mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 13:31:03 +01:00
event_object_movement cleanup
This commit is contained in:
parent
0dc7ff8994
commit
d717a635c8
@ -47,7 +47,7 @@ enum ReflectionTypes
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#define GROUND_EFFECT_FLAG_HOT_SPRINGS (1 << 18)
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#define GROUND_EFFECT_FLAG_SEAWEED (1 << 19)
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struct UnkStruct_085094AC
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struct StepAnimTable
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{
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const union AnimCmd *const *anims;
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u8 animPos[4];
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@ -174,7 +174,6 @@ void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
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bool8 IsZCoordMismatchAt(u8, s16, s16);
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void UnfreezeObjectEvent(struct ObjectEvent *);
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u8 FindLockedObjectEventIndex(struct ObjectEvent *);
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bool8 obj_npc_ministep(struct Sprite *sprite);
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void SetAndStartSpriteAnim(struct Sprite *, u8, u8);
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bool8 SpriteAnimEnded(struct Sprite *);
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void UnfreezeObjectEvents(void);
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@ -706,8 +706,8 @@ u8 (*const gMovementActionFuncs_WalkNormalRight[])(struct ObjectEvent *, struct
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MovementAction_PauseSpriteAnim,
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};
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const s16 gUnknown_0850DFBC[] = {0, 1, 1};
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const s16 gUnknown_0850DFC2[] = {0, 0, 1};
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static const s16 sJumpInitDisplacements[] = {0, 1, 1};
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static const s16 sJumpDisplacements[] = {0, 0, 1};
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u8 (*const gMovementActionFuncs_Jump2Down[])(struct ObjectEvent *, struct Sprite *) = {
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MovementAction_Jump2Down_Step0,
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@ -1143,7 +1143,8 @@ static const union AffineAnimCmd *const sAffineAnimTable_KyogreGroudon[] = {
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sAffineAnim_KyogreGroudon_DipEast, // Unused
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};
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const struct UnkStruct_085094AC gUnknown_085094AC[] = {
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// For animations with alternating steps
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static const struct StepAnimTable sStepAnimTables[] = {
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{
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.anims = sAnimTable_QuintyPlump,
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.animPos = {1, 3, 0, 2},
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@ -36,6 +36,8 @@
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#define sObjEventId data[0]
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#define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table
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#define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table
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#define sDirection data[3]
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#define sSpeed data[4]
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#define movement_type_def(setup, table) \
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@ -135,7 +137,7 @@ static void CameraObject_2(struct Sprite *);
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static struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8 localId, struct ObjectEventTemplate *templates, u8 count);
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static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
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static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
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static void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
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static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
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static void InitSpriteForFigure8Anim(struct Sprite *sprite);
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static bool8 AnimateSpriteInFigure8(struct Sprite *sprite);
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static void UpdateObjectEventSprite(struct Sprite *);
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@ -147,6 +149,7 @@ static u8 DoJumpSpriteMovement(struct Sprite *sprite);
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static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite);
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static void CreateLevitateMovementTask(struct ObjectEvent *);
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static void DestroyLevitateMovementTask(u8);
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static bool8 NpcTakeStep(struct Sprite *sprite);
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static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
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@ -4620,58 +4623,53 @@ u8 GetRunningDirectionAnimNum(u8 direction)
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return sRunningDirectionAnimNums[direction];
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}
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static const struct UnkStruct_085094AC *sub_8092A4C(const union AnimCmd *const *anims)
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static const struct StepAnimTable *GetStepAnimTable(const union AnimCmd *const *anims)
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{
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const struct UnkStruct_085094AC *retval;
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const struct StepAnimTable *stepTable;
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for (retval = gUnknown_085094AC; retval->anims != NULL; retval++)
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for (stepTable = sStepAnimTables; stepTable->anims != NULL; stepTable++)
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{
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if (retval->anims == anims)
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return retval;
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if (stepTable->anims == anims)
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return stepTable;
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}
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return NULL;
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}
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void npc_apply_anim_looping(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
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void SetStepAnimHandleAlternation(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
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{
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const struct UnkStruct_085094AC *unk85094AC;
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const struct StepAnimTable *stepTable;
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if (!objectEvent->inanimate)
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{
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sprite->animNum = animNum;
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unk85094AC = sub_8092A4C(sprite->anims);
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if (unk85094AC != NULL)
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stepTable = GetStepAnimTable(sprite->anims);
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if (stepTable != NULL)
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{
