Fix move effects list

Fixed it properly this time!
This commit is contained in:
BuffelSaft 2021-11-07 15:22:33 +13:00
parent 9351df5ed8
commit d30f2b5712

View File

@ -1,384 +1,380 @@
#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
#define EFFECT_HIT 0 #define EFFECT_HIT 0
#define EFFECT_SLEEP 1 #define EFFECT_SLEEP 1
#define EFFECT_POISON_HIT 2 #define EFFECT_POISON_HIT 2
#define EFFECT_ABSORB 3 #define EFFECT_ABSORB 3
#define EFFECT_BURN_HIT 4 #define EFFECT_BURN_HIT 4
#define EFFECT_FREEZE_HIT 5 #define EFFECT_FREEZE_HIT 5
#define EFFECT_PARALYZE_HIT 6 #define EFFECT_PARALYZE_HIT 6
#define EFFECT_EXPLOSION 7 #define EFFECT_EXPLOSION 7
#define EFFECT_DREAM_EATER 8 #define EFFECT_DREAM_EATER 8
#define EFFECT_MIRROR_MOVE 9 #define EFFECT_MIRROR_MOVE 9
#define EFFECT_ATTACK_UP 10 #define EFFECT_ATTACK_UP 10
#define EFFECT_DEFENSE_UP 11 #define EFFECT_DEFENSE_UP 11
#define EFFECT_SPEED_UP 12 #define EFFECT_SPEED_UP 12
#define EFFECT_SPECIAL_ATTACK_UP 13 #define EFFECT_SPECIAL_ATTACK_UP 13
#define EFFECT_SPECIAL_DEFENSE_UP 14 #define EFFECT_SPECIAL_DEFENSE_UP 14
#define EFFECT_ACCURACY_UP 15 #define EFFECT_ACCURACY_UP 15
#define EFFECT_EVASION_UP 16 #define EFFECT_EVASION_UP 16
#define EFFECT_SPECIAL_ATTACK_UP_3 17 #define EFFECT_SPECIAL_ATTACK_UP_3 17
#define EFFECT_ATTACK_DOWN 18 #define EFFECT_ATTACK_DOWN 18
#define EFFECT_DEFENSE_DOWN 19 #define EFFECT_DEFENSE_DOWN 19
#define EFFECT_SPEED_DOWN 20 #define EFFECT_SPEED_DOWN 20
#define EFFECT_SPECIAL_ATTACK_DOWN 21 #define EFFECT_SPECIAL_ATTACK_DOWN 21
#define EFFECT_SPECIAL_DEFENSE_DOWN 22 #define EFFECT_SPECIAL_DEFENSE_DOWN 22
#define EFFECT_ACCURACY_DOWN 23 #define EFFECT_ACCURACY_DOWN 23
#define EFFECT_EVASION_DOWN 24 #define EFFECT_EVASION_DOWN 24
#define EFFECT_HAZE 25 #define EFFECT_HAZE 25
#define EFFECT_BIDE 26 #define EFFECT_BIDE 26
#define EFFECT_RAMPAGE 27 #define EFFECT_RAMPAGE 27
#define EFFECT_ROAR 28 #define EFFECT_ROAR 28
#define EFFECT_MULTI_HIT 29 #define EFFECT_MULTI_HIT 29
#define EFFECT_CONVERSION 30 #define EFFECT_CONVERSION 30
#define EFFECT_FLINCH_HIT 31 #define EFFECT_FLINCH_HIT 31
#define EFFECT_RESTORE_HP 32 #define EFFECT_RESTORE_HP 32
#define EFFECT_TOXIC 33 #define EFFECT_TOXIC 33
#define EFFECT_PAY_DAY 34 #define EFFECT_PAY_DAY 34
#define EFFECT_LIGHT_SCREEN 35 #define EFFECT_LIGHT_SCREEN 35
#define EFFECT_TRI_ATTACK 36 #define EFFECT_TRI_ATTACK 36
#define EFFECT_REST 37 #define EFFECT_REST 37
#define EFFECT_OHKO 38 #define EFFECT_OHKO 38
#define EFFECT_FUSION_COMBO 39 #define EFFECT_FUSION_COMBO 39
#define EFFECT_SUPER_FANG 40 #define EFFECT_SUPER_FANG 40
#define EFFECT_DRAGON_RAGE 41 #define EFFECT_DRAGON_RAGE 41
#define EFFECT_TRAP 42 #define EFFECT_TRAP 42
#define EFFECT_HEAL_BLOCK 43 #define EFFECT_HEAL_BLOCK 43
#define EFFECT_DOUBLE_HIT 44 #define EFFECT_RECOIL_IF_MISS 44
#define EFFECT_RECOIL_IF_MISS 45 #define EFFECT_MIST 45
#define EFFECT_MIST 46 #define EFFECT_FOCUS_ENERGY 46
#define EFFECT_FOCUS_ENERGY 47 #define EFFECT_RECOIL_25 47
#define EFFECT_RECOIL_25 48 #define EFFECT_CONFUSE 48
#define EFFECT_CONFUSE 49 #define EFFECT_ATTACK_UP_2 49
#define EFFECT_ATTACK_UP_2 50 #define EFFECT_DEFENSE_UP_2 50
#define EFFECT_DEFENSE_UP_2 51 #define EFFECT_SPEED_UP_2 51
#define EFFECT_SPEED_UP_2 52 #define EFFECT_SPECIAL_ATTACK_UP_2 52
#define EFFECT_SPECIAL_ATTACK_UP_2 53 #define EFFECT_SPECIAL_DEFENSE_UP_2 53
#define EFFECT_SPECIAL_DEFENSE_UP_2 54 #define EFFECT_ACCURACY_UP_2 54
#define EFFECT_ACCURACY_UP_2 55 #define EFFECT_EVASION_UP_2 55
#define EFFECT_EVASION_UP_2 56 #define EFFECT_TRANSFORM 56
#define EFFECT_TRANSFORM 57 #define EFFECT_ATTACK_DOWN_2 57
#define EFFECT_ATTACK_DOWN_2 58 #define EFFECT_DEFENSE_DOWN_2 58
#define EFFECT_DEFENSE_DOWN_2 59 #define EFFECT_SPEED_DOWN_2 59
#define EFFECT_SPEED_DOWN_2 60 #define EFFECT_SPECIAL_ATTACK_DOWN_2 60
#define EFFECT_SPECIAL_ATTACK_DOWN_2 61 #define EFFECT_SPECIAL_DEFENSE_DOWN_2 61
#define EFFECT_SPECIAL_DEFENSE_DOWN_2 62 #define EFFECT_ACCURACY_DOWN_2 62
#define EFFECT_ACCURACY_DOWN_2 63 #define EFFECT_EVASION_DOWN_2 63
#define EFFECT_EVASION_DOWN_2 64 #define EFFECT_REFLECT 64
#define EFFECT_REFLECT 65 #define EFFECT_POISON 65
#define EFFECT_POISON 66 #define EFFECT_PARALYZE 66
#define EFFECT_PARALYZE 67 #define EFFECT_ATTACK_DOWN_HIT 67
#define EFFECT_ATTACK_DOWN_HIT 68 #define EFFECT_DEFENSE_DOWN_HIT 68
#define EFFECT_DEFENSE_DOWN_HIT 69 #define EFFECT_SPEED_DOWN_HIT 69
#define EFFECT_SPEED_DOWN_HIT 70 #define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70
#define EFFECT_SPECIAL_ATTACK_DOWN_HIT 71 #define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 72 #define EFFECT_ACCURACY_DOWN_HIT 72
#define EFFECT_ACCURACY_DOWN_HIT 73 #define EFFECT_EVASION_DOWN_HIT 73
#define EFFECT_EVASION_DOWN_HIT 74 #define EFFECT_TWO_TURNS_ATTACK 74
#define EFFECT_TWO_TURNS_ATTACK 75 #define EFFECT_CONFUSE_HIT 75
#define EFFECT_CONFUSE_HIT 76 #define EFFECT_VITAL_THROW 76
#define EFFECT_TWINEEDLE 77 #define EFFECT_SUBSTITUTE 77
#define EFFECT_VITAL_THROW 78 #define EFFECT_RECHARGE 78
#define EFFECT_SUBSTITUTE 79 #define EFFECT_RAGE 79
#define EFFECT_RECHARGE 80 #define EFFECT_MIMIC 80
#define EFFECT_RAGE 81 #define EFFECT_METRONOME 81
#define EFFECT_MIMIC 82 #define EFFECT_LEECH_SEED 82
#define EFFECT_METRONOME 83 #define EFFECT_DO_NOTHING 83
#define EFFECT_LEECH_SEED 84 #define EFFECT_DISABLE 84
#define EFFECT_DO_NOTHING 85 #define EFFECT_LEVEL_DAMAGE 85
#define EFFECT_DISABLE 86 #define EFFECT_PSYWAVE 86
#define EFFECT_LEVEL_DAMAGE 87 #define EFFECT_COUNTER 87
#define EFFECT_PSYWAVE 88 #define EFFECT_ENCORE 88
#define EFFECT_COUNTER 89 #define EFFECT_PAIN_SPLIT 89
#define EFFECT_ENCORE 90 #define EFFECT_SNORE 90
#define EFFECT_PAIN_SPLIT 91 #define EFFECT_CONVERSION_2 91
#define EFFECT_SNORE 92 #define EFFECT_LOCK_ON 92
#define EFFECT_CONVERSION_2 93 #define EFFECT_SKETCH 93
#define EFFECT_LOCK_ON 94 #define EFFECT_HAMMER_ARM 94
#define EFFECT_SKETCH 95 #define EFFECT_SLEEP_TALK 95
#define EFFECT_HAMMER_ARM 96 #define EFFECT_DESTINY_BOND 96
#define EFFECT_SLEEP_TALK 97 #define EFFECT_FLAIL 97
#define EFFECT_DESTINY_BOND 98 #define EFFECT_SPITE 98
#define EFFECT_FLAIL 99 #define EFFECT_FALSE_SWIPE 99
#define EFFECT_SPITE 100 #define EFFECT_HEAL_BELL 100
#define EFFECT_FALSE_SWIPE 101 #define EFFECT_ALWAYS_CRIT 101
#define EFFECT_HEAL_BELL 102 #define EFFECT_TRIPLE_KICK 102
#define EFFECT_ALWAYS_CRIT 103 #define EFFECT_THIEF 103
#define EFFECT_TRIPLE_KICK 104 #define EFFECT_MEAN_LOOK 104
#define EFFECT_THIEF 105 #define EFFECT_NIGHTMARE 105
#define EFFECT_MEAN_LOOK 106 #define EFFECT_MINIMIZE 106
#define EFFECT_NIGHTMARE 107 #define EFFECT_CURSE 107
#define EFFECT_MINIMIZE 108 #define EFFECT_HEALING_WISH 108
#define EFFECT_CURSE 109 #define EFFECT_PROTECT 109
#define EFFECT_HEALING_WISH 110 #define EFFECT_SPIKES 110
#define EFFECT_PROTECT 111 #define EFFECT_FORESIGHT 111
#define EFFECT_SPIKES 112 #define EFFECT_PERISH_SONG 112
#define EFFECT_FORESIGHT 113 #define EFFECT_SANDSTORM 113
#define EFFECT_PERISH_SONG 114 #define EFFECT_ENDURE 114
#define EFFECT_SANDSTORM 115 #define EFFECT_ROLLOUT 115
#define EFFECT_ENDURE 116 #define EFFECT_SWAGGER 116
#define EFFECT_ROLLOUT 117 #define EFFECT_FURY_CUTTER 117
#define EFFECT_SWAGGER 118 #define EFFECT_ATTRACT 118
#define EFFECT_FURY_CUTTER 119 #define EFFECT_RETURN 119
#define EFFECT_ATTRACT 120 #define EFFECT_PRESENT 120
#define EFFECT_RETURN 121 #define EFFECT_FRUSTRATION 121
#define EFFECT_PRESENT 122 #define EFFECT_SAFEGUARD 122
#define EFFECT_FRUSTRATION 123 #define EFFECT_UNUSED_125 123
#define EFFECT_SAFEGUARD 124 #define EFFECT_MAGNITUDE 124
#define EFFECT_UNUSED_125 125 #define EFFECT_BATON_PASS 125
#define EFFECT_MAGNITUDE 126 #define EFFECT_PURSUIT 126
#define EFFECT_BATON_PASS 127 #define EFFECT_RAPID_SPIN 127
#define EFFECT_PURSUIT 128 #define EFFECT_SONICBOOM 128
#define EFFECT_RAPID_SPIN 129 #define EFFECT_CAPTIVATE 129
#define EFFECT_SONICBOOM 130 #define EFFECT_MORNING_SUN 130
#define EFFECT_CAPTIVATE 131 #define EFFECT_SYNTHESIS 131
#define EFFECT_MORNING_SUN 132 #define EFFECT_MOONLIGHT 132
#define EFFECT_SYNTHESIS 133 #define EFFECT_HIDDEN_POWER 133
#define EFFECT_MOONLIGHT 134 #define EFFECT_RAIN_DANCE 134
#define EFFECT_HIDDEN_POWER 135 #define EFFECT_SUNNY_DAY 135
#define EFFECT_RAIN_DANCE 136 #define EFFECT_DEFENSE_UP_HIT 136
#define EFFECT_SUNNY_DAY 137 #define EFFECT_ATTACK_UP_HIT 137
#define EFFECT_DEFENSE_UP_HIT 138 #define EFFECT_ALL_STATS_UP_HIT 138
#define EFFECT_ATTACK_UP_HIT 139 #define EFFECT_FELL_STINGER 139
#define EFFECT_ALL_STATS_UP_HIT 140 #define EFFECT_BELLY_DRUM 140
#define EFFECT_FELL_STINGER 141 #define EFFECT_PSYCH_UP 141
#define EFFECT_BELLY_DRUM 142 #define EFFECT_MIRROR_COAT 142
#define EFFECT_PSYCH_UP 143 #define EFFECT_SKULL_BASH 143
#define EFFECT_MIRROR_COAT 144 #define EFFECT_TWISTER 144
#define EFFECT_SKULL_BASH 145 #define EFFECT_EARTHQUAKE 145
#define EFFECT_TWISTER 146 #define EFFECT_FUTURE_SIGHT 146
#define EFFECT_EARTHQUAKE 147 #define EFFECT_GUST 147
#define EFFECT_FUTURE_SIGHT 148 #define EFFECT_FLINCH_MINIMIZE_HIT 148
#define EFFECT_GUST 149 #define EFFECT_SOLARBEAM 149
#define EFFECT_FLINCH_MINIMIZE_HIT 150 #define EFFECT_THUNDER 150
#define EFFECT_SOLARBEAM 151 #define EFFECT_TELEPORT 151
#define EFFECT_THUNDER 152 #define EFFECT_BEAT_UP 152
#define EFFECT_TELEPORT 153 #define EFFECT_SEMI_INVULNERABLE 153
#define EFFECT_BEAT_UP 154 #define EFFECT_DEFENSE_CURL 154
#define EFFECT_SEMI_INVULNERABLE 155 #define EFFECT_SOFTBOILED 155
#define EFFECT_DEFENSE_CURL 156 #define EFFECT_FAKE_OUT 156
#define EFFECT_SOFTBOILED 157 #define EFFECT_UPROAR 157
#define EFFECT_FAKE_OUT 158 #define EFFECT_STOCKPILE 158
#define EFFECT_UPROAR 159 #define EFFECT_SPIT_UP 159
#define EFFECT_STOCKPILE 160 #define EFFECT_SWALLOW 160
#define EFFECT_SPIT_UP 161 #define EFFECT_WORRY_SEED 161
#define EFFECT_SWALLOW 162 #define EFFECT_HAIL 162
#define EFFECT_WORRY_SEED 163 #define EFFECT_TORMENT 163
#define EFFECT_HAIL 164 #define EFFECT_FLATTER 164
#define EFFECT_TORMENT 165 #define EFFECT_WILL_O_WISP 165
#define EFFECT_FLATTER 166 #define EFFECT_MEMENTO 166
#define EFFECT_WILL_O_WISP 167 #define EFFECT_FACADE 167
#define EFFECT_MEMENTO 168 #define EFFECT_FOCUS_PUNCH 168
#define EFFECT_FACADE 169 #define EFFECT_SMELLINGSALT 169
#define EFFECT_FOCUS_PUNCH 170 #define EFFECT_FOLLOW_ME 170
#define EFFECT_SMELLINGSALT 171 #define EFFECT_NATURE_POWER 171
#define EFFECT_FOLLOW_ME 172 #define EFFECT_CHARGE 172
#define EFFECT_NATURE_POWER 173 #define EFFECT_TAUNT 173
#define EFFECT_CHARGE 174 #define EFFECT_HELPING_HAND 174
#define EFFECT_TAUNT 175 #define EFFECT_TRICK 175
#define EFFECT_HELPING_HAND 176 #define EFFECT_ROLE_PLAY 176
#define EFFECT_TRICK 177 #define EFFECT_WISH 177
#define EFFECT_ROLE_PLAY 178 #define EFFECT_ASSIST 178
#define EFFECT_WISH 179 #define EFFECT_INGRAIN 179
#define EFFECT_ASSIST 180 #define EFFECT_SUPERPOWER 180
#define EFFECT_INGRAIN 181 #define EFFECT_MAGIC_COAT 181
#define EFFECT_SUPERPOWER 182 #define EFFECT_RECYCLE 182
#define EFFECT_MAGIC_COAT 183 #define EFFECT_REVENGE 183
#define EFFECT_RECYCLE 184 #define EFFECT_BRICK_BREAK 184
#define EFFECT_REVENGE 185 #define EFFECT_YAWN 185
#define EFFECT_BRICK_BREAK 186 #define EFFECT_KNOCK_OFF 186
#define EFFECT_YAWN 187 #define EFFECT_ENDEAVOR 187
#define EFFECT_KNOCK_OFF 188 #define EFFECT_ERUPTION 188
#define EFFECT_ENDEAVOR 189 #define EFFECT_SKILL_SWAP 189
#define EFFECT_ERUPTION 190 #define EFFECT_IMPRISON 190
