mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
more battle2 done
This commit is contained in:
parent
aaa191f0d8
commit
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977
asm/battle_2.s
977
asm/battle_2.s
File diff suppressed because it is too large
Load Diff
@ -161,6 +161,20 @@
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#define SIDE_STATUS_MIST (1 << 8)
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#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
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#define ACTION_USE_MOVE 0
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#define ACTION_USE_ITEM 1
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#define ACTION_SWITCH 2
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#define ACTION_RUN 3
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#define ACTION_WATCHES_CAREFULLY 4
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#define ACTION_SAFARI_ZONE_BALL 5
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#define ACTION_POKEBLOCK_CASE 6
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#define ACTION_GO_NEAR 7
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#define ACTION_SAFARI_ZONE_RUN 8
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#define ACTION_9 9
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#define ACTION_CANCEL_PARTNER 12
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#define ACTION_NOTHING_FAINTED 13
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#define ACTION_INIT_VALUE 0xFF
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#define ABILITYEFFECT_ON_SWITCHIN 0x0
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#define ABILITYEFFECT_ENDTURN 0x1
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#define ABILITYEFFECT_MOVES_BLOCK 0x2
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@ -232,6 +246,7 @@
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#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
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#define SPRITES_INIT_STATE2 0x2
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#define MOVE_EFFECT_BYTE 0x3
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#define ACTIONS_CONFIRMED_COUNT 0x4
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#define MULTISTRING_CHOOSER 0x5
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#define MSG_DISPLAY 0x7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
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@ -601,7 +616,7 @@ struct BattleStruct
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u16 expValue;
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u8 field_52;
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u8 sentInPokes;
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u8 field_54[4];
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bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
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u8 field_58[4];
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u8 field_5C[4];
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u8 field_60[4][3];
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@ -615,8 +630,8 @@ struct BattleStruct
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u8 field_7D;
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u8 field_7E;
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u8 formToChangeInto;
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u8 chosenMovesIds[4];
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u8 field_84[4];
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u8 chosenMovesIds[BATTLE_BANKS_COUNT];
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u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
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u8 field_88;
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u8 field_89;
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u8 field_8A;
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@ -890,8 +905,8 @@ bool8 CanRunFromBattle(u8 bank);
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bool8 IsRunningFromBattleImpossible(void);
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void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
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void PressurePPLoseOnUsingImprision(u8 bankAtk);
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u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves);
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void sub_803CEDC(u8, u8);
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
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void SwapTurnOrder(u8, u8);
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void BattleTurnPassed(void);
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// battle_3
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@ -439,7 +439,7 @@ struct BattleMove
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u8 pp;
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u8 secondaryEffectChance;
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u8 target;
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u8 priority;
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s8 priority;
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u8 flags;
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};
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509
src/battle_2.c
509
src/battle_2.c
@ -36,6 +36,7 @@
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#include "battle_controllers.h"
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#include "pokedex.h"
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#include "abilities.h"
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#include "moves.h"
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struct UnknownStruct6
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{
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@ -127,12 +128,16 @@ extern u16 gCurrentMove;
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extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
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extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
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extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
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extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
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extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
