mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
cherry pick 0cccbfd0ba608287d5f2b642ea613d9674cd919d
This commit is contained in:
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@ -241,27 +241,11 @@
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#define MOVEMENT_ACTION_FIGURE_8 0x9B
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#define MOVEMENT_ACTION_FLY_UP 0x9C
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#define MOVEMENT_ACTION_FLY_DOWN 0x9D
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// slow running (for stairs)
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// slow running
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#define MOVEMENT_ACTION_RUN_DOWN_SLOW 0x9E
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#define MOVEMENT_ACTION_RUN_UP_SLOW 0x9F
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#define MOVEMENT_ACTION_RUN_LEFT_SLOW 0xA0
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#define MOVEMENT_ACTION_RUN_RIGHT_SLOW 0xA1
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// sideways stairs - walking
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_LEFT 0xA2
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_RIGHT 0xA3
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_LEFT 0xA4
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_RIGHT 0xA5
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// sideways stairs - running
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_LEFT_RUNNING 0xA6
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_RIGHT_RUNNING 0xA7
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_LEFT_RUNNING 0xA8
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#define MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_RIGHT_RUNNING 0xA9
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// sideways stairs - acro bike
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP_LEFT 0xAA
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP_RIGHT 0xAB
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN_LEFT 0xAC
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#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN_RIGHT 0xAD
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//sideways stairs - mach bike
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#define MOVEMENT_ACTION_STEP_END 0xFE
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@ -118,6 +118,4 @@
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#define DIR_NORTHWEST 7
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#define DIR_NORTHEAST 8
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#define SLOW_MOVEMENT_ON_STAIRS TRUE // change to false to keep emerald's normal movement speed on outdoor stairs
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#endif // GUARD_CONSTANTS_GLOBAL_H
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@ -82,6 +82,7 @@ bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
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u8 GetObjectEventIdByXY(s16, s16);
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void SetObjectEventDirection(struct ObjectEvent *, u8);
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u8 GetFirstInactiveObjectEventId(void);
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void RemoveObjectEvent(struct ObjectEvent *objectEvent);
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void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
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void LoadPlayerObjectReflectionPalette(u16, u8);
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void LoadSpecialObjectReflectionPalette(u16, u8);
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@ -125,6 +126,7 @@ u8 GetWalkInPlaceFastMovementAction(u32);
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u8 GetWalkInPlaceNormalMovementAction(u32);
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u8 GetWalkInPlaceSlowMovementAction(u32);
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u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
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u8 GetCollisionInDirection(struct ObjectEvent *objectEvent, u8 direction);
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void MoveCoords(u8, s16 *, s16 *);
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bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
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u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
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@ -205,6 +207,8 @@ void CameraObjectReset2(void);
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u8 GetObjectEventBerryTreeId(u8 objectEventId);
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void SetBerryTreeJustPicked(u8 mapId, u8 mapNumber, u8 mapGroup);
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bool8 IsBerryTreeSparkling(u8, u8, u8);
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struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
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u8 TrySpawnObjectEventTemplate(struct ObjectEventTemplate *objectEventTemplate, u8 mapNum, u8 mapGroup, s16 cameraX, s16 cameraY);
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void MovementType_None(struct Sprite *);
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void MovementType_LookAround(struct Sprite *);
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@ -422,21 +426,23 @@ u8 MovementType_RunInPlace_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementType_Invisible_Step2(struct ObjectEvent *, struct Sprite *);
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void SetObjectEventSpriteInvisibility(u8 objectEventId, bool32 invisible);
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bool32 IsObjectEventSpriteInvisible(u8 objectEventId);
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void SetObjectEventSpriteGraphics(u8 objectEventId, u8 graphicsId);
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void SetObjectEventSpriteAnim(u8 objectEventId, u8 animNum);
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bool32 IsObjectEventSpriteAnimating(u8 objectEventId);
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// NEW
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u16 GetMiniStepCount(u8 speed);
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void RunMiniStep(struct Sprite *sprite, u8 speed, u8 currentFrame);
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bool8 PlayerIsUnderWaterfall(struct ObjectEvent *objectEvent);
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// run slow
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u8 GetPlayerRunSlowMovementAction(u32);
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//sideways stairs
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u8 GetSidewaysStairsToRightDirection(s16, s16, u8);
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u8 GetSidewaysStairsToLeftDirection(s16, s16, u8);
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u8 GetDiagonalRightStairsMovement(u32);
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u8 GetDiagonalLeftStairsMovement(u32);
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u8 GetDiagonalRightStairsRunningMovement(u32);
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u8 GetDiagonalLeftStairsRunningMovement(u32);
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extern u8 gSidewaysStairsDirection;
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u8 GetSidewaysStairsCollision(struct ObjectEvent *objectEvent, u8 dir, u8 currentBehavior, u8 nextBehavior, u8 collision);
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#endif //GUARD_EVENT_OBJECT_MOVEMENT_H
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@ -68,9 +68,5 @@ bool32 PlayerIsMovingOnRockStairs(u8 direction);
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//sideways stairs
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u8 GetRightSideStairsDirection(u8 direction);
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u8 GetLeftSideStairsDirection(u8 direction);
