknown_08C093C8:: .incbin "graphics/battle_interface/unused_window.gbapal.lz" + .align 2 gUnknown_08C093F0:: @ 8C093F0 - .incbin "baserom.gba", 0xc093f0, 0x87ac + .incbin "graphics/interface/hp_numbers.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_046:: + .incbin "graphics/battle_anims/sprites/046.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_046:: + .incbin "graphics/battle_anims/sprites/046.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_047:: + .incbin "graphics/battle_anims/sprites/047.gbapal.lz" + + @ more unused windows + .incbin "graphics/battle_interface/unused_window2.4bpp.lz" + .incbin "graphics/battle_interface/unused_window2bar.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_048:: + .incbin "graphics/battle_anims/sprites/048.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_048:: + .incbin "graphics/battle_anims/sprites/048.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_049:: + .incbin "graphics/battle_anims/sprites/049.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_050:: + .incbin "graphics/battle_anims/sprites/050.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_050:: + .incbin "graphics/battle_anims/sprites/050.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_051:: + .incbin "graphics/battle_anims/sprites/051.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_052:: + .incbin "graphics/battle_anims/sprites/052.4bpp.lz" + + .align 2 + .incbin "graphics/unused/line_sketch.4bpp.lz" @ unused + + .align 2 + .incbin "graphics/unused/line_sketch.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_054:: + .incbin "graphics/battle_anims/sprites/054.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_054:: + .incbin "graphics/battle_anims/sprites/054.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_056:: + .incbin "graphics/battle_anims/sprites/056.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_056:: + .incbin "graphics/battle_anims/sprites/056.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_055:: + .incbin "graphics/battle_anims/sprites/055.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_057:: + .incbin "graphics/battle_anims/sprites/057.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_057:: + .incbin "graphics/battle_anims/sprites/057.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_058:: + .incbin "graphics/battle_anims/sprites/058.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_058:: + .incbin "graphics/battle_anims/sprites/058.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_059:: + .incbin "graphics/battle_anims/sprites/059.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_059:: + .incbin "graphics/battle_anims/sprites/059.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_060:: + .incbin "graphics/battle_anims/sprites/060.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_060:: + .incbin "graphics/battle_anims/sprites/060.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_061:: + .incbin "graphics/battle_anims/sprites/061.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_061:: + .incbin "graphics/battle_anims/sprites/061.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_062:: + .incbin "graphics/battle_anims/sprites/062.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_062:: + .incbin "graphics/battle_anims/sprites/062.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_063:: + .incbin "graphics/battle_anims/sprites/063.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_063:: + .incbin "graphics/battle_anims/sprites/063.gbapal.lz" + + .align 2 + .incbin "graphics/unused/metronome_hand_small.4bpp.lz" @ unused, was for metronome at one point + + .align 2 +gBattleAnimSpritePalette_091:: + .incbin "graphics/battle_anims/sprites/091.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_065:: + .incbin "graphics/battle_anims/sprites/065.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_065:: + .incbin "graphics/battle_anims/sprites/065.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_066:: + .incbin "graphics/battle_anims/sprites/066.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_066:: + .incbin "graphics/battle_anims/sprites/066.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_070:: + .incbin "graphics/battle_anims/sprites/070.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_070:: + .incbin "graphics/battle_anims/sprites/070.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_071:: + .incbin "graphics/battle_anims/sprites/071.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_072:: + .incbin "graphics/battle_anims/sprites/072.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_072:: + .incbin "graphics/battle_anims/sprites/072.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_073:: + .incbin "graphics/battle_anims/sprites/073.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_073:: + .incbin "graphics/battle_anims/sprites/073.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_075:: + .incbin "graphics/battle_anims/sprites/075.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_075:: + .incbin "graphics/battle_anims/sprites/075.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_078:: + .incbin "graphics/battle_anims/sprites/078.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_078:: + .incbin "graphics/battle_anims/sprites/078.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_079:: + .incbin "graphics/battle_anims/sprites/079.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_080:: + .incbin "graphics/battle_anims/sprites/080.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_080:: + .incbin "graphics/battle_anims/sprites/080.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_081:: + .incbin "graphics/battle_anims/sprites/081.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_081:: + .incbin "graphics/battle_anims/sprites/081.gbapal.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C0CA1C.bin" + + .align 2 + .incbin "graphics/unknown/unknown_C0CA40.bin" + + .align 2 + .incbin "graphics/unknown/unknown_C0CA64.bin" + + .align 2 + .incbin "graphics/unused/line_sketch_2.8bpp.lz" + + .align 2 + .incbin "graphics/unknown/unknown_C0CAE0.bin" + + .align 2 + .incbin "graphics/unused/line_sketch_2.bin.lz" + + .align 2 +gBattleAnimSpriteSheet_082:: + .incbin "graphics/battle_anims/sprites/082.