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Added config to enable NEW_ROCKS_PARTICLE (#2929)
Co-authored-by: LOuroboros <lunosouroboros@gmail.com>
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@ -195,6 +195,7 @@
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#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.
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#define B_NEW_LEECH_SEED_PARTICLE FALSE // If set to TRUE, it updates Leech Seed's animation particle.
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#define B_NEW_HORN_ATTACK_PARTICLE FALSE // If set to TRUE, it updates Horn Attack's horn particle.
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#define B_NEW_ROCKS_PARTICLE TRUE // If set to TRUE, it updates rock particles.
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#define B_NEW_LEAF_PARTICLE FALSE // If set to TRUE, it updates leaf particle.
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#define B_NEW_EMBER_PARTICLES FALSE // If set to TRUE, it updates Ember's fire particle.
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#define B_NEW_MEAN_LOOK_PARTICLE FALSE // If set to TRUE, it updates Mean Look's eye particle.
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@ -1079,7 +1079,7 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
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{gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST},
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{gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT},
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{gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING},
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#if NEW_ROCKS_PARTICLE
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#if B_NEW_ROCKS_PARTICLE == TRUE
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{gBattleAnimSpriteGfx_NewRocks, 0x0C00, ANIM_TAG_ROCKS},
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#else
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{gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS},
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@ -1529,7 +1529,7 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
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{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST},
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{gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT},
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{gBattleAnimSpritePal_Ring, ANIM_TAG_RING},
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#if NEW_ROCKS_PARTICLE
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#if B_NEW_ROCKS_PARTICLE == TRUE
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{gBattleAnimSpritePal_NewRocks, ANIM_TAG_ROCKS},
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#else
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{gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS},
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