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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
change battle variables names
This commit is contained in:
parent
59f64c622b
commit
d48392e677
@ -628,7 +628,7 @@ BattleScript_EffectMultiHit::
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BattleScript_82D8DFD::
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jumpifhasnohp ATTACKER, BattleScript_82D8E93
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jumpifhasnohp TARGET, BattleScript_82D8E74
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jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_82D8E1F
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jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_82D8E1F
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jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_82D8E74
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BattleScript_82D8E1F::
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movevaluescleanup
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@ -1281,7 +1281,7 @@ BattleScript_EffectSnore::
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ppreduce
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goto BattleScript_ButItFailed
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BattleScript_SnoreIsAsleep::
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jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
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jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
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printstring STRINGID_PKMNFASTASLEEP
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waitmessage 0x40
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statusanimation ATTACKER
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@ -1411,7 +1411,7 @@ BattleScript_EffectTripleKick::
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BattleScript_TripleKickLoop::
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jumpifhasnohp ATTACKER, BattleScript_TripleKickEnd
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jumpifhasnohp TARGET, BattleScript_TripleKickNoMoreHits
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jumpifhalfword EQUAL, gOriginallyUsedMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
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jumpifhalfword EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoTripleKickAttack
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jumpifstatus ATTACKER, STATUS_SLEEP, BattleScript_TripleKickNoMoreHits
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BattleScript_DoTripleKickAttack::
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accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
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@ -121,11 +121,11 @@ extern u8 gMultiHitCounter;
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extern u8 gBattleMoveFlags;
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extern s32 gBattleMoveDamage;
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extern const u8* gPalaceSelectionBattleScripts[BATTLE_BANKS_COUNT];
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extern u16 gOriginallyLastPrintedMoves[BATTLE_BANKS_COUNT];
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extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastLandedMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastHitByType[BATTLE_BANKS_COUNT];
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastResultingMoves[BATTLE_BANKS_COUNT];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u8 gLastHitBy[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
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@ -149,7 +149,7 @@ extern u16 gDynamicBasePower;
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extern u8 gCritMultiplier;
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u16 gOriginallyUsedMove;
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extern u16 gChosenMove;
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extern const struct BattleMove gBattleMoves[];
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extern const u16 gUnknown_08C004E0[]; // battle textbox palette
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@ -2743,13 +2743,13 @@ static void BattleStartClearSetData(void)
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gDisableStructs[i].isFirstTurn = 2;
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gUnknown_02024284[i] = 0;
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gOriginallyLastMoves[i] = 0;
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gLastMoves[i] = 0;
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gLastLandedMoves[i] = 0;
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gLastHitByType[i] = 0;
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gLastMoves[i] = 0;
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gLastResultingMoves[i] = 0;
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gLastHitBy[i] = 0xFF;
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gLockedMoves[i] = 0;
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gOriginallyLastPrintedMoves[i] = 0;
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gLastPrintedMoves[i] = 0;
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gBattleResources->flags->flags[i] = 0;
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gPalaceSelectionBattleScripts[i] = 0;
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}
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@ -2910,11 +2910,11 @@ void SwitchInClearSetData(void)
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gBattleMoveFlags = 0;
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gDisableStructs[gActiveBank].isFirstTurn = 2;
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gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
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gOriginallyLastMoves[gActiveBank] = 0;
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gLastMoves[gActiveBank] = 0;
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gLastLandedMoves[gActiveBank] = 0;
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gLastHitByType[gActiveBank] = 0;
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gLastMoves[gActiveBank] = 0;
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gOriginallyLastPrintedMoves[gActiveBank] = 0;
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gLastResultingMoves[gActiveBank] = 0;
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gLastPrintedMoves[gActiveBank] = 0;
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gLastHitBy[gActiveBank] = 0xFF;
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*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
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@ -3002,11 +3002,11 @@ void FaintClearSetData(void)
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gDisableStructs[gActiveBank].isFirstTurn = 2;
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gOriginallyLastMoves[gActiveBank] = 0;
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gLastMoves[gActiveBank] = 0;
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gLastLandedMoves[gActiveBank] = 0;