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void PlayerSidewaysStairsRightSide(u8 direction);
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void PlayerSidewaysStairsLeftSide(u8 direction);
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void PlayerSidewaysStairsRightSideRunning(u8 direction);
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void PlayerSidewaysStairsLeftSideRunning(u8 direction);
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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@ -205,7 +205,8 @@ struct ObjectEvent
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/*0x1D*/ u8 trainerRange_berryTreeId;
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/*0x1E*/ u8 currentMetatileBehavior;
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/*0x1F*/ u8 previousMetatileBehavior;
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/*0x20*/ u8 previousMovementDirection;
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/*0x20*/ u8 previousMovementDirection:4;
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u8 directionOverwrite:4;
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/*0x21*/ u8 directionSequenceIndex;
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/*0x22*/ u8 playerCopyableMovement;
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/*size = 0x24*/
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@ -145,7 +145,6 @@ bool8 MetatileBehavior_IsQuestionnaire(u8);
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bool8 MetatileBehavior_IsLongGrass_Duplicate(u8);
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bool8 MetatileBehavior_IsLongGrassSouthEdge(u8);
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bool8 MetatileBehavior_IsTrainerHillTimer(u8);
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bool8 MetatileBehavior_IsRockStairs(u8 metatileBehavior);
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//sideways stairs
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bool8 MetatileBehavior_IsSidewaysStairsRightSide(u8);
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bool8 MetatileBehavior_IsSidewaysStairsLeftSide(u8);
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87
src/bike.c
87
src/bike.c
@ -143,6 +143,19 @@ static u8 GetMachBikeTransition(u8 *dirTraveling)
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// if the dir updated before this function, get the relevent new direction to check later.
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u8 direction = GetPlayerMovementDirection();
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// fix direction when moving on sideways stairs
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switch (direction)
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{
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case DIR_SOUTHWEST:
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case DIR_NORTHWEST:
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direction = DIR_WEST;
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break;
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case DIR_SOUTHEAST:
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case DIR_NORTHEAST:
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direction = DIR_EAST;
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break;
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}
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// is the player standing still?
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if (*dirTraveling == 0)
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{
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@ -231,41 +244,8 @@ static void MachBikeTransition_TrySpeedUp(u8 direction)
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PlayerOnBikeCollide(direction);
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}
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}
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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{
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#if SLOW_MOVEMENT_ON_STAIRS == TRUE
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gPlayerAvatar.bikeFrameCounter = 0;
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gPlayerAvatar.bikeSpeed = SPEED_STANDING;
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PlayerGoSpeed2(GetLeftSideStairsDirection(direction));
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return;
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#else
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gPlayerAvatar.bikeFrameCounter = 2;
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gPlayerAvatar.bikeSpeed = SPEED_STANDING;
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PlayerGoSpeed2(GetLeftSideStairsDirection(direction));
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return;
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#endif
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}
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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{
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#if SLOW_MOVEMENT_ON_STAIRS == TRUE
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gPlayerAvatar.bikeFrameCounter = 0;
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gPlayerAvatar.bikeSpeed = SPEED_STANDING;
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PlayerGoSpeed2(GetRightSideStairsDirection(direction));
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return;
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#else
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gPlayerAvatar.bikeFrameCounter = 2;
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gPlayerAvatar.bikeSpeed = SPEED_STANDING;
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PlayerGoSpeed2(GetRightSideStairsDirection(direction));
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return;
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#endif
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}
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else
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{
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if (PlayerIsMovingOnRockStairs(direction))
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gPlayerAvatar.bikeFrameCounter--;
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sMachBikeSpeedCallbacks[gPlayerAvatar.bikeFrameCounter](direction);
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gPlayerAvatar.bikeSpeed = gPlayerAvatar.bikeFrameCounter + (gPlayerAvatar.bikeFrameCounter >> 1); // same as dividing by 2, but compiler is insistent on >> 1
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if (gPlayerAvatar.bikeFrameCounter < 2) // do not go faster than the last element in the mach bike array
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@ -300,13 +280,6 @@ static void MachBikeTransition_TrySlowDown(u8 direction)
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}
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else
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{
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#if SLOW_MOVEMENT_ON_STAIRS == TRUE
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if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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return PlayerGoSpeed2(GetLeftSideStairsDirection(direction));
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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return PlayerGoSpeed2(GetRightSideStairsDirection(direction));
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#endif
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sMachBikeSpeedCallbacks[gPlayerAvatar.bikeFrameCounter](direction);
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}
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}
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@ -314,13 +287,11 @@ static void MachBikeTransition_TrySlowDown(u8 direction)
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// the acro bike requires the input handler to be executed before the transition can.
