mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
more battle2 done
This commit is contained in:
parent
aaa191f0d8
commit
d87d19cfe5
977
asm/battle_2.s
977
asm/battle_2.s
File diff suppressed because it is too large
Load Diff
@ -161,6 +161,20 @@
|
|||||||
#define SIDE_STATUS_MIST (1 << 8)
|
#define SIDE_STATUS_MIST (1 << 8)
|
||||||
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
|
#define SIDE_STATUS_SPIKES_DAMAGED (1 << 9)
|
||||||
|
|
||||||
|
#define ACTION_USE_MOVE 0
|
||||||
|
#define ACTION_USE_ITEM 1
|
||||||
|
#define ACTION_SWITCH 2
|
||||||
|
#define ACTION_RUN 3
|
||||||
|
#define ACTION_WATCHES_CAREFULLY 4
|
||||||
|
#define ACTION_SAFARI_ZONE_BALL 5
|
||||||
|
#define ACTION_POKEBLOCK_CASE 6
|
||||||
|
#define ACTION_GO_NEAR 7
|
||||||
|
#define ACTION_SAFARI_ZONE_RUN 8
|
||||||
|
#define ACTION_9 9
|
||||||
|
#define ACTION_CANCEL_PARTNER 12
|
||||||
|
#define ACTION_NOTHING_FAINTED 13
|
||||||
|
#define ACTION_INIT_VALUE 0xFF
|
||||||
|
|
||||||
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
#define ABILITYEFFECT_ON_SWITCHIN 0x0
|
||||||
#define ABILITYEFFECT_ENDTURN 0x1
|
#define ABILITYEFFECT_ENDTURN 0x1
|
||||||
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
#define ABILITYEFFECT_MOVES_BLOCK 0x2
|
||||||
@ -232,6 +246,7 @@
|
|||||||
#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
|
#define SPRITES_INIT_STATE1 0x1 // shares the Id as well
|
||||||
#define SPRITES_INIT_STATE2 0x2
|
#define SPRITES_INIT_STATE2 0x2
|
||||||
#define MOVE_EFFECT_BYTE 0x3
|
#define MOVE_EFFECT_BYTE 0x3
|
||||||
|
#define ACTIONS_CONFIRMED_COUNT 0x4
|
||||||
#define MULTISTRING_CHOOSER 0x5
|
#define MULTISTRING_CHOOSER 0x5
|
||||||
#define MSG_DISPLAY 0x7
|
#define MSG_DISPLAY 0x7
|
||||||
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
|
#define BATTLE_COMMUNICATION_ENTRIES_COUNT 0x8
|
||||||
@ -601,7 +616,7 @@ struct BattleStruct
|
|||||||
u16 expValue;
|
u16 expValue;
|
||||||
u8 field_52;
|
u8 field_52;
|
||||||
u8 sentInPokes;
|
u8 sentInPokes;
|
||||||
u8 field_54[4];
|
bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
|
||||||
u8 field_58[4];
|
u8 field_58[4];
|
||||||
u8 field_5C[4];
|
u8 field_5C[4];
|
||||||
u8 field_60[4][3];
|
u8 field_60[4][3];
|
||||||
@ -615,8 +630,8 @@ struct BattleStruct
|
|||||||
u8 field_7D;
|
u8 field_7D;
|
||||||
u8 field_7E;
|
u8 field_7E;
|
||||||
u8 formToChangeInto;
|
u8 formToChangeInto;
|
||||||
u8 chosenMovesIds[4];
|
u8 chosenMovesIds[BATTLE_BANKS_COUNT];
|
||||||
u8 field_84[4];
|
u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
|
||||||
u8 field_88;
|
u8 field_88;
|
||||||
u8 field_89;
|
u8 field_89;
|
||||||
u8 field_8A;
|
u8 field_8A;
|
||||||
@ -890,8 +905,8 @@ bool8 CanRunFromBattle(u8 bank);
|
|||||||
bool8 IsRunningFromBattleImpossible(void);
|
bool8 IsRunningFromBattleImpossible(void);
|
||||||
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
|
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
|
||||||
void PressurePPLoseOnUsingImprision(u8 bankAtk);
|
void PressurePPLoseOnUsingImprision(u8 bankAtk);
|
||||||
u8 GetWhoStrikesFirst(u8 bankAtk, u8 bankDef, bool8 ignoreChosenMoves);
|
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves);
|
||||||
void sub_803CEDC(u8, u8);
|
void SwapTurnOrder(u8, u8);
|
||||||
void BattleTurnPassed(void);
|
void BattleTurnPassed(void);
|
||||||
|
|
||||||
// battle_3
|
// battle_3
|
||||||
|
@ -439,7 +439,7 @@ struct BattleMove
|
|||||||
u8 pp;
|
u8 pp;
|
||||||
u8 secondaryEffectChance;
|
u8 secondaryEffectChance;
|
||||||
u8 target;
|
u8 target;
|
||||||
u8 priority;
|
s8 priority;
|
||||||
u8 flags;
|
u8 flags;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
509
src/battle_2.c
509
src/battle_2.c
@ -36,6 +36,7 @@
|
|||||||
#include "battle_controllers.h"
|
#include "battle_controllers.h"
|
||||||
#include "pokedex.h"
|
#include "pokedex.h"
|
||||||
#include "abilities.h"
|
#include "abilities.h"
|
||||||
|
#include "moves.h"
|
||||||
|
|
||||||
struct UnknownStruct6
|
struct UnknownStruct6
|
||||||
{
|
{
|
||||||
@ -127,12 +128,16 @@ extern u16 gCurrentMove;
|
|||||||
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
|
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
|
||||||
extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
|
extern u8 gMoveSelectionCursor[BATTLE_BANKS_COUNT];
|
||||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||||
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
|
||||||
extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
|
extern u8 gActionForBanks[BATTLE_BANKS_COUNT];
|
||||||
extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
|
extern u16 gChosenMovesByBanks[BATTLE_BANKS_COUNT];
|
||||||
extern u8 gFightStateTracker;
|
extern u8 gFightStateTracker;
|
||||||
extern u8 gLastUsedAbility;
|
extern u8 gLastUsedAbility;
|
||||||
extern u16 gLastUsedItem;
|
extern u16 gLastUsedItem;
|
||||||
|
extern u8 gUnknown_0203CF00[];
|
||||||
|
extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
|
||||||
|
extern const u8* gBattlescriptCurrInstr;
|
||||||
|
extern u32 gBattlePalaceMoveSelectionRngValue;
|
||||||
|
|
||||||
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
extern const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1];
|
||||||
