mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Cleaned: createvisualtask AnimTask_ShakeMonInPlace
This commit is contained in:
parent
15c0ea253a
commit
d3f170ef0f
@ -1762,8 +1762,8 @@ Move_LAST_RESORT:
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 0, 0
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 1, 0
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 0, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 0, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 4, 0, 12, 1
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createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 16, 0, RGB(31, 31, 31)
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 0, 1
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@ -2246,7 +2246,7 @@ Move_AQUA_TAIL:
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createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -12, 10, 0, 3
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createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5
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delay 3
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 0, 3, 6, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 0, 3, 6, 1
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delay 5
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createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6
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delay 10
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@ -2651,7 +2651,7 @@ GigaImpactContinuity:
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delay 1
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createsprite gSlideMonToOffsetSpriteTemplate 2, 5, 1, -16, 0, 0, 4
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 4, 0, 12, 1
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waitforvisualfinish
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delay 2
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createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 0, 0, 5
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@ -3084,7 +3084,7 @@ Move_ZEN_HEADBUTT:
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delay 2
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createsprite gBowMonSpriteTemplate, 2, 1, 1
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 0, 2, 0, 4, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 0, 2, 0, 4, 1
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
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createsprite gBowMonSpriteTemplate, 2, 1, 2
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createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 1
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@ -3193,7 +3193,7 @@ Move_ROCK_CLIMB:
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createsprite gBasicHitSplatSpriteTemplate, 131, 4, 5, -52, 1, 1
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createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -25, 16, 1, 4
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delay 4
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 0, 3, 6, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 0, 3, 6, 1
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delay 30
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createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 6
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delay 4
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@ -3758,8 +3758,8 @@ Move_STONE_EDGE:
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delay 2
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createsprite gBasicHitSplatSpriteTemplate, 131, 4, -32, -16, 1, 3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 3, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 3, 3, 0, 12, 1
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delay 4
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createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -4139,8 +4139,8 @@ Move_ATTACK_ORDER:
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waitforvisualfinish
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createsprite gBasicHitSplatSpriteTemplate 131, 4, -32, -16, 1, 3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1
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delay 4
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createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -4291,7 +4291,7 @@ Move_ROAR_OF_TIME:
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createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, -1
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createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
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delay 0x20
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createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
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playsewithpan 170, SOUND_PAN_TARGET
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
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delay 6
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@ -6346,7 +6346,7 @@ Move_DRAGON_TAIL:
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
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call TailWhackDown
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delay 0x3
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x0, 0x3, 0x6, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
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waitforvisualfinish
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delay 0x5
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6
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@ -6469,8 +6469,8 @@ Move_DRILL_RUN:
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createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xc
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waitforvisualfinish
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playse 0x14
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x0, 0x2, 0x0, 0x28, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0xa, 0x0, 0x28, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
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createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x3
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playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
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delay 0x4
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@ -7477,8 +7477,8 @@ Move_RELIC_SONG:
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waitforvisualfinish
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x3, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x3, 0x3, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
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delay 0x5
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -7821,8 +7821,8 @@ Move_SNARL::
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waitforvisualfinish
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x3, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x3, 0x3, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
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delay 0x4
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -7950,7 +7950,7 @@ Move_V_CREATE::
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
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createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xfff6, 0x1
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1f
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x1f
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@ -8145,7 +8145,7 @@ Move_BELCH::
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playsewithpan SE_SUCCESS, SOUND_PAN_ATTACKER
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createsprite gBelchBerryTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0
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delay 0x13
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0xa, 0x0, 0x14, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
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playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
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createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
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delay 0x6
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@ -8407,9 +8407,9 @@ Move_PETAL_BLIZZARD::
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waitforvisualfinish
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, ANIM_TARGET, 0x3, 0x0, 0xC, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, ANIM_DEF_PARTNER, 0x3, 0x0, 0xC, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, ANIM_ATK_PARTNER, 0x3, 0x0, 0xC, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATK_PARTNER, 3, 0, 12, 1
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delay 0x4
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
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playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
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@ -9019,8 +9019,8 @@ Move_DIAMOND_STORM::
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@this is the buffet part
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x3, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x3, 0x3, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
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delay 0x4
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createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
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playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
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@ -10286,7 +10286,7 @@ Move_DRAGON_ASCENT::
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playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x1, -32, 0, 0, 3
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, ANIM_TARGET, 6, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 6, 0, 12, 1
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 2, 16, 0, RGB(26, 31, 0)
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waitforvisualfinish
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delay 3
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@ -10427,7 +10427,7 @@ Move_FIRST_IMPRESSION::
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delay 0x1
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe4, 0x0, 0x0, 0x3
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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delay 0xa
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6
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@ -12578,7 +12578,7 @@ SpectralThiefUnleash:
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waitforvisualfinish
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createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
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delay 0x30
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x0, 0x2, 0x0, 0x18, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x2, 0x6, 0x1, 0x0, 0xc, 0x77bd
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delay 0x18
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x2, 0x6, 0x1, 0xc, 0x0, 0x77bd
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@ -15560,7 +15560,7 @@ Move_PSYSHIELD_BASH::
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delay 0x1
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createsprite gSlideMonToOffsetSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0, 0x0, 0x4
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waitforvisualfinish
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, ANIM_TARGET, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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delay 0x2
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createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xB, 0x0, 0x7FAF @;Light blue
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@ -27176,8 +27176,8 @@ Move_BREAKNECK_BLITZ::
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createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4
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waitforvisualfinish
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createvisualtask AnimTask_RotateMonSpriteToSide, 0x2, 0x8, 0xfe00, 0x1, 0x0
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x0, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x2, 0x1, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
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waitforvisualfinish
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delay 0x4
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createvisualtask AnimTask_RotateMonSpriteToSide, 0x2, 0x8, 0xfe00, 0x1, 0x1
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@ -27795,8 +27795,8 @@ FinishSavageSpinOut:
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loadspritegfx ANIM_TAG_CUT @cut
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loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
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loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray
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createvisualtask AnimTask_ShakeMonInPlace, 0x82, ANIM_TARGET, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 0x82, ANIM_TARGET, 0x4, 0x0, 0xc, 0x1
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createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1
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createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1
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createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffe0, 0x0
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createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffd0, 0x0
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playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
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