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static void MovePlayerOnAcroBike(u8 newDirection, u16 newKeys, u16 heldKeys)
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{
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gSidewaysStairsDirection = newDirection;
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sAcroBikeTransitions[CheckMovementInputAcroBike(&newDirection, newKeys, heldKeys)](newDirection);
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}
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static u8 CheckMovementInputAcroBike(u8 *newDirection, u16 newKeys, u16 heldKeys)
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{
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gSidewaysStairsDirection = *newDirection;
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return sAcroBikeInputHandlers[gPlayerAvatar.acroBikeState](newDirection, newKeys, heldKeys);
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}
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@ -409,7 +380,7 @@ static u8 AcroBikeHandleInputWheelieStanding(u8 *newDirection, u16 newKeys, u16
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struct ObjectEvent *playerObjEvent;
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direction = GetPlayerMovementDirection();
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gSidewaysStairsDirection = direction;
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//gSidewaysStairsDirection = direction;
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playerObjEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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gPlayerAvatar.runningState = NOT_MOVING;
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@ -606,14 +577,6 @@ static void AcroBikeTransition_Moving(u8 direction)
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}
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else
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{
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if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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return PlayerGoSpeed2(GetRightSideStairsDirection(direction));
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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return PlayerGoSpeed2(GetLeftSideStairsDirection(direction));
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if (PlayerIsMovingOnRockStairs(direction))
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PlayerGoSpeed2(direction);
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else
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PlayerRideWaterCurrent(direction);
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}
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}
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@ -683,11 +646,6 @@ static void AcroBikeTransition_WheelieHoppingMoving(u8 direction)
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else
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{
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derp:
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if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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gSidewaysStairsDirection = GetLeftSideStairsDirection(direction);
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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gSidewaysStairsDirection = GetRightSideStairsDirection(direction);
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PlayerMovingHoppingWheelie(direction);
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}
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}
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@ -756,11 +714,6 @@ static void AcroBikeTransition_WheelieMoving(u8 direction)
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return;
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}
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if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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gSidewaysStairsDirection = GetLeftSideStairsDirection(direction);
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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gSidewaysStairsDirection = GetRightSideStairsDirection(direction);
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PlayerWheelieMove(direction);
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gPlayerAvatar.runningState = MOVING;
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}