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extern u8 gFightStateTracker;
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extern u8 gLastUsedAbility;
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extern u16 gLastUsedItem;
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extern u8 gUnknown_0203CF00[];
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extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
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extern const u8* gBattlescriptCurrInstr;
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extern u32 gBattlePalaceMoveSelectionRngValue;
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extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
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extern const struct BattleMove gBattleMoves[];
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@ -153,6 +158,11 @@ extern const u8 gText_EmptyString3[];
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// battlescripts
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extern const u8 gUnknown_082DB8BE[];
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extern const u8 gUnknown_082DB881[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 gUnknown_082DAB11[];
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extern const u8 gUnknown_082DB9BA[];
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extern const u8 gUnknown_082DAAFE[];
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extern const u8 gUnknown_082DAB0B[];
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extern void HandleLinkBattleSetup(void); // rom_3
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extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3
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@ -215,11 +225,12 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void);
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static void BattleIntroRecordMonsToDex(void);
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static void BattleIntroPlayer1SendsOutMonAnimation(void);
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static void TryDoEventsBeforeFirstTurn(void);
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void sub_803BE74(void);
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void HandleTurnActionSelectionState(void);
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void bc_bs_exec(void);
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void sub_803D2E8(void);
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static void SetActionsAndBanksTurnOrder(void);
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void sub_803CDF8(void);
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bool8 sub_803CDB8(void);
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void bc_80154A0(void);
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void CB2_InitBattle(void)
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{
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@ -3509,13 +3520,13 @@ static void TryDoEventsBeforeFirstTurn(void)
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if (gBattleStruct->switchInAbilitiesCounter == 0)
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{
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for (i = 0; i < gNoOfAllBanks; i++)
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gTurnOrder[i] = i;
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gBanksByTurnOrder[i] = i;
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for (i = 0; i < gNoOfAllBanks - 1; i++)
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{
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for (j = i + 1; j < gNoOfAllBanks; j++)
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{
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if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], TRUE) != 0)
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sub_803CEDC(i, j);
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if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0)
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SwapTurnOrder(i, j);
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}
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}
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}
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@ -3528,7 +3539,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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// check all switch in abilities happening from the fastest mon to slowest
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while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
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{
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if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
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if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
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effect++;
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gBattleStruct->switchInAbilitiesCounter++;
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@ -3543,7 +3554,7 @@ static void TryDoEventsBeforeFirstTurn(void)
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// check all switch in items having effect from the fastest mon to slowest
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while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
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{
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if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
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if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
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effect++;
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gBattleStruct->switchInItemsCounter++;
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@ -3554,14 +3565,14 @@ static void TryDoEventsBeforeFirstTurn(void)
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for (i = 0; i < BATTLE_BANKS_COUNT; i++)
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{
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*(gBattleStruct->field_5C + i) = 6;
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gActionForBanks[i] = 0xFF;
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gChosenMovesByBanks[i] = 0;
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gActionForBanks[i] = ACTION_INIT_VALUE;
