Merge remote-tracking branch 'Ketsuban/document-weirdness'

This commit is contained in:
Diegoisawesome 2018-01-18 14:04:31 -06:00
commit d6567414ed

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@ -1324,6 +1324,8 @@ const u8 gText_BattleRecordedOnPass[] = _("{B_PLAYER_NAME}s battle result was
const u8 gText_LinkTrainerWantsToBattlePause[] = _("{B_20}\nwants to battle!{PAUSE 49}");
const u8 gText_TwoLinkTrainersWantToBattlePause[] = _("{B_20} and {B_21}\nwant to battle!{PAUSE 49}");
// This is four lists of moves which use a different attack string in Japanese
// to the default. See the documentation for sub_814F950 for more detail.
static const u16 sUnknownMoveTable[] =
{
MOVE_SWORDS_DANCE, MOVE_STRENGTH, MOVE_GROWTH,
@ -1338,16 +1340,16 @@ static const u16 sUnknownMoveTable[] =
MOVE_TRICK, MOVE_ASSIST, MOVE_INGRAIN, MOVE_KNOCK_OFF,
MOVE_CAMOUFLAGE, MOVE_ASTONISH, MOVE_ODOR_SLEUTH,
MOVE_GRASS_WHISTLE, MOVE_SHEER_COLD, MOVE_MUDDY_WATER,
MOVE_IRON_DEFENSE, MOVE_BOUNCE, MOVE_NONE,
MOVE_IRON_DEFENSE, MOVE_BOUNCE, 0,
MOVE_TELEPORT, MOVE_RECOVER, MOVE_BIDE, MOVE_AMNESIA,
MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, MOVE_NONE,
MOVE_FLAIL, MOVE_TAUNT, MOVE_BULK_UP, 0,
MOVE_MEDITATE, MOVE_AGILITY, MOVE_MIMIC, MOVE_DOUBLE_TEAM,
MOVE_BARRAGE, MOVE_TRANSFORM, MOVE_STRUGGLE, MOVE_SCARY_FACE,
MOVE_CHARGE, MOVE_WISH, MOVE_BRICK_BREAK, MOVE_YAWN,
MOVE_FEATHER_DANCE, MOVE_TEETER_DANCE, MOVE_MUD_SPORT,
MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, MOVE_NONE,
MOVE_FAKE_TEARS, MOVE_WATER_SPORT, MOVE_CALM_MIND, 0,
MOVE_POUND, MOVE_SCRATCH, MOVE_VICE_GRIP,
MOVE_WING_ATTACK, MOVE_FLY, MOVE_BIND, MOVE_SLAM,
@ -1361,7 +1363,7 @@ static const u16 sUnknownMoveTable[] =
MOVE_FORESIGHT, MOVE_CHARM, MOVE_ATTRACT, MOVE_ROCK_SMASH,
MOVE_UPROAR, MOVE_SPIT_UP, MOVE_SWALLOW, MOVE_TORMENT,
MOVE_FLATTER, MOVE_ROLE_PLAY, MOVE_ENDEAVOR, MOVE_TICKLE,
MOVE_COVET, MOVE_NONE
MOVE_COVET, 0
};
static const u8 sDummyWeirdStatusString[] = {EOS, EOS, EOS, EOS, EOS, EOS, EOS, EOS, 0, 0};
@ -2330,6 +2332,10 @@ static void ExpandBattleTextBuffPlaceholders(const u8 *src, u8 *dst)
}
}
// Loads one of two text strings into the provided buffer. This is functionally
// unused, since the value loaded into the buffer is not read; it loaded one of
// two particles (either "は" or "の") which works in tandem with sub_814F950
// below to effect changes in the meaning of the line.
static void sub_814F8F8(u8* textBuff)
{
s32 counter = 0;
@ -2337,7 +2343,7 @@ static void sub_814F8F8(u8* textBuff)
while (counter != 4)
{
if (sUnknownMoveTable[i] == MOVE_NONE)
if (sUnknownMoveTable[i] == 0)
counter++;
if (sUnknownMoveTable[i++] == gStringInfo->currentMove)
break;
@ -2352,6 +2358,24 @@ static void sub_814F8F8(u8* textBuff)
}
}
// Appends "!" to the text buffer `dst`. In the original Japanese this looked
// into the table of moves at sUnknownMoveTable and varied the line accordingly.
//
// gText_ExclamationMark was a plain "!", used for any attack not on the list.
// It resulted in the translation "<NAME>'s <ATTACK>!".
//
// gText_ExclamationMark2 was "を つかった!". This resulted in the translation
// "<NAME> used <ATTACK>!", which was used for all attacks in English.
//
// gText_ExclamationMark3 was "した!". This was used for those moves whose
// names were verbs, such as Recover, and resulted in translations like "<NAME>
// recovered itself!".
//
// gText_ExclamationMark4 was "を した!" This resulted in a translation of
// "<NAME> did an <ATTACK>!".
//
// gText_ExclamationMark5 was " こうげき!" This resulted in a translation of
// "<NAME>'s <ATTACK> attack!".
static void sub_814F950(u8* dst)
{
s32 counter = 0;