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@ -796,11 +749,6 @@ static void AcroBikeTransition_WheelieRisingMoving(u8 direction)
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return;
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}
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if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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gSidewaysStairsDirection = GetLeftSideStairsDirection(direction);
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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gSidewaysStairsDirection = GetRightSideStairsDirection(direction);
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PlayerPopWheelieWhileMoving(direction);
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gPlayerAvatar.runningState = MOVING;
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}
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@ -825,11 +773,6 @@ static void AcroBikeTransition_WheelieLoweringMoving(u8 direction)
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return;
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}
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if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
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gSidewaysStairsDirection = GetLeftSideStairsDirection(direction);
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else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
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gSidewaysStairsDirection = GetRightSideStairsDirection(direction);
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PlayerEndWheelieWhileMoving(direction);
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}
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@ -1090,7 +1033,7 @@ void Bike_UpdateBikeCounterSpeed(u8 counter)
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static void Bike_SetBikeStill(void)
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{
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gSidewaysStairsDirection = gObjectEvents[gPlayerAvatar.objectEventId].facingDirection;
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//gSidewaysStairsDirection = gObjectEvents[gPlayerAvatar.objectEventId].facingDirection;
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gPlayerAvatar.bikeFrameCounter = 0;
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gPlayerAvatar.bikeSpeed = SPEED_STANDING;
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}
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@ -267,20 +267,6 @@ u8 MovementActionFunc_RunSlowUp_Step0(struct ObjectEvent *objectEvent, struct Sp
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u8 MovementActionFunc_RunSlowLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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u8 MovementActionFunc_RunSlowRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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u8 MovementActionFunc_RunSlow_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite);
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//sideways stairs
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u8 MovementAction_WalkStairDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkStairDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkStairDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_WalkStairDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RunStairDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RunStairDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RunStairDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RunStairDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_RunStairDiagonal_Step1(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroBikeDiagonalUpLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroBikeDiagonalDownLeft_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroBikeDiagonalUpRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 MovementAction_AcroBikeDiagonalDownRight_Step0(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_FaceUp[])(struct ObjectEvent *, struct Sprite *);
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@ -445,19 +431,6 @@ u8 (*const gMovementActionFuncs_RunDownSlow[])(struct ObjectEvent *, struct Spri
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u8 (*const gMovementActionFuncs_RunUpSlow[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RunLeftSlow[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RunRightSlow[])(struct ObjectEvent *, struct Sprite *);