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gChosenMovesByBanks[i] = MOVE_NONE;
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}
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TurnValuesCleanUp(0);
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SpecialStatusesClear();
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*(&gBattleStruct->field_91) = gAbsentBankFlags;
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sub_814F9EC(gText_EmptyString3, 0);
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gBattleMainFunc = sub_803BE74;
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gBattleMainFunc = HandleTurnActionSelectionState;
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ResetSentPokesToOpponentValue();
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for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
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@ -3659,8 +3670,8 @@ void BattleTurnPassed(void)
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for (i = 0; i < gNoOfAllBanks; i++)
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{
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gActionForBanks[i] = 0xFF;
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gChosenMovesByBanks[i] = 0;
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gActionForBanks[i] = ACTION_INIT_VALUE;
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gChosenMovesByBanks[i] = MOVE_NONE;
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}
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for (i = 0; i < 4; i++)
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@ -3668,7 +3679,7 @@ void BattleTurnPassed(void)
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*(&gBattleStruct->field_91) = gAbsentBankFlags;
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sub_814F9EC(gText_EmptyString3, 0);
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gBattleMainFunc = sub_803BE74;
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gBattleMainFunc = HandleTurnActionSelectionState;
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gRandomTurnNumber = Random();
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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@ -3743,8 +3754,6 @@ u8 IsRunningFromBattleImpossible(void)
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return 0;
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}
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extern u8 gUnknown_0203CF00[];
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void sub_803BDA0(u8 bank)
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{
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s32 i;
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@ -3777,32 +3786,31 @@ void sub_803BDA0(u8 bank)
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}
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}
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extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
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extern const u8* gBattlescriptCurrInstr;
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#define STATE_TURN_START_RECORD 0
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#define STATE_BEFORE_ACTION_CHOSEN 1
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#define STATE_WAIT_ACTION_CHOSEN 2
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#define STATE_WAIT_ACTION_CASE_CHOSEN 3
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#define STATE_WAIT_ACTION_CONFIRMED_STANDBY 4
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#define STATE_WAIT_ACTION_CONFIRMED 5
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#define STATE_SELECTION_SCRIPT 6
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#define STATE_WAIT_SET_BEFORE_ACTION 7
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#define STATE_SELECTION_SCRIPT_MAY_RUN 8
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 gUnknown_082DAB11[];
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extern const u8 gUnknown_082DB9BA[];
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extern const u8 gUnknown_082DAAFE[];
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extern const u8 gUnknown_082DAB0B[];
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extern u32 gBattlePalaceMoveSelectionRngValue;
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void sub_803BE74(void)
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void HandleTurnActionSelectionState(void)
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{
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s32 i;
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gBattleCommunication[4] = 0;
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gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
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for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
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{
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u8 identity = GetBankIdentity(gActiveBank);
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switch (gBattleCommunication[gActiveBank])
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{
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case 0:
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case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
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sub_8185FD0();
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gBattleCommunication[gActiveBank] = 1;
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gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
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break;
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case 1:
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case STATE_BEFORE_ACTION_CHOSEN: // choose an action
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*(gBattleStruct->field_5C + gActiveBank) = 6;
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI
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|| !(identity & BIT_MON)
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@ -3811,19 +3819,19 @@ void sub_803BE74(void)
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{
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if (gBattleStruct->field_91 & gBitTable[gActiveBank])
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{
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gActionForBanks[gActiveBank] = 13;
