z indicator in double battles

This commit is contained in:
Alex 2023-02-11 19:55:08 +01:00
parent 04ce8ec213
commit d363ed8152

View File

@ -372,7 +372,7 @@ static void ShowZMoveTriggerSprite(void)
{ {
struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId]; struct Sprite *sprite = &gSprites[gBattleStruct->zmove.triggerSpriteId];
gBattleStruct->zmove.viable = TRUE; gBattleStruct->zmove.viable = TRUE;
CreateZMoveTriggerSprite(sprite->tBattler, TRUE); CreateZMoveTriggerSprite(gActiveBattler, TRUE);
} }
void DestroyZMoveTriggerSprite(void) void DestroyZMoveTriggerSprite(void)