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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Cleanup and add game version flag to mapjson tool
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parent
82abc164dc
commit
d4125fef9b
2
data/maps/.gitignore
vendored
2
data/maps/.gitignore
vendored
@ -1,4 +1,4 @@
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connections.in
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connections.inc
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events.inc
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groups.inc
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headers.inc
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@ -443,4 +443,4 @@
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#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
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#define LAYOUT_UNKNOWN_MAP_08481DBC 441
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#endif // GUARD_CONSTANTS_LAYOUTS_H
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#endif // GUARD_CONSTANTS_LAYOUTS_H
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@ -589,4 +589,4 @@
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#define MAP_GROUPS_COUNT 34
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#endif // GUARD_CONSTANTS_MAP_GROUPS_H
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#endif // GUARD_CONSTANTS_MAP_GROUPS_H
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@ -14,18 +14,18 @@ $(DATA_ASM_BUILDDIR)/map_events.o: $(DATA_ASM_SUBDIR)/map_events.s $(MAPS_DIR)/e
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$(PREPROC) $< charmap.txt | $(CPP) -I include | $(AS) $(ASFLAGS) -o $@
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$(MAPS_DIR)/%/header.inc: $(MAPS_DIR)/%/map.json
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$(MAPJSON) map $< $(LAYOUTS_DIR)/layouts.json
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$(MAPJSON) map emerald $< $(LAYOUTS_DIR)/layouts.json
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$(MAPS_DIR)/%/events.inc: $(MAPS_DIR)/%/header.inc ;
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$(MAPS_DIR)/%/connections.inc: $(MAPS_DIR)/%/events.inc ;
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$(MAPS_DIR)/groups.inc: $(MAPS_DIR)/map_groups.json
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$(MAPJSON) groups $<
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$(MAPJSON) groups emerald $<
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$(MAPS_DIR)/connections.inc: $(MAPS_DIR)/groups.inc ;
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$(MAPS_DIR)/events.inc: $(MAPS_DIR)/connections.inc ;
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$(MAPS_DIR)/headers.inc: $(MAPS_DIR)/events.inc ;
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include/constants/map_groups.h: $(MAPS_DIR)/headers.inc ;
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$(LAYOUTS_DIR)/layouts.inc: $(LAYOUTS_DIR)/layouts.json
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$(MAPJSON) layouts $<
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$(MAPJSON) layouts emerald $<
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$(LAYOUTS_DIR)/layouts_table.inc: $(LAYOUTS_DIR)/layouts.inc ;
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include/constants/layouts.h: $(LAYOUTS_DIR)/layouts_table.inc ;
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1
tools/mapjson/.gitignore
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Executable file
1
tools/mapjson/.gitignore
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Executable file
@ -0,0 +1 @@
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mapjson
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@ -50,7 +50,7 @@ string read_text_file(string filepath) {
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}
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void write_text_file(string filepath, string text) {
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ofstream out_file(filepath);
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ofstream out_file(filepath, std::ofstream::binary);
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if (!out_file.is_open())
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FATAL_ERROR("Cannot open file %s for writing.\n", filepath.c_str());
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@ -60,7 +60,7 @@ void write_text_file(string filepath, string text) {
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out_file.close();
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}
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string generate_map_header_text(Json map_data, Json layouts_data) {
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string generate_map_header_text(Json map_data, Json layouts_data, string version) {
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string map_layout_id = map_data["layout"].string_value();
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vector<Json> matched;
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@ -102,13 +102,18 @@ string generate_map_header_text(Json map_data, Json layouts_data) {
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<< "\t.byte " << map_data["requires_flash"].bool_value() << "\n"
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<< "\t.byte " << map_data["weather"].string_value() << "\n"
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<< "\t.byte " << map_data["map_type"].string_value() << "\n"
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<< "\t.2byte 0\n\t"
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<< "map_header_flags "
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<< "allow_bike=" << map_data["allow_bike"].bool_value() << ", "
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<< "allow_escape_rope=" << map_data["allow_escape_rope"].bool_value() << ", "
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<< "allow_run=" << map_data["allow_running"].bool_value() << ", "
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<< "show_map_name=" << map_data["show_map_name"].bool_value() << "\n"
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<< "\t.byte " << map_data["battle_scene"].string_value() << "\n\n";
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<< "\t.2byte 0\n";
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if (version == "ruby")
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text << "\t.byte " << map_data["show_map_name"].bool_value() << "\n";
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else if (version == "emerald")
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text << "\tmap_header_flags "
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<< "allow_bike=" << map_data["allow_bike"].bool_value() << ", "
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<< "allow_escape_rope=" << map_data["allow_escape_rope"].bool_value() << ", "
