Fixed forgotten PokemonSimple, thx to AsparagusEduardo

This commit is contained in:
TheXaman 2020-10-27 09:07:06 +01:00
parent b807a6d2b7
commit d380932e46

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@ -1467,9 +1467,10 @@ static void DebugAction_Give_PokemonSimple(u8 taskId)
gTasks[taskId].data[3] = 1; //Current ID
gTasks[taskId].data[4] = 0; //Digit Selected
gTasks[taskId].data[5] = 1; //Species ID
gTasks[taskId].data[6] = CreateMonIcon(1, SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0, TRUE); //Create pokemon sprite
FreeMonIconPalettes(); //Free space for new pallete
LoadMonIconPalette(gTasks[taskId].data[3]); //Loads pallete for current mon
gTasks[taskId].data[6] = CreateMonIcon(gTasks[taskId].data[3], SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0, TRUE); //Create pokemon sprite
gSprites[gTasks[taskId].data[6]].oam.priority = 0; //Mon Icon ID
LoadMonIconPalettes();
gTasks[taskId].data[7] = 0; //Simple 0 or complex 1
gTasks[taskId].data[8] = 0; //Level
gTasks[taskId].data[9] = 0; //Shiny: no 0, yes 1