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//sideways stairs
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u8 (*const gMovementActionFuncs_WalkStairDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkStairDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkStairDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_WalkStairDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RunStairDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RunStairDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RunStairDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_RunStairDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_AcroBikeDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_AcroBikeDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_AcroBikeDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const gMovementActionFuncs_AcroBikeDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *);
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u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *) = {
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[MOVEMENT_ACTION_FACE_DOWN] = gMovementActionFuncs_FaceDown,
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@ -623,19 +596,6 @@ u8 (*const *const gMovementActionFuncs[])(struct ObjectEvent *, struct Sprite *)
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[MOVEMENT_ACTION_RUN_UP_SLOW] = gMovementActionFuncs_RunUpSlow,
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[MOVEMENT_ACTION_RUN_LEFT_SLOW] = gMovementActionFuncs_RunLeftSlow,
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[MOVEMENT_ACTION_RUN_RIGHT_SLOW] = gMovementActionFuncs_RunRightSlow,
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//sideways stairs
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_LEFT] = gMovementActionFuncs_WalkStairDiagonalUpLeft,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_RIGHT] = gMovementActionFuncs_WalkStairDiagonalUpRight,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_LEFT] = gMovementActionFuncs_WalkStairDiagonalDownLeft,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_RIGHT] = gMovementActionFuncs_WalkStairDiagonalDownRight,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_LEFT_RUNNING] = gMovementActionFuncs_RunStairDiagonalUpLeft,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_UP_RIGHT_RUNNING] = gMovementActionFuncs_RunStairDiagonalUpRight,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_LEFT_RUNNING] = gMovementActionFuncs_RunStairDiagonalDownLeft,
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[MOVEMENT_ACTION_WALK_STAIRS_DIAGONAL_DOWN_RIGHT_RUNNING] = gMovementActionFuncs_RunStairDiagonalDownRight,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP_LEFT] = gMovementActionFuncs_AcroBikeDiagonalUpLeft,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP_RIGHT] = gMovementActionFuncs_AcroBikeDiagonalUpRight,
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[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN_LEFT] = gMovementActionFuncs_AcroBikeDiagonalDownLeft,
|
||||
[MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN_RIGHT] = gMovementActionFuncs_AcroBikeDiagonalDownRight,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_FaceDown[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
@ -1593,93 +1553,3 @@ u8 (*const gMovementActionFuncs_RunRightSlow[])(struct ObjectEvent *, struct Spr
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
//sideways stairs
|
||||
u8 (*const gMovementActionFuncs_WalkStairDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_WalkStairDiagonalUpLeft_Step0,
|
||||
#if SLOW_MOVEMENT_ON_STAIRS == TRUE
|
||||
MovementAction_WalkSlowDiagonalUpLeft_Step1,
|
||||
#else
|
||||
MovementAction_WalkNormalDiagonalUpLeft_Step1,
|
||||
#endif
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_WalkStairDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_WalkStairDiagonalUpRight_Step0,
|
||||
#if SLOW_MOVEMENT_ON_STAIRS == TRUE
|
||||
MovementAction_WalkSlowDiagonalUpRight_Step1,
|
||||
#else
|
||||
MovementAction_WalkNormalDiagonalUpRight_Step1,
|
||||
#endif
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_WalkStairDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_WalkStairDiagonalDownLeft_Step0,
|
||||
#if SLOW_MOVEMENT_ON_STAIRS == TRUE
|
||||
MovementAction_WalkSlowDiagonalDownLeft_Step1,
|
||||
#else
|
||||
MovementAction_WalkNormalDiagonalDownLeft_Step1,
|
||||
#endif
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_WalkStairDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_WalkStairDiagonalDownRight_Step0,
|
||||