extern const struct BattleMove gBattleMoves[];
|
extern const struct BattleMove gBattleMoves[];
|
||||||
@ -153,6 +158,11 @@ extern const u8 gText_EmptyString3[];
|
|||||||
// battlescripts
|
// battlescripts
|
||||||
extern const u8 gUnknown_082DB8BE[];
|
extern const u8 gUnknown_082DB8BE[];
|
||||||
extern const u8 gUnknown_082DB881[];
|
extern const u8 gUnknown_082DB881[];
|
||||||
|
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
|
||||||
|
extern const u8 gUnknown_082DAB11[];
|
||||||
|
extern const u8 gUnknown_082DB9BA[];
|
||||||
|
extern const u8 gUnknown_082DAAFE[];
|
||||||
|
extern const u8 gUnknown_082DAB0B[];
|
||||||
|
|
||||||
extern void HandleLinkBattleSetup(void); // rom_3
|
extern void HandleLinkBattleSetup(void); // rom_3
|
||||||
extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3
|
extern void SetUpBattleVarsAndBirchZigzagoon(void); // rom_3
|
||||||
@ -215,11 +225,12 @@ static void BattleIntroOpponent2SendsOutMonAnimation(void);
|
|||||||
static void BattleIntroRecordMonsToDex(void);
|
static void BattleIntroRecordMonsToDex(void);
|
||||||
static void BattleIntroPlayer1SendsOutMonAnimation(void);
|
static void BattleIntroPlayer1SendsOutMonAnimation(void);
|
||||||
static void TryDoEventsBeforeFirstTurn(void);
|
static void TryDoEventsBeforeFirstTurn(void);
|
||||||
void sub_803BE74(void);
|
void HandleTurnActionSelectionState(void);
|
||||||
void bc_bs_exec(void);
|
void bc_bs_exec(void);
|
||||||
void sub_803D2E8(void);
|
static void SetActionsAndBanksTurnOrder(void);
|
||||||
void sub_803CDF8(void);
|
void sub_803CDF8(void);
|
||||||
bool8 sub_803CDB8(void);
|
bool8 sub_803CDB8(void);
|
||||||
|
void bc_80154A0(void);
|
||||||
|
|
||||||
void CB2_InitBattle(void)
|
void CB2_InitBattle(void)
|
||||||
{
|
{
|
||||||
@ -3509,13 +3520,13 @@ static void TryDoEventsBeforeFirstTurn(void)
|
|||||||
if (gBattleStruct->switchInAbilitiesCounter == 0)
|
if (gBattleStruct->switchInAbilitiesCounter == 0)
|
||||||
{
|
{
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
gTurnOrder[i] = i;
|
gBanksByTurnOrder[i] = i;
|
||||||
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
||||||
{
|
{
|
||||||
for (j = i + 1; j < gNoOfAllBanks; j++)
|
for (j = i + 1; j < gNoOfAllBanks; j++)
|
||||||
{
|
{
|
||||||
if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], TRUE) != 0)
|
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], TRUE) != 0)
|
||||||
sub_803CEDC(i, j);
|
SwapTurnOrder(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -3528,7 +3539,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
|||||||
// check all switch in abilities happening from the fastest mon to slowest
|
// check all switch in abilities happening from the fastest mon to slowest
|
||||||
while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
|
while (gBattleStruct->switchInAbilitiesCounter < gNoOfAllBanks)
|
||||||
{
|
{
|
||||||
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
|
if (AbilityBattleEffects(ABILITYEFFECT_ON_SWITCHIN, gBanksByTurnOrder[gBattleStruct->switchInAbilitiesCounter], 0, 0, 0) != 0)
|
||||||
effect++;
|
effect++;
|
||||||
|
|
||||||
gBattleStruct->switchInAbilitiesCounter++;
|
gBattleStruct->switchInAbilitiesCounter++;
|
||||||
@ -3543,7 +3554,7 @@ static void TryDoEventsBeforeFirstTurn(void)
|
|||||||
// check all switch in items having effect from the fastest mon to slowest
|
// check all switch in items having effect from the fastest mon to slowest
|
||||||
while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
|
while (gBattleStruct->switchInItemsCounter < gNoOfAllBanks)
|
||||||
{
|
{
|
||||||
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
|
if (ItemBattleEffects(ITEMEFFECT_ON_SWITCH_IN, gBanksByTurnOrder[gBattleStruct->switchInItemsCounter], 0) != 0)
|
||||||
effect++;
|
effect++;
|
||||||
|
|
||||||
gBattleStruct->switchInItemsCounter++;
|
gBattleStruct->switchInItemsCounter++;
|
||||||
@ -3554,14 +3565,14 @@ static void TryDoEventsBeforeFirstTurn(void)
|
|||||||
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
|
for (i = 0; i < BATTLE_BANKS_COUNT; i++)
|
||||||
{
|
{
|
||||||
*(gBattleStruct->field_5C + i) = 6;
|
*(gBattleStruct->field_5C + i) = 6;
|
||||||
gActionForBanks[i] = 0xFF;
|
gActionForBanks[i] = ACTION_INIT_VALUE;
|
||||||
gChosenMovesByBanks[i] = 0;
|
gChosenMovesByBanks[i] = MOVE_NONE;
|
||||||
}
|
}
|
||||||
TurnValuesCleanUp(0);
|
TurnValuesCleanUp(0);
|
||||||
SpecialStatusesClear();
|
SpecialStatusesClear();
|
||||||
*(&gBattleStruct->field_91) = gAbsentBankFlags;
|
*(&gBattleStruct->field_91) = gAbsentBankFlags;
|
||||||
sub_814F9EC(gText_EmptyString3, 0);
|
sub_814F9EC(gText_EmptyString3, 0);
|
||||||
gBattleMainFunc = sub_803BE74;
|
gBattleMainFunc = HandleTurnActionSelectionState;
|
||||||
ResetSentPokesToOpponentValue();
|
ResetSentPokesToOpponentValue();
|
||||||
|
|
||||||
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
for (i = 0; i < BATTLE_COMMUNICATION_ENTRIES_COUNT; i++)
|
||||||
@ -3659,8 +3670,8 @@ void BattleTurnPassed(void)
|
|||||||
|
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
gActionForBanks[i] = 0xFF;
|
gActionForBanks[i] = ACTION_INIT_VALUE;
|
||||||
gChosenMovesByBanks[i] = 0;
|
gChosenMovesByBanks[i] = MOVE_NONE;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < 4; i++)
|
