diff --git a/asm/macros/battle_script.inc b/asm/macros/battle_script.inc index 520696bff..a16b59366 100644 --- a/asm/macros/battle_script.inc +++ b/asm/macros/battle_script.inc @@ -1391,3 +1391,11 @@ .macro jumpifmovehadnoeffect jumpptr jumpifbyte COMMON_BITS, gBattleMoveFlags, MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED, \jumpptr .endm + + .macro jumpifbattletype flags, jumpptr + jumpifword COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr + .endm + + .macro jumpifnotbattletype flags, jumpptr + jumpifword NO_COMMON_BITS, gBattleTypeFlags, \flags, \jumpptr + .endm diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 1dec99074..10de50082 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -614,7 +614,7 @@ BattleScript_EffectRoar:: jumpifstatus3 TARGET, STATUS3_ROOTED, BattleScript_82DB109 accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_ARENA, BattleScript_ButItFailed + jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed forcerandomswitch BattleScript_ButItFailed BattleScript_EffectMultiHit:: @@ -1716,7 +1716,7 @@ BattleScript_EffectBatonPass:: attackcanceler attackstring ppreduce - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_ARENA, BattleScript_ButItFailed + jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed jumpifcantswitch ATK4F_DONT_CHECK_STATUSES | ATTACKER, BattleScript_ButItFailed attackanimation waitanimation @@ -1949,7 +1949,7 @@ BattleScript_EffectTeleport:: attackcanceler attackstring ppreduce - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_ButItFailed + jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_ButItFailed getifcantrunfrombattle ATTACKER jumpifbyte EQUAL, gBattleCommunication, 0x1, BattleScript_ButItFailed jumpifbyte EQUAL, gBattleCommunication, 0x2, BattleScript_82DA382 @@ -2845,41 +2845,41 @@ BattleScript_FaintTarget:: printstring STRINGID_TARGETFAINTED return -BattleScript_82DA7C4:: +BattleScript_GiveExp:: setbyte sGIVEEXP_STATE, 0x0 getexp TARGET end2 -BattleScript_82DA7CD:: +BattleScript_HandleFaintedMon:: atk24 BattleScript_82DA8F6 - jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_82DA8F5 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_82DA816 - jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_82DA816 + jumpifbyte NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd + jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonTryChooseAnother + jumpifword NO_COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonTryChooseAnother printstring STRINGID_USENEXTPKMN setbyte gBattleCommunication, 0x0 yesnobox - jumpifbyte EQUAL, gBattleCommunication + 1, 0x0, BattleScript_82DA816 - jumpifplayerran BattleScript_82DA8F5 + jumpifbyte EQUAL, gBattleCommunication + 1, 0x0, BattleScript_FaintedMonTryChooseAnother + jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 -BattleScript_82DA816:: - openpartyscreen 0x3, BattleScript_82DA8F5 +BattleScript_FaintedMonTryChooseAnother:: + openpartyscreen 0x3, BattleScript_FaintedMonEnd switchhandleorder GBANK_1, 0x2 - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_82DA8D0 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_LINK, BattleScript_82DA8D0 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x2000000, BattleScript_82DA8D0 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_82DA8D0 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_82DA8D0 - jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_82DA8D0 - jumpifbyte EQUAL, sBATTLE_STYLE, 0x1, BattleScript_82DA8D0 - jumpifcantswitch 11, BattleScript_82DA8D0 + jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonChooseAnother + jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonChooseAnother + jumpifbattletype BATTLE_TYPE_x2000000, BattleScript_FaintedMonChooseAnother + jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_FaintedMonChooseAnother + jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonChooseAnother + jumpifword COMMON_BITS, gHitMarker, HITMARKER_x400000, BattleScript_FaintedMonChooseAnother + jumpifbyte EQUAL, sBATTLE_STYLE, 0x1, BattleScript_FaintedMonChooseAnother + jumpifcantswitch 11, BattleScript_FaintedMonChooseAnother printstring STRINGID_ENEMYABOUTTOSWITCHPKMN setbyte gBattleCommunication, 0x0 yesnobox - jumpifbyte EQUAL, gBattleCommunication + 1, 0x1, BattleScript_82DA8D0 + jumpifbyte EQUAL, gBattleCommunication + 1, 0x1, BattleScript_FaintedMonChooseAnother setatktoplayer0 - openpartyscreen 0x81, BattleScript_82DA8D0 + openpartyscreen 0x81, BattleScript_FaintedMonChooseAnother switchhandleorder ATTACKER, 0x2 - jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_82DA8D0 + jumpifbyte EQUAL, gBattleCommunication, 0x6, BattleScript_FaintedMonChooseAnother atknameinbuff1 resetintrimidatetracebits ATTACKER hpthresholds2 ATTACKER @@ -2898,7 +2898,7 @@ BattleScript_82DA816:: waitstate switchineffects ATTACKER resetsentmonsvalue -BattleScript_82DA8D0:: +BattleScript_FaintedMonChooseAnother:: drawpartystatussummary GBANK_1 getswitchedmondata GBANK_1 switchindataupdate GBANK_1 @@ -2909,9 +2909,9 @@ BattleScript_82DA8D0:: waitstate various7 ATTACKER switchineffects GBANK_1 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_82DA8F5 + jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd cancelallactions -BattleScript_82DA8F5:: +BattleScript_FaintedMonEnd:: end2 BattleScript_82DA8F6:: @@ -2936,7 +2936,7 @@ BattleScript_82DA92C:: end2 BattleScript_LocalTrainerBattleWon:: - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated + jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_LocalBattleWonLoseTexts BattleScript_LocalTwoTrainersDefeated:: @@ -2945,7 +2945,7 @@ BattleScript_LocalBattleWonLoseTexts:: trainerslidein ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward + jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward trainerslideout IDENTITY_OPPONENT_MON1 waitstate trainerslidein GBANK_1 @@ -2961,10 +2961,10 @@ BattleScript_PayDayMoneyAndPickUpItems:: end2 BattleScript_LocalBattleLost:: - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd + jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew + jumpifbattletype BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID, BattleScript_LocalBattleLostPrintTrainersWinText + jumpifbattletype BATTLE_TYPE_x4000000, BattleScript_LocalBattleLostPrintTrainersWinText + jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifhalfword EQUAL, gTrainerBattleOpponent_A, 0x400, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: printstring STRINGID_PLAYERWHITEOUT @@ -2976,7 +2976,7 @@ BattleScript_LocalBattleLostEnd:: BattleScript_CheckDomeDrew:: jumpifbyte EQUAL, gBattleOutcome, DREW, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostPrintTrainersWinText:: - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut + jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut returnopponentmon1toball ATTACKER waitstate returnopponentmon2toball ATTACKER @@ -2984,8 +2984,8 @@ BattleScript_LocalBattleLostPrintTrainersWinText:: trainerslidein ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_ + jumpifbattletype BATTLE_TYPE_x800000, BattleScript_LocalBattleLostDoTrainer2WinText + jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostDoTrainer2WinText:: trainerslideout IDENTITY_OPPONENT_MON1 waitstate @@ -3008,17 +3008,17 @@ BattleScript_82DAA0B:: trainerslidein GBANK_1 waitstate printstring STRINGID_TRAINER2WINTEXT - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_82DAA31 + jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA31 atk57 BattleScript_82DAA31:: waitmessage 0x40 end2 BattleScript_LinkBattleWonOrLost:: - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_BATTLE_TOWER, BattleScript_82DAA5C + jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_82DAA5C printstring STRINGID_BATTLEEND waitmessage 0x40 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd + jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd atk57 BattleScript_LinkBattleWonOrLostWaitEnd:: waitmessage 0x40 @@ -3036,15 +3036,15 @@ BattleScript_82DAA5C:: trainerslidein GBANK_1 waitstate printstring STRINGID_TRAINER2LOSETEXT - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_RECORDED, BattleScript_82DAA83 + jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_82DAA83 atk57 BattleScript_82DAA83:: waitmessage 0x40 end2 BattleScript_FrontierTrainerBattleWon:: - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAAAB + jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems + jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAAAB printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_82DAAAE BattleScript_82DAAAB:: @@ -3053,14 +3053,14 @@ BattleScript_82DAAAE:: trainerslidein ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB + jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_82DAACB trainerslideout IDENTITY_OPPONENT_MON1 waitstate trainerslidein GBANK_1 waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_82DAACB:: - jumpifword NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_PYRAMID, BattleScript_82DAADA + jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_82DAADA pickup BattleScript_82DAADA:: end2 @@ -3107,7 +3107,7 @@ BattleScript_ActionSwitch:: hpthresholds2 ATTACKER printstring STRINGID_RETURNMON setbyte sDMG_MULTIPLIER, 0x2 - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit + jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit setmultihit 0x1 goto BattleScript_PursuitSwitchDmgLoop BattleScript_PursuitSwitchDmgSetMultihit:: @@ -3349,7 +3349,7 @@ BattleScript_SuccessForceOut:: switchoutabilities TARGET returntoball TARGET waitstate - jumpifword COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut + jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_TrainerBattleForceOut setoutcomeonteleport ATTACKER finishaction @@ -3422,7 +3422,7 @@ BattleScript_SpikesOnAttackerFainted:: getexp ATTACKER setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 - goto BattleScript_82DA7CD + goto BattleScript_HandleFaintedMon BattleScript_SpikesOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 @@ -3438,7 +3438,7 @@ BattleScript_SpikesOnTargetFainted:: getexp TARGET setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 - goto BattleScript_82DA7CD + goto BattleScript_HandleFaintedMon BattleScript_SpikesOngBank1:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_x100000 @@ -3454,7 +3454,7 @@ BattleScript_SpikesOngBank1Fainted:: getexp GBANK_1 setbyte sMOVEEND_STATE, 0x0 moveend 0x0, 0x0 - goto BattleScript_82DA7CD + goto BattleScript_HandleFaintedMon BattleScript_PrintHurtBySpikes:: printstring STRINGID_PKMNHURTBYSPIKES diff --git a/include/battle.h b/include/battle.h index 3f39db374..08c998352 100644 --- a/include/battle.h +++ b/include/battle.h @@ -618,8 +618,8 @@ struct BattleStruct u8 moneyMultiplier; u8 field_4B; u8 switchInAbilitiesCounter; - u8 field_4D; - u8 field_4E; + u8 faintedActionsState; + u8 faintedActionsBank; u8 field_4F; u16 expValue; u8 field_52; @@ -691,8 +691,8 @@ struct BattleStruct u8 field_182; u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; - u8 field_1A0; - u8 field_1A1; + u8 wishPerishSongState; + u8 wishPerishSongBank; bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[96]; diff --git a/include/battle_scripts.h b/include/battle_scripts.h index ac125725f..2260e38d2 100644 --- a/include/battle_scripts.h +++ b/include/battle_scripts.h @@ -1,356 +1,22 @@ #ifndef GUARD_BATTLE_SCRIPTS_H #define GUARD_BATTLE_SCRIPTS_H -extern const u8 BattleScript_EffectHit[]; -extern const u8 