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gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED;
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if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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gBattleCommunication[gActiveBank] = 5;
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gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED;
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else
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gBattleCommunication[gActiveBank] = 4;
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gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
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}
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else
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{
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if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
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|| gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
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{
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gActionForBanks[gActiveBank] = 0;
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gBattleCommunication[gActiveBank] = 4;
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gActionForBanks[gActiveBank] = ACTION_USE_MOVE;
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gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
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}
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else
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{
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@ -3834,7 +3842,7 @@ void sub_803BE74(void)
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}
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}
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break;
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case 2:
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case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
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if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
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{
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RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
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@ -3842,12 +3850,12 @@ void sub_803BE74(void)
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switch (gBattleBufferB[gActiveBank][1])
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{
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case 0:
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case ACTION_USE_MOVE:
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if (AreAllMovesUnusable())
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{
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gBattleCommunication[gActiveBank] = 6;
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*(gBattleStruct->field_54 + gActiveBank) = 0;
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*(gBattleStruct->field_84 + gActiveBank) = 4;
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gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
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*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
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*(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
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return;
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}
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@ -3855,7 +3863,7 @@ void sub_803BE74(void)
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{
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gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
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*(gBattleStruct->chosenMovesIds + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
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gBattleCommunication[gActiveBank] = 4;
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gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
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return;
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}
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else
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@ -3880,7 +3888,7 @@ void sub_803BE74(void)
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MarkBufferBankForExecution(gActiveBank);
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}
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break;
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case 1:
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case ACTION_USE_ITEM:
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK
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| BATTLE_TYPE_FRONTIER_NO_PYRAMID
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| BATTLE_TYPE_EREADER_TRAINER
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@ -3888,9 +3896,9 @@ void sub_803BE74(void)
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{
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RecordedBattle_ClearBankAction(gActiveBank, 1);
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gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
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gBattleCommunication[gActiveBank] = 6;
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*(gBattleStruct->field_54 + gActiveBank) = 0;
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*(gBattleStruct->field_84 + gActiveBank) = 1;
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gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
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*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
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return;
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}
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else
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@ -3899,7 +3907,7 @@ void sub_803BE74(void)
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MarkBufferBankForExecution(gActiveBank);
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}
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break;
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case 2:
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case ACTION_SWITCH:
