mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Minor window/bg cleanup
This commit is contained in:
parent
02c1fbd733
commit
d62f89b20c
@ -1,5 +1,5 @@
|
||||
filler_03002F58
|
||||
filler_03002F5C
|
||||
gUnusedWindowVar1
|
||||
gUnusedWindowVar2
|
||||
gTransparentTileNumber
|
||||
filler_03002F64
|
||||
gUnknown_03002F70
|
||||
gUnusedWindowVar3
|
||||
gWindowBgTilemapBuffers
|
||||
|
20
gflib/bg.c
20
gflib/bg.c
@ -22,7 +22,7 @@ struct BgControl
|
||||
|
||||
u8 unknown_2;
|
||||
u8 unknown_3;
|
||||
} configs[4];
|
||||
} configs[NUM_BACKGROUNDS];
|
||||
|
||||
u16 bgVisibilityAndMode;
|
||||
};
|
||||
@ -39,8 +39,8 @@ struct BgConfig2
|
||||
};
|
||||
|
||||
static struct BgControl sGpuBgConfigs;
|
||||
static struct BgConfig2 sGpuBgConfigs2[4];
|
||||
static u32 sDmaBusyBitfield[4];
|
||||
static struct BgConfig2 sGpuBgConfigs2[NUM_BACKGROUNDS];
|
||||
static u32 sDmaBusyBitfield[NUM_BACKGROUNDS];
|
||||
|
||||
u32 gUnneededFireRedVariable;
|
||||
|
||||
@ -70,7 +70,7 @@ void ResetBgControlStructs(void)
|
||||
struct BgConfig zeroedConfig = sZeroedBgControlStruct;
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (i = 0; i < NUM_BACKGROUNDS; i++)
|
||||
{
|
||||
bgConfigs[i] = zeroedConfig;
|
||||
}
|
||||
@ -259,7 +259,7 @@ static void SetBgAffineInternal(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispC
|
||||
return;
|
||||
break;
|
||||
case 2:
|
||||
if (bg < 2 || bg > 3)
|
||||
if (bg < 2 || bg >= NUM_BACKGROUNDS)
|
||||
return;
|
||||
break;
|
||||
case 0:
|
||||
@ -290,7 +290,7 @@ static void SetBgAffineInternal(u8 bg, s32 srcCenterX, s32 srcCenterY, s16 dispC
|
||||
|
||||
bool8 IsInvalidBg(u8 bg)
|
||||
{
|
||||
if (bg > 3)
|
||||
if (bg >= NUM_BACKGROUNDS)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
@ -306,7 +306,7 @@ void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable)
|
||||
int i;
|
||||
ResetBgs();
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
for (i = 0; i < NUM_BACKGROUNDS; i++)
|
||||
{
|
||||
sDmaBusyBitfield[i] = 0;
|
||||
}
|
||||
@ -325,7 +325,7 @@ void InitBgsFromTemplates(u8 bgMode, const struct BgTemplate *templates, u8 numT
|
||||
for (i = 0; i < numTemplates; i++)
|
||||
{
|
||||
bg = templates[i].bg;
|
||||
if (bg < 4)
|
||||
if (bg < NUM_BACKGROUNDS)
|
||||
{
|
||||
SetBgControlAttributes(bg,
|
||||
templates[i].charBaseIndex,
|
||||
@ -351,7 +351,7 @@ void InitBgFromTemplate(const struct BgTemplate *template)
|
||||
{
|
||||
u8 bg = template->bg;
|
||||
|
||||
if (bg < 4)
|
||||
if (bg < NUM_BACKGROUNDS)
|
||||
{
|
||||
SetBgControlAttributes(bg,
|
||||
template->charBaseIndex,
|
||||
@ -1239,7 +1239,7 @@ u32 GetBgType(u8 bg)
|
||||
|
||||
bool32 IsInvalidBg32(u8 bg)
|
||||
{
|
||||
if (bg > 3)
|
||||
if (bg >= NUM_BACKGROUNDS)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
|
@ -4,12 +4,12 @@
|
||||
#include "bg.h"
|
||||
#include "blit.h"
|
||||
|
||||
u32 filler_03002F58;
|
||||
u32 filler_03002F5C;
|
||||
u32 gUnusedWindowVar1;
|
||||
u32 gUnusedWindowVar2;
|
||||
// This global is set to 0 and never changed.