BattleScript_HitFromAtkCanceler[]; -extern const u8 BattleScript_HitFromAccCheck[]; -extern const u8 BattleScript_HitFromAtkString[]; extern const u8 BattleScript_HitFromCritCalc[]; -extern const u8 BattleScript_HitFromAtkAnimation[]; extern const u8 BattleScript_MoveEnd[]; extern const u8 BattleScript_MakeMoveMissed[]; extern const u8 BattleScript_PrintMoveMissed[]; extern const u8 BattleScript_MoveMissedPause[]; extern const u8 BattleScript_MoveMissed[]; -extern const u8 BattleScript_EffectSleep[]; -extern const u8 BattleScript_AlreadyAsleep[]; -extern const u8 BattleScript_WasntAffected[]; -extern const u8 BattleScript_CantMakeAsleep[]; -extern const u8 BattleScript_EffectPoisonHit[]; -extern const u8 BattleScript_EffectAbsorb[]; -extern const u8 BattleScript_82D8B26[]; -extern const u8 BattleScript_82D8B2E[]; -extern const u8 BattleScript_82D8B45[]; -extern const u8 BattleScript_EffectBurnHit[]; -extern const u8 BattleScript_EffectFreezeHit[]; -extern const u8 BattleScript_EffectParalyzeHit[]; -extern const u8 BattleScript_EffectExplosion[]; -extern const u8 BattleScript_82D8B94[]; -extern const u8 BattleScript_82D8B96[]; -extern const u8 BattleScript_82D8BCF[]; -extern const u8 BattleScript_82D8BEA[]; -extern const u8 BattleScript_EffectDreamEater[]; -extern const u8 BattleScript_82D8C0E[]; -extern const u8 BattleScript_82D8C18[]; -extern const u8 BattleScript_82D8C56[]; -extern const u8 BattleScript_EffectMirrorMove[]; -extern const u8 BattleScript_EffectAttackUp[]; -extern const u8 BattleScript_EffectDefenseUp[]; -extern const u8 BattleScript_EffectSpecialAttackUp[]; -extern const u8 BattleScript_EffectEvasionUp[]; -extern const u8 BattleScript_EffectStatUp[]; -extern const u8 BattleScript_EffectStatUpAfterAtkCanceler[]; -extern const u8 BattleScript_StatUpAttackAnim[]; -extern const u8 BattleScript_StatUpDoAnim[]; -extern const u8 BattleScript_StatUpPrintString[]; -extern const u8 BattleScript_StatUpEnd[]; -extern const u8 BattleScript_StatUp[]; -extern const u8 BattleScript_EffectAttackDown[]; -extern const u8 BattleScript_EffectDefenseDown[]; -extern const u8 BattleScript_EffectSpeedDown[]; -extern const u8 BattleScript_EffectAccuracyDown[]; -extern const u8 BattleScript_EffectEvasionDown[]; -extern const u8 BattleScript_EffectStatDown[]; -extern const u8 BattleScript_StatDownDoAnim[]; -extern const u8 BattleScript_StatDownPrintString[]; -extern const u8 BattleScript_82D8D60[]; -extern const u8 BattleScript_StatDown[]; -extern const u8 BattleScript_EffectHaze[]; -extern const u8 BattleScript_EffectBide[]; -extern const u8 BattleScript_EffectRampage[]; -extern const u8 BattleScript_82D8DAE[]; -extern const u8 BattleScript_EffectRoar[]; -extern const u8 BattleScript_EffectMultiHit[]; -extern const u8 BattleScript_82D8DFD[]; -extern const u8 BattleScript_82D8E1F[]; -extern const u8 BattleScript_82D8E71[]; -extern const u8 BattleScript_82D8E74[]; -extern const u8 BattleScript_82D8E93[]; -extern const u8 BattleScript_EffectConversion[]; -extern const u8 BattleScript_EffectFlinchHit[]; -extern const u8 BattleScript_EffectRestoreHp[]; -extern const u8 BattleScript_EffectToxic[]; -extern const u8 BattleScript_AlreadyPoisoned[]; -extern const u8 BattleScript_ImmunityProtected[]; -extern const u8 BattleScript_EffectPayDay[]; -extern const u8 BattleScript_EffectLightScreen[]; -extern const u8 BattleScript_EffectTriAttack[]; -extern const u8 BattleScript_EffectRest[]; -extern const u8 BattleScript_RestCantSleep[]; -extern const u8 BattleScript_RestIsAlreadyAsleep[]; -extern const u8 BattleScript_EffectOHKO[]; -extern const u8 BattleScript_KOFail[]; -extern const u8 BattleScript_EffectRazorWind[]; -extern const u8 BattleScript_TwoTurnMovesSecondTurn[]; -extern const u8 BattleScriptFirstChargingTurn[]; -extern const u8 BattleScript_EffectSuperFang[]; -extern const u8 BattleScript_EffectDragonRage[]; -extern const u8 BattleScript_EffectTrap[]; -extern const u8 BattleScript_DoWrapEffect[]; -extern const u8 BattleScript_EffectDoubleHit[]; -extern const u8 BattleScript_EffectRecoilIfMiss[]; -extern const u8 BattleScript_82D9135[]; -extern const u8 BattleScript_EffectMist[]; -extern const u8 BattleScript_EffectFocusEnergy[]; -extern const u8 BattleScript_EffectRecoil[]; -extern const u8 BattleScript_EffectConfuse[]; -extern const u8 BattleScript_AlreadyConfused[]; -extern const u8 BattleScript_EffectAttackUp2[]; -extern const u8 BattleScript_EffectDefenseUp2[]; -extern const u8 BattleScript_EffectSpeedUp2[]; -extern const u8 BattleScript_EffectSpecialAttackUp2[]; -extern const u8 BattleScript_EffectSpecialDefenseUp2[]; -extern const u8 BattleScript_EffectTransform[]; -extern const u8 BattleScript_EffectAttackDown2[]; -extern const u8 BattleScript_EffectDefenseDown2[]; -extern const u8 BattleScript_EffectSpeedDown2[]; -extern const u8 BattleScript_EffectSpecialDefenseDown2[]; -extern const u8 BattleScript_EffectReflect[]; -extern const u8 BattleScript_PrintReflectLightScreenSafeguardString[]; -extern const u8 BattleScript_EffectPoison[]; -extern const u8 BattleScript_EffectParalyze[]; -extern const u8 BattleScript_AlreadyParalyzed[]; -extern const u8 BattleScript_LimberProtected[]; -extern const u8 BattleScript_EffectAttackDownHit[]; -extern const u8 BattleScript_EffectDefenseDownHit[]; -extern const u8 BattleScript_EffectSpeedDownHit[]; -extern const u8 BattleScript_EffectSpecialAttackDownHit[]; -extern const u8 BattleScript_EffectSpecialDefenseDownHit[]; -extern const u8 BattleScript_EffectAccuracyDownHit[]; -extern const u8 BattleScript_EffectSkyAttack[]; -extern const u8 BattleScript_EffectConfuseHit[]; -extern const u8 BattleScript_EffectTwineedle[]; -extern const u8 BattleScript_EffectSubstitute[]; -extern const u8 BattleScript_SubstituteAnim[]; -extern