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*(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
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if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
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|| gBattleTypeFlags & BATTLE_TYPE_ARENA
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@ -3920,30 +3928,30 @@ void sub_803BE74(void)
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}
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else
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{
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if (gActiveBank == 2 && gActionForBanks[0] == 2)
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if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
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EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
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else if (gActiveBank == 3 && gActionForBanks[1] == 2)
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else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
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EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
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else
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EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
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}
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MarkBufferBankForExecution(gActiveBank);
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break;
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case 5:
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case ACTION_SAFARI_ZONE_BALL:
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if (IsPlayerPartyAndPokemonStorageFull())
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{
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gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
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gBattleCommunication[gActiveBank] = 6;
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*(gBattleStruct->field_54 + gActiveBank) = 0;
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*(gBattleStruct->field_84 + gActiveBank) = 1;
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gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
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*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
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*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
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return;
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}
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break;
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case 6:
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case ACTION_POKEBLOCK_CASE:
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EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
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MarkBufferBankForExecution(gActiveBank);
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break;
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case 12:
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case ACTION_CANCEL_PARTNER:
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gBattleCommunication[gActiveBank] = 7;
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gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
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RecordedBattle_ClearBankAction(gActiveBank, 1);
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@ -3954,22 +3962,22 @@ void sub_803BE74(void)
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MarkBufferBankForExecution(gActiveBank);
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return;
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}
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else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 2)
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||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH)
|
||||
{
|
||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
|
||||
}
|
||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 3)
|
||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN)
|
||||
{
|
||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
||||
}
|
||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 0
|
||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE
|
||||
&& (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
|
||||
|| gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
|
||||
{
|
||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
||||
&& gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 0)
|
||||
&& gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE)
|
||||
{
|
||||
gRngValue = gBattlePalaceMoveSelectionRngValue;
|
||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
||||
@ -3985,28 +3993,28 @@ void sub_803BE74(void)
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
|
||||
&& gBattleBufferB[gActiveBank][1] == 3)
|
||||
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||
{
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
|
||||
gBattleCommunication[gActiveBank] = 8;
|
||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
||||
*(gBattleStruct->field_84 + gActiveBank) = 1;
|
||||
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
||||
return;
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
||||
&& gBattleBufferB[gActiveBank][1] == 3)
|
||||
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||
{
|
||||
BattleScriptExecute(gUnknown_082DAAFE);
|
||||
gBattleCommunication[gActiveBank] = 1;
|
||||
}
|
||||
else if (IsRunningFromBattleImpossible() != 0
|
||||
&& gBattleBufferB[gActiveBank][1] == 3)
|
||||
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||
{
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
|
||||
gBattleCommunication[gActiveBank] = 6;
|
||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
||||
*(gBattleStruct->field_84 + gActiveBank) = 1;
|
||||
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
||||
return;
|
||||
}
|
||||
else
|
||||
@ -4015,12 +4023,12 @@ void sub_803BE74(void)
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
case STATE_WAIT_ACTION_CASE_CHOSEN:
|
||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||
{
|
||||
switch (gActionForBanks[gActiveBank])
|
||||
{
|
||||
case 0:
|
||||
case ACTION_USE_MOVE:
|
||||