#if SLOW_MOVEMENT_ON_STAIRS == TRUE
|
||||
MovementAction_WalkSlowDiagonalDownRight_Step1,
|
||||
#else
|
||||
MovementAction_WalkNormalDiagonalDownRight_Step1,
|
||||
#endif
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_RunStairDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_RunStairDiagonalUpLeft_Step0,
|
||||
MovementAction_RunStairDiagonal_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_RunStairDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_RunStairDiagonalUpRight_Step0,
|
||||
MovementAction_RunStairDiagonal_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_RunStairDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_RunStairDiagonalDownLeft_Step0,
|
||||
MovementAction_RunStairDiagonal_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_RunStairDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_RunStairDiagonalDownRight_Step0,
|
||||
MovementAction_RunStairDiagonal_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_AcroBikeDiagonalUpLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_AcroBikeDiagonalUpLeft_Step0,
|
||||
MovementAction_RideWaterCurrentLeft_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_AcroBikeDiagonalDownLeft[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_AcroBikeDiagonalDownLeft_Step0,
|
||||
MovementAction_RideWaterCurrentLeft_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_AcroBikeDiagonalUpRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_AcroBikeDiagonalUpRight_Step0,
|
||||
MovementAction_RideWaterCurrentRight_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
u8 (*const gMovementActionFuncs_AcroBikeDiagonalDownRight[])(struct ObjectEvent *, struct Sprite *) = {
|
||||
MovementAction_AcroBikeDiagonalDownRight_Step0,
|
||||
MovementAction_RideWaterCurrentRight_Step1,
|
||||
MovementAction_PauseSpriteAnim,
|
||||
};
|
||||
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -28,6 +28,7 @@
|
||||
#include "trainer_see.h"
|
||||
#include "trainer_hill.h"
|
||||
#include "wild_encounter.h"
|
||||
#include "follow_me.h"
|
||||
#include "constants/event_bg.h"
|
||||
#include "constants/event_objects.h"
|
||||
#include "constants/field_poison.h"
|
||||
@ -288,8 +289,39 @@ static const u8 *GetInteractedObjectEventScript(struct MapPosition *position, u8
|
||||
{
|
||||
u8 objectEventId;
|
||||
const u8 *script;
|
||||
s16 currX = gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.x;
|
||||
s16 currY = gObjectEvents[gPlayerAvatar.objectEventId].currentCoords.y;
|
||||
u8 currBehavior = MapGridGetMetatileBehaviorAt(currX, currY);
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DIR_EAST:
|
||||
if (MetatileBehavior_IsSidewaysStairsLeftSideAny(metatileBehavior))
|
||||
// sideways stairs left-side to your right -> check northeast
|
||||
objectEventId = GetObjectEventIdByXYZ(currX + 1, currY - 1, position->height);
|
||||
else if (MetatileBehavior_IsSidewaysStairsRightSideAny(currBehavior))
|
||||
// on top of right-side stairs -> check southeast
|
||||
objectEventId = GetObjectEventIdByXYZ(currX + 1, currY + 1, position->height);
|
||||
else
|
||||
// check in front of player
|
||||
objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height);
|
||||
break;
|
||||
case DIR_WEST:
|
||||
if (MetatileBehavior_IsSidewaysStairsRightSideAny(metatileBehavior))
|
||||
// facing sideways stairs right side -> check northwest
|
||||
objectEventId = GetObjectEventIdByXYZ(currX - 1, currY - 1, position->height);
|
||||
else if (MetatileBehavior_IsSidewaysStairsLeftSideAny(currBehavior))
|
||||
// on top of left-side stairs -> check southwest
|
||||
objectEventId = GetObjectEventIdByXYZ(currX - 1, currY + 1, position->height);
|
||||
else
|
||||
// check in front of player
|
||||
objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height);
|
||||
break;
|
||||
default:
|
||||
objectEventId = GetObjectEventIdByXYZ(position->x, position->y, position->height);
|
||||
break;
|
||||
}
|
||||
|
||||
if (objectEventId == OBJECT_EVENTS_COUNT || gObjectEvents[objectEventId].localId == OBJ_EVENT_ID_PLAYER)
|
||||
{
|
||||
if (MetatileBehavior_IsCounter(metatileBehavior) != TRUE)
|
||||
@ -448,10 +480,10 @@ static const u8 *GetInteractedMetatileScript(struct MapPosition *position, u8 me
|
||||
|
||||
static const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metatileBehavior, u8 direction)
|
||||
{
|
||||
if (FlagGet(FLAG_BADGE05_GET) == TRUE && PartyHasMonWithSurf() == TRUE && IsPlayerFacingSurfableFishableWater() == TRUE)
|
||||
if (FlagGet(FLAG_BADGE05_GET) == TRUE && PartyHasMonWithSurf() == TRUE && IsPlayerFacingSurfableFishableWater() == TRUE && CheckFollowerFlag(FOLLOWER_FLAG_CAN_SURF))