const u8 BattleScript_SubstituteString[]; -extern const u8 BattleScript_AlreadyHasSubstitute[]; -extern const u8 BattleScript_EffectRecharge[]; -extern const u8 BattleScript_MoveUsedMustRecharge[]; -extern const u8 BattleScript_EffectRage[]; -extern const u8 BattleScript_RageMiss[]; -extern const u8 BattleScript_EffectMimic[]; -extern const u8 BattleScript_EffectMetronome[]; -extern const u8 BattleScript_EffectLeechSeed[]; -extern const u8 BattleScript_DoLeechSeed[]; -extern const u8 BattleScript_EffectSplash[]; -extern const u8 BattleScript_EffectDisable[]; -extern const u8 BattleScript_EffectLevelDamage[]; -extern const u8 BattleScript_EffectPsywave[]; -extern const u8 BattleScript_EffectCounter[]; -extern const u8 BattleScript_EffectEncore[]; -extern const u8 BattleScript_EffectPainSplit[]; -extern const u8 BattleScript_EffectSnore[]; -extern const u8 BattleScript_SnoreIsAsleep[]; -extern const u8 BattleScript_DoSnore[]; -extern const u8 BattleScript_EffectConversion2[]; -extern const u8 BattleScript_EffectLockOn[]; -extern const u8 BattleScript_EffectSketch[]; -extern const u8 BattleScript_EffectSleepTalk[]; -extern const u8 BattleScript_SleepTalkIsAsleep[]; -extern const u8 BattleScript_SleepTalkUsingMove[]; -extern const u8 BattleScript_EffectDestinyBond[]; -extern const u8 BattleScript_EffectFlail[]; -extern const u8 BattleScript_EffectSpite[]; -extern const u8 BattleScript_EffectHealBell[]; -extern const u8 BattleScript_CheckHealBellMon2Unaffected[]; -extern const u8 BattleScript_PartyHealEnd[]; -extern const u8 BattleScript_EffectTripleKick[]; -extern const u8 BattleScript_TripleKickLoop[]; -extern const u8 BattleScript_DoTripleKickAttack[]; -extern const u8 BattleScript_TripleKickNoMoreHits[]; -extern const u8 BattleScript_TripleKickPrintStrings[]; -extern const u8 BattleScript_TripleKickEnd[]; -extern const u8 BattleScript_EffectThief[]; -extern const u8 BattleScript_EffectMeanLook[]; -extern const u8 BattleScript_EffectNightmare[]; -extern const u8 BattleScript_NightmareWorked[]; -extern const u8 BattleScript_EffectMinimize[]; -extern const u8 BattleScript_EffectCurse[]; -extern const u8 BattleScript_CurseTrySpeed[]; -extern const u8 BattleScript_CurseTryAttack[]; -extern const u8 BattleScript_CurseTryDefence[]; -extern const u8 BattleScript_CurseEnd[]; -extern const u8 BattleScript_GhostCurse[]; -extern const u8 BattleScript_DoGhostCurse[]; -extern const u8 BattleScript_EffectProtect[]; -extern const u8 BattleScript_EffectSpikes[]; -extern const u8 BattleScript_EffectForesight[]; -extern const u8 BattleScript_EffectPerishSong[]; -extern const u8 BattleScript_PerishSongLoop[]; -extern const u8 BattleScript_PerishSongLoopIncrement[]; -extern const u8 BattleScript_PerishSongNotAffected[]; -extern const u8 BattleScript_EffectSandstorm[]; -extern const u8 BattleScript_EffectRollout[]; -extern const u8 BattleScript_RolloutCheckAccuracy[]; -extern const u8 BattleScript_RolloutHit[]; -extern const u8 BattleScript_EffectSwagger[]; -extern const u8 BattleScript_SwaggerTryConfuse[]; -extern const u8 BattleScript_EffectFuryCutter[]; -extern const u8 BattleScript_FuryCutterHit[]; -extern const u8 BattleScript_EffectAttract[]; -extern const u8 BattleScript_EffectReturn[]; -extern const u8 BattleScript_EffectPresent[]; -extern const u8 BattleScript_EffectSafeguard[]; -extern const u8 BattleScript_EffectThawHit[]; -extern const u8 BattleScript_EffectMagnitude[]; -extern const u8 BattleScript_EffectBatonPass[]; -extern const u8 BattleScript_EffectRapidSpin[]; -extern const u8 BattleScript_EffectSonicboom[]; -extern const u8 BattleScript_EffectMorningSun[]; -extern const u8 BattleScript_EffectHiddenPower[]; -extern const u8 BattleScript_EffectRainDance[]; -extern const u8 BattleScript_MoveWeatherChange[]; -extern const u8 BattleScript_EffectSunnyDay[]; -extern const u8 BattleScript_EffectDefenseUpHit[]; -extern const u8 BattleScript_EffectAttackUpHit[]; -extern const u8 BattleScript_EffectAllStatsUpHit[]; -extern const u8 BattleScript_EffectBellyDrum[]; -extern const u8 BattleScript_EffectPsychUp[]; -extern const u8 BattleScript_EffectMirrorCoat[]; -extern const u8 BattleScript_EffectSkullBash[]; -extern const u8 BattleScript_SkullBashEnd[]; -extern const u8 BattleScript_EffectTwister[]; -extern const u8 BattleScript_FlinchEffect[]; -extern const u8 BattleScript_EffectEarthquake[]; -extern const u8 BattleScript_82D9C44[]; -extern const u8 BattleScript_82D9C64[]; -extern const u8 BattleScript_82D9C73[]; -extern const u8 BattleScript_82D9CAC[]; -extern const u8 BattleScript_EffectFutureSight[]; -extern const u8 BattleScript_EffectGust[]; -extern const u8 BattleScript_EffectStomp[]; -extern const u8 BattleScript_EffectSolarbeam[]; -extern const u8 BattleScript_SolarbeamDecideTurn[]; -extern const u8 BattleScript_SolarbeamOnFirstTurn[]; -extern const u8 BattleScript_EffectThunder[]; -extern const u8 BattleScript_EffectTeleport[]; -extern const u8 BattleScript_EffectBeatUp[]; -extern const u8 BattleScript_BeatUpLoop[]; -extern const u8 BattleScript_BeatUpAttack[]; -extern const u8 BattleScript_BeatUpEnd[]; -extern const u8 BattleScript_EffectSemiInvulnerable[]; -extern const u8 BattleScript_FirstTurnBounce[]; -extern const u8 BattleScript_FirstTurnDive[]; -extern const u8 BattleScript_FirstTurnFly[]; -extern const u8 BattleScript_FirstTurnSemiInvulnerable[]; -extern const u8 BattleScript_SecondTurnSemiInvulnerable[]; -extern const u8 BattleScript_SemiInvulnerableTryHit[]; -extern const u8 BattleScript_SemiInvulnerableMiss[]; -extern const u8 BattleScript_EffectDefenseCurl[]; -extern const u8 BattleScript_DefenseCurlDoStatUpAnim[]; -extern const u8 BattleScript_EffectSoftboiled[]; -extern const u8 BattleScript_PresentHealTarget[]; -extern const u8 