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gLastHitByType[gActiveBank] = 0;
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gLastMoves[gActiveBank] = 0;
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gOriginallyLastPrintedMoves[gActiveBank] = 0;
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gLastResultingMoves[gActiveBank] = 0;
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gLastPrintedMoves[gActiveBank] = 0;
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gLastHitBy[gActiveBank] = 0xFF;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
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@ -5048,19 +5048,19 @@ static void HandleAction_UseMove(void)
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if (gProtectStructs[gBankAttacker].onlyStruggle)
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{
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gProtectStructs[gBankAttacker].onlyStruggle = 0;
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gCurrentMove = gOriginallyUsedMove = MOVE_STRUGGLE;
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gCurrentMove = gChosenMove = MOVE_STRUGGLE;
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gHitMarker |= HITMARKER_NO_PPDEDUCT;
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*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
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}
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else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
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{
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gCurrentMove = gOriginallyUsedMove = gLockedMoves[gBankAttacker];
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gCurrentMove = gChosenMove = gLockedMoves[gBankAttacker];
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}
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// encore forces you to use the same move
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else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
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&& gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
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{
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gCurrentMove = gOriginallyUsedMove = gDisableStructs[gBankAttacker].encoredMove;
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gCurrentMove = gChosenMove = gDisableStructs[gBankAttacker].encoredMove;
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gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
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*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
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}
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@ -5069,7 +5069,7 @@ static void HandleAction_UseMove(void)
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&& gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
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{
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gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
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gCurrentMove = gOriginallyUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
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gDisableStructs[gBankAttacker].encoredMovePos = 0;
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gDisableStructs[gBankAttacker].encoreTimer1 = 0;
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@ -5077,12 +5077,12 @@ static void HandleAction_UseMove(void)
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}
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else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
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{
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gCurrentMove = gOriginallyUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
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}
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else
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{
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gCurrentMove = gOriginallyUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gCurrentMove = gChosenMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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}
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if (gBattleMons[gBankAttacker].hp != 0)
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@ -5122,7 +5122,7 @@ static void HandleAction_UseMove(void)
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}
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if (var == 4)
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{
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if (gBattleMoves[gOriginallyUsedMove].target & MOVE_TARGET_RANDOM)
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if (gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
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{
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if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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{
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@ -5167,7 +5167,7 @@ static void HandleAction_UseMove(void)
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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&& gBattleMoves[gOriginallyUsedMove].target & MOVE_TARGET_RANDOM)
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&& gBattleMoves[gChosenMove].target & MOVE_TARGET_RANDOM)
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{
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if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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{
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@ -58,7 +58,7 @@ extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gCurrentMove;
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extern u8 gBankTarget;
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extern u8 gAbsentBankFlags;
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extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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@ -633,12 +633,12 @@ static void RecordLastUsedMoveByTarget(void)
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for (i = 0; i < 4; i++)
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{
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if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gOriginallyLastMoves[gBankTarget])
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if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == gLastMoves[gBankTarget])
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break;
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if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gOriginallyLastMoves[gBankTarget] // HACK: This redundant condition is a hack to make the asm match.
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if (gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] != gLastMoves[gBankTarget] // HACK: This redundant condition is a hack to make the asm match.