|
||||
return EventScript_UseSurf;
|
||||
|
||||
if (MetatileBehavior_IsWaterfall(metatileBehavior) == TRUE)
|
||||
if (MetatileBehavior_IsWaterfall(metatileBehavior) == TRUE && CheckFollowerFlag(FOLLOWER_FLAG_CAN_WATERFALL))
|
||||
{
|
||||
if (FlagGet(FLAG_BADGE08_GET) == TRUE && IsPlayerSurfingNorth() == TRUE)
|
||||
return EventScript_UseWaterfall;
|
||||
@ -463,6 +495,9 @@ static const u8 *GetInteractedWaterScript(struct MapPosition *unused1, u8 metati
|
||||
|
||||
static bool32 TrySetupDiveDownScript(void)
|
||||
{
|
||||
if (!CheckFollowerFlag(FOLLOWER_FLAG_CAN_DIVE))
|
||||
return FALSE;
|
||||
|
||||
if (FlagGet(FLAG_BADGE07_GET) && TrySetDiveWarp() == 2)
|
||||
{
|
||||
ScriptContext1_SetupScript(EventScript_UseDive);
|
||||
@ -473,6 +508,9 @@ static bool32 TrySetupDiveDownScript(void)
|
||||
|
||||
static bool32 TrySetupDiveEmergeScript(void)
|
||||
{
|
||||
if (!CheckFollowerFlag(FOLLOWER_FLAG_CAN_DIVE))
|
||||
return FALSE;
|
||||
|
||||
if (FlagGet(FLAG_BADGE07_GET) && gMapHeader.mapType == MAP_TYPE_UNDERWATER && TrySetDiveWarp() == 1)
|
||||
{
|
||||
ScriptContext1_SetupScript(EventScript_UseDiveUnderwater);
|
||||
|
@ -20,6 +20,7 @@
|
||||
#include "strings.h"
|
||||
#include "task.h"
|
||||
#include "tv.h"
|
||||
#include "follow_me.h"
|
||||
#include "wild_encounter.h"
|
||||
#include "constants/abilities.h"
|
||||
#include "constants/event_objects.h"
|
||||
@ -624,22 +625,6 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
|
||||
PlayerNotOnBikeCollideWithFarawayIslandMew(direction);
|
||||
return;
|
||||
}
|
||||
else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_RIGHT)
|
||||
{
|
||||
if (heldKeys & B_BUTTON && FlagGet(FLAG_SYS_B_DASH))
|
||||
PlayerSidewaysStairsRightSideRunning(direction);
|
||||
else
|
||||
PlayerSidewaysStairsRightSide(direction);
|
||||
return;
|
||||
}
|
||||
else if (collision == COLLISION_SIDEWAYS_STAIRS_TO_LEFT)
|
||||
{
|
||||
if (heldKeys & B_BUTTON && FlagGet(FLAG_SYS_B_DASH))
|
||||
return PlayerSidewaysStairsLeftSideRunning(direction);
|
||||
else
|
||||
return PlayerSidewaysStairsLeftSide(direction);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 adjustedCollision = collision - COLLISION_STOP_SURFING;
|
||||
@ -659,45 +644,16 @@ static void PlayerNotOnBikeMoving(u8 direction, u16 heldKeys)
|
||||
if (!(gPlayerAvatar.flags & PLAYER_AVATAR_FLAG_UNDERWATER) && (heldKeys & B_BUTTON) && FlagGet(FLAG_SYS_B_DASH)
|
||||
&& IsRunningDisallowed(gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior) == 0)
|
||||
{
|
||||
if (PlayerIsMovingOnRockStairs(direction))
|
||||
PlayerRunSlow(direction);
|
||||
else
|
||||
PlayerRun(direction);
|
||||
|
||||
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_DASH;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (PlayerIsMovingOnRockStairs(direction))
|
||||
PlayerGoSlow(direction);
|
||||
else
|
||||
PlayerGoSpeed1(direction);
|
||||
}
|
||||
}
|
||||
|
||||
bool32 PlayerIsMovingOnRockStairs(u8 direction)
|
||||
{
|
||||
#if SLOW_MOVEMENT_ON_STAIRS
|
||||
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
|
||||
s16 x = objectEvent->currentCoords.x;
|
||||
s16 y = objectEvent->currentCoords.y;
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case DIR_NORTH:
|
||||
return MetatileBehavior_IsRockStairs(MapGridGetMetatileBehaviorAt(x, y));
|
||||
case DIR_SOUTH:
|
||||
MoveCoords(DIR_SOUTH, &x, &y);
|
||||
return MetatileBehavior_IsRockStairs(MapGridGetMetatileBehaviorAt(x, y));
|
||||
default:
|
||||
return FALSE;
|
||||
}
|
||||
#else
|
||||
return FALSE;
|
||||
#endif
|
||||
}
|
||||
|
||||
static u8 CheckForPlayerAvatarCollision(u8 direction)
|
||||
{
|
||||
s16 x, y;
|
||||
@ -745,41 +701,19 @@ u8 CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, u
|
||||
}
|
||||
|
||||
//sideways stairs logic
|
||||
if (direction == DIR_WEST || direction == DIR_EAST)
|
||||
{
|
||||
if (MetatileBehavior_IsSidewaysStairsLeftSide(metatileBehavior))
|
||||
{
|
||||
//moving ONTO left side stair
|
||||
if (direction == DIR_WEST && currentBehavior != metatileBehavior)
|
||||
return collision; //moving onto top part of left-stair going left, so no diagonal
|
||||
else
|
||||
return COLLISION_SIDEWAYS_STAIRS_TO_LEFT; // move diagonally
|
||||
}
|
||||
else if (MetatileBehavior_IsSidewaysStairsRightSide(metatileBehavior))
|
||||
{
|
||||
//moving ONTO right side stair
|
||||
if (direction == DIR_EAST && currentBehavior != metatileBehavior)
|
||||
return collision; //moving onto top part of right-stair going right, so no diagonal
|
||||
else
|
||||
return COLLISION_SIDEWAYS_STAIRS_TO_RIGHT;
