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Fix incorrect pike curtain SE names
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3014241179
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@ -720,8 +720,8 @@ SE_POKENAV_CALL = 07 01
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SE_POKENAV_HANG_UP = 08 01
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SE_ARENA_TIMEUP1 = 09 01
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SE_ARENA_TIMEUP2 = 0A 01
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SE_PIKE_CURTAIN_OPEN = 0B 01
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SE_PIKE_CURTAIN_CLOSE = 0C 01
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SE_PIKE_CURTAIN_CLOSE = 0B 01
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SE_PIKE_CURTAIN_OPEN = 0C 01
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SE_SUDOWOODO_SHAKE = 0D 01
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MUS_LITTLEROOT_TEST = 5E 01
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MUS_GSC_ROUTE38 = 5F 01
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@ -720,8 +720,8 @@ SE_POKENAV_CALL = 07 01
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SE_POKENAV_HANG_UP = 08 01
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SE_ARENA_TIMEUP1 = 09 01
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SE_ARENA_TIMEUP2 = 0A 01
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SE_PIKE_CURTAIN_OPEN = 0B 01
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SE_PIKE_CURTAIN_CLOSE = 0C 01
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SE_PIKE_CURTAIN_CLOSE = 0B 01
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SE_PIKE_CURTAIN_OPEN = 0C 01
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SE_SUDOWOODO_SHAKE = 0D 01
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MUS_LITTLEROOT_TEST = 5E 01
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MUS_GSC_ROUTE38 = 5F 01
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@ -724,8 +724,8 @@ SE_POKENAV_CALL = 07 01
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SE_POKENAV_HANG_UP = 08 01
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SE_ARENA_TIMEUP1 = 09 01
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SE_ARENA_TIMEUP2 = 0A 01
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SE_PIKE_CURTAIN_OPEN = 0B 01
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SE_PIKE_CURTAIN_CLOSE = 0C 01
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SE_PIKE_CURTAIN_CLOSE = 0B 01
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SE_PIKE_CURTAIN_OPEN = 0C 01
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SE_SUDOWOODO_SHAKE = 0D 01
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MUS_LITTLEROOT_TEST = 5E 01
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MUS_GSC_ROUTE38 = 5F 01
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@ -265,7 +265,7 @@ BattleFrontier_BattlePikeLobby_EventScript_ExitRules:: @ 825BB47
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end
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BattleFrontier_BattlePike_EventScript_CloseCurtain:: @ 825BB49
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playse SE_PIKE_CURTAIN_OPEN
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playse SE_PIKE_CURTAIN_CLOSE
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special CloseBattlePikeCurtain
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waitstate
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waitse
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@ -111,7 +111,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
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waitmovement 0
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playse SE_PIKE_CURTAIN_OPEN
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playse SE_PIKE_CURTAIN_CLOSE
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
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@ -120,7 +120,7 @@ BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter:: @ 825D2FB
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delay 4
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waitse
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delay 60
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playse SE_PIKE_CURTAIN_CLOSE
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playse SE_PIKE_CURTAIN_OPEN
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delay 65
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
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showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
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@ -273,8 +273,8 @@
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#define SE_POKENAV_HANG_UP 264 // SE_TOREOFF
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#define SE_ARENA_TIMEUP1 265 // SE_HANTEI1
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#define SE_ARENA_TIMEUP2 266 // SE_HANTEI2
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#define SE_PIKE_CURTAIN_OPEN 267 // SE_CURTAIN
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#define SE_PIKE_CURTAIN_CLOSE 268 // SE_CURTAIN1
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#define SE_PIKE_CURTAIN_CLOSE 267 // SE_CURTAIN
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#define SE_PIKE_CURTAIN_OPEN 268 // SE_CURTAIN1
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#define SE_SUDOWOODO_SHAKE 269 // SE_USSOKI
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// Music
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@ -964,8 +964,8 @@ SECTIONS {
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sound/songs/midi/se_pokenav_hang_up.o(.rodata);
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sound/songs/midi/se_arena_timeup1.o(.rodata);
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sound/songs/midi/se_arena_timeup2.o(.rodata);
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sound/songs/midi/se_pike_curtain_open.o(.rodata);
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sound/songs/midi/se_pike_curtain_close.o(.rodata);
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sound/songs/midi/se_pike_curtain_open.o(.rodata);
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sound/songs/midi/se_sudowoodo_shake.o(.rodata);
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sound/songs/midi/mus_littleroot_test.o(.rodata);
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sound/songs/midi/mus_gsc_route38.o(.rodata);
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4
songs.mk
4
songs.mk
@ -831,10 +831,10 @@ $(MID_SUBDIR)/se_contest_icon_clear.s: %.s: %.mid
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$(MID_SUBDIR)/se_card.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G127 -V100 -P4
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$(MID_SUBDIR)/se_pike_curtain_open.s: %.s: %.mid
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$(MID_SUBDIR)/se_pike_curtain_close.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G129 -P5
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$(MID_SUBDIR)/se_pike_curtain_close.s: %.s: %.mid
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$(MID_SUBDIR)/se_pike_curtain_open.s: %.s: %.mid
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$(MID) $< $@ -E -R$(STD_REVERB) -G129 -P5
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$(MID_SUBDIR)/se_ledge.s: %.s: %.mid
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@ -268,8 +268,8 @@ gSongTable:: @ 86B49F0
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song se_pokenav_hang_up, 1, 1
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song se_arena_timeup1, 1, 1
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song se_arena_timeup2, 1, 1
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song se_pike_curtain_open, 1, 1
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song se_pike_curtain_close, 1, 1
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song se_pike_curtain_open, 1, 1
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song se_sudowoodo_shake, 1, 1
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song dummy_song_header, 0, 0
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song dummy_song_header, 0, 0
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