for (i = 0; i < 4; i++)
|
||||||
@ -3668,7 +3679,7 @@ void BattleTurnPassed(void)
|
|||||||
|
|
||||||
*(&gBattleStruct->field_91) = gAbsentBankFlags;
|
*(&gBattleStruct->field_91) = gAbsentBankFlags;
|
||||||
sub_814F9EC(gText_EmptyString3, 0);
|
sub_814F9EC(gText_EmptyString3, 0);
|
||||||
gBattleMainFunc = sub_803BE74;
|
gBattleMainFunc = HandleTurnActionSelectionState;
|
||||||
gRandomTurnNumber = Random();
|
gRandomTurnNumber = Random();
|
||||||
|
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
|
||||||
@ -3743,8 +3754,6 @@ u8 IsRunningFromBattleImpossible(void)
|
|||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern u8 gUnknown_0203CF00[];
|
|
||||||
|
|
||||||
void sub_803BDA0(u8 bank)
|
void sub_803BDA0(u8 bank)
|
||||||
{
|
{
|
||||||
s32 i;
|
s32 i;
|
||||||
@ -3777,32 +3786,31 @@ void sub_803BDA0(u8 bank)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern const u8* gBattlescriptPtrsForSelection[BATTLE_BANKS_COUNT];
|
#define STATE_TURN_START_RECORD 0
|
||||||
extern const u8* gBattlescriptCurrInstr;
|
#define STATE_BEFORE_ACTION_CHOSEN 1
|
||||||
|
#define STATE_WAIT_ACTION_CHOSEN 2
|
||||||
|
#define STATE_WAIT_ACTION_CASE_CHOSEN 3
|
||||||
|
#define STATE_WAIT_ACTION_CONFIRMED_STANDBY 4
|
||||||
|
#define STATE_WAIT_ACTION_CONFIRMED 5
|
||||||
|
#define STATE_SELECTION_SCRIPT 6
|
||||||
|
#define STATE_WAIT_SET_BEFORE_ACTION 7
|
||||||
|
#define STATE_SELECTION_SCRIPT_MAY_RUN 8
|
||||||
|
|
||||||
extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
|
void HandleTurnActionSelectionState(void)
|
||||||
extern const u8 gUnknown_082DAB11[];
|
|
||||||
extern const u8 gUnknown_082DB9BA[];
|
|
||||||
extern const u8 gUnknown_082DAAFE[];
|
|
||||||
extern const u8 gUnknown_082DAB0B[];
|
|
||||||
|
|
||||||
extern u32 gBattlePalaceMoveSelectionRngValue;
|
|
||||||
|
|
||||||
void sub_803BE74(void)
|
|
||||||
{
|
{
|
||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
gBattleCommunication[4] = 0;
|
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
|
||||||
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||||
{
|
{
|
||||||
u8 identity = GetBankIdentity(gActiveBank);
|
u8 identity = GetBankIdentity(gActiveBank);
|
||||||
switch (gBattleCommunication[gActiveBank])
|
switch (gBattleCommunication[gActiveBank])
|
||||||
{
|
{
|
||||||
case 0:
|
case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
|
||||||
sub_8185FD0();
|
sub_8185FD0();
|
||||||
gBattleCommunication[gActiveBank] = 1;
|
gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
|
||||||
break;
|
break;
|
||||||
case 1:
|
case STATE_BEFORE_ACTION_CHOSEN: // choose an action
|
||||||
*(gBattleStruct->field_5C + gActiveBank) = 6;
|
*(gBattleStruct->field_5C + gActiveBank) = 6;
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI
|
||||||
|| !(identity & BIT_MON)
|
|| !(identity & BIT_MON)
|
||||||
@ -3811,19 +3819,19 @@ void sub_803BE74(void)
|
|||||||
{
|
{
|
||||||
if (gBattleStruct->field_91 & gBitTable[gActiveBank])
|
if (gBattleStruct->field_91 & gBitTable[gActiveBank])
|
||||||
{
|
{
|
||||||
gActionForBanks[gActiveBank] = 13;
|
gActionForBanks[gActiveBank] = ACTION_NOTHING_FAINTED;
|
||||||
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
if (!(gBattleTypeFlags & BATTLE_TYPE_MULTI))
|
||||||
gBattleCommunication[gActiveBank] = 5;
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED;
|
||||||
else
|
else
|
||||||
gBattleCommunication[gActiveBank] = 4;
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
|
if (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS
|
||||||
|| gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
|
|| gBattleMons[gActiveBank].status2 & STATUS2_RECHARGE)
|
||||||
{
|
{
|
||||||
gActionForBanks[gActiveBank] = 0;
|
gActionForBanks[gActiveBank] = ACTION_USE_MOVE;
|
||||||
gBattleCommunication[gActiveBank] = 4;
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -3834,7 +3842,7 @@ void sub_803BE74(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case STATE_WAIT_ACTION_CHOSEN: // try to perform an action
|
||||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||||
{
|
{
|
||||||
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
|
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
|
||||||
@ -3842,12 +3850,12 @@ void sub_803BE74(void)
|
|||||||
|
|
||||||
switch (gBattleBufferB[gActiveBank][1])
|
switch (gBattleBufferB[gActiveBank][1])
|
||||||
{
|
{
|
||||||
case 0:
|
case ACTION_USE_MOVE:
|
||||||
if (AreAllMovesUnusable())
|
if (AreAllMovesUnusable())
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank] = 6;
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||||
*(gBattleStruct->field_84 + gActiveBank) = 4;
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||||||
*(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
|
*(gBattleStruct->moveTarget + gActiveBank) = gBattleBufferB[gActiveBank][3];
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -3855,7 +3863,7 @@ void sub_803BE74(void)
|
|||||||
{
|
{
|
||||||
gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
|
gChosenMovesByBanks[gActiveBank] = gDisableStructs[gActiveBank].encoredMove;
|
||||||
*(gBattleStruct->chosenMovesIds + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
|
*(gBattleStruct->chosenMovesIds + gActiveBank) = gDisableStructs[gActiveBank].encoredMovePos;
