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Anticipation clean-up
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@ -587,7 +587,7 @@ static const u8 sText_SlowStartEnters[] = _("{B_ATK_NAME_WITH_PREFIX} can't get
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static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got its act together!");
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static const u8 sText_SlowStartEnd[] = _("{B_ATK_NAME_WITH_PREFIX} finally got its act together!");
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static const u8 sText_SolarPowerHpDrop[] = _("The {B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\ntakes its toll!");
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static const u8 sText_SolarPowerHpDrop[] = _("The {B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\ntakes its toll!");
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static const u8 sText_AftermathDmg[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt!");
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static const u8 sText_AftermathDmg[] = _("{B_ATK_NAME_WITH_PREFIX} is hurt!");
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static const u8 sText_AnticipationActivates[] = _("The {B_ATK_NAME_WITH_PREFIX} shuddered\nin anticipation!");
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static const u8 sText_AnticipationActivates[] = _("{B_ATK_NAME_WITH_PREFIX} shuddered\nin anticipation!");
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static const u8 sText_ForewarnActivates[] = _("{B_ATK_ABILITY} alerted the {B_ATK_NAME_WITH_PREFIX} to the\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
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static const u8 sText_ForewarnActivates[] = _("{B_ATK_ABILITY} alerted the {B_ATK_NAME_WITH_PREFIX} to the\n{B_DEF_NAME_WITH_PREFIX}'s {B_BUFF1}!");
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static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nhealed it a little bit!");
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static const u8 sText_IceBodyHpGain[] = _("{B_ATK_NAME_WITH_PREFIX}'s {B_ATK_ABILITY}\nhealed it a little bit!");
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static const u8 sText_SnowWarningHail[] = _("It started to hail!");
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static const u8 sText_SnowWarningHail[] = _("It started to hail!");
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@ -2734,7 +2734,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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u32 speciesAtk, speciesDef;
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u32 speciesAtk, speciesDef;
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u32 pidAtk, pidDef;
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u32 pidAtk, pidDef;
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u32 moveType, move;
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u32 moveType, move;
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u32 i;
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u32 i, j;
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
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return 0;
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return 0;
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@ -2864,45 +2864,32 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
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}
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}
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break;
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break;
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case ABILITY_ANTICIPATION:
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case ABILITY_ANTICIPATION:
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if (!gSpecialStatuses[battler].switchInAbilityDone)
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{
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{
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bool16 shudders = FALSE;
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u32 side = GetBattlerSide(battler);
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u8 side = (GetBattlerPosition(battler) ^ BIT_SIDE) & BIT_SIDE; // side of the opposing pokemon
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u8 target1 = GetBattlerAtPosition(side);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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u8 target2 = GetBattlerAtPosition(side + BIT_FLANK);
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if (IsBattlerAlive(target1))
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{
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{
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for(i = 0; i < MAX_MON_MOVES; i++)
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if (IsBattlerAlive(i) && side != GetBattlerSide(i))
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{
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{
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move = gBattleMons[target1].moves[i];
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for (j = 0; j < MAX_MON_MOVES; j++)
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GET_MOVE_TYPE(move, moveType);
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if(CalcTypeEffectivenessMultiplier(move, moveType, target1, battler, FALSE) >= UQ_4_12(2.0))
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{
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{
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shudders = TRUE;
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move = gBattleMons[i].moves[j];
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break;
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GET_MOVE_TYPE(move, moveType);
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if (CalcTypeEffectivenessMultiplier(move, moveType, i, battler, FALSE) >= UQ_4_12(2.0))
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{
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effect++;
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break;
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}
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}
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}
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}
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}
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}
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}
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsBattlerAlive(target2))
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if (effect)
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{
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for(i = 0; i < MAX_MON_MOVES; i++)
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{
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move = gBattleMons[target2].moves[i];
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GET_MOVE_TYPE(move, moveType);
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if(CalcTypeEffectivenessMultiplier(move, moveType, target2, battler, FALSE) >= UQ_4_12(2.0))
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{
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shudders = TRUE;
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break;
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}
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}
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}
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if (!gSpecialStatuses[battler].switchInAbilityDone && shudders)
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{
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{
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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gBattleCommunication[MULTISTRING_CHOOSER] = 5;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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gSpecialStatuses[battler].switchInAbilityDone = 1;
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BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
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BattleScriptPushCursorAndCallback(BattleScript_SwitchInAbilityMsg);
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effect++;
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}
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}
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}
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}
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break;
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break;
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@ -1898,22 +1898,22 @@ static const u8 sDeoxysBaseStats[] =
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const u16 gLinkPlayerFacilityClasses[NUM_MALE_LINK_FACILITY_CLASSES + NUM_FEMALE_LINK_FACILITY_CLASSES] =
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const u16 gLinkPlayerFacilityClasses[NUM_MALE_LINK_FACILITY_CLASSES + NUM_FEMALE_LINK_FACILITY_CLASSES] =
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{
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{
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// Male classes
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// Male classes
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FACILITY_CLASS_COOLTRAINER_M,
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FACILITY_CLASS_COOLTRAINER_M,
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FACILITY_CLASS_BLACK_BELT,
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FACILITY_CLASS_BLACK_BELT,
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FACILITY_CLASS_CAMPER,
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FACILITY_CLASS_CAMPER,
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FACILITY_CLASS_YOUNGSTER,
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FACILITY_CLASS_YOUNGSTER,
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FACILITY_CLASS_PSYCHIC_M,
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FACILITY_CLASS_PSYCHIC_M,
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FACILITY_CLASS_BUG_CATCHER,
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FACILITY_CLASS_BUG_CATCHER,
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FACILITY_CLASS_PKMN_BREEDER_M,
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FACILITY_CLASS_PKMN_BREEDER_M,
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FACILITY_CLASS_GUITARIST,
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FACILITY_CLASS_GUITARIST,
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// Female Classes
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// Female Classes
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FACILITY_CLASS_COOLTRAINER_F,
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FACILITY_CLASS_COOLTRAINER_F,
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FACILITY_CLASS_HEX_MANIAC,
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FACILITY_CLASS_HEX_MANIAC,
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FACILITY_CLASS_PICNICKER,
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FACILITY_CLASS_PICNICKER,
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FACILITY_CLASS_LASS,
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FACILITY_CLASS_LASS,
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FACILITY_CLASS_PSYCHIC_F,
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FACILITY_CLASS_PSYCHIC_F,
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FACILITY_CLASS_BATTLE_GIRL,
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FACILITY_CLASS_BATTLE_GIRL,
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FACILITY_CLASS_PKMN_BREEDER_F,
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FACILITY_CLASS_PKMN_BREEDER_F,
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FACILITY_CLASS_BEAUTY
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FACILITY_CLASS_BEAUTY
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};
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};
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