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Fixed U-turn and Choice Items interaction
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@ -4872,9 +4872,8 @@ static void Cmd_moveend(void)
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&& (*choicedMoveAtk == 0 || *choicedMoveAtk == 0xFFFF))
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{
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if ((gBattleMoves[gChosenMove].effect == EFFECT_BATON_PASS
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|| gBattleMoves[gChosenMove].effect == EFFECT_HEALING_WISH
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|| gBattleMoves[gChosenMove].effect == EFFECT_HIT_ESCAPE)
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&& !(gMoveResultFlags & MOVE_RESULT_FAILED))
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|| gBattleMoves[gChosenMove].effect == EFFECT_HEALING_WISH)
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&& !(gMoveResultFlags & MOVE_RESULT_FAILED))
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{
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++gBattleScripting.moveendState;
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break;
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