|
||||||
gBattleCommunication[gActiveBank] = 4;
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -3880,7 +3888,7 @@ void sub_803BE74(void)
|
|||||||
MarkBufferBankForExecution(gActiveBank);
|
MarkBufferBankForExecution(gActiveBank);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case ACTION_USE_ITEM:
|
||||||
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK
|
||||||
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
|
| BATTLE_TYPE_FRONTIER_NO_PYRAMID
|
||||||
| BATTLE_TYPE_EREADER_TRAINER
|
| BATTLE_TYPE_EREADER_TRAINER
|
||||||
@ -3888,9 +3896,9 @@ void sub_803BE74(void)
|
|||||||
{
|
{
|
||||||
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
||||||
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
|
gBattlescriptPtrsForSelection[gActiveBank] = BattleScript_ActionSelectionItemsCantBeUsed;
|
||||||
gBattleCommunication[gActiveBank] = 6;
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||||
*(gBattleStruct->field_84 + gActiveBank) = 1;
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -3899,7 +3907,7 @@ void sub_803BE74(void)
|
|||||||
MarkBufferBankForExecution(gActiveBank);
|
MarkBufferBankForExecution(gActiveBank);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case ACTION_SWITCH:
|
||||||
*(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
|
*(gBattleStruct->field_58 + gActiveBank) = gBattlePartyID[gActiveBank];
|
||||||
if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|
if (gBattleMons[gActiveBank].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION)
|
||||||
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|
|| gBattleTypeFlags & BATTLE_TYPE_ARENA
|
||||||
@ -3920,30 +3928,30 @@ void sub_803BE74(void)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if (gActiveBank == 2 && gActionForBanks[0] == 2)
|
if (gActiveBank == 2 && gActionForBanks[0] == ACTION_SWITCH)
|
||||||
EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 0), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
||||||
else if (gActiveBank == 3 && gActionForBanks[1] == 2)
|
else if (gActiveBank == 3 && gActionForBanks[1] == ACTION_SWITCH)
|
||||||
EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
EmitChoosePokemon(0, 0, *(gBattleStruct->field_5C + 1), ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
||||||
else
|
else
|
||||||
EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
EmitChoosePokemon(0, 0, 6, ABILITY_NONE, gBattleStruct->field_60[gActiveBank]);
|
||||||
}
|
}
|
||||||
MarkBufferBankForExecution(gActiveBank);
|
MarkBufferBankForExecution(gActiveBank);
|
||||||
break;
|
break;
|
||||||
case 5:
|
case ACTION_SAFARI_ZONE_BALL:
|
||||||
if (IsPlayerPartyAndPokemonStorageFull())
|
if (IsPlayerPartyAndPokemonStorageFull())
|
||||||
{
|
{
|
||||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
|
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB11;
|
||||||
gBattleCommunication[gActiveBank] = 6;
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||||
*(gBattleStruct->field_84 + gActiveBank) = 1;
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 6:
|
case ACTION_POKEBLOCK_CASE:
|
||||||
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
|
EmitOpenBag(0, gBattleStruct->field_60[gActiveBank]);
|
||||||
MarkBufferBankForExecution(gActiveBank);
|
MarkBufferBankForExecution(gActiveBank);
|
||||||
break;
|
break;
|
||||||
case 12:
|
case ACTION_CANCEL_PARTNER:
|
||||||
gBattleCommunication[gActiveBank] = 7;
|
gBattleCommunication[gActiveBank] = 7;
|
||||||
gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
|
gBattleCommunication[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] = 1;
|
||||||
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
||||||
@ -3954,22 +3962,22 @@ void sub_803BE74(void)
|
|||||||
MarkBufferBankForExecution(gActiveBank);
|
MarkBufferBankForExecution(gActiveBank);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 2)
|
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_SWITCH)
|
||||||
{
|
{
|
||||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 2);
|
||||||
}
|
}
|
||||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 3)
|
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_RUN)
|
||||||
{
|
{
|
||||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
||||||
}
|
}
|
||||||
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 0
|
else if (gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE
|
||||||
&& (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
|
&& (gProtectStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].onlyStruggle
|
||||||
|| gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
|
|| gDisableStructs[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)].encoredMove))
|
||||||
{
|
{
|
||||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
||||||
}
|
}
|
||||||
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
else if (gBattleTypeFlags & BATTLE_TYPE_PALACE
|
||||||
&& gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == 0)
|
&& gActionForBanks[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)] == ACTION_USE_MOVE)
|
||||||
{
|
{
|
||||||
gRngValue = gBattlePalaceMoveSelectionRngValue;
|
gRngValue = gBattlePalaceMoveSelectionRngValue;
|
||||||
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