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if (sprite->animCmdIndex == unk85094AC->animPos[0])
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{
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sprite->animCmdIndex = unk85094AC->animPos[3];
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}
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else if (sprite->animCmdIndex == unk85094AC->animPos[1])
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{
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sprite->animCmdIndex = unk85094AC->animPos[2];
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}
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if (sprite->animCmdIndex == stepTable->animPos[0])
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sprite->animCmdIndex = stepTable->animPos[3];
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else if (sprite->animCmdIndex == stepTable->animPos[1])
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sprite->animCmdIndex = stepTable->animPos[2];
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}
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SeekSpriteAnim(sprite, sprite->animCmdIndex);
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}
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}
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void obj_npc_animation_step(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
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void SetStepAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 animNum)
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{
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const struct UnkStruct_085094AC *unk85094AC;
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const struct StepAnimTable *stepTable;
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if (!objectEvent->inanimate)
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{
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u8 animPos;
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sprite->animNum = animNum;
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unk85094AC = sub_8092A4C(sprite->anims);
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if (unk85094AC != NULL)
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stepTable = GetStepAnimTable(sprite->anims);
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if (stepTable != NULL)
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{
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animPos = unk85094AC->animPos[1];
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if (sprite->animCmdIndex <= unk85094AC->animPos[0])
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{
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animPos = unk85094AC->animPos[0];
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}
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animPos = stepTable->animPos[1];
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if (sprite->animCmdIndex <= stepTable->animPos[0])
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animPos = stepTable->animPos[0];
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SeekSpriteAnim(sprite, animPos);
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}
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}
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@ -5118,7 +5116,7 @@ static void FaceDirection(struct ObjectEvent *objectEvent, struct Sprite *sprite
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{
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SetObjectEventDirection(objectEvent, direction);
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ShiftStillObjectEventCoords(objectEvent);
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obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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sprite->animPaused = TRUE;
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sprite->sActionFuncId = 1;
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}
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@ -5147,7 +5145,7 @@ bool8 MovementAction_FaceRight_Step0(struct ObjectEvent *objectEvent, struct Spr
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return TRUE;
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}
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void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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void InitNpcForMovement(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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{
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s16 x;
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s16 y;
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@ -5157,12 +5155,12 @@ void npc_apply_direction(struct ObjectEvent *objectEvent, struct Sprite *sprite,
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SetObjectEventDirection(objectEvent, direction);
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MoveCoords(direction, &x, &y);
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ShiftObjectEventCoords(objectEvent, x, y);
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oamt_npc_ministep_reset(sprite, direction, speed);
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SetSpriteDataForNormalStep(sprite, direction, speed);
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sprite->animPaused = FALSE;
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if (sLockedAnimObjectEvents != NULL && FindLockedObjectEventIndex(objectEvent) != OBJECT_EVENTS_COUNT)
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{
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sprite->animPaused = TRUE;
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}
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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sprite->sActionFuncId = 1;
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}
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@ -5172,19 +5170,19 @@ static void InitMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *s
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u8 (*functions[ARRAY_COUNT(sDirectionAnimFuncsBySpeed)])(u8);
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memcpy(functions, sDirectionAnimFuncsBySpeed, sizeof sDirectionAnimFuncsBySpeed);
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npc_apply_direction(objectEvent, sprite, direction, speed);
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npc_apply_anim_looping(objectEvent, sprite, functions[speed](objectEvent->facingDirection));
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InitNpcForMovement(objectEvent, sprite, direction, speed);
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SetStepAnimHandleAlternation(objectEvent, sprite, functions[speed](objectEvent->facingDirection));
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}
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static void StartRunningAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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npc_apply_direction(objectEvent, sprite, direction, 1);
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npc_apply_anim_looping(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
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InitNpcForMovement(objectEvent, sprite, direction, 1);
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SetStepAnimHandleAlternation(objectEvent, sprite, GetRunningDirectionAnimNum(objectEvent->facingDirection));
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}
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static bool8 UpdateMovementNormal(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (obj_npc_ministep(sprite))
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if (NpcTakeStep(sprite))
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{
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ShiftStillObjectEventCoords(objectEvent);
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objectEvent->triggerGroundEffectsOnStop = TRUE;
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@ -5213,7 +5211,7 @@ static void InitNpcForWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *s
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static void InitWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction)