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<< "allow_run=" << map_data["allow_running"].bool_value() << ", "
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<< "show_map_name=" << map_data["show_map_name"].bool_value() << "\n";
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text << "\t.byte " << map_data["battle_scene"].string_value() << "\n\n";
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return text.str();
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}
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@ -146,7 +151,7 @@ string generate_map_events_text(Json map_data) {
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if (map_data["object_events"].array_items().size() > 0) {
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objects_label = map_data["name"].string_value() + "_EventObjects";
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text << objects_label << ":\n";
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for (int i = 0; i < map_data["object_events"].array_items().size(); i++) {
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for (unsigned int i = 0; i < map_data["object_events"].array_items().size(); i++) {
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auto obj_event = map_data["object_events"].array_items()[i];
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text << "\tobject_event " << i + 1 << ", "
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<< obj_event["graphics_id"].string_value() << ", 0, "
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@ -254,7 +259,7 @@ string get_directory_name(string filename) {
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return filename.substr(0, dir_pos + 1);
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}
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void process_map(string map_filepath, string layouts_filepath) {
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void process_map(string map_filepath, string layouts_filepath, string version) {
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string mapdata_err, layouts_err;
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string mapdata_json_text = read_text_file(map_filepath);
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@ -268,7 +273,7 @@ void process_map(string map_filepath, string layouts_filepath) {
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if (layouts_data == Json())
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FATAL_ERROR("%s\n", layouts_err.c_str());
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string header_text = generate_map_header_text(map_data, layouts_data);
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string header_text = generate_map_header_text(map_data, layouts_data, version);
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string events_text = generate_map_events_text(map_data);
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string connections_text = generate_map_connections_text(map_data);
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@ -490,8 +495,13 @@ void process_layouts(string layouts_filepath) {
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}
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int main(int argc, char *argv[]) {
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if (argc < 2)
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FATAL_ERROR("USAGE: mapjson <mode> [options]\n");
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if (argc < 3)
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FATAL_ERROR("USAGE: mapjson <mode> <game-version> [options]\n");
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char *version_arg = argv[2];
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string version(version_arg);
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if (version != "emerald" && version != "ruby")
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FATAL_ERROR("ERROR: <game-version> must be 'emerald' or 'ruby'.\n");
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char *mode_arg = argv[1];
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string mode(mode_arg);
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@ -499,27 +509,27 @@ int main(int argc, char *argv[]) {
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FATAL_ERROR("ERROR: <mode> must be 'layouts', 'map', or 'groups'.\n");
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if (mode == "map") {
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if (argc != 4)
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FATAL_ERROR("USAGE: mapjson map <map_file> <layouts_file>\n");
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if (argc != 5)
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FATAL_ERROR("USAGE: mapjson map <game-version> <map_file> <layouts_file>\n");
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string filepath(argv[2]);
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string layouts_filepath(argv[3]);
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string filepath(argv[3]);
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string layouts_filepath(argv[4]);
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process_map(filepath, layouts_filepath);
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process_map(filepath, layouts_filepath, version);
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}
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else if (mode == "groups") {
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if (argc != 3)
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FATAL_ERROR("USAGE: mapjson groups <groups_file>\n");
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if (argc != 4)
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FATAL_ERROR("USAGE: mapjson groups <game-version> <groups_file>\n");
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string filepath(argv[2]);
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string filepath(argv[3]);
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process_groups(filepath);
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}
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else if (mode == "layouts") {
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if (argc != 3)
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FATAL_ERROR("USAGE: mapjson layouts <layouts_file>\n");
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if (argc != 4)
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FATAL_ERROR("USAGE: mapjson layouts <game-version> <layouts_file>\n");
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string filepath(argv[2]);
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string filepath(argv[3]);
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process_layouts(filepath);
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}
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