BattleScript_AlreadyAtFullHp[]; -extern const u8 BattleScript_EffectFakeOut[]; -extern const u8 BattleScript_ButItFailedAtkStringPpReduce[]; -extern const u8 BattleScript_ButItFailedPpReduce[]; extern const u8 BattleScript_ButItFailed[]; -extern const u8 BattleScript_NotAffected[]; -extern const u8 BattleScript_EffectUproar[]; -extern const u8 BattleScript_UproarHit[]; -extern const u8 BattleScript_EffectStockpile[]; -extern const u8 BattleScript_EffectSpitUp[]; -extern const u8 BattleScript_SpitUpFail[]; -extern const u8 BattleScript_82D9FA2[]; -extern const u8 BattleScript_EffectSwallow[]; -extern const u8 BattleScript_SwallowFail[]; -extern const u8 BattleScript_EffectHail[]; -extern const u8 BattleScript_EffectTorment[]; -extern const u8 BattleScript_EffectFlatter[]; -extern const u8 BattleScript_FlatterTryConfuse[]; -extern const u8 BattleScript_EffectWillOWisp[]; -extern const u8 BattleScript_WaterVeilPrevents[]; -extern const u8 BattleScript_AlreadyBurned[]; -extern const u8 BattleScript_EffectMemento[]; -extern const u8 BattleScript_82DA119[]; -extern const u8 BattleScript_82DA13C[]; -extern const u8 BattleScript_82DA148[]; -extern const u8 BattleScript_82DA153[]; -extern const u8 BattleScript_82DA15A[]; -extern const u8 BattleScript_EffectFacade[]; -extern const u8 BattleScript_FacadeDoubleDmg[]; -extern const u8 BattleScript_EffectFocusPunch[]; -extern const u8 BattleScript_EffectSmellingsalt[]; -extern const u8 BattleScript_82DA1BA[]; -extern const u8 BattleScript_EffectFollowMe[]; -extern const u8 BattleScript_EffectNaturePower[]; -extern const u8 BattleScript_EffectCharge[]; -extern const u8 BattleScript_EffectTaunt[]; -extern const u8 BattleScript_EffectHelpingHand[]; -extern const u8 BattleScript_EffectTrick[]; -extern const u8 BattleScript_EffectRolePlay[]; -extern const u8 BattleScript_EffectWish[]; -extern const u8 BattleScript_EffectAssist[]; -extern const u8 BattleScript_EffectIngrain[]; -extern const u8 BattleScript_EffectSuperpower[]; -extern const u8 BattleScript_EffectMagicCoat[]; -extern const u8 BattleScript_EffectRecycle[]; -extern const u8 BattleScript_EffectRevenge[]; -extern const u8 BattleScript_EffectBrickBreak[]; -extern const u8 BattleScript_82DA306[]; -extern const u8 BattleScript_82DA319[]; -extern const u8 BattleScript_EffectYawn[]; -extern const u8 BattleScript_82DA378[]; -extern const u8 BattleScript_82DA382[]; -extern const u8 BattleScript_EffectKnockOff[]; -extern const u8 BattleScript_EffectEndeavor[]; -extern const u8 BattleScript_EffectEruption[]; -extern const u8 BattleScript_EffectSkillSwap[]; -extern const u8 BattleScript_EffectImprison[]; -extern const u8 BattleScript_EffectRefresh[]; -extern const u8 BattleScript_EffectGrudge[]; -extern const u8 BattleScript_EffectSnatch[]; -extern const u8 BattleScript_EffectLowKick[]; -extern const u8 BattleScript_EffectSecretPower[]; -extern const u8 BattleScript_EffectDoubleEdge[]; -extern const u8 BattleScript_EffectTeeterDance[]; -extern const u8 BattleScript_82DA47B[]; -extern const u8 BattleScript_82DA4C7[]; -extern const u8 BattleScript_82DA4D0[]; -extern const u8 BattleScript_82DA4E5[]; -extern const u8 BattleScript_82DA4F3[]; -extern const u8 BattleScript_82DA501[]; -extern const u8 BattleScript_82DA50F[]; -extern const u8 BattleScript_82DA520[]; -extern const u8 BattleScript_EffectMudSport[]; -extern const u8 BattleScript_EffectPoisonFang[]; -extern const u8 BattleScript_EffectWeatherBall[]; -extern const u8 BattleScript_EffectOverheat[]; -extern const u8 BattleScript_EffectTickle[]; -extern const u8 BattleScript_TickleDoMoveAnim[]; -extern const u8 BattleScript_TickleTryLowerDef[]; -extern const u8 BattleScript_TickleEnd[]; -extern const u8 BattleScript_CantLowerMultipleStats[]; -extern const u8 BattleScript_EffectCosmicPower[]; -extern const u8 BattleScript_CosmicPowerDoMoveAnim[]; -extern const u8 BattleScript_CosmicPowerTrySpDef[]; -extern const u8 BattleScript_CosmicPowerEnd[]; -extern const u8 BattleScript_EffectSkyUppercut[]; -extern const u8 BattleScript_EffectBulkUp[]; -extern const u8 BattleScript_BulkUpDoMoveAnim[]; -extern const u8 BattleScript_BulkUpTryDef[]; -extern const u8 BattleScript_BulkUpEnd[]; -extern const u8 BattleScript_EffectCalmMind[]; -extern const u8 BattleScript_CalmMindDoMoveAnim[]; -extern const u8 BattleScript_CalmMindTrySpDef[]; -extern const u8 BattleScript_CalmMindEnd[]; -extern const u8 BattleScript_CantRaiseMultipleStats[]; -extern const u8 BattleScript_EffectDragonDance[]; -extern const u8 BattleScript_DragonDanceDoMoveAnim[]; -extern const u8 BattleScript_DragonDanceTrySpeed[]; -extern const u8 BattleScript_DragonDanceEnd[]; -extern const u8 BattleScript_EffectCamouflage[]; +extern const u8 BattleScript_StatUp[]; +extern const u8 BattleScript_StatDown[]; +extern const u8 BattleScript_AlreadyAtFullHp[]; +extern const u8 BattleScript_PresentHealTarget[]; +extern const u8 BattleScript_MoveUsedMustRecharge[]; extern const u8 BattleScript_FaintAttacker[]; extern const u8 BattleScript_FaintTarget[]; -extern const u8 BattleScript_82DA7C4[]; -extern const u8 BattleScript_82DA7CD[]; -extern const u8 BattleScript_82DA816[]; -extern const u8 BattleScript_82DA8D0[]; -extern const u8 BattleScript_82DA8F5[]; -extern const u8 BattleScript_82DA8F6[]; -extern const u8 BattleScript_82DA8FC[]; -extern const u8 BattleScript_82DA908[]; -extern const u8 BattleScript_82DA92C[]; +extern const u8 BattleScript_GiveExp[]; +extern const u8 BattleScript_HandleFaintedMon[]; extern const u8 BattleScript_LocalTrainerBattleWon[]; extern const u8 BattleScript_LocalTwoTrainersDefeated[]; extern const u8 BattleScript_LocalBattleWonLoseTexts[]; @@ -360,13 +26,9 @@ extern const u8 BattleScript_LocalBattleLost[]; extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[]; extern