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Made Clear Body and similar abilities be normally affected by their own stat stage reductions
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@ -10876,7 +10876,7 @@ static u32 ChangeStatBuffs(s8 statValue, u32 statId, u32 flags, const u8 *BS_ptr
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else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
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else if ((activeBattlerAbility == ABILITY_CLEAR_BODY
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|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
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|| activeBattlerAbility == ABILITY_FULL_METAL_BODY
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|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
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|| activeBattlerAbility == ABILITY_WHITE_SMOKE)
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&& !certain && gCurrentMove != MOVE_CURSE)
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&& !affectsUser && !certain && gCurrentMove != MOVE_CURSE)
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{
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{
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if (flags == STAT_CHANGE_ALLOW_PTR)
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if (flags == STAT_CHANGE_ALLOW_PTR)
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{
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{
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