Reformatted gNatureStatTable

This commit is contained in:
Eduardo Quezada 2023-02-12 01:19:03 -03:00
parent c32fbf594a
commit d699d55ba3

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@ -1355,33 +1355,32 @@ const struct SpindaSpot gSpindaSpotGraphics[] =
#include "data/pokemon/item_effects.h" #include "data/pokemon/item_effects.h"
const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] = const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
{ { // Attack Defense Speed Sp.Atk Sp.Def
// Atk Def Spd Sp.Atk Sp.Def [NATURE_HARDY] = { 0, 0, 0, 0, 0 },
[NATURE_HARDY] = { 0, 0, 0, 0, 0}, [NATURE_LONELY] = { +1, -1, 0, 0, 0 },
[NATURE_LONELY] = { +1, -1, 0, 0, 0}, [NATURE_BRAVE] = { +1, 0, -1, 0, 0 },
[NATURE_BRAVE] = { +1, 0, -1, 0, 0}, [NATURE_ADAMANT] = { +1, 0, 0, -1, 0 },
[NATURE_ADAMANT] = { +1, 0, 0, -1, 0}, [NATURE_NAUGHTY] = { +1, 0, 0, 0, -1 },
[NATURE_NAUGHTY] = { +1, 0, 0, 0, -1}, [NATURE_BOLD] = { -1, +1, 0, 0, 0 },
[NATURE_BOLD] = { -1, +1, 0, 0, 0}, [NATURE_DOCILE] = { 0, 0, 0, 0, 0 },
[NATURE_DOCILE] = { 0, 0, 0, 0, 0}, [NATURE_RELAXED] = { 0, +1, -1, 0, 0 },
[NATURE_RELAXED] = { 0, +1, -1, 0, 0}, [NATURE_IMPISH] = { 0, +1, 0, -1, 0 },
[NATURE_IMPISH] = { 0, +1, 0, -1, 0}, [NATURE_LAX] = { 0, +1, 0, 0, -1 },
[NATURE_LAX] = { 0, +1, 0, 0, -1}, [NATURE_TIMID] = { -1, 0, +1, 0, 0 },
[NATURE_TIMID] = { -1, 0, +1, 0, 0}, [NATURE_HASTY] = { 0, -1, +1, 0, 0 },
[NATURE_HASTY] = { 0, -1, +1, 0, 0}, [NATURE_SERIOUS] = { 0, 0, 0, 0, 0 },
[NATURE_SERIOUS] = { 0, 0, 0, 0, 0}, [NATURE_JOLLY] = { 0, 0, +1, -1, 0 },
[NATURE_JOLLY] = { 0, 0, +1, -1, 0}, [NATURE_NAIVE] = { 0, 0, +1, 0, -1 },
[NATURE_NAIVE] = { 0, 0, +1, 0, -1}, [NATURE_MODEST] = { -1, 0, 0, +1, 0 },
[NATURE_MODEST] = { -1, 0, 0, +1, 0}, [NATURE_MILD] = { 0, -1, 0, +1, 0 },
[NATURE_MILD] = { 0, -1, 0, +1, 0}, [NATURE_QUIET] = { 0, 0, -1, +1, 0 },
[NATURE_QUIET] = { 0, 0, -1, +1, 0}, [NATURE_BASHFUL] = { 0, 0, 0, 0, 0 },
[NATURE_BASHFUL] = { 0, 0, 0, 0, 0}, [NATURE_RASH] = { 0, 0, 0, +1, -1 },
[NATURE_RASH] = { 0, 0, 0, +1, -1}, [NATURE_CALM] = { -1, 0, 0, 0, +1 },
[NATURE_CALM] = { -1, 0, 0, 0, +1}, [NATURE_GENTLE] = { 0, -1, 0, 0, +1 },
[NATURE_GENTLE] = { 0, -1, 0, 0, +1}, [NATURE_SASSY] = { 0, 0, -1, 0, +1 },
[NATURE_SASSY] = { 0, 0, -1, 0, +1}, [NATURE_CAREFUL] = { 0, 0, 0, -1, +1 },
[NATURE_CAREFUL] = { 0, 0, 0, -1, +1}, [NATURE_QUIRKY] = { 0, 0, 0, 0, 0 },
[NATURE_QUIRKY] = { 0, 0, 0, 0, 0},
}; };
#include "data/pokemon/tmhm_learnsets.h" #include "data/pokemon/tmhm_learnsets.h"