switch (gBattleBufferB[gActiveBank][1])
|
||||
{
|
||||
case 3:
|
||||
@ -4033,7 +4041,7 @@ void sub_803BE74(void)
|
||||
gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
|
||||
return;
|
||||
case 15:
|
||||
gActionForBanks[gActiveBank] = 2;
|
||||
gActionForBanks[gActiveBank] = ACTION_SWITCH;
|
||||
sub_803CDF8();
|
||||
return;
|
||||
default:
|
||||
@ -4046,10 +4054,10 @@ void sub_803BE74(void)
|
||||
else if (TrySetCantSelectMoveBattleScript())
|
||||
{
|
||||
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
||||
gBattleCommunication[gActiveBank] = 6;
|
||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
||||
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||
gBattleBufferB[gActiveBank][1] = 0;
|
||||
*(gBattleStruct->field_84 + gActiveBank) = 2;
|
||||
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN;
|
||||
return;
|
||||
}
|
||||
else
|
||||
@ -4067,7 +4075,7 @@ void sub_803BE74(void)
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
case ACTION_USE_ITEM:
|
||||
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
|
||||
{
|
||||
gBattleCommunication[gActiveBank] = 1;
|
||||
@ -4078,7 +4086,7 @@ void sub_803BE74(void)
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
case ACTION_SWITCH:
|
||||
if (gBattleBufferB[gActiveBank][1] == 6)
|
||||
{
|
||||
gBattleCommunication[gActiveBank] = 1;
|
||||
@ -4090,40 +4098,40 @@ void sub_803BE74(void)
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
case ACTION_RUN:
|
||||
gHitMarker |= HITMARKER_x8000;
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
break;
|
||||
case 4:
|
||||
case ACTION_WATCHES_CAREFULLY:
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
break;
|
||||
case 5:
|
||||
case ACTION_SAFARI_ZONE_BALL:
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
break;
|
||||
case 6:
|
||||
case ACTION_POKEBLOCK_CASE:
|
||||
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
|
||||
{
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleCommunication[gActiveBank] = 1;
|
||||
gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
case ACTION_GO_NEAR:
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
break;
|
||||
case 8:
|
||||
case ACTION_SAFARI_ZONE_RUN:
|
||||
gHitMarker |= HITMARKER_x8000;
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
break;
|
||||
case 9:
|
||||
case ACTION_9:
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
|
||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||
{
|
||||
i = (sub_803CDB8() != 0);
|
||||
@ -4142,16 +4150,16 @@ void sub_803BE74(void)
|
||||
gBattleCommunication[gActiveBank]++;
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
case STATE_WAIT_ACTION_CONFIRMED:
|
||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||
{
|
||||
gBattleCommunication[4]++;
|
||||
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (*(gBattleStruct->field_54 + gActiveBank) != 0)
|
||||
case STATE_SELECTION_SCRIPT:
|
||||
if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
|
||||
{
|
||||
gBattleCommunication[gActiveBank] = *(gBattleStruct->field_84 + gActiveBank);
|
||||
gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4164,25 +4172,25 @@ void sub_803BE74(void)
|
||||
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
case STATE_WAIT_SET_BEFORE_ACTION:
|
||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||
{
|
||||
gBattleCommunication[gActiveBank] = 1;
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (*(gBattleStruct->field_54 + gActiveBank) != 0)
|
||||
case STATE_SELECTION_SCRIPT_MAY_RUN:
|
||||
if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
|
||||
{
|
||||
if (gBattleBufferB[gActiveBank][1] == 13)
|
||||
{
|
||||
gHitMarker |= HITMARKER_x8000;
|
||||
gActionForBanks[gActiveBank] = 3;
|
||||
gBattleCommunication[gActiveBank] = 4;
|
||||
gActionForBanks[gActiveBank] = ACTION_RUN;
|
||||
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||||
}
|
||||
else
|
||||
{
|
||||
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
||||
gBattleCommunication[gActiveBank] = *(gBattleStruct->field_84 + gActiveBank);
|
||||
gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -4199,18 +4207,323 @@ void sub_803BE74(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (gBattleCommunication[4] == gNoOfAllBanks)
|
||||
// check if everyone chose actions
|
||||
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks)
|
||||
{
|
||||
sub_818603C(1);
|
||||
gBattleMainFunc = sub_803D2E8;
|
||||
gBattleMainFunc = SetActionsAndBanksTurnOrder;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
{
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gActionForBanks[i] == 2)
|
||||
if (gActionForBanks[i] == ACTION_SWITCH)
|
||||
sub_80571DC(i, *(gBattleStruct->field_5C + i));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool8 sub_803CDB8(void)
|
||||
{
|
||||
s32 i, var;
|
||||
|
||||
for (var = 0, i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gBattleCommunication[i] == 5)
|
||||
var++;
|
||||
}
|
||||
|
||||
if (var + 1 == gNoOfAllBanks)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_803CDF8(void)
|
||||
{
|
||||
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
|
||||
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
|
||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
|
||||
|
||||
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
||||
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
||||
}
|
||||
}
|
||||
|
||||
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
|
||||
|
||||
void SwapTurnOrder(u8 id1, u8 id2)
|
||||
{
|
||||
u32 temp = gActionsByTurnOrder[id1];
|
||||
gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
|
||||
gActionsByTurnOrder[id2] = temp;
|
||||
|
||||
temp = gBanksByTurnOrder[id1];
|
||||
gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2];
|
||||
gBanksByTurnOrder[id2] = temp;
|
||||
}
|
||||
|
||||
extern const u8 gStatStageRatios[][2];
|
||||
|
||||
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
|
||||
{
|
||||
u8 strikesFirst = 0;
|
||||
u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
|
||||
u32 speedBank1 = 0, speedBank2 = 0;
|
||||
u8 holdEffect = 0;
|
||||
u8 holdEffectParam = 0;
|
||||
u16 moveBank1 = 0, moveBank2 = 0;
|
||||
|
||||
if (WEATHER_HAS_EFFECT)
|
||||
{
|
||||
if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
|| (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
|
||||
speedMultiplierBank1 = 2;
|
||||
else
|
||||
speedMultiplierBank1 = 1;
|
||||
|
||||
if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||
|| (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
|
||||
speedMultiplierBank2 = 2;