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&& gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] == 0)
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{
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gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gOriginallyLastMoves[gBankTarget];
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gBattleResources->battleHistory->usedMoves[gBankTarget].moves[i] = gLastMoves[gBankTarget];
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break;
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}
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}
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@ -1252,9 +1252,9 @@ static void BattleAICmd_is_most_powerful_move(void)
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static void BattleAICmd_get_last_used_bank_move(void)
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{
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if (gAIScriptPtr[1] == AI_USER)
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AI_THINKING_STRUCT->funcResult = gOriginallyLastMoves[sBank_AI];
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AI_THINKING_STRUCT->funcResult = gLastMoves[sBank_AI];
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else
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AI_THINKING_STRUCT->funcResult = gOriginallyLastMoves[gBankTarget];
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AI_THINKING_STRUCT->funcResult = gLastMoves[gBankTarget];
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gAIScriptPtr += 2;
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}
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@ -38,7 +38,7 @@ extern u8 gEffectBank;
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extern u16 gBattleWeather;
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gCurrentMove;
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extern u16 gOriginallyUsedMove;
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extern u16 gChosenMove;
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extern u16 gLastUsedItem;
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extern u8 gBattleOutcome;
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extern u8 gLastUsedAbility;
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@ -1120,7 +1120,7 @@ void EmitPrintString(u8 bufferId, u16 stringID)
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stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
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stringInfo->currentMove = gCurrentMove;
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stringInfo->originallyUsedMove = gOriginallyUsedMove;
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stringInfo->originallyUsedMove = gChosenMove;
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stringInfo->lastItem = gLastUsedItem;
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stringInfo->lastAbility = gLastUsedAbility;
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stringInfo->scrActive = gBattleScripting.bank;
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@ -1152,7 +1152,7 @@ void EmitPrintSelectionString(u8 bufferId, u16 stringID)
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stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
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stringInfo->currentMove = gCurrentMove;
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stringInfo->originallyUsedMove = gOriginallyUsedMove;
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stringInfo->originallyUsedMove = gChosenMove;
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stringInfo->lastItem = gLastUsedItem;
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stringInfo->lastAbility = gLastUsedAbility;
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stringInfo->scrActive = gBattleScripting.bank;
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@ -76,7 +76,7 @@ extern u8 gBattleMoveFlags;
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extern u8 gBattleCommunication[];
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extern u16 gLastLandedMoves[4];
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extern u16 gLastHitByType[4];
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extern u16 gLastMoves[4];
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extern u16 gLastResultingMoves[4];
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extern u8 gLastHitBy[4];
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extern u8 gStringBank;
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extern u16 gDynamicBasePower;
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@ -99,9 +99,9 @@ extern u8 gCurrentTurnActionNumber;
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u16 gOriginallyUsedMove;
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extern u16 gOriginallyLastPrintedMoves[BATTLE_BANKS_COUNT];
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extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gChosenMove;
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extern u16 gLastPrintedMoves[BATTLE_BANKS_COUNT];
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extern u16 gLastMoves[BATTLE_BANKS_COUNT];
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u8 gUnknown_020241E9;
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@ -4860,10 +4860,10 @@ static void atk49_moveend(void)
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effect = FALSE;
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if (gOriginallyUsedMove == 0xFFFF)
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if (gChosenMove == 0xFFFF)
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originallyUsedMove = 0;
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else
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originallyUsedMove = gOriginallyUsedMove;
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originallyUsedMove = gChosenMove;
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arg1 = gBattlescriptCurrInstr[1];
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arg2 = gBattlescriptCurrInstr[2];
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@ -4934,14 +4934,14 @@ static void atk49_moveend(void)
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break;
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case 6: // update choice band move
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if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
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|| gOriginallyUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
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|| gChosenMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
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goto LOOP;
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if (gOriginallyUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
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if (gChosenMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
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{
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gBattleScripting.atk49_state++;
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break;
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}
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*choicedMoveAtk = gOriginallyUsedMove;
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*choicedMoveAtk = gChosenMove;
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LOOP:
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{
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for (i = 0; i < 4; i++)
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@ -5036,7 +5036,7 @@ static void atk49_moveend(void)
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}
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if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
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{
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gOriginallyLastPrintedMoves[gBankAttacker] = gOriginallyUsedMove;
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gLastPrintedMoves[gBankAttacker] = gChosenMove;
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}
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if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
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&& !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
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@ -5044,13 +5044,13 @@ static void atk49_moveend(void)
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{
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if (gHitMarker & HITMARKER_OBEYS)
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{
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gOriginallyLastMoves[gBankAttacker] = gOriginallyUsedMove;
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gLastMoves[gBankAttacker] = gCurrentMove;
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gLastMoves[gBankAttacker] = gChosenMove;
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gLastResultingMoves[gBankAttacker] = gCurrentMove;
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}
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else
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{
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gOriginallyLastMoves[gBankAttacker] = 0xFFFF;
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gLastMoves[gBankAttacker] = 0xFFFF;
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gLastResultingMoves[gBankAttacker] = 0xFFFF;
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}
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if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
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@ -5058,9 +5058,9 @@ static void atk49_moveend(void)
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if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
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{
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if (gOriginallyUsedMove == 0xFFFF)
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if (gChosenMove == 0xFFFF)
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{
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gLastLandedMoves[gBankTarget] = gOriginallyUsedMove;
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gLastLandedMoves[gBankTarget] = gChosenMove;
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}
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else
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{
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@ -5083,16 +5083,16 @@ static void atk49_moveend(void)
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{
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u8 target, attacker;
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*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gOriginallyUsedMove;
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*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gOriginallyUsedMove >> 8;
