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Fixed the comment for B_SOUL_DEW_BOOST
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#define B_X_ITEMS_BUFF GEN_7 // In Gen7+, the X Items raise a stat by 2 stages instead of 1.
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#define B_MENTAL_HERB GEN_5 // In Gen5+, the Mental Herb cures Infatuation, Taunt, Encore, Torment, Heal Block, and Disable
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#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
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#define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts the power of Lati@s' stats. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead.
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#define B_SOUL_DEW_BOOST GEN_7 // In Gens3-6, Soul Dew boosts Lati@s' Sp. Atk and Sp. Def. In Gen7+ it boosts the power of their Psychic and Dragon type moves instead.
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// Flag settings
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// To use the following features in scripting, replace the 0s with the flag ID you're assigning it to.
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