|
||||
else
|
||||
speedMultiplierBank2 = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
speedMultiplierBank1 = 1;
|
||||
speedMultiplierBank2 = 1;
|
||||
}
|
||||
|
||||
speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
|
||||
* (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
|
||||
/ (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
|
||||
|
||||
if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
holdEffect = gEnigmaBerries[bank1].holdEffect;
|
||||
holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
|
||||
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
|
||||
}
|
||||
|
||||
// badge boost
|
||||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
|
||||
&& FlagGet(BADGE03_GET)
|
||||
&& GetBankSide(bank1) == SIDE_PLAYER)
|
||||
{
|
||||
speedBank1 = (speedBank1 * 110) / 100;
|
||||
}
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
||||
speedBank1 /= 2;
|
||||
|
||||
if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
|
||||
speedBank1 /= 4;
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
||||
speedBank1 = UINT_MAX;
|
||||
|
||||
// check second bank's speed
|
||||
|
||||
speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
|
||||
* (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
|
||||
/ (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
|
||||
|
||||
if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
|
||||
{
|
||||
holdEffect = gEnigmaBerries[bank2].holdEffect;
|
||||
holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
|
||||
}
|
||||
else
|
||||
{
|
||||
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
|
||||
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
|
||||
}
|
||||
|
||||
// badge boost
|
||||
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
|
||||
&& FlagGet(BADGE03_GET)
|
||||
&& GetBankSide(bank2) == SIDE_PLAYER)
|
||||
{
|
||||
speedBank2 = (speedBank2 * 110) / 100;
|
||||
}
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
||||
speedBank2 /= 2;
|
||||
|
||||
if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
|
||||
speedBank2 /= 4;
|
||||
|
||||
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
||||
speedBank2 = UINT_MAX;
|
||||
|
||||
if (ignoreChosenMoves)
|
||||
{
|
||||
moveBank1 = MOVE_NONE;
|
||||
moveBank2 = MOVE_NONE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gActionForBanks[bank1] == ACTION_USE_MOVE)
|
||||
{
|
||||
if (gProtectStructs[bank1].onlyStruggle)
|
||||
moveBank1 = MOVE_STRUGGLE;
|
||||
else
|
||||
moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovesIds + bank1)];
|
||||
}
|
||||
else
|
||||
moveBank1 = MOVE_NONE;
|
||||
|
||||
if (gActionForBanks[bank2] == ACTION_USE_MOVE)
|
||||
{
|
||||
if (gProtectStructs[bank2].onlyStruggle)
|
||||
moveBank2 = MOVE_STRUGGLE;
|
||||
else
|
||||
moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovesIds + bank2)];
|
||||
}
|
||||
else
|
||||
moveBank2 = MOVE_NONE;
|
||||
}
|
||||
|
||||
// both move priorities are different than 0
|
||||
if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
|
||||
{
|
||||
// both priorities are the same
|
||||
if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
|
||||
{
|
||||
if (speedBank1 == speedBank2 && Random() & 1)
|
||||
strikesFirst = 2; // same speeds, same priorities
|
||||
else if (speedBank1 < speedBank2)
|
||||
strikesFirst = 1; // bank2 has more speed
|
||||
|
||||
// else bank1 has more speed
|
||||
}
|
||||
else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
|
||||
strikesFirst = 1; // bank2's move has greater priority
|
||||
|
||||
// else bank1's move has greater priority
|
||||
}
|
||||
// both priorities are equal to 0
|
||||
else
|
||||
{
|
||||
if (speedBank1 == speedBank2 && Random() & 1)
|
||||
strikesFirst = 2; // same speeds, same priorities
|
||||
else if (speedBank1 < speedBank2)
|
||||
strikesFirst = 1; // bank2 has more speed
|
||||
|
||||
// else bank1 has more speed
|
||||
}
|
||||
|
||||
return strikesFirst;
|
||||
}
|
||||
|
||||
static void SetActionsAndBanksTurnOrder(void)
|
||||
{
|
||||
s32 var = 0;
|
||||
s32 i, j;
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||
{
|
||||
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||
{
|
||||
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
||||
gBanksByTurnOrder[var] = gActiveBank;
|
||||
var++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||
{
|
||||
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||
{
|
||||
if (gActionForBanks[gActiveBank] == ACTION_RUN)
|
||||
{
|
||||
var = 5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gActionForBanks[0] == ACTION_RUN)
|
||||
{
|
||||
gActiveBank = 0;
|
||||
var = 5;
|
||||
}
|
||||
if (gActionForBanks[2] == ACTION_RUN)
|
||||
{
|
||||
gActiveBank = 2;
|
||||
var = 5;
|
||||
}
|
||||
}
|
||||
|
||||
if (var == 5)
|
||||
{
|
||||
gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
|
||||
gBanksByTurnOrder[0] = gActiveBank;
|
||||
var = 1;
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (i != gActiveBank)
|
||||
{
|
||||
gActionsByTurnOrder[var] = gActionForBanks[i];
|
||||
gBanksByTurnOrder[var] = i;
|
||||
var++;
|
||||
}
|
||||
}
|
||||
gBattleMainFunc = bc_80154A0;
|
||||
gBattleStruct->field_48 = 0;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||
{
|
||||
if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
|
||||
{
|
||||
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
||||
gBanksByTurnOrder[var] = gActiveBank;
|
||||
var++;
|
||||
}
|
||||
}
|
||||
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||
{
|
||||
if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
|
||||
{
|
||||
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
||||
gBanksByTurnOrder[var] = gActiveBank;
|
||||
var++;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
||||
{
|
||||
for (j = i + 1; j < gNoOfAllBanks; j++)
|
||||
{
|
||||
u8 bank1 = gBanksByTurnOrder[i];
|
||||
u8 bank2 = gBanksByTurnOrder[j];
|
||||
if (gActionsByTurnOrder[i] != ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[j] != ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[i] != ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[j] != ACTION_SWITCH)
|
||||
{
|
||||
if (GetWhoStrikesFirst(bank1, bank2, FALSE))
|
||||
SwapTurnOrder(i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
gBattleMainFunc = bc_80154A0;
|
||||
gBattleStruct->field_48 = 0;
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ extern u8 gBankAttacker;
|
||||
extern u8 gBankTarget;
|
||||
extern u8 gAbsentBankFlags;
|
||||
extern u16 gBattleWeather;
|
||||