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*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gChosenMove;
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*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gChosenMove >> 8;
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target = gBankTarget;
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attacker = gBankAttacker;
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*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gOriginallyUsedMove;
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*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gChosenMove;
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target = gBankTarget;
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attacker = gBankAttacker;
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*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gOriginallyUsedMove >> 8;
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*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gChosenMove >> 8;
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}
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gBattleScripting.atk49_state++;
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break;
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@ -6386,7 +6386,7 @@ static void atk63_jumptorandomattack(void)
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if (gBattlescriptCurrInstr[1] != 0)
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gCurrentMove = gRandomMove;
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else
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gOriginallyUsedMove = gCurrentMove = gRandomMove;
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gChosenMove = gCurrentMove = gRandomMove;
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gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
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}
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@ -7131,7 +7131,7 @@ static void atk76_various(void)
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static void atk77_setprotectlike(void) // protect and endure
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{
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bool8 notLastTurn = TRUE;
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u16 lastMove = gLastMoves[gBankAttacker];
|
||||
u16 lastMove = gLastResultingMoves[gBankAttacker];
|
||||
|
||||
if (lastMove != MOVE_PROTECT && lastMove != MOVE_DETECT && lastMove != MOVE_ENDURE)
|
||||
gDisableStructs[gBankAttacker].protectUses = 0;
|
||||
@ -8352,7 +8352,7 @@ static void atk9A_setfocusenergy(void)
|
||||
|
||||
static void atk9B_transformdataexecution(void)
|
||||
{
|
||||
gOriginallyUsedMove = 0xFFFF;
|
||||
gChosenMove = 0xFFFF;
|
||||
gBattlescriptCurrInstr++;
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED
|
||||
|| gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
|
||||
@ -8432,12 +8432,12 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
|
||||
|
||||
static void atk9D_mimicattackcopy(void)
|
||||
{
|
||||
gOriginallyUsedMove = 0xFFFF;
|
||||
gChosenMove = 0xFFFF;
|
||||
|
||||
if (IsMoveUncopyableByMimic(gOriginallyLastMoves[gBankTarget])
|
||||
if (IsMoveUncopyableByMimic(gLastMoves[gBankTarget])
|
||||
|| gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
|
||||
|| gOriginallyLastMoves[gBankTarget] == 0
|
||||
|| gOriginallyLastMoves[gBankTarget] == 0xFFFF)
|
||||
|| gLastMoves[gBankTarget] == 0
|
||||
|| gLastMoves[gBankTarget] == 0xFFFF)
|
||||
{
|
||||
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
@ -8447,20 +8447,20 @@ static void atk9D_mimicattackcopy(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[gBankAttacker].moves[i] == gOriginallyLastMoves[gBankTarget])
|
||||
if (gBattleMons[gBankAttacker].moves[i] == gLastMoves[gBankTarget])
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == 4)
|
||||
{
|
||||
gBattleMons[gBankAttacker].moves[gCurrMovePos] = gOriginallyLastMoves[gBankTarget];
|
||||
if (gBattleMoves[gOriginallyLastMoves[gBankTarget]].pp < 5)
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gOriginallyLastMoves[gBankTarget]].pp;
|
||||
gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastMoves[gBankTarget];
|
||||
if (gBattleMoves[gLastMoves[gBankTarget]].pp < 5)
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastMoves[gBankTarget]].pp;
|
||||
else
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] = 5;
|
||||
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gOriginallyLastMoves[gBankTarget])
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget])
|
||||
|
||||
gDisableStructs[gBankAttacker].unk18_b |= gBitTable[gCurrMovePos];
|
||||
gBattlescriptCurrInstr += 5;
|
||||
@ -8575,7 +8575,7 @@ static void atkA3_disablelastusedattack(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[gBankTarget].moves[i] == gOriginallyLastMoves[gBankTarget])
|
||||
if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget])
|
||||
break;
|
||||
}
|
||||
if (gDisableStructs[gBankTarget].disabledMove == 0
|
||||
@ -8600,13 +8600,13 @@ static void atkA4_trysetencore(void)
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gBattleMons[gBankTarget].moves[i] == gOriginallyLastMoves[gBankTarget])
|
||||
if (gBattleMons[gBankTarget].moves[i] == gLastMoves[gBankTarget])
|
||||
break;
|
||||
}
|
||||
|
||||
if (gOriginallyLastMoves[gBankTarget] == MOVE_STRUGGLE
|
||||
|| gOriginallyLastMoves[gBankTarget] == MOVE_ENCORE
|
||||
|| gOriginallyLastMoves[gBankTarget] == MOVE_MIRROR_MOVE)
|
||||