|
||||
u8 gTransparentTileNumber;
|
||||
u32 filler_03002F64;
|
||||
void *gUnknown_03002F70[4];
|
||||
u32 gUnusedWindowVar3;
|
||||
void *gWindowBgTilemapBuffers[NUM_BACKGROUNDS];
|
||||
extern u32 gUnneededFireRedVariable;
|
||||
|
||||
#define WINDOWS_MAX 32
|
||||
@ -38,22 +38,22 @@ bool16 InitWindows(const struct WindowTemplate *templates)
|
||||
u8* allocatedTilemapBuffer;
|
||||
int allocatedBaseBlock;
|
||||
|
||||
for (i = 0; i < 0x4; ++i)
|
||||
for (i = 0; i < NUM_BACKGROUNDS; ++i)
|
||||
{
|
||||
bgTilemapBuffer = GetBgTilemapBuffer(i);
|
||||
if (bgTilemapBuffer != NULL)
|
||||
gUnknown_03002F70[i] = nullsub_8;
|
||||
gWindowBgTilemapBuffers[i] = nullsub_8;
|
||||
else
|
||||
gUnknown_03002F70[i] = bgTilemapBuffer;
|
||||
gWindowBgTilemapBuffers[i] = bgTilemapBuffer;
|
||||
}
|
||||
|
||||
for (i = 0; i < 0x20; ++i)
|
||||
for (i = 0; i < WINDOWS_MAX; ++i)
|
||||
{
|
||||
gWindows[i].window = sDummyWindowTemplate;
|
||||
gWindows[i].tileData = NULL;
|
||||
}
|
||||
|
||||
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < 0x20; ++i, bgLayer = templates[i].bg)
|
||||
for (i = 0, allocatedBaseBlock = 0, bgLayer = templates[i].bg; bgLayer != 0xFF && i < WINDOWS_MAX; ++i, bgLayer = templates[i].bg)
|
||||
{
|
||||
if (gUnneededFireRedVariable == 1)
|
||||
{
|
||||
@ -62,7 +62,7 @@ bool16 InitWindows(const struct WindowTemplate *templates)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (gUnknown_03002F70[bgLayer] == NULL)
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
@ -79,19 +79,19 @@ bool16 InitWindows(const struct WindowTemplate *templates)
|
||||
for (j = 0; j < attrib; ++j)
|
||||
allocatedTilemapBuffer[j] = 0;
|
||||
|
||||
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (templates[i].width * templates[i].height)));
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(WINDOWS_MAX * (templates[i].width * templates[i].height)));
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != nullsub_8))
|
||||
{
|
||||
Free(gUnknown_03002F70[bgLayer]);
|
||||
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
@ -140,7 +140,7 @@ u16 AddWindow(const struct WindowTemplate *template)
|
||||
return 0xFF;
|
||||
}
|
||||
|
||||
if (gUnknown_03002F70[bgLayer] == NULL)
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == NULL)
|
||||
{
|
||||
attrib = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
|
||||
@ -154,19 +154,19 @@ u16 AddWindow(const struct WindowTemplate *template)
|
||||
for (i = 0; i < attrib; ++i)
|
||||
allocatedTilemapBuffer[i] = 0;
|
||||
|
||||
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
SetBgTilemapBuffer(bgLayer, allocatedTilemapBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(0x20 * (template->width * template->height)));
|
||||
allocatedTilemapBuffer = AllocZeroed((u16)(WINDOWS_MAX * (template->width * template->height)));
|
||||
|
||||
if (allocatedTilemapBuffer == NULL)
|
||||
{
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gUnknown_03002F70[bgLayer] != nullsub_8))
|
||||
if ((GetNumActiveWindowsOnBg(bgLayer) == 0) && (gWindowBgTilemapBuffers[bgLayer] != nullsub_8))
|
||||
{
|
||||
Free(gUnknown_03002F70[bgLayer]);
|
||||
gUnknown_03002F70[bgLayer] = allocatedTilemapBuffer;
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = allocatedTilemapBuffer;
|
||||
}
|
||||
return 0xFF;
|
||||
}
|
||||
@ -233,10 +233,10 @@ void RemoveWindow(u8 windowId)
|
||||
|
||||
if (GetNumActiveWindowsOnBg(bgLayer) == 0)
|
||||
{
|
||||
if (gUnknown_03002F70[bgLayer] != nullsub_8)
|
||||
if (gWindowBgTilemapBuffers[bgLayer] != nullsub_8)