RecordedBattle_ClearBankAction(GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON), 1);
|
||||||
@ -3985,28 +3993,28 @@ void sub_803BE74(void)
|
|||||||
|
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||||
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
|
&& gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_x4000000)
|
||||||
&& gBattleBufferB[gActiveBank][1] == 3)
|
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||||
{
|
{
|
||||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
|
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DB9BA;
|
||||||
gBattleCommunication[gActiveBank] = 8;
|
gBattleCommunication[gActiveBank] = 8;
|
||||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||||
*(gBattleStruct->field_84 + gActiveBank) = 1;
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER
|
||||||
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
&& !(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
||||||
&& gBattleBufferB[gActiveBank][1] == 3)
|
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||||
{
|
{
|
||||||
BattleScriptExecute(gUnknown_082DAAFE);
|
BattleScriptExecute(gUnknown_082DAAFE);
|
||||||
gBattleCommunication[gActiveBank] = 1;
|
gBattleCommunication[gActiveBank] = 1;
|
||||||
}
|
}
|
||||||
else if (IsRunningFromBattleImpossible() != 0
|
else if (IsRunningFromBattleImpossible() != 0
|
||||||
&& gBattleBufferB[gActiveBank][1] == 3)
|
&& gBattleBufferB[gActiveBank][1] == ACTION_RUN)
|
||||||
{
|
{
|
||||||
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
|
gBattlescriptPtrsForSelection[gActiveBank] = gUnknown_082DAB0B;
|
||||||
gBattleCommunication[gActiveBank] = 6;
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||||
*(gBattleStruct->field_84 + gActiveBank) = 1;
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_BEFORE_ACTION_CHOSEN;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -4015,12 +4023,12 @@ void sub_803BE74(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case STATE_WAIT_ACTION_CASE_CHOSEN:
|
||||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||||
{
|
{
|
||||||
switch (gActionForBanks[gActiveBank])
|
switch (gActionForBanks[gActiveBank])
|
||||||
{
|
{
|
||||||
case 0:
|
case ACTION_USE_MOVE:
|
||||||
switch (gBattleBufferB[gActiveBank][1])
|
switch (gBattleBufferB[gActiveBank][1])
|
||||||
{
|
{
|
||||||
case 3:
|
case 3:
|
||||||
@ -4033,7 +4041,7 @@ void sub_803BE74(void)
|
|||||||
gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
|
gActionForBanks[gActiveBank] = gBattleBufferB[gActiveBank][1];
|
||||||
return;
|
return;
|
||||||
case 15:
|
case 15:
|
||||||
gActionForBanks[gActiveBank] = 2;
|
gActionForBanks[gActiveBank] = ACTION_SWITCH;
|
||||||
sub_803CDF8();
|
sub_803CDF8();
|
||||||
return;
|
return;
|
||||||
default:
|
default:
|
||||||
@ -4046,10 +4054,10 @@ void sub_803BE74(void)
|
|||||||
else if (TrySetCantSelectMoveBattleScript())
|
else if (TrySetCantSelectMoveBattleScript())
|
||||||
{
|
{
|
||||||
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
||||||
gBattleCommunication[gActiveBank] = 6;
|
gBattleCommunication[gActiveBank] = STATE_SELECTION_SCRIPT;
|
||||||
*(gBattleStruct->field_54 + gActiveBank) = 0;
|
*(gBattleStruct->selectionScriptFinished + gActiveBank) = FALSE;
|
||||||
gBattleBufferB[gActiveBank][1] = 0;
|
gBattleBufferB[gActiveBank][1] = 0;
|
||||||
*(gBattleStruct->field_84 + gActiveBank) = 2;
|
*(gBattleStruct->stateIdAfterSelScript + gActiveBank) = STATE_WAIT_ACTION_CHOSEN;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -4067,7 +4075,7 @@ void sub_803BE74(void)
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 1:
|
case ACTION_USE_ITEM:
|
||||||
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
|
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) == 0)
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank] = 1;
|
gBattleCommunication[gActiveBank] = 1;
|
||||||
@ -4078,7 +4086,7 @@ void sub_803BE74(void)
|
|||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 2:
|
case ACTION_SWITCH:
|
||||||
if (gBattleBufferB[gActiveBank][1] == 6)
|
if (gBattleBufferB[gActiveBank][1] == 6)
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank] = 1;
|
gBattleCommunication[gActiveBank] = 1;
|
||||||
@ -4090,40 +4098,40 @@ void sub_803BE74(void)
|
|||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case ACTION_RUN:
|
||||||
gHitMarker |= HITMARKER_x8000;
|
gHitMarker |= HITMARKER_x8000;
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
break;
|
break;
|
||||||
case 4:
|
case ACTION_WATCHES_CAREFULLY:
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case ACTION_SAFARI_ZONE_BALL:
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
break;
|
break;
|
||||||
case 6:
|
case ACTION_POKEBLOCK_CASE:
|
||||||
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
|
if ((gBattleBufferB[gActiveBank][1] | (gBattleBufferB[gActiveBank][2] << 8)) != 0)
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank] = 1;
|
gBattleCommunication[gActiveBank] = STATE_BEFORE_ACTION_CHOSEN;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 7:
|
case ACTION_GO_NEAR:
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
break;
|
break;
|
||||||
case 8:
|
case ACTION_SAFARI_ZONE_RUN:
|
||||||
gHitMarker |= HITMARKER_x8000;
|
