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remove debug
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@ -6,7 +6,7 @@
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// still has them in the ROM. This is because the developers forgot
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// to define NDEBUG before release, however this has been changed as
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// Ruby's actual debug build does not use the AGBPrint features.
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// #define NDEBUG
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#define NDEBUG
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// To enable printf debugging, comment out "#define NDEBUG". This allows
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// the various AGBPrint functions to be used. (See include/gba/isagbprint.h).
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@ -1090,14 +1090,11 @@ void Ability_(u32 sourceLine, u32 ability)
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break;
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}
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}
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// Store forced ability to be set when the battle starts if invalid.
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if (i == NUM_ABILITY_SLOTS)
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{
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DATA.forcedAbilities[DATA.currentSide][DATA.currentPartyIndex] = ability;
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}
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// INVALID_IF(i == NUM_ABILITY_SLOTS, "%S cannot have %S", gSpeciesNames[species], gAbilityNames[ability]);
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}
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void Level_(u32 sourceLine, u32 level)
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