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Fixed forgotten PokemonSimple, thx to AsparagusEduardo
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@ -1467,9 +1467,10 @@ static void DebugAction_Give_PokemonSimple(u8 taskId)
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gTasks[taskId].data[3] = 1; //Current ID
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gTasks[taskId].data[4] = 0; //Digit Selected
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gTasks[taskId].data[5] = 1; //Species ID
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gTasks[taskId].data[6] = CreateMonIcon(1, SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0, TRUE); //Create pokemon sprite
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FreeMonIconPalettes(); //Free space for new pallete
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LoadMonIconPalette(gTasks[taskId].data[3]); //Loads pallete for current mon
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gTasks[taskId].data[6] = CreateMonIcon(gTasks[taskId].data[3], SpriteCB_MonIcon, DEBUG_NUMBER_ICON_X, DEBUG_NUMBER_ICON_Y, 4, 0, TRUE); //Create pokemon sprite
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gSprites[gTasks[taskId].data[6]].oam.priority = 0; //Mon Icon ID
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LoadMonIconPalettes();
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gTasks[taskId].data[7] = 0; //Simple 0 or complex 1
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gTasks[taskId].data[8] = 0; //Level
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gTasks[taskId].data[9] = 0; //Shiny: no 0, yes 1
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