gHitMarker |= HITMARKER_x8000;
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
break;
|
break;
|
||||||
case 9:
|
case ACTION_9:
|
||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
|
||||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||||
{
|
{
|
||||||
i = (sub_803CDB8() != 0);
|
i = (sub_803CDB8() != 0);
|
||||||
@ -4142,16 +4150,16 @@ void sub_803BE74(void)
|
|||||||
gBattleCommunication[gActiveBank]++;
|
gBattleCommunication[gActiveBank]++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 5:
|
case STATE_WAIT_ACTION_CONFIRMED:
|
||||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||||
{
|
{
|
||||||
gBattleCommunication[4]++;
|
gBattleCommunication[ACTIONS_CONFIRMED_COUNT]++;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 6:
|
case STATE_SELECTION_SCRIPT:
|
||||||
if (*(gBattleStruct->field_54 + gActiveBank) != 0)
|
if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank] = *(gBattleStruct->field_84 + gActiveBank);
|
gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -4164,25 +4172,25 @@ void sub_803BE74(void)
|
|||||||
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
gBattlescriptPtrsForSelection[gActiveBank] = gBattlescriptCurrInstr;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 7:
|
case STATE_WAIT_SET_BEFORE_ACTION:
|
||||||
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
if (!(gBattleExecBuffer & ((gBitTable[gActiveBank]) | (0xF0000000) | (gBitTable[gActiveBank] << 4) | (gBitTable[gActiveBank] << 8) | (gBitTable[gActiveBank] << 0xC))))
|
||||||
{
|
{
|
||||||
gBattleCommunication[gActiveBank] = 1;
|
gBattleCommunication[gActiveBank] = 1;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 8:
|
case STATE_SELECTION_SCRIPT_MAY_RUN:
|
||||||
if (*(gBattleStruct->field_54 + gActiveBank) != 0)
|
if (*(gBattleStruct->selectionScriptFinished + gActiveBank))
|
||||||
{
|
{
|
||||||
if (gBattleBufferB[gActiveBank][1] == 13)
|
if (gBattleBufferB[gActiveBank][1] == 13)
|
||||||
{
|
{
|
||||||
gHitMarker |= HITMARKER_x8000;
|
gHitMarker |= HITMARKER_x8000;
|
||||||
gActionForBanks[gActiveBank] = 3;
|
gActionForBanks[gActiveBank] = ACTION_RUN;
|
||||||
gBattleCommunication[gActiveBank] = 4;
|
gBattleCommunication[gActiveBank] = STATE_WAIT_ACTION_CONFIRMED_STANDBY;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
RecordedBattle_ClearBankAction(gActiveBank, 1);
|
||||||
gBattleCommunication[gActiveBank] = *(gBattleStruct->field_84 + gActiveBank);
|
gBattleCommunication[gActiveBank] = *(gBattleStruct->stateIdAfterSelScript + gActiveBank);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -4199,18 +4207,323 @@ void sub_803BE74(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (gBattleCommunication[4] == gNoOfAllBanks)
|
// check if everyone chose actions
|
||||||
|
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gNoOfAllBanks)
|
||||||
{
|
{
|
||||||
sub_818603C(1);
|
sub_818603C(1);
|
||||||
gBattleMainFunc = sub_803D2E8;
|
gBattleMainFunc = SetActionsAndBanksTurnOrder;
|
||||||
|
|
||||||
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||||
{
|
{
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
if (gActionForBanks[i] == 2)
|
if (gActionForBanks[i] == ACTION_SWITCH)
|
||||||
sub_80571DC(i, *(gBattleStruct->field_5C + i));
|
sub_80571DC(i, *(gBattleStruct->field_5C + i));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool8 sub_803CDB8(void)
|
||||||
|
{
|
||||||
|
s32 i, var;
|
||||||
|
|
||||||
|
for (var = 0, i = 0; i < gNoOfAllBanks; i++)
|
||||||
|
{
|
||||||
|
if (gBattleCommunication[i] == 5)
|
||||||
|
var++;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (var + 1 == gNoOfAllBanks)
|
||||||
|
return TRUE;
|
||||||
|
else
|
||||||
|
return FALSE;
|
||||||
|
}
|
||||||
|
|
||||||
|
void sub_803CDF8(void)
|
||||||
|
{
|
||||||
|
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
|
||||||
|
RecordedBattle_SetBankAction(gActiveBank, gBattleBufferB[gActiveBank][1]);
|
||||||
|
|
||||||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||||
|
{
|
||||||
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
||||||
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
|
||||||
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
|
||||||
|
|
||||||
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||||
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
||||||
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
|
||||||
|
|
||||||
|
void SwapTurnOrder(u8 id1, u8 id2)
|
||||||
|
{
|
||||||
|
u32 temp = gActionsByTurnOrder[id1];
|
||||||
|
gActionsByTurnOrder[id1] = gActionsByTurnOrder[id2];
|
||||||
|
gActionsByTurnOrder[id2] = temp;
|
||||||
|
|
||||||
|
temp = gBanksByTurnOrder[id1];
|
||||||
|
gBanksByTurnOrder[id1] = gBanksByTurnOrder[id2];
|
||||||
|
gBanksByTurnOrder[id2] = temp;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern const u8 gStatStageRatios[][2];
|
||||||
|
|
||||||
|
u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
|
||||||
|
{
|
||||||
|
u8 strikesFirst = 0;
|
||||||
|
u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
|
||||||
|
u32 speedBank1 = 0, speedBank2 = 0;
|
||||||
|
u8 holdEffect = 0;
|
||||||
|
u8 holdEffectParam = 0;
|
||||||
|
u16 moveBank1 = 0, moveBank2 = 0;
|
||||||
|
|
||||||
|
if (WEATHER_HAS_EFFECT)
|
||||||
|
{
|
||||||