#define EFFECT_SKILL_SWAP 191 #define EFFECT_REFRESH 191
#define EFFECT_IMPRISON 192 #define EFFECT_GRUDGE 192
#define EFFECT_REFRESH 193 #define EFFECT_SNATCH 193
#define EFFECT_GRUDGE 194 #define EFFECT_LOW_KICK 194
#define EFFECT_SNATCH 195 #define EFFECT_SECRET_POWER 195
#define EFFECT_LOW_KICK 196 #define EFFECT_RECOIL_33 196
#define EFFECT_SECRET_POWER 197 #define EFFECT_TEETER_DANCE 197
#define EFFECT_RECOIL_33 198 #define EFFECT_HIT_ESCAPE 198
#define EFFECT_TEETER_DANCE 199 #define EFFECT_MUD_SPORT 199
#define EFFECT_HIT_ESCAPE 200 #define EFFECT_POISON_FANG 200
#define EFFECT_MUD_SPORT 201 #define EFFECT_WEATHER_BALL 201
#define EFFECT_POISON_FANG 202 #define EFFECT_OVERHEAT 202
#define EFFECT_WEATHER_BALL 203 #define EFFECT_TICKLE 203
#define EFFECT_OVERHEAT 204 #define EFFECT_COSMIC_POWER 204
#define EFFECT_TICKLE 205 #define EFFECT_SKY_UPPERCUT 205
#define EFFECT_COSMIC_POWER 206 #define EFFECT_BULK_UP 206
#define EFFECT_SKY_UPPERCUT 207 #define EFFECT_PLACEHOLDER 207
#define EFFECT_BULK_UP 208 #define EFFECT_WATER_SPORT 208
#define EFFECT_PLACEHOLDER 209 #define EFFECT_CALM_MIND 209
#define EFFECT_WATER_SPORT 210 #define EFFECT_DRAGON_DANCE 210
#define EFFECT_CALM_MIND 211 #define EFFECT_CAMOUFLAGE 211
#define EFFECT_DRAGON_DANCE 212
#define EFFECT_CAMOUFLAGE 213 // New move effects
#define EFFECT_PLEDGE 212
#define EFFECT_FLING 213
#define EFFECT_NATURAL_GIFT 214
#define EFFECT_WAKE_UP_SLAP 215
#define EFFECT_WRING_OUT 216
#define EFFECT_HEX 217
#define EFFECT_ASSURANCE 218
#define EFFECT_TRUMP_CARD 219
#define EFFECT_ACROBATICS 220
#define EFFECT_HEAT_CRASH 221
#define EFFECT_PUNISHMENT 222
#define EFFECT_STORED_POWER 223
#define EFFECT_ELECTRO_BALL 224
#define EFFECT_GYRO_BALL 225
#define EFFECT_ECHOED_VOICE 226
#define EFFECT_PAYBACK 227
#define EFFECT_ROUND 228
#define EFFECT_BRINE 229
#define EFFECT_VENOSHOCK 230
#define EFFECT_RETALIATE 231
#define EFFECT_BULLDOZE 232
#define EFFECT_FOUL_PLAY 233
#define EFFECT_PSYSHOCK 234
#define EFFECT_ROOST 235
#define EFFECT_GRAVITY 236
#define EFFECT_MIRACLE_EYE 237
#define EFFECT_TAILWIND 238
#define EFFECT_EMBARGO 239
#define EFFECT_AQUA_RING 240
#define EFFECT_TRICK_ROOM 241
#define EFFECT_WONDER_ROOM 242
#define EFFECT_MAGIC_ROOM 243
#define EFFECT_MAGNET_RISE 244
#define EFFECT_TOXIC_SPIKES 245
#define EFFECT_GASTRO_ACID 246
#define EFFECT_STEALTH_ROCK 247
#define EFFECT_TELEKINESIS 248
#define EFFECT_POWER_SWAP 249
#define EFFECT_GUARD_SWAP 250
#define EFFECT_HEART_SWAP 251
#define EFFECT_POWER_SPLIT 252
#define EFFECT_GUARD_SPLIT 253
#define EFFECT_STICKY_WEB 254
#define EFFECT_METAL_BURST 255
#define EFFECT_LUCKY_CHANT 256
#define EFFECT_SUCKER_PUNCH 257
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 258
#define EFFECT_SIMPLE_BEAM 259
#define EFFECT_ENTRAINMENT 260
#define EFFECT_HEAL_PULSE 261
#define EFFECT_QUASH 262
#define EFFECT_ION_DELUGE 263
#define EFFECT_FREEZE_DRY 264
#define EFFECT_TOPSY_TURVY 265
#define EFFECT_MISTY_TERRAIN 266
#define EFFECT_GRASSY_TERRAIN 267
#define EFFECT_ELECTRIC_TERRAIN 268
#define EFFECT_PSYCHIC_TERRAIN 269
#define EFFECT_ATTACK_ACCURACY_UP 270
#define EFFECT_ATTACK_SPATK_UP 271
#define EFFECT_HURRICANE 272
#define EFFECT_TWO_TYPED_MOVE 273
#define EFFECT_ME_FIRST 274
#define EFFECT_SPEED_UP_HIT 275
#define EFFECT_QUIVER_DANCE 276
#define EFFECT_COIL 277
#define EFFECT_ELECTRIFY 278
#define EFFECT_SCALD 279
#define EFFECT_REFLECT_TYPE 280
#define EFFECT_SOAK 281
#define EFFECT_GROWTH 282
#define EFFECT_CLOSE_COMBAT 283
#define EFFECT_LAST_RESORT 284
#define EFFECT_RECOIL_33_STATUS 285
#define EFFECT_FLINCH_STATUS 286
#define EFFECT_RECOIL_50 287
#define EFFECT_SHELL_SMASH 288
#define EFFECT_SHIFT_GEAR 289
#define EFFECT_DEFENSE_UP_3 290
#define EFFECT_NOBLE_ROAR 291
#define EFFECT_VENOM_DRENCH 292
#define EFFECT_TOXIC_THREAD 293
#define EFFECT_CLEAR_SMOG 294
#define EFFECT_HIT_SWITCH_TARGET 295
#define EFFECT_FINAL_GAMBIT 296
#define EFFECT_CHANGE_TYPE_ON_ITEM 297
#define EFFECT_AUTOTOMIZE 298
#define EFFECT_COPYCAT 299
#define EFFECT_DEFOG 300
#define EFFECT_HIT_ENEMY_HEAL_ALLY 301
#define EFFECT_SMACK_DOWN 302
#define EFFECT_SYNCHRONOISE 303
#define EFFECT_PSYCHO_SHIFT 304
#define EFFECT_POWER_TRICK 305
#define EFFECT_FLAME_BURST 306
#define EFFECT_AFTER_YOU 307
#define EFFECT_BESTOW 308
#define EFFECT_ROTOTILLER 309
#define EFFECT_FLOWER_SHIELD 310
#define EFFECT_HIT_PREVENT_ESCAPE 311
#define EFFECT_SPEED_SWAP 312
#define EFFECT_DEFENSE_UP2_HIT 313
#define EFFECT_REVELATION_DANCE 314
#define EFFECT_AURORA_VEIL 315
#define EFFECT_THIRD_TYPE 316
#define EFFECT_FEINT 317
#define EFFECT_SPARKLING_ARIA 318
#define EFFECT_ACUPRESSURE 319
#define EFFECT_AROMATIC_MIST 320
#define EFFECT_POWDER 321
#define EFFECT_SP_ATTACK_UP_HIT 322
#define EFFECT_BELCH 323
#define EFFECT_PARTING_SHOT 324
#define EFFECT_SPECTRAL_THIEF 325
#define EFFECT_V_CREATE 326
#define EFFECT_MAT_BLOCK 327
#define EFFECT_STOMPING_TANTRUM 328
#define EFFECT_CORE_ENFORCER 329
#define EFFECT_INSTRUCT 330
#define EFFECT_THROAT_CHOP 331
#define EFFECT_LASER_FOCUS 332
#define EFFECT_MAGNETIC_FLUX 333
#define EFFECT_GEAR_UP 334
#define EFFECT_INCINERATE 335
#define EFFECT_BUG_BITE 336
#define EFFECT_STRENGTH_SAP 337
#define EFFECT_MIND_BLOWN 338
#define EFFECT_PURIFY 339
#define EFFECT_BURN_UP 340
#define EFFECT_SHORE_UP 341
#define EFFECT_GEOMANCY 342
#define EFFECT_FAIRY_LOCK 343
#define EFFECT_ALLY_SWITCH 344
#define EFFECT_RELIC_SONG 345
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 346
#define EFFECT_BODY_PRESS 347
#define EFFECT_EERIE_SPELL 348
#define EFFECT_JUNGLE_HEALING 349
#define EFFECT_COACHING 350
#define EFFECT_LASH_OUT 351
#define EFFECT_GRASSY_GLIDE 352