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u16 gSideAffecting[];
|
||||
extern u8 gBattleCommunication[];
|
||||
extern void (*gBattleMainFunc)(void);
|
||||
@ -404,15 +404,15 @@ u8 UpdateTurnCounters(void)
|
||||
case 0:
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
gTurnOrder[i] = i;
|
||||
gBanksByTurnOrder[i] = i;
|
||||
}
|
||||
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
||||
{
|
||||
s32 j;
|
||||
for (j = i + 1; j < gNoOfAllBanks; j++)
|
||||
{
|
||||
if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], 0))
|
||||
sub_803CEDC(i, j);
|
||||
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
|
||||
SwapTurnOrder(i, j);
|
||||
}
|
||||
}
|
||||
|
||||
@ -537,7 +537,7 @@ u8 UpdateTurnCounters(void)
|
||||
case 5:
|
||||
while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gTurnOrder[gBattleStruct->turnSideTracker];
|
||||
gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
|
||||
if (gWishFutureKnock.wishCounter[gActiveBank] != 0
|
||||
&& --gWishFutureKnock.wishCounter[gActiveBank] == 0
|
||||
&& gBattleMons[gActiveBank].hp != 0)
|
||||
@ -649,7 +649,7 @@ u8 TurnBasedEffects(void)
|
||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
|
||||
{
|
||||
gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->turnEffectsBank];
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->turnEffectsBank++;
|
||||
@ -1018,7 +1018,7 @@ bool8 sub_8041364(void)
|
||||
case 1:
|
||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||
{
|
||||
gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->field_1A1];
|
||||
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
|
||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||
{
|
||||
gBattleStruct->field_1A1++;
|
||||
|
@ -47,8 +47,8 @@ extern u8 gActiveBank;
|
||||
extern u32 gBattleExecBuffer;
|
||||
extern u8 gNoOfAllBanks;
|
||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT];
|
||||
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
|
||||
extern u16 gCurrentMove;
|
||||
extern u8 gLastUsedAbility;
|
||||
extern u16 gBattleWeather;
|
||||
@ -331,7 +331,7 @@ static void atk40_jump_if_move_affected_by_protect(void);
|
||||
static void atk41_call(void);
|
||||
static void atk42_jumpiftype2(void);
|
||||
static void atk43_jumpifabilitypresent(void);
|
||||
static void atk44(void);
|
||||
static void atk44_end_selection_script(void);
|
||||
static void atk45_playanimation(void);
|
||||
static void atk46_playanimation2(void);
|
||||
static void atk47_setgraphicalstatchangevalues(void);
|
||||
@ -583,7 +583,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
||||
atk41_call,
|
||||
atk42_jumpiftype2,
|
||||
atk43_jumpifabilitypresent,
|
||||
atk44,
|
||||
atk44_end_selection_script,
|
||||
atk45_playanimation,
|
||||
atk46_playanimation2,
|
||||
atk47_setgraphicalstatchangevalues,
|
||||
@ -1151,11 +1151,11 @@ static void atk00_attackcanceler(void)
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||||
if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||||
{
|
||||
PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
|
||||
gProtectStructs[gTurnOrder[i]].stealMove = 0;
|
||||
gBattleScripting.bank = gTurnOrder[i];
|
||||
PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
|
||||
gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
|
||||
gBattleScripting.bank = gBanksByTurnOrder[i];
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
||||
return;
|
||||
@ -2378,7 +2378,7 @@ u8 BankGetTurnOrder(u8 bank)
|
||||
s32 i;
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gTurnOrder[i] == bank)
|
||||
if (gBanksByTurnOrder[i] == bank)
|
||||
break;
|
||||
}
|
||||
return i;
|
||||
@ -4462,9 +4462,9 @@ static void atk43_jumpifabilitypresent(void)
|
||||
gBattlescriptCurrInstr += 6;
|
||||
}
|
||||
|
||||
static void atk44(void)
|
||||
static void atk44_end_selection_script(void)
|
||||
{
|
||||
*(gBankAttacker + gBattleStruct->field_54) = 1;
|
||||
*(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
|
||||
}
|
||||
|
||||
static void atk45_playanimation(void)
|
||||
@ -5903,15 +5903,15 @@ static void atk51_switch_handle_order(void)
|
||||
gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
|
||||
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
|
||||
|
||||
if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK))
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||
{
|
||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
|
||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
|
||||
|
||||
*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||
*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
||||
*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
||||
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
||||
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
||||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||
{
|
||||
@ -5983,8 +5983,8 @@ static void atk52_switch_in_effects(void)
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gTurnOrder[i] == gActiveBank)
|
||||
gUnknown_0202407A[i] = 0xC;
|
||||
if (gBanksByTurnOrder[i] == gActiveBank)
|
||||
gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
|
||||
}
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
@ -6569,7 +6569,7 @@ static void atk68_80246A0(void)
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
gUnknown_0202407A[i] = 0xC;
|
||||
gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
|
||||
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
@ -9710,8 +9710,8 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
|
||||
|
||||
for (i = 0; i < gNoOfAllBanks; i++)
|
||||
{
|
||||
if (gTurnOrder[i] == gBankTarget)
|
||||
gUnknown_0202407A[i] = 11;
|
||||
if (gBanksByTurnOrder[i] == gBankTarget)
|
||||
gActionsByTurnOrder[i] = 11;
|
||||
}
|
||||
|
||||
gCurrentMove = MOVE_PURSUIT;
|
||||
@ -10942,7 +10942,7 @@ static void atkEC_pursuit_sth(void)
|
||||
&& gActionForBanks[gActiveBank] == 0
|
||||
&& gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
|
||||
{
|
||||
gUnknown_0202407A[gActiveBank] = 11;
|
||||
gActionsByTurnOrder[gActiveBank] = 11;
|
||||
gCurrentMove = MOVE_PURSUIT;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
gBattleScripting.animTurn = 1;
|
||||
|
@ -304,10 +304,10 @@ gBattlePartyID: @ 202406E
|
||||
gBanksBySide: @ 2024076
|
||||
.space 0x4
|
||||
|
||||
gUnknown_0202407A: @ 202407A
|
||||
gActionsByTurnOrder: @ 202407A
|
||||
.space 0x4
|
||||
|
||||
gTurnOrder: @ 202407E
|
||||
gBanksByTurnOrder: @ 202407E
|
||||
.space 0x4
|
||||
|
||||
gCurrentMoveTurn: @ 2024082
|
||||
|
Loading…
Reference in New Issue
Block a user