|
if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||||
|
|| (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
|
||||||
|
speedMultiplierBank1 = 2;
|
||||||
|
else
|
||||||
|
speedMultiplierBank1 = 1;
|
||||||
|
|
||||||
|
if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
|
||||||
|
|| (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
|
||||||
|
speedMultiplierBank2 = 2;
|
||||||
|
else
|
||||||
|
speedMultiplierBank2 = 1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
speedMultiplierBank1 = 1;
|
||||||
|
speedMultiplierBank2 = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
|
||||||
|
* (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
|
||||||
|
/ (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
|
||||||
|
|
||||||
|
if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
|
||||||
|
{
|
||||||
|
holdEffect = gEnigmaBerries[bank1].holdEffect;
|
||||||
|
holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
|
||||||
|
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
|
||||||
|
}
|
||||||
|
|
||||||
|
// badge boost
|
||||||
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
|
||||||
|
&& FlagGet(BADGE03_GET)
|
||||||
|
&& GetBankSide(bank1) == SIDE_PLAYER)
|
||||||
|
{
|
||||||
|
speedBank1 = (speedBank1 * 110) / 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
||||||
|
speedBank1 /= 2;
|
||||||
|
|
||||||
|
if (gBattleMons[bank1].status1 & STATUS_PARALYSIS)
|
||||||
|
speedBank1 /= 4;
|
||||||
|
|
||||||
|
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
||||||
|
speedBank1 = UINT_MAX;
|
||||||
|
|
||||||
|
// check second bank's speed
|
||||||
|
|
||||||
|
speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
|
||||||
|
* (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
|
||||||
|
/ (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
|
||||||
|
|
||||||
|
if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
|
||||||
|
{
|
||||||
|
holdEffect = gEnigmaBerries[bank2].holdEffect;
|
||||||
|
holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
|
||||||
|
holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
|
||||||
|
}
|
||||||
|
|
||||||
|
// badge boost
|
||||||
|
if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
|
||||||
|
&& FlagGet(BADGE03_GET)
|
||||||
|
&& GetBankSide(bank2) == SIDE_PLAYER)
|
||||||
|
{
|
||||||
|
speedBank2 = (speedBank2 * 110) / 100;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
|
||||||
|
speedBank2 /= 2;
|
||||||
|
|
||||||
|
if (gBattleMons[bank2].status1 & STATUS_PARALYSIS)
|
||||||
|
speedBank2 /= 4;
|
||||||
|
|
||||||
|
if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
|
||||||
|
speedBank2 = UINT_MAX;
|
||||||
|
|
||||||
|
if (ignoreChosenMoves)
|
||||||
|
{
|
||||||
|
moveBank1 = MOVE_NONE;
|
||||||
|
moveBank2 = MOVE_NONE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (gActionForBanks[bank1] == ACTION_USE_MOVE)
|
||||||
|
{
|
||||||
|
if (gProtectStructs[bank1].onlyStruggle)
|
||||||
|
moveBank1 = MOVE_STRUGGLE;
|
||||||
|
else
|
||||||
|
moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovesIds + bank1)];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
moveBank1 = MOVE_NONE;
|
||||||
|
|
||||||
|
if (gActionForBanks[bank2] == ACTION_USE_MOVE)
|
||||||
|
{
|
||||||
|
if (gProtectStructs[bank2].onlyStruggle)
|
||||||
|
moveBank2 = MOVE_STRUGGLE;
|
||||||
|
else
|
||||||
|
moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovesIds + bank2)];
|
||||||
|
}
|
||||||
|
else
|
||||||
|
moveBank2 = MOVE_NONE;
|
||||||
|
}
|
||||||
|
|
||||||
|
// both move priorities are different than 0
|
||||||
|
if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
|
||||||
|
{
|
||||||
|
// both priorities are the same
|
||||||
|
if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
|
||||||
|
{
|
||||||
|
if (speedBank1 == speedBank2 && Random() & 1)
|
||||||
|
strikesFirst = 2; // same speeds, same priorities
|
||||||
|
else if (speedBank1 < speedBank2)
|
||||||
|
strikesFirst = 1; // bank2 has more speed
|
||||||
|
|
||||||
|
// else bank1 has more speed
|
||||||
|
}
|
||||||
|
else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
|
||||||
|
strikesFirst = 1; // bank2's move has greater priority
|
||||||
|
|
||||||
|
// else bank1's move has greater priority
|
||||||
|
}
|
||||||
|
// both priorities are equal to 0
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (speedBank1 == speedBank2 && Random() & 1)
|
||||||
|
strikesFirst = 2; // same speeds, same priorities
|
||||||
|
else if (speedBank1 < speedBank2)
|
||||||
|
strikesFirst = 1; // bank2 has more speed
|
||||||
|
|
||||||
|
// else bank1 has more speed
|
||||||
|
}
|
||||||
|
|
||||||
|
return strikesFirst;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SetActionsAndBanksTurnOrder(void)
|
||||||
|
{
|
||||||
|
s32 var = 0;
|
||||||
|
s32 i, j;
|
||||||
|
|
||||||
|
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
|
||||||
|
{
|
||||||
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||||
|
{
|
||||||
|
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
||||||
|
gBanksByTurnOrder[var] = gActiveBank;
|
||||||
|
var++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
||||||
|
{
|
||||||
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||||