#define EFFECT_REMOVE_TERRAIN 353
#define EFFECT_DYNAMAX_DOUBLE_DMG 354
#define EFFECT_DECORATE 355
#define EFFECT_SNIPE_SHOT 356
#define EFFECT_RECOIL_HP_25 357
#define EFFECT_STUFF_CHEEKS 358
#define EFFECT_GRAV_APPLE 359
#define EFFECT_EVASION_UP_HIT 360
#define EFFECT_GLITZY_GLOW 361
#define EFFECT_BADDY_BAD 362
#define EFFECT_SAPPY_SEED 363
#define EFFECT_FREEZY_FROST 364
#define EFFECT_SPARKLY_SWIRL 365
#define EFFECT_PLASMA_FISTS 366
#define EFFECT_HYPERSPACE_FURY 367
#define EFFECT_AURA_WHEEL 368
#define EFFECT_PHOTON_GEYSER 369
#define EFFECT_SHELL_SIDE_ARM 370
// New move effects #define NUM_BATTLE_MOVE_EFFECTS 371
#define EFFECT_PLEDGE 214
#define EFFECT_FLING 215
#define EFFECT_NATURAL_GIFT 216
#define EFFECT_WAKE_UP_SLAP 217
#define EFFECT_WRING_OUT 218
#define EFFECT_HEX 219
#define EFFECT_ASSURANCE 220
#define EFFECT_TRUMP_CARD 221
#define EFFECT_ACROBATICS 222
#define EFFECT_HEAT_CRASH 223
#define EFFECT_PUNISHMENT 224
#define EFFECT_STORED_POWER 225
#define EFFECT_ELECTRO_BALL 226
#define EFFECT_GYRO_BALL 227
#define EFFECT_ECHOED_VOICE 228
#define EFFECT_PAYBACK 229
#define EFFECT_ROUND 230
#define EFFECT_BRINE 231
#define EFFECT_VENOSHOCK 232
#define EFFECT_RETALIATE 233
#define EFFECT_BULLDOZE 234
#define EFFECT_FOUL_PLAY 235
#define EFFECT_PSYSHOCK 236
#define EFFECT_ROOST 237
#define EFFECT_GRAVITY 238
#define EFFECT_MIRACLE_EYE 239
#define EFFECT_TAILWIND 240
#define EFFECT_EMBARGO 241
#define EFFECT_AQUA_RING 242
#define EFFECT_TRICK_ROOM 243
#define EFFECT_WONDER_ROOM 244
#define EFFECT_MAGIC_ROOM 245
#define EFFECT_MAGNET_RISE 246
#define EFFECT_TOXIC_SPIKES 247
#define EFFECT_GASTRO_ACID 248
#define EFFECT_STEALTH_ROCK 249
#define EFFECT_TELEKINESIS 250
#define EFFECT_POWER_SWAP 251
#define EFFECT_GUARD_SWAP 252
#define EFFECT_HEART_SWAP 253
#define EFFECT_POWER_SPLIT 254
#define EFFECT_GUARD_SPLIT 255
#define EFFECT_STICKY_WEB 256
#define EFFECT_METAL_BURST 257
#define EFFECT_LUCKY_CHANT 258
#define EFFECT_SUCKER_PUNCH 259
#define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 260
#define EFFECT_SIMPLE_BEAM 261
#define EFFECT_ENTRAINMENT 262
#define EFFECT_HEAL_PULSE 263
#define EFFECT_QUASH 264
#define EFFECT_ION_DELUGE 265
#define EFFECT_FREEZE_DRY 266
#define EFFECT_TOPSY_TURVY 267
#define EFFECT_MISTY_TERRAIN 268
#define EFFECT_GRASSY_TERRAIN 269
#define EFFECT_ELECTRIC_TERRAIN 270
#define EFFECT_PSYCHIC_TERRAIN 271
#define EFFECT_ATTACK_ACCURACY_UP 272
#define EFFECT_ATTACK_SPATK_UP 273
#define EFFECT_HURRICANE 274
#define EFFECT_TWO_TYPED_MOVE 275
#define EFFECT_ME_FIRST 276
#define EFFECT_SPEED_UP_HIT 277
#define EFFECT_QUIVER_DANCE 278
#define EFFECT_COIL 279
#define EFFECT_ELECTRIFY 280
#define EFFECT_SCALD 281
#define EFFECT_REFLECT_TYPE 282
#define EFFECT_SOAK 283
#define EFFECT_GROWTH 284
#define EFFECT_CLOSE_COMBAT 285
#define EFFECT_LAST_RESORT 286