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{
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InitNpcForWalkSlow(objectEvent, sprite, direction);
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npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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}
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static bool8 UpdateWalkSlow(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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@ -5495,11 +5493,11 @@ enum {
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static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type)
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{
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s16 displacements[ARRAY_COUNT(gUnknown_0850DFBC)];
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s16 displacements[ARRAY_COUNT(sJumpInitDisplacements)];
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s16 x;
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s16 y;
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memcpy(displacements, gUnknown_0850DFBC, sizeof gUnknown_0850DFBC);
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memcpy(displacements, sJumpInitDisplacements, sizeof sJumpInitDisplacements);
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x = 0;
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y = 0;
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SetObjectEventDirection(objectEvent, direction);
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@ -5515,24 +5513,24 @@ static void InitJump(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8
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static void InitJumpRegular(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed, u8 type)
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{
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InitJump(objectEvent, sprite, direction, speed, type);
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npc_apply_anim_looping(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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SetStepAnimHandleAlternation(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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DoShadowFieldEffect(objectEvent);
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}
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static u8 UpdateJumpAnim(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 callback(struct Sprite *))
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{
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s16 displacements[ARRAY_COUNT(gUnknown_0850DFC2)];
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s16 displacements[ARRAY_COUNT(sJumpDisplacements)];
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s16 x;
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s16 y;
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u8 result;
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memcpy(displacements, gUnknown_0850DFC2, sizeof gUnknown_0850DFC2);
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memcpy(displacements, sJumpDisplacements, sizeof sJumpDisplacements);
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result = callback(sprite);
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if (result == JUMP_HALFWAY && displacements[sprite->data[4]] != 0)
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if (result == JUMP_HALFWAY && displacements[sprite->sSpeed] != 0)
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{
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x = 0;
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y = 0;
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MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->data[4]], displacements[sprite->data[4]]);
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MoveCoordsInDirection(objectEvent->movementDirection, &x, &y, displacements[sprite->sSpeed], displacements[sprite->sSpeed]);
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ShiftObjectEventCoords(objectEvent, objectEvent->currentCoords.x + x, objectEvent->currentCoords.y + y);
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objectEvent->triggerGroundEffectsOnMove = TRUE;
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objectEvent->disableCoveringGroundEffects = TRUE;
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@ -5581,7 +5579,7 @@ static bool8 DoJumpInPlaceAnim(struct ObjectEvent *objectEvent, struct Sprite *s
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return TRUE;
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case JUMP_HALFWAY:
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SetObjectEventDirection(objectEvent, GetOppositeDirection(objectEvent->movementDirection));
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obj_npc_animation_step(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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SetStepAnim(objectEvent, sprite, GetMoveDirectionAnimNum(objectEvent->facingDirection));
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default:
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return FALSE;
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}
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@ -5769,7 +5767,7 @@ bool8 MovementAction_WalkFastRight_Step1(struct ObjectEvent *objectEvent, struct
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static void InitMoveInPlace(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 animNum, u16 duration)
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{
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SetObjectEventDirection(objectEvent, direction);
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npc_apply_anim_looping(objectEvent, sprite, animNum);
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SetStepAnimHandleAlternation(objectEvent, sprite, animNum);
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sprite->animPaused = FALSE;
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sprite->sActionFuncId = 1;
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sprite->data[3] = duration;
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@ -6770,7 +6768,7 @@ static void AcroWheelieFaceDirection(struct ObjectEvent *objectEvent, struct Spr
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{
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SetObjectEventDirection(objectEvent, direction);
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ShiftStillObjectEventCoords(objectEvent);
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obj_npc_animation_step(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
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SetStepAnim(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(direction));
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sprite->animPaused = TRUE;
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sprite->sActionFuncId = 1;
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}
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@ -7143,7 +7141,7 @@ bool8 MovementAction_AcroWheelieInPlaceRight_Step0(struct ObjectEvent *objectEve
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static void InitAcroPopWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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{
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npc_apply_direction(objectEvent, sprite, direction, speed);
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InitNpcForMovement(objectEvent, sprite, direction, speed);
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StartSpriteAnim(sprite, GetAcroWheelieDirectionAnimNum(objectEvent->facingDirection));
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SeekSpriteAnim(sprite, 0);
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}
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@ -7214,8 +7212,8 @@ bool8 MovementAction_AcroPopWheelieMoveRight_Step1(struct ObjectEvent *objectEve
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static void InitAcroWheelieMove(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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{
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npc_apply_direction(objectEvent, sprite, direction, speed);