if (gLastMoves[gBankTarget] == MOVE_STRUGGLE
|
||||
|| gLastMoves[gBankTarget] == MOVE_ENCORE
|
||||
|| gLastMoves[gBankTarget] == MOVE_MIRROR_MOVE)
|
||||
{
|
||||
i = 4;
|
||||
}
|
||||
@ -8726,13 +8726,13 @@ static void atkA7_setalwayshitflag(void)
|
||||
|
||||
static void atkA8_copymovepermanently(void) // sketch
|
||||
{
|
||||
gOriginallyUsedMove = 0xFFFF;
|
||||
gChosenMove = 0xFFFF;
|
||||
|
||||
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& gOriginallyLastPrintedMoves[gBankTarget] != MOVE_STRUGGLE
|
||||
&& gOriginallyLastPrintedMoves[gBankTarget] != 0
|
||||
&& gOriginallyLastPrintedMoves[gBankTarget] != 0xFFFF
|
||||
&& gOriginallyLastPrintedMoves[gBankTarget] != MOVE_SKETCH)
|
||||
&& gLastPrintedMoves[gBankTarget] != MOVE_STRUGGLE
|
||||
&& gLastPrintedMoves[gBankTarget] != 0
|
||||
&& gLastPrintedMoves[gBankTarget] != 0xFFFF
|
||||
&& gLastPrintedMoves[gBankTarget] != MOVE_SKETCH)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@ -8740,7 +8740,7 @@ static void atkA8_copymovepermanently(void) // sketch
|
||||
{
|
||||
if (gBattleMons[gBankAttacker].moves[i] == MOVE_SKETCH)
|
||||
continue;
|
||||
if (gBattleMons[gBankAttacker].moves[i] == gOriginallyLastPrintedMoves[gBankTarget])
|
||||
if (gBattleMons[gBankAttacker].moves[i] == gLastPrintedMoves[gBankTarget])
|
||||
break;
|
||||
}
|
||||
|
||||
@ -8752,8 +8752,8 @@ static void atkA8_copymovepermanently(void) // sketch
|
||||
{
|
||||
struct MovePpInfo movePpData;
|
||||
|
||||
gBattleMons[gBankAttacker].moves[gCurrMovePos] = gOriginallyLastPrintedMoves[gBankTarget];
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gOriginallyLastPrintedMoves[gBankTarget]].pp;
|
||||
gBattleMons[gBankAttacker].moves[gCurrMovePos] = gLastPrintedMoves[gBankTarget];
|
||||
gBattleMons[gBankAttacker].pp[gCurrMovePos] = gBattleMoves[gLastPrintedMoves[gBankTarget]].pp;
|
||||
gActiveBank = gBankAttacker;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
@ -8766,7 +8766,7 @@ static void atkA8_copymovepermanently(void) // sketch
|
||||
EmitSetMonData(0, REQUEST_MOVES_PP_BATTLE, 0, sizeof(struct MovePpInfo), &movePpData);
|
||||
MarkBufferBankForExecution(gActiveBank);
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gOriginallyLastPrintedMoves[gBankTarget])
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastPrintedMoves[gBankTarget])
|
||||
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
@ -8899,14 +8899,14 @@ static void atkAC_remaininghptopower(void)
|
||||
|
||||
static void atkAD_tryspiteppreduce(void)
|
||||
{
|
||||
if (gOriginallyLastMoves[gBankTarget] != 0
|
||||
&& gOriginallyLastMoves[gBankTarget] != 0xFFFF)
|
||||
if (gLastMoves[gBankTarget] != 0
|
||||
&& gLastMoves[gBankTarget] != 0xFFFF)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (gOriginallyLastMoves[gBankTarget] == gBattleMons[gBankTarget].moves[i])
|
||||
if (gLastMoves[gBankTarget] == gBattleMons[gBankTarget].moves[i])
|
||||
break;
|
||||
}
|
||||
|
||||
@ -8916,7 +8916,7 @@ static void atkAD_tryspiteppreduce(void)
|
||||
if (gBattleMons[gBankTarget].pp[i] < ppToDeduct)
|
||||
ppToDeduct = gBattleMons[gBankTarget].pp[i];
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gOriginallyLastMoves[gBankTarget])
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBankTarget])
|
||||
|
||||
ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, 0, 1);
|
||||
|
||||
|
@ -43,7 +43,7 @@ extern s32 gBattleMoveDamage;
|
||||
extern struct BattleEnigmaBerry gEnigmaBerries[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
|
||||
extern u32 gBattleTypeFlags;
|
||||
extern u16 gOriginallyLastMoves[BATTLE_BANKS_COUNT];
|
||||
extern u16 gLastMoves[BATTLE_BANKS_COUNT];
|
||||
extern u32 gHitMarker;
|
||||
extern u8 gEffectBank;
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
@ -373,7 +373,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (move == gOriginallyLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
|
||||
if (move == gLastMoves[gActiveBank] && move != MOVE_STRUGGLE && (gBattleMons[gActiveBank].status2 & STATUS2_TORMENT))
|
||||
{
|
||||
CancelMultiTurnMoves(gActiveBank);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||
@ -477,7 +477,7 @@ u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
|
||||
unusableMoves |= gBitTable[i];
|
||||
if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
|
||||
unusableMoves |= gBitTable[i];
|
||||
if (gBattleMons[bank].moves[i] == gOriginallyLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
|
||||
if (gBattleMons[bank].moves[i] == gLastMoves[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
|
||||
unusableMoves |= gBitTable[i];
|
||||
if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
|
||||
unusableMoves |= gBitTable[i];
|
||||
|
@ -312,7 +312,7 @@ gUnknown_020241E9: @ 20241E9
|
||||
gCurrentMove: @ 20241EA
|
||||
.space 0x2
|
||||
|
||||
gOriginallyUsedMove: @ 20241EC
|
||||
gChosenMove: @ 20241EC
|
||||
.space 0x2
|
||||
|
||||
gRandomMove: @ 20241EE
|
||||
@ -369,10 +369,10 @@ gSelectionBattleScripts: @ 2024220
|
||||
gPalaceSelectionBattleScripts: @ 2024230
|
||||
.space 0x10
|
||||
|
||||
gOriginallyLastPrintedMoves: @ 2024240
|
||||
gLastPrintedMoves: @ 2024240
|
||||
.space 0x8
|
||||
|
||||
gOriginallyLastMoves: @ 2024248
|
||||
gLastMoves: @ 2024248
|
||||
.space 0x8
|
||||
|
||||
gLastLandedMoves: @ 2024250
|
||||
@ -381,7 +381,7 @@ gLastLandedMoves: @ 2024250
|
||||
gLastHitByType: @ 2024258
|
||||
.space 0x8
|
||||
|
||||
gLastMoves: @ 2024260
|
||||
gLastResultingMoves: @ 2024260
|
||||
.space 0x8
|
||||
|
||||
gLockedMoves: @ 2024268
|
||||
|
Loading…
Reference in New Issue
Block a user