fix last used ball window in wild doubles

This commit is contained in:
ghoulslash 2021-08-12 14:49:17 -06:00
parent a2d885c0d4
commit d344612346

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@ -3183,7 +3183,7 @@ static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
#define LAST_USED_BALL_X_F 15
#define LAST_USED_BALL_X_0 -15
#define LAST_USED_BALL_Y 68
#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 1)
#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)