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npc_apply_anim_looping(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
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InitNpcForMovement(objectEvent, sprite, direction, speed);
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SetStepAnimHandleAlternation(objectEvent, sprite, GetAcroWheeliePedalDirectionAnimNum(objectEvent->facingDirection));
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}
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bool8 MovementAction_AcroWheelieMoveDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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@ -7284,7 +7282,7 @@ bool8 MovementAction_AcroWheelieMoveRight_Step1(struct ObjectEvent *objectEvent,
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static void InitAcroEndWheelie(struct ObjectEvent *objectEvent, struct Sprite *sprite, u8 direction, u8 speed)
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{
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npc_apply_direction(objectEvent, sprite, direction, speed);
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InitNpcForMovement(objectEvent, sprite, direction, speed);
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StartSpriteAnim(sprite, GetAcroEndWheelieDirectionAnimNum(objectEvent->facingDirection));
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SeekSpriteAnim(sprite, 0);
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}
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@ -8280,16 +8278,18 @@ static void Step8(struct Sprite *sprite, u8 dir)
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sprite->pos1.y += 8 * (u16) sDirectionToVectors[dir].y;
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}
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static void oamt_npc_ministep_reset(struct Sprite *sprite, u8 direction, u8 a3)
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#define sTimer data[5]
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static void SetSpriteDataForNormalStep(struct Sprite *sprite, u8 direction, u8 speed)
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{
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sprite->data[3] = direction;
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sprite->data[4] = a3;
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sprite->data[5] = 0;
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sprite->sDirection = direction;
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sprite->sSpeed = speed;
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sprite->sTimer = 0;
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}
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typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
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static const SpriteStepFunc gUnknown_0850E6C4[] = {
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static const SpriteStepFunc sStep1Funcs[] = {
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Step1,
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Step1,
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Step1,
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@ -8308,7 +8308,7 @@ static const SpriteStepFunc gUnknown_0850E6C4[] = {
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Step1,
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};
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static const SpriteStepFunc gUnknown_0850E704[] = {
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static const SpriteStepFunc sStep2Funcs[] = {
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Step2,
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Step2,
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Step2,
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@ -8319,7 +8319,7 @@ static const SpriteStepFunc gUnknown_0850E704[] = {
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Step2,
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};
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static const SpriteStepFunc gUnknown_0850E724[] = {
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static const SpriteStepFunc sStep3Funcs[] = {
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Step2,
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Step3,
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Step3,
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@ -8328,46 +8328,47 @@ static const SpriteStepFunc gUnknown_0850E724[] = {
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Step3,
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};
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static const SpriteStepFunc gUnknown_0850E73C[] = {
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static const SpriteStepFunc sStep4Funcs[] = {
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Step4,
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Step4,
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Step4,
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Step4,
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};
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static const SpriteStepFunc gUnknown_0850E74C[] = {
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static const SpriteStepFunc sStep8Funcs[] = {
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Step8,
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Step8,
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};
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static const SpriteStepFunc *const gUnknown_0850E754[] = {
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gUnknown_0850E6C4,
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gUnknown_0850E704,
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gUnknown_0850E724,
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gUnknown_0850E73C,
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gUnknown_0850E74C,
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static const SpriteStepFunc *const sNpcStepFuncTables[] = {
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sStep1Funcs,
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sStep2Funcs,
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sStep3Funcs,
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sStep4Funcs,
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sStep8Funcs,
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};
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static const s16 gUnknown_0850E768[] = {
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static const s16 sStepTimes[] = {
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16, 8, 6, 4, 2
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};
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bool8 obj_npc_ministep(struct Sprite *sprite)
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static bool8 NpcTakeStep(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->data[5] >= gUnknown_0850E768[sprite->data[4]])
|
||||
if (sprite->sTimer >= sStepTimes[sprite->sSpeed])
|
||||
return FALSE;
|
||||
|
||||
gUnknown_0850E754[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
|
||||
sNpcStepFuncTables[sprite->sSpeed][sprite->sTimer](sprite, sprite->sDirection);
|
||||
|
||||
sprite->data[5]++;
|
||||
sprite->sTimer++;
|
||||
|
||||
if (sprite->data[5] < gUnknown_0850E768[sprite->data[4]])
|
||||
if (sprite->sTimer < sStepTimes[sprite->sSpeed])
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
#define sDirection data[3]
|
||||
#undef sTimer
|
||||
|
||||
#define sTimer data[4]
|
||||
#define sNumSteps data[5]
|
||||
|
||||
@ -8394,7 +8395,6 @@ static bool8 UpdateWalkSlowAnim(struct Sprite *sprite)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#undef sDirection
|
||||
#undef sTimer
|
||||
#undef sNumSteps
|
||||
|
||||
@ -8501,8 +8501,6 @@ static s16 GetJumpY(s16 i, u8 type)
|
||||
return sJumpYTable[type][i];
|
||||
}
|
||||
|
||||
#define sDirection data[3]
|
||||
#define sSpeed data[4]
|
||||
#define sJumpType data[5]
|
||||
#define sTimer data[6]
|
||||
|
||||
@ -8564,7 +8562,6 @@ static u8 DoJumpSpecialSpriteMovement(struct Sprite *sprite)
|
||||
return result;
|
||||
}
|
||||
|
||||
#undef sDirection
|
||||
#undef sSpeed
|
||||
#undef sJumpType
|
||||
#undef sTimer
|
||||
|
Loading…
x
Reference in New Issue
Block a user