|
||||
{
|
||||
Free(gUnknown_03002F70[bgLayer]);
|
||||
gUnknown_03002F70[bgLayer] = 0;
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -251,16 +251,16 @@ void FreeAllWindowBuffers(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
for (i = 0; i < NUM_BACKGROUNDS; ++i)
|
||||
{
|
||||
if (gUnknown_03002F70[i] != NULL && gUnknown_03002F70[i] != nullsub_8)
|
||||
if (gWindowBgTilemapBuffers[i] != NULL && gWindowBgTilemapBuffers[i] != nullsub_8)
|
||||
{
|
||||
Free(gUnknown_03002F70[i]);
|
||||
gUnknown_03002F70[i] = NULL;
|
||||
Free(gWindowBgTilemapBuffers[i]);
|
||||
gWindowBgTilemapBuffers[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
for (i = 0; i < 0x20; ++i)
|
||||
for (i = 0; i < WINDOWS_MAX; ++i)
|
||||
{
|
||||
if (gWindows[i].tileData != NULL)
|
||||
{
|
||||
@ -610,7 +610,7 @@ u16 AddWindow8Bit(const struct WindowTemplate *template)
|
||||
u8* memAddress;
|
||||
u8 bgLayer;
|
||||
|
||||
for (windowId = 0; windowId < 32; windowId++)
|
||||
for (windowId = 0; windowId < WINDOWS_MAX; windowId++)
|
||||
{
|
||||
if (gWindows[windowId].window.bg == 0xFF)
|
||||
break;
|
||||
@ -618,7 +618,7 @@ u16 AddWindow8Bit(const struct WindowTemplate *template)
|
||||
if (windowId == WINDOWS_MAX)
|
||||
return 0xFF;
|
||||
bgLayer = template->bg;
|
||||
if (gUnknown_03002F70[bgLayer] == 0)
|
||||
if (gWindowBgTilemapBuffers[bgLayer] == 0)
|
||||
{
|
||||
u16 attribute = GetBgAttribute(bgLayer, BG_ATTR_METRIC);
|
||||
if (attribute != 0xFFFF)
|
||||
@ -629,17 +629,17 @@ u16 AddWindow8Bit(const struct WindowTemplate *template)
|
||||
return 0xFF;
|
||||
for (i = 0; i < attribute; i++) // if we're going to zero out the memory anyway, why not call AllocZeroed?
|
||||
memAddress[i] = 0;
|
||||
gUnknown_03002F70[bgLayer] = memAddress;
|
||||
gWindowBgTilemapBuffers[bgLayer] = memAddress;
|
||||
SetBgTilemapBuffer(bgLayer, memAddress);
|
||||
}
|
||||
}
|
||||
memAddress = Alloc((u16)(0x40 * (template->width * template->height)));
|
||||
if (memAddress == NULL)
|
||||
{
|
||||
if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gUnknown_03002F70[bgLayer] != nullsub_9)
|
||||
if (GetNumActiveWindowsOnBg8Bit(bgLayer) == 0 && gWindowBgTilemapBuffers[bgLayer] != nullsub_9)
|
||||
{
|
||||
Free(gUnknown_03002F70[bgLayer]);
|
||||
gUnknown_03002F70[bgLayer] = NULL;
|
||||
Free(gWindowBgTilemapBuffers[bgLayer]);
|
||||
gWindowBgTilemapBuffers[bgLayer] = NULL;
|
||||
}
|
||||
return 0xFF;
|
||||
}
|
||||
|
@ -70,9 +70,9 @@ void BlitBitmapRectToWindow4BitTo8Bit(u8 windowId, const u8 *pixels, u16 srcX, u
|
||||
void CopyWindowToVram8Bit(u8 windowId, u8 mode);
|
||||
|
||||
extern struct Window gWindows[];
|
||||
extern void* gUnknown_03002F70[];
|
||||
extern u32 filler_03002F58;
|
||||
extern u32 filler_03002F5C;
|
||||
extern u32 filler_03002F64;
|
||||
extern void* gWindowBgTilemapBuffers[];
|
||||
extern u32 gUnusedWindowVar1;
|
||||
extern u32 gUnusedWindowVar2;
|
||||
extern u32 gUnusedWindowVar3;
|
||||
|
||||
#endif // GUARD_WINDOW_H
|
||||
|
@ -50,6 +50,8 @@
|
||||
#define BG_TILE_H_FLIP(n) (0x400 + (n))
|
||||
#define BG_TILE_V_FLIP(n) (0x800 + (n))
|
||||
|
||||
#define NUM_BACKGROUNDS 4
|
||||
|
||||
// text-mode BG
|
||||
#define OBJ_VRAM0 (VRAM + 0x10000)
|
||||
#define OBJ_VRAM0_SIZE 0x8000
|
||||
|
@ -9,7 +9,7 @@ gUnneededFireRedVariable:
|
||||
gTransparentTileNumber:
|
||||
.space 1
|
||||
.align 4
|
||||
gUnknown_03002F70:
|
||||
gWindowBgTilemapBuffers:
|
||||
.space 16
|
||||
@ ../gflib/text.o
|
||||
.align 4
|
||||
|
Loading…
Reference in New Issue
Block a user