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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
Move pokeblock graphics out of interface
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Before Width: | Height: | Size: 530 B After Width: | Height: | Size: 530 B |
Before Width: | Height: | Size: 426 B After Width: | Height: | Size: 426 B |
@ -1163,13 +1163,14 @@ const u32 gMenuMoneyGfx[] = INCBIN_U32("graphics/interface/money.4bpp.lz");
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// Pokeblock
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// Pokeblock
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const u32 gMenuPokeblock_Gfx[] = INCBIN_U32("graphics/interface/pokeblock_case_frame.4bpp.lz");
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const u32 gMenuPokeblock_Gfx[] = INCBIN_U32("graphics/pokeblock/menu.4bpp.lz");
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const u32 gMenuPokeblock_Pal[] = INCBIN_U32("graphics/interface/pokeblock_case_frame.gbapal.lz");
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const u32 gMenuPokeblock_Pal[] = INCBIN_U32("graphics/pokeblock/menu.gbapal.lz");
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const u32 gMenuPokeblockDevice_Gfx[] = INCBIN_U32("graphics/interface/pokeblock_device.4bpp.lz");
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const u32 gMenuPokeblockDevice_Gfx[] = INCBIN_U32("graphics/pokeblock/device.4bpp.lz");
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const u32 gMenuPokeblockDevice_Pal[] = INCBIN_U32("graphics/interface/pokeblock_device.gbapal.lz");
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const u32 gMenuPokeblockDevice_Pal[] = INCBIN_U32("graphics/pokeblock/device.gbapal.lz");
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const u32 gMenuPokeblock_Tilemap[] = INCBIN_U32("graphics/pokeblock/menu.bin.lz");
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const u32 gMenuPokeblock_Tilemap[] = INCBIN_U32("graphics/interface/pokeblock.bin.lz");
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const u32 gPokeblock_Gfx[] = INCBIN_U32("graphics/pokeblock/pokeblock.4bpp.lz");
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const u32 gPokeblock_Gfx[] = INCBIN_U32("graphics/pokeblock/pokeblock.4bpp.lz");
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const u32 gPokeblockRed_Pal[] = INCBIN_U32("graphics/pokeblock/red.gbapal.lz");
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const u32 gPokeblockRed_Pal[] = INCBIN_U32("graphics/pokeblock/red.gbapal.lz");
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const u32 gPokeblockBlue_Pal[] = INCBIN_U32("graphics/pokeblock/blue.gbapal.lz");
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const u32 gPokeblockBlue_Pal[] = INCBIN_U32("graphics/pokeblock/blue.gbapal.lz");
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@ -1186,7 +1187,7 @@ const u32 gPokeblockBlack_Pal[] = INCBIN_U32("graphics/pokeblock/black.gbapal.lz
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const u32 gPokeblockWhite_Pal[] = INCBIN_U32("graphics/pokeblock/white.gbapal.lz");
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const u32 gPokeblockWhite_Pal[] = INCBIN_U32("graphics/pokeblock/white.gbapal.lz");
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const u32 gPokeblockGold_Pal[] = INCBIN_U32("graphics/pokeblock/gold.gbapal.lz");
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const u32 gPokeblockGold_Pal[] = INCBIN_U32("graphics/pokeblock/gold.gbapal.lz");
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const u32 gPokeblockFeedBg_Tilemap[] = INCBIN_U32("graphics/interface/pokeblock_feeding_bg_map.bin.lz");
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const u32 gPokeblockFeedBg_Tilemap[] = INCBIN_U32("graphics/pokeblock/feeding_bg.bin.lz");
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#include "data/graphics/berries.h"
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#include "data/graphics/berries.h"
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#include "data/graphics/rayquaza_scene.h"
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#include "data/graphics/rayquaza_scene.h"
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