const u8 BattleScript_LocalBattleLostEnd[]; extern const u8 BattleScript_CheckDomeDrew[]; -extern const u8 BattleScript_LocalBattleLostPrintTrainersWinText[]; -extern const u8 BattleScript_LocalBattleLostDoTrainer2WinText[]; -extern const u8 BattleScript_LocalBattleLostEnd_[]; extern const u8 BattleScript_82DAA0B[]; extern const u8 BattleScript_82DAA31[]; extern const u8 BattleScript_LinkBattleWonOrLost[]; -extern const u8 BattleScript_LinkBattleWonOrLostWaitEnd[]; extern const u8 BattleScript_82DAA5C[]; extern const u8 BattleScript_82DAA83[]; extern const u8 BattleScript_FrontierTrainerBattleWon[]; @@ -390,17 +52,8 @@ extern const u8 BattleScript_82DAB77[]; extern const u8 BattleScript_82DABB8[]; extern const u8 BattleScript_Pausex20[]; extern const u8 BattleScript_LevelUp[]; -extern const u8 BattleScript_TryLearnMoveLoop[]; -extern const u8 BattleScript_AskToLearnMove[]; -extern const u8 BattleScript_ForgotAndLearnedNewMove[]; -extern const u8 BattleScript_LearnedNewMove[]; -extern const u8 BattleScript_LearnMoveReturn[]; extern const u8 BattleScript_RainContinuesOrEnds[]; -extern const u8 BattleScript_RainContinuesOrEndsEnd[]; extern const u8 BattleScript_DamagingWeatherContinues[]; -extern const u8 BattleScript_DamagingWeatherLoop[]; -extern const u8 BattleScript_DamagingWeatherLoopIncrement[]; -extern const u8 BattleScript_DamagingWeatherContinuesEnd[]; extern const u8 BattleScript_SandStormHailEnds[]; extern const u8 BattleScript_SunlightContinues[]; extern const u8 BattleScript_SunlightFaded[]; diff --git a/include/battle_util.h b/include/battle_util.h index b21b250c4..81eb85dc7 100644 --- a/include/battle_util.h +++ b/include/battle_util.h @@ -66,8 +66,8 @@ bool8 AreAllMovesUnusable(void); u8 GetImprisonedMovesCount(u8 bank, u16 move); u8 UpdateTurnCounters(void); u8 TurnBasedEffects(void); -bool8 sub_8041364(void); -bool8 sub_8041728(void); +bool8 HandleWishPerishSongOnTurnEnd(void); +bool8 HandleFaintedMonActions(void); void TryClearRageStatuses(void); u8 AtkCanceller_UnableToUseMove(void); bool8 sub_80423F4(u8 bank, u8 r1, u8 r2); @@ -79,6 +79,6 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn); void ClearFuryCutterDestinyBondGrudge(u8 bank); void HandleAction_RunBattleScript(void); u8 GetMoveTarget(u16 move, u8 useMoveTarget); -u8 IsPokeDisobedient(void); +u8 IsMonDisobedient(void); #endif // GUARD_BATTLE_UTIL_H diff --git a/src/battle_2.c b/src/battle_2.c index eead4d7a9..9bb41461d 100644 --- a/src/battle_2.c +++ b/src/battle_2.c @@ -3668,10 +3668,10 @@ static void TryDoEventsBeforeFirstTurn(void) *(&gBattleStruct->turnEffectsTracker) = 0; *(&gBattleStruct->turnEffectsBank) = 0; - *(&gBattleStruct->field_1A0) = 0; - *(&gBattleStruct->field_1A1) = 0; + *(&gBattleStruct->wishPerishSongState) = 0; + *(&gBattleStruct->wishPerishSongBank) = 0; gBattleScripting.atk49_state = 0; - gBattleStruct->field_4D = 0; + gBattleStruct->faintedActionsState = 0; gBattleStruct->turncountersTracker = 0; gBattleMoveFlags = 0; @@ -3701,8 +3701,8 @@ static void HandleEndTurn_ContinueBattle(void) } gBattleStruct->turnEffectsTracker = 0; gBattleStruct->turnEffectsBank = 0; - gBattleStruct->field_1A0 = 0; - gBattleStruct->field_1A1 = 0; + gBattleStruct->wishPerishSongState = 0; + gBattleStruct->wishPerishSongBank = 0; gBattleStruct->turncountersTracker = 0; gBattleMoveFlags = 0; } @@ -3720,10 +3720,10 @@ void BattleTurnPassed(void) if (TurnBasedEffects() != 0) return; } - if (sub_8041728() != 0) + if (HandleFaintedMonActions() != 0) return; - gBattleStruct->field_4D = 0; - if (sub_8041364() != 0) + gBattleStruct->faintedActionsState = 0; + if (HandleWishPerishSongOnTurnEnd() != 0) return; TurnValuesCleanUp(FALSE); @@ -5565,9 +5565,9 @@ static void HandleAction_Action9(void) static void HandleAction_Action11(void) { - if (!sub_8041728()) + if (!HandleFaintedMonActions()) { - gBattleStruct->field_4D = 0; + gBattleStruct->faintedActionsState = 0; gCurrentActionFuncId = ACTION_FINISHED; } } diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index c64fb99ef..54811a90d 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -1053,7 +1053,7 @@ static void atk00_attackcanceler(void) if (!(gHitMarker & HITMARKER_OBEYS) && !(gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)) { - i = IsPokeDisobedient(); // why use the 'i' variable...? + i = IsMonDisobedient(); // why use the 'i' variable...? switch (i) { case 0: diff --git a/src/battle_util.c b/src/battle_util.c index 5c305a4e4..c08833858 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -1113,23 +1113,23 @@ u8 TurnBasedEffects(void) return 0; } -bool8 sub_8041364(void) +bool8 HandleWishPerishSongOnTurnEnd(void) { gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20); - switch (gBattleStruct->field_1A0) + switch (gBattleStruct->wishPerishSongState) { case 0: - while (gBattleStruct->field_1A1 < gNoOfAllBanks) + while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks) { - gActiveBank = gBattleStruct->field_1A1; + gActiveBank = gBattleStruct->wishPerishSongBank; if (gAbsentBankFlags & gBitTable[gActiveBank]) { - gBattleStruct->field_1A1++; + gBattleStruct->wishPerishSongBank++; continue; } - gBattleStruct->field_1A1++; + gBattleStruct->wishPerishSongBank++; if (gWishFutureKnock.futureSightCounter[gActiveBank] != 0 && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp != 0) @@ -1157,21 +1157,21 @@ bool8 sub_8041364(void) } // Why do I have to keep doing this to match? { - u8* var = &gBattleStruct->field_1A0; - *var = 1; - gBattleStruct->field_1A1 = 0; + u8 *state = &gBattleStruct->wishPerishSongState; + *state = 1; + gBattleStruct->wishPerishSongBank = 0; } // fall through case 1: - while (gBattleStruct->field_1A1 < gNoOfAllBanks) + while (gBattleStruct->wishPerishSongBank < gNoOfAllBanks) { - gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1]; + gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->wishPerishSongBank]; if (gAbsentBankFlags & gBitTable[gActiveBank]) { - gBattleStruct->field_1A1++; + gBattleStruct->wishPerishSongBank++; continue; } - gBattleStruct->field_1A1++; + gBattleStruct->wishPerishSongBank++; if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG) { PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1); @@ -1192,9 +1192,9 @@ bool8 sub_8041364(void) } // Hm... { - u8* var = &gBattleStruct->field_1A0; - *var = 2; - gBattleStruct->field_1A1 = 0; + u8 *state = &gBattleStruct->wishPerishSongState; + *state = 2; + gBattleStruct->wishPerishSongBank = 0; } // fall through case 2: @@ -1209,7 +1209,7 @@ bool8 sub_8041364(void) gBattlescriptCurrInstr = BattleScript_82DB8F3; BattleScriptExecute(BattleScript_82DB8F3); - gBattleStruct->field_1A0++; + gBattleStruct->wishPerishSongState++; return TRUE; } break; @@ -1220,20 +1220,20 @@ bool8 sub_8041364(void) return FALSE; } -#define sub_8041728_MAX_CASE 7 +#define FAINTED_ACTIONS_MAX_CASE 7 -bool8 sub_8041728(void) +bool8 HandleFaintedMonActions(void) { if (gBattleTypeFlags & BATTLE_TYPE_SAFARI) return FALSE; do { int i; - switch (gBattleStruct->field_4D) + switch (gBattleStruct->faintedActionsState) { case 0: - gBattleStruct->field_4E = 0; - gBattleStruct->field_4D++; + gBattleStruct->faintedActionsBank = 0; + gBattleStruct->faintedActionsState++; for (i = 0; i < gNoOfAllBanks; i++) { if (gAbsentBankFlags & gBitTable[i] && !sub_80423F4(i, 6, 6)) @@ -1243,58 +1243,58 @@ bool8 sub_8041728(void) case 1: do { - gBank1 = gBankTarget = gBattleStruct->field_4E; - if (gBattleMons[gBattleStruct->field_4E].hp == 0 - && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->field_4E]]) - && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) + gBank1 = gBankTarget = gBattleStruct->faintedActionsBank; + if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 + && !(gBattleStruct->field_DF & gBitTable[gBattlePartyID[gBattleStruct->faintedActionsBank]]) + && !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank])) { - BattleScriptExecute(BattleScript_82DA7C4); - gBattleStruct->field_4D = 2; + BattleScriptExecute(BattleScript_GiveExp); + gBattleStruct->faintedActionsState = 2; return TRUE; } - } while (++gBattleStruct->field_4E != gNoOfAllBanks); - gBattleStruct->field_4D = 3; + } while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks); + gBattleStruct->faintedActionsState = 3; break; case 2: sub_803F9EC(gBank1); - if (++gBattleStruct->field_4E == gNoOfAllBanks) - gBattleStruct->field_4D = 3; + if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks) + gBattleStruct->faintedActionsState = 3; else - gBattleStruct->field_4D = 1; + gBattleStruct->faintedActionsState = 1; break; case 3: - gBattleStruct->field_4E = 0; - gBattleStruct->field_4D++; + gBattleStruct->faintedActionsBank = 0; + gBattleStruct->faintedActionsState++; // fall through case 4: do { - gBank1 = gBankTarget = gBattleStruct->field_4E; - if (gBattleMons[gBattleStruct->field_4E].hp == 0 - && !(gAbsentBankFlags & gBitTable[gBattleStruct->field_4E])) + gBank1 = gBankTarget = gBattleStruct->faintedActionsBank; + if (gBattleMons[gBattleStruct->faintedActionsBank].hp == 0 + && !(gAbsentBankFlags & gBitTable[gBattleStruct->faintedActionsBank])) { - BattleScriptExecute(BattleScript_82DA7CD); - gBattleStruct->field_4D = 5; + BattleScriptExecute(BattleScript_HandleFaintedMon); + gBattleStruct->faintedActionsState = 5; return TRUE; } - } while (++gBattleStruct->field_4E != gNoOfAllBanks); - gBattleStruct->field_4D = 6; + } while (++gBattleStruct->faintedActionsBank != gNoOfAllBanks); + gBattleStruct->faintedActionsState = 6; break; case 5: - if (++gBattleStruct->field_4E == gNoOfAllBanks) - gBattleStruct->field_4D = 6; + if (++gBattleStruct->faintedActionsBank == gNoOfAllBanks) + gBattleStruct->faintedActionsState = 6; else - gBattleStruct->field_4D = 4; + gBattleStruct->faintedActionsState = 4; break; case 6: if (AbilityBattleEffects(ABILITYEFFECT_INTIMIDATE1, 0, 0, 0, 0) || AbilityBattleEffects(ABILITYEFFECT_TRACE, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(ABILITYEFFECT_FORECAST, 0, 0, 0, 0)) return TRUE; - gBattleStruct->field_4D++; + gBattleStruct->faintedActionsState++; break; - case 7: + case FAINTED_ACTIONS_MAX_CASE: break; } - } while (gBattleStruct->field_4D != sub_8041728_MAX_CASE); + } while (gBattleStruct->faintedActionsState != FAINTED_ACTIONS_MAX_CASE); return FALSE; } @@ -3182,7 +3182,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED && gBattleMons[gBankTarget].hp) { - gBattleCommunication[MOVE_EFFECT_BYTE] = 8; + gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_FLINCH; BattleScriptPushCursor(); SetMoveEffect(0, 0); BattleScriptPop(); @@ -3318,7 +3318,7 @@ static bool32 HasObedientBitSet(u8 bank) return GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_OBEDIENCE, NULL); } -u8 IsPokeDisobedient(void) +u8 IsMonDisobedient(void) { s32 rnd; s32 calc; diff --git a/src/battle_util2.c b/src/battle_util2.c index e119c85d7..4854bb5bb 100644 --- a/src/battle_util2.c +++ b/src/battle_util2.c @@ -6,19 +6,15 @@ #include "event_data.h" #include "abilities.h" #include "rng.h" +#include "battle_scripts.h" extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT]; extern u16 gBattlePartyID[BATTLE_BANKS_COUNT]; extern u8 gUnknown_0203CF00[]; -extern const u8* gBattlescriptCurrInstr; +extern const u8 *gBattlescriptCurrInstr; extern u8 gBattleCommunication[]; extern u8 gActiveBank; -extern const u8 BattleScript_MoveUsedWokeUp[]; -extern const u8 BattleScript_MoveUsedIsFrozen[]; -extern const u8 BattleScript_MoveUsedUnfroze[]; -extern const u8 BattleScript_MoveUsedIsAsleep[]; - extern void sub_81D55D0(void); extern void sub_81D5694(void); extern u8 pokemon_order_func(u8); diff --git a/src/evolution_scene.c b/src/evolution_scene.c index 68731a14a..452035b54 100644 --- a/src/evolution_scene.c +++ b/src/evolution_scene.c @@ -21,6 +21,7 @@ #include "songs.h" #include "overworld.h" #include "battle_message.h" +#include "battle_string_ids.h" #include "gpu_regs.h" #include "bg.h" #include "link.h" @@ -771,7 +772,7 @@ static void Task_EvolutionScene(u8 taskID) { BufferMoveToLearnIntoBattleTextBuff2(); PlayFanfare(BGM_FANFA1); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter gTasks[taskID].tState++; @@ -788,7 +789,7 @@ static void Task_EvolutionScene(u8 taskID) if (!IsTextPrinterActive(0) && !IsSEPlaying()) { BufferMoveToLearnIntoBattleTextBuff2(); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tLearnMoveState++; } @@ -796,7 +797,7 @@ static void Task_EvolutionScene(u8 taskID) case 1: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tLearnMoveState++; } @@ -804,7 +805,7 @@ static void Task_EvolutionScene(u8 taskID) case 2: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tData7 = 5; gTasks[taskID].tData8 = 10; @@ -881,7 +882,7 @@ static void Task_EvolutionScene(u8 taskID) u16 move = GetMonData(mon, var + MON_DATA_MOVE1); if (IsHMMove2(move)) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tLearnMoveState = 12; } @@ -897,14 +898,14 @@ static void Task_EvolutionScene(u8 taskID) } break; case 7: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tLearnMoveState++; break; case 8: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tLearnMoveState++; } @@ -912,20 +913,20 @@ static void Task_EvolutionScene(u8 taskID) case 9: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tState = 20; } break; case 10: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tData7 = 11; gTasks[taskID].tData8 = 0; gTasks[taskID].tLearnMoveState = 3; break; case 11: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]); BattleHandleAddTextPrinter(gDisplayedStringBattle, 0); gTasks[taskID].tState = 15; break; @@ -1116,7 +1117,7 @@ static void Task_TradeEvolutionScene(u8 taskID) { BufferMoveToLearnIntoBattleTextBuff2(); PlayFanfare(BGM_FANFA1); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[3]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNLEARNEDMOVE - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnsFirstMove = 0x40; // re-used as a counter gTasks[taskID].tState++; @@ -1133,7 +1134,7 @@ static void Task_TradeEvolutionScene(u8 taskID) if (!IsTextPrinterActive(0) && !IsSEPlaying()) { BufferMoveToLearnIntoBattleTextBuff2(); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[4]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE1 - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState++; } @@ -1141,7 +1142,7 @@ static void Task_TradeEvolutionScene(u8 taskID) case 1: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[5]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE2 - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState++; } @@ -1149,7 +1150,7 @@ static void Task_TradeEvolutionScene(u8 taskID) case 2: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[6]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_TRYTOLEARNMOVE3 - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tData7 = 5; gTasks[taskID].tData8 = 9; @@ -1170,7 +1171,7 @@ static void Task_TradeEvolutionScene(u8 taskID) { case 0: sEvoCursorPos = 0; - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState = gTasks[taskID].tData7; if (gTasks[taskID].tLearnMoveState == 5) @@ -1179,7 +1180,7 @@ static void Task_TradeEvolutionScene(u8 taskID) case 1: case -1: sEvoCursorPos = 1; - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[292]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_EMPTYSTRING3 - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState = gTasks[taskID].tData8; break; @@ -1215,7 +1216,7 @@ static void Task_TradeEvolutionScene(u8 taskID) u16 move = GetMonData(mon, var + MON_DATA_MOVE1); if (IsHMMove2(move)) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[307]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_HMMOVESCANTBEFORGOTTEN - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState = 11; } @@ -1225,7 +1226,7 @@ static void Task_TradeEvolutionScene(u8 taskID) RemoveMonPPBonus(mon, var); SetMonMoveSlot(mon, gMoveToLearn, var); - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[207]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_123POOF - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState++; } @@ -1235,7 +1236,7 @@ static void Task_TradeEvolutionScene(u8 taskID) case 7: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[7]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_PKMNFORGOTMOVE - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tLearnMoveState++; } @@ -1243,20 +1244,20 @@ static void Task_TradeEvolutionScene(u8 taskID) case 8: if (!IsTextPrinterActive(0) && !IsSEPlaying()) { - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[208]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_ANDELLIPSIS - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tState = 18; } break; case 9: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[8]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_STOPLEARNINGMOVE - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tData7 = 10; gTasks[taskID].tData8 = 0; gTasks[taskID].tLearnMoveState = 3; break; case 10: - BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[9]); + BattleStringExpandPlaceholdersToDisplayedString(gBattleStringsTable[STRINGID_DIDNOTLEARNMOVE - BATTLESTRINGS_ID_ADDER]); sub_807F1A8(0, gDisplayedStringBattle, 1); gTasks[taskID].tState = 13; break;