Ghost Escape config AI fix

This commit is contained in:
Eduardo Quezada D'Ottone 2022-07-20 15:31:08 -04:00
parent 9d1c0a7597
commit d87610a1e0

View File

@ -606,7 +606,7 @@ bool32 AtMaxHp(u8 battlerId)
bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch) bool32 IsBattlerTrapped(u8 battler, bool8 checkSwitch)
{ {
u8 holdEffect = AI_DATA->holdEffects[battler]; u8 holdEffect = AI_DATA->holdEffects[battler];
if (IS_BATTLER_OF_TYPE(battler, TYPE_GHOST) if ((B_GHOSTS_ESCAPE >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GHOST))
|| (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL) || (checkSwitch && holdEffect == HOLD_EFFECT_SHED_SHELL)
|| (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY) || (!checkSwitch && GetBattlerAbility(battler) == ABILITY_RUN_AWAY)
|| (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)) || (!checkSwitch && holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN))