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Allow evolution after exp from mon catching
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@ -4887,14 +4887,14 @@ static void FreeResetData_ReturnToOvOrDoEvolutions(void)
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if (!gPaletteFade.active)
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{
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ResetSpriteData();
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if (gLeveledUpInBattle == 0 || gBattleOutcome != B_OUTCOME_WON)
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if (gLeveledUpInBattle && (gBattleOutcome == B_OUTCOME_WON || gBattleOutcome == B_OUTCOME_CAUGHT))
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{
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gBattleMainFunc = ReturnFromBattleToOverworld;
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return;
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gBattleMainFunc = TryEvolvePokemon;
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}
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else
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{
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gBattleMainFunc = TryEvolvePokemon;
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gBattleMainFunc = ReturnFromBattleToOverworld;
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return;
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}
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}
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@ -5724,5 +5724,3 @@ static void HandleAction_ActionFinished(void)
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gBattleScripting.multihitMoveEffect = 0;
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gBattleResources->battleScriptsStack->size = 0;
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}
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