Sync link partner controller doc to player

This commit is contained in:
GriffinR 2021-01-22 20:49:14 -05:00
parent 74990a5a76
commit d1878f933b

View File

@ -90,13 +90,13 @@ static void LinkPartnerCmdEnd(void);
static void LinkPartnerBufferRunCommand(void);
static void LinkPartnerBufferExecCompleted(void);
static void sub_814B554(void);
static void SwitchIn_WaitAndEnd(void);
static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
static void SetLinkPartnerMonData(u8 monId);
static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit);
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
static void DoSwitchOutAnimation(void);
static void LinkPartnerDoMoveAnimation(void);
static void sub_814DCCC(u8 taskId);
static void Task_StartSendOutAnim(u8 taskId);
static void EndDrawPartyStatusSummary(void);
static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
@ -186,7 +186,7 @@ static void CompleteOnBattlerSpriteCallbackDummy(void)
LinkPartnerBufferExecCompleted();
}
static void sub_814AF54(void)
static void FreeTrainerSpriteAfterSlide(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
@ -197,7 +197,7 @@ static void sub_814AF54(void)
}
}
static void sub_814AFBC(void)
static void Intro_DelayAndEnd(void)
{
if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == (u8)-1)
{
@ -206,35 +206,35 @@ static void sub_814AFBC(void)
}
}
static void sub_814B004(void)
static void Intro_WaitForHealthbox(void)
{
bool32 r6 = FALSE;
bool32 finished = FALSE;
if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
r6 = TRUE;
finished = TRUE;
}
else
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
{
r6 = TRUE;
finished = TRUE;
}
}
if (IsCryPlayingOrClearCrySongs())
r6 = FALSE;
finished = FALSE;
if (r6)
if (finished)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
gBattlerControllerFuncs[gActiveBattler] = sub_814AFBC;
gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
}
}
static void sub_814B0E8(void)
static void Intro_ShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive
@ -259,11 +259,11 @@ static void sub_814B0E8(void)
gBattleSpritesDataPtr->animationData->introAnimActive = FALSE;
gBattlerControllerFuncs[gActiveBattler] = sub_814B004;
gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForHealthbox;
}
}
static void sub_814B290(void)
static void WaitForMonAnimAfterLoad(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].animEnded && gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
@ -300,7 +300,7 @@ static void FreeMonSpriteAfterFaintAnim(void)
}
}
static void sub_814B3DC(void)
static void FreeMonSpriteAfterSwitchOutAnim(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
@ -336,7 +336,7 @@ static void DoHitAnimBlinkSpriteEffect(void)
}
}
static void sub_814B4E0(void)
static void SwitchIn_ShowSubstitute(void)
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
@ -344,11 +344,11 @@ static void sub_814B4E0(void)
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
gBattlerControllerFuncs[gActiveBattler] = sub_814B554;
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_WaitAndEnd;
}
}
static void sub_814B554(void)
static void SwitchIn_WaitAndEnd(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
@ -357,7 +357,7 @@ static void sub_814B554(void)
}
}
static void sub_814B5A8(void)
static void SwitchIn_ShowHealthbox(void)
{
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
@ -374,11 +374,11 @@ static void sub_814B5A8(void)
StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_814B4E0;
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowSubstitute;
}
}
static void sub_814B69C(void)
static void SwitchIn_TryShinyAnim(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
@ -390,7 +390,7 @@ static void sub_814B69C(void)
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
{
DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
gBattlerControllerFuncs[gActiveBattler] = sub_814B5A8;
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_ShowHealthbox;
}
}
@ -1025,7 +1025,7 @@ static void LinkPartnerHandleLoadMonSprite(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], gBattleMonForms[gActiveBattler]);
gBattlerControllerFuncs[gActiveBattler] = sub_814B290;
gBattlerControllerFuncs[gActiveBattler] = WaitForMonAnimAfterLoad;
}
static void LinkPartnerHandleSwitchInAnim(void)
@ -1033,11 +1033,11 @@ static void LinkPartnerHandleSwitchInAnim(void)
ClearTemporarySpeciesSpriteData(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerPartyIndexes[gActiveBattler] = gBattleBufferA[gActiveBattler][1];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_814CC98(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = sub_814B69C;
StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnim;
}
static void sub_814CC98(u8 battlerId, bool8 dontClearSubstituteBit)
static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
@ -1099,7 +1099,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
gBattlerControllerFuncs[gActiveBattler] = sub_814B3DC;
gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
}
break;
}
@ -1166,7 +1166,7 @@ static void LinkPartnerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
gBattlerControllerFuncs[gActiveBattler] = sub_814AF54;
gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
}
#define sSpeedX data[1]
@ -1563,7 +1563,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_814DCCC, 5);
taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
@ -1573,7 +1573,7 @@ static void LinkPartnerHandleIntroTrainerBallThrow(void)
gBattlerControllerFuncs[gActiveBattler] = SpriteCB_Null2;
}
static void sub_814DCCC(u8 taskId)
static void Task_StartSendOutAnim(u8 taskId)
{
if (gTasks[taskId].data[1] < 24)
{
@ -1587,19 +1587,19 @@ static void sub_814DCCC(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_814CC98(gActiveBattler, FALSE);
StartSendOutAnim(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
sub_814CC98(gActiveBattler, FALSE);
StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
sub_814CC98(gActiveBattler, FALSE);
StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
gBattlerControllerFuncs[gActiveBattler] = sub_814B0E8;
gBattlerControllerFuncs[gActiveBattler] = Intro_ShowHealthbox;
gActiveBattler = savedActiveBank;
DestroyTask(taskId);
}