|
||||
}
|
||||
else if (MetatileBehavior_IsSidewaysStairsLeftSideAny(currentBehavior))
|
||||
{
|
||||
//moving OFF of any left side stair
|
||||
if (direction == DIR_WEST && metatileBehavior != currentBehavior)
|
||||
return COLLISION_SIDEWAYS_STAIRS_TO_LEFT; //moving off of left stairs onto non-stair -> move diagonal
|
||||
else
|
||||
return collision; //moving off of left side stair to east -> move east
|
||||
}
|
||||
else if (MetatileBehavior_IsSidewaysStairsRightSideAny(currentBehavior))
|
||||
{
|
||||
//moving OFF of any right side stair
|
||||
if (direction == DIR_EAST && metatileBehavior != currentBehavior)
|
||||
return COLLISION_SIDEWAYS_STAIRS_TO_RIGHT; //moving off right stair onto non-stair -> move diagonal
|
||||
else
|
||||
return collision;
|
||||
}
|
||||
}
|
||||
/*
|
||||
if (MetatileBehavior_IsSidewaysStairsLeftSideTop(metatileBehavior) && direction == DIR_EAST)
|
||||
return COLLISION_IMPASSABLE; //moving onto left-side top edge east from ground -> cannot move
|
||||
else if (MetatileBehavior_IsSidewaysStairsRightSideTop(metatileBehavior) && direction == DIR_WEST)
|
||||
return COLLISION_IMPASSABLE; //moving onto left-side top edge east from ground -> cannot move
|
||||
else if (MetatileBehavior_IsSidewaysStairsRightSideBottom(metatileBehavior) && (direction == DIR_EAST || direction == DIR_SOUTH))
|
||||
return COLLISION_IMPASSABLE;
|
||||
else if (MetatileBehavior_IsSidewaysStairsLeftSideBottom(metatileBehavior) && (direction == DIR_WEST || direction == DIR_SOUTH))
|
||||
return COLLISION_IMPASSABLE;
|
||||
else if ((MetatileBehavior_IsSidewaysStairsLeftSideTop(currentBehavior) || MetatileBehavior_IsSidewaysStairsRightSideTop(currentBehavior))
|
||||
&& direction == DIR_NORTH && collision == COLLISION_NONE)
|
||||
return COLLISION_IMPASSABLE; //trying to move north off of top-most tile onto same level doesn't work
|
||||
*/
|
||||
|
||||
return collision;
|
||||
}
|
||||
@ -961,7 +895,7 @@ static void PlayerAvatarTransition_Underwater(struct ObjectEvent *objEvent)
|
||||
ObjectEventSetGraphicsId(objEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_UNDERWATER));
|
||||
ObjectEventTurn(objEvent, objEvent->movementDirection);
|
||||
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_UNDERWATER);
|
||||
objEvent->fieldEffectSpriteId = sub_8155800(objEvent->spriteId);
|
||||
objEvent->fieldEffectSpriteId = DoBobbingFieldEffect(objEvent->spriteId);
|
||||
}
|
||||
|
||||
static void PlayerAvatarTransition_ReturnToField(struct ObjectEvent *objEvent)
|
||||
@ -1491,6 +1425,8 @@ void InitPlayerAvatar(s16 x, s16 y, u8 direction, u8 gender)
|
||||
gPlayerAvatar.spriteId = objectEvent->spriteId;
|
||||
gPlayerAvatar.gender = gender;
|
||||
SetPlayerAvatarStateMask(PLAYER_AVATAR_FLAG_5 | PLAYER_AVATAR_FLAG_ON_FOOT);
|
||||
|
||||
CreateFollowerAvatar();
|
||||
}
|
||||
|
||||
void SetPlayerInvisibility(bool8 invisible)
|
||||
@ -1730,12 +1666,14 @@ static void CreateStopSurfingTask(u8 direction)
|
||||
ScriptContext2_Enable();
|
||||
Overworld_ClearSavedMusic();
|
||||
Overworld_ChangeMusicToDefault();
|
||||
gPlayerAvatar.flags &= ~PLAYER_AVATAR_FLAG_SURFING;
|
||||
gPlayerAvatar.flags ^= PLAYER_AVATAR_FLAG_SURFING;
|
||||
gPlayerAvatar.flags |= PLAYER_AVATAR_FLAG_ON_FOOT;
|
||||
gPlayerAvatar.preventStep = TRUE;
|
||||
taskId = CreateTask(Task_StopSurfingInit, 0xFF);
|
||||
gTasks[taskId].data[0] = direction;
|
||||
Task_StopSurfingInit(taskId);
|
||||
|
||||
PrepareFollowerDismountSurf();
|
||||
}
|
||||
|
||||
static void Task_StopSurfingInit(u8 taskId)
|
||||
@ -2350,22 +2288,3 @@ u8 GetLeftSideStairsDirection(u8 direction)
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerSidewaysStairsRightSide(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetDiagonalRightStairsMovement(direction), 8);
|
||||
}
|
||||
|
||||
void PlayerSidewaysStairsLeftSide(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetDiagonalLeftStairsMovement(direction), 8);
|
||||
}
|
||||
|
||||
void PlayerSidewaysStairsRightSideRunning(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetDiagonalRightStairsRunningMovement(direction), 8);
|
||||
}
|
||||
|
||||
void PlayerSidewaysStairsLeftSideRunning(u8 direction)
|
||||
{
|
||||
PlayerSetAnimId(GetDiagonalLeftStairsRunningMovement(direction), 8);
|
||||
}
|
||||
|
@ -1564,10 +1564,3 @@ bool8 MetatileBehavior_IsSidewaysStairsLeftSideAny(u8 metatileBehavior)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 MetatileBehavior_IsRockStairs(u8 metatileBehavior)
|
||||
{
|
||||
if (metatileBehavior == MB_ROCK_STAIRS)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user