#define EFFECT_RECOIL_33_STATUS 287
#define EFFECT_FLINCH_STATUS 288
#define EFFECT_RECOIL_50 289
#define EFFECT_SHELL_SMASH 290
#define EFFECT_SHIFT_GEAR 291
#define EFFECT_DEFENSE_UP_3 292
#define EFFECT_NOBLE_ROAR 293
#define EFFECT_VENOM_DRENCH 294
#define EFFECT_TOXIC_THREAD 295
#define EFFECT_CLEAR_SMOG 296
#define EFFECT_HIT_SWITCH_TARGET 297
#define EFFECT_FINAL_GAMBIT 298
#define EFFECT_CHANGE_TYPE_ON_ITEM 299
#define EFFECT_AUTOTOMIZE 300
#define EFFECT_COPYCAT 301
#define EFFECT_DEFOG 302
#define EFFECT_HIT_ENEMY_HEAL_ALLY 303
#define EFFECT_SMACK_DOWN 304
#define EFFECT_SYNCHRONOISE 305
#define EFFECT_PSYCHO_SHIFT 306
#define EFFECT_POWER_TRICK 307
#define EFFECT_FLAME_BURST 308
#define EFFECT_AFTER_YOU 309
#define EFFECT_BESTOW 310
#define EFFECT_ROTOTILLER 311
#define EFFECT_FLOWER_SHIELD 312
#define EFFECT_HIT_PREVENT_ESCAPE 313
#define EFFECT_SPEED_SWAP 314
#define EFFECT_DEFENSE_UP2_HIT 315
#define EFFECT_REVELATION_DANCE 316
#define EFFECT_AURORA_VEIL 317
#define EFFECT_THIRD_TYPE 318
#define EFFECT_FEINT 319
#define EFFECT_SPARKLING_ARIA 320
#define EFFECT_ACUPRESSURE 321
#define EFFECT_AROMATIC_MIST 322
#define EFFECT_POWDER 323
#define EFFECT_SP_ATTACK_UP_HIT 324
#define EFFECT_BELCH 325
#define EFFECT_PARTING_SHOT 326
#define EFFECT_SPECTRAL_THIEF 327
#define EFFECT_V_CREATE 328
#define EFFECT_MAT_BLOCK 329
#define EFFECT_STOMPING_TANTRUM 330
#define EFFECT_CORE_ENFORCER 331
#define EFFECT_INSTRUCT 332
#define EFFECT_THROAT_CHOP 333
#define EFFECT_LASER_FOCUS 334
#define EFFECT_MAGNETIC_FLUX 335
#define EFFECT_GEAR_UP 336
#define EFFECT_INCINERATE 337
#define EFFECT_BUG_BITE 338
#define EFFECT_STRENGTH_SAP 339
#define EFFECT_MIND_BLOWN 340
#define EFFECT_PURIFY 341
#define EFFECT_BURN_UP 342
#define EFFECT_SHORE_UP 343
#define EFFECT_GEOMANCY 344
#define EFFECT_FAIRY_LOCK 345
#define EFFECT_ALLY_SWITCH 346
#define EFFECT_RELIC_SONG 347
#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
#define EFFECT_BODY_PRESS 349
#define EFFECT_EERIE_SPELL 350
#define EFFECT_JUNGLE_HEALING 351
#define EFFECT_COACHING 352
#define EFFECT_LASH_OUT 353
#define EFFECT_GRASSY_GLIDE 354
#define EFFECT_REMOVE_TERRAIN 355
#define EFFECT_DYNAMAX_DOUBLE_DMG 356
#define EFFECT_DECORATE 357
#define EFFECT_SNIPE_SHOT 358
#define EFFECT_TRIPLE_HIT 359
#define EFFECT_RECOIL_HP_25 360
#define EFFECT_STUFF_CHEEKS 361
#define EFFECT_GRAV_APPLE 362
#define EFFECT_EVASION_UP_HIT 363
#define EFFECT_DOUBLE_IRON_BASH 364
#define EFFECT_GLITZY_GLOW 365
#define EFFECT_BADDY_BAD 366
#define EFFECT_SAPPY_SEED 367
#define EFFECT_FREEZY_FROST 368
#define EFFECT_SPARKLY_SWIRL 369
#define EFFECT_PLASMA_FISTS 370
#define EFFECT_HYPERSPACE_FURY 371
#define EFFECT_AURA_WHEEL 372
#define EFFECT_PHOTON_GEYSER 373
#define EFFECT_SHELL_SIDE_ARM 374
#define NUM_BATTLE_MOVE_EFFECTS 375
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H