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_082:: + .incbin "graphics/battle_anims/sprites/082.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_083:: + .incbin "graphics/battle_anims/sprites/083.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_084:: + .incbin "graphics/battle_anims/sprites/084.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_085:: + .incbin "graphics/battle_anims/sprites/085.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_086:: + .incbin "graphics/battle_anims/sprites/086.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_088:: + .incbin "graphics/battle_anims/sprites/088.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_089:: + .incbin "graphics/battle_anims/sprites/089.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_090:: + .incbin "graphics/battle_anims/sprites/090.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_092:: + .incbin "graphics/battle_anims/sprites/092.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_093:: + .incbin "graphics/battle_anims/sprites/093.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_094:: + .incbin "graphics/battle_anims/sprites/094.gbapal.lz" + + .align 2 + .incbin "graphics/unknown/unknown_D0D2B4.bin.lz" + + .align 2 +gBattleAnimSpritePalette_095:: + .incbin "graphics/battle_anims/sprites/095.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_096:: + .incbin "graphics/battle_anims/sprites/096.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_097:: + .incbin "graphics/battle_anims/sprites/097.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_100:: + .incbin "graphics/battle_anims/sprites/100.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_101:: + .incbin "graphics/battle_anims/sprites/101.gbapal.lz" + + .align 2 +gBattleAnimSpritePalette_103:: + .incbin "graphics/battle_anims/sprites/103.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_083:: + .incbin "graphics/battle_anims/sprites/083.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_084:: + .incbin "graphics/battle_anims/sprites/084.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_085:: + .incbin "graphics/battle_anims/sprites/085.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_086:: + .incbin "graphics/battle_anims/sprites/086.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_088:: + .incbin "graphics/battle_anims/sprites/088.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_089:: + .incbin "graphics/battle_anims/sprites/089.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_090:: + .incbin "graphics/battle_anims/sprites/090.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_091:: + .incbin "graphics/battle_anims/sprites/091.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_092:: + .incbin "graphics/battle_anims/sprites/092.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_093:: + .incbin "graphics/battle_anims/sprites/093.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_094:: + .incbin "graphics/battle_anims/sprites/094.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_095:: + .incbin "graphics/battle_anims/sprites/095.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_096:: + .incbin "graphics/battle_anims/sprites/096.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_097:: + .incbin "graphics/battle_anims/sprites/097.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_098:: + .incbin "graphics/battle_anims/sprites/098.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_100:: + .incbin "graphics/battle_anims/sprites/100.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_101:: + .incbin "graphics/battle_anims/sprites/101.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_102:: + .incbin "graphics/battle_anims/sprites/102.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_103:: + .incbin "graphics/battle_anims/sprites/103.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_104:: + .incbin "graphics/battle_anims/sprites/104.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_104:: + .incbin "graphics/battle_anims/sprites/104.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_105:: + .incbin "graphics/battle_anims/sprites/105.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_105:: + .incbin "graphics/battle_anims/sprites/105.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_106:: + .incbin "graphics/battle_anims/sprites/106.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_107:: + .incbin "graphics/battle_anims/sprites/107.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_107:: + .incbin "graphics/battle_anims/sprites/107.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_108:: + .incbin "graphics/battle_anims/sprites/108.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_109:: + .incbin "graphics/battle_anims/sprites/109.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_109:: + .incbin "graphics/battle_anims/sprites/109.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_110:: + .incbin "graphics/battle_anims/sprites/110.4bpp.lz" + + .align 2 +gBattleAnimSpriteSheet_111:: + .incbin "graphics/battle_anims/sprites/111.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_111:: + .incbin "graphics/battle_anims/sprites/111.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_112:: + .incbin "graphics/battle_anims/sprites/112.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_112:: + .incbin "graphics/battle_anims/sprites/112.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_113:: + .incbin "graphics/battle_anims/sprites/113.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_113:: + .incbin "graphics/battle_anims/sprites/113.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_114:: + .incbin "graphics/battle_anims/sprites/114.4bpp.lz" + + .align 2 +gBattleAnimSpritePalette_114:: + .incbin "graphics/battle_anims/sprites/114.gbapal.lz" + + .align 2 + .incbin "graphics/unused/blue_frame.bin.lz" @ P1, P2, P3 and P4 tilemaps? + + .align 2 + .incbin "graphics/unused/redyellowgreen_frame.bin.lz" + + .align 2 + .incbin "graphics/unused/color_frames.4bpp.lz" + + .align 2 + .incbin "graphics/unused/color_frames.gbapal.lz" + + .align 2 +gBattleAnimSpriteSheet_115:: + .incbin "graphics/battle_anims/sprites/115.4bpp.lz" + + .align 2 + .incbin "graphics/unused/water_splash.8bpp.lz" + + .align 2 + 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