|
{
|
||||||
|
if (gActionForBanks[gActiveBank] == ACTION_RUN)
|
||||||
|
{
|
||||||
|
var = 5;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (gActionForBanks[0] == ACTION_RUN)
|
||||||
|
{
|
||||||
|
gActiveBank = 0;
|
||||||
|
var = 5;
|
||||||
|
}
|
||||||
|
if (gActionForBanks[2] == ACTION_RUN)
|
||||||
|
{
|
||||||
|
gActiveBank = 2;
|
||||||
|
var = 5;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (var == 5)
|
||||||
|
{
|
||||||
|
gActionsByTurnOrder[0] = gActionForBanks[gActiveBank];
|
||||||
|
gBanksByTurnOrder[0] = gActiveBank;
|
||||||
|
var = 1;
|
||||||
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
|
{
|
||||||
|
if (i != gActiveBank)
|
||||||
|
{
|
||||||
|
gActionsByTurnOrder[var] = gActionForBanks[i];
|
||||||
|
gBanksByTurnOrder[var] = i;
|
||||||
|
var++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gBattleMainFunc = bc_80154A0;
|
||||||
|
gBattleStruct->field_48 = 0;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||||
|
{
|
||||||
|
if (gActionForBanks[gActiveBank] == ACTION_USE_ITEM || gActionForBanks[gActiveBank] == ACTION_SWITCH)
|
||||||
|
{
|
||||||
|
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
||||||
|
gBanksByTurnOrder[var] = gActiveBank;
|
||||||
|
var++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (gActiveBank = 0; gActiveBank < gNoOfAllBanks; gActiveBank++)
|
||||||
|
{
|
||||||
|
if (gActionForBanks[gActiveBank] != ACTION_USE_ITEM && gActionForBanks[gActiveBank] != ACTION_SWITCH)
|
||||||
|
{
|
||||||
|
gActionsByTurnOrder[var] = gActionForBanks[gActiveBank];
|
||||||
|
gBanksByTurnOrder[var] = gActiveBank;
|
||||||
|
var++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
||||||
|
{
|
||||||
|
for (j = i + 1; j < gNoOfAllBanks; j++)
|
||||||
|
{
|
||||||
|
u8 bank1 = gBanksByTurnOrder[i];
|
||||||
|
u8 bank2 = gBanksByTurnOrder[j];
|
||||||
|
if (gActionsByTurnOrder[i] != ACTION_USE_ITEM
|
||||||
|
&& gActionsByTurnOrder[j] != ACTION_USE_ITEM
|
||||||
|
&& gActionsByTurnOrder[i] != ACTION_SWITCH
|
||||||
|
&& gActionsByTurnOrder[j] != ACTION_SWITCH)
|
||||||
|
{
|
||||||
|
if (GetWhoStrikesFirst(bank1, bank2, FALSE))
|
||||||
|
SwapTurnOrder(i, j);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
gBattleMainFunc = bc_80154A0;
|
||||||
|
gBattleStruct->field_48 = 0;
|
||||||
|
}
|
||||||
|
@ -32,7 +32,7 @@ extern u8 gBankAttacker;
|
|||||||
extern u8 gBankTarget;
|
extern u8 gBankTarget;
|
||||||
extern u8 gAbsentBankFlags;
|
extern u8 gAbsentBankFlags;
|
||||||
extern u16 gBattleWeather;
|
extern u16 gBattleWeather;
|
||||||
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
|
||||||
extern u16 gSideAffecting[];
|
extern u16 gSideAffecting[];
|
||||||
extern u8 gBattleCommunication[];
|
extern u8 gBattleCommunication[];
|
||||||
extern void (*gBattleMainFunc)(void);
|
extern void (*gBattleMainFunc)(void);
|
||||||
@ -404,15 +404,15 @@ u8 UpdateTurnCounters(void)
|
|||||||
case 0:
|
case 0:
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
gTurnOrder[i] = i;
|
gBanksByTurnOrder[i] = i;
|
||||||
}
|
}
|
||||||
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
for (i = 0; i < gNoOfAllBanks - 1; i++)
|
||||||
{
|
{
|
||||||
s32 j;
|
s32 j;
|
||||||
for (j = i + 1; j < gNoOfAllBanks; j++)
|
for (j = i + 1; j < gNoOfAllBanks; j++)
|
||||||
{
|
{
|
||||||
if (GetWhoStrikesFirst(gTurnOrder[i], gTurnOrder[j], 0))
|
if (GetWhoStrikesFirst(gBanksByTurnOrder[i], gBanksByTurnOrder[j], 0))
|
||||||
sub_803CEDC(i, j);
|
SwapTurnOrder(i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -537,7 +537,7 @@ u8 UpdateTurnCounters(void)
|
|||||||
case 5:
|
case 5:
|
||||||
while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
|
while (gBattleStruct->turnSideTracker < gNoOfAllBanks)
|
||||||
{
|
{
|
||||||
gActiveBank = gTurnOrder[gBattleStruct->turnSideTracker];
|
gActiveBank = gBanksByTurnOrder[gBattleStruct->turnSideTracker];
|
||||||
if (gWishFutureKnock.wishCounter[gActiveBank] != 0
|
if (gWishFutureKnock.wishCounter[gActiveBank] != 0
|
||||||
&& --gWishFutureKnock.wishCounter[gActiveBank] == 0
|
&& --gWishFutureKnock.wishCounter[gActiveBank] == 0
|
||||||
&& gBattleMons[gActiveBank].hp != 0)
|
&& gBattleMons[gActiveBank].hp != 0)
|
||||||
@ -649,7 +649,7 @@ u8 TurnBasedEffects(void)
|
|||||||
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
|
||||||
while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
|
while (gBattleStruct->turnEffectsBank < gNoOfAllBanks && gBattleStruct->turnEffectsTracker <= TURNBASED_MAX_CASE)
|
||||||
{
|
{
|
||||||
gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->turnEffectsBank];
|
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->turnEffectsBank];
|
||||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||||
{
|
{
|
||||||
gBattleStruct->turnEffectsBank++;
|
gBattleStruct->turnEffectsBank++;
|
||||||
@ -1018,7 +1018,7 @@ bool8 sub_8041364(void)
|
|||||||
case 1:
|
case 1:
|
||||||
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
while (gBattleStruct->field_1A1 < gNoOfAllBanks)
|
||||||
{
|
{
|
||||||
gActiveBank = gBankAttacker = gTurnOrder[gBattleStruct->field_1A1];
|
gActiveBank = gBankAttacker = gBanksByTurnOrder[gBattleStruct->field_1A1];
|
||||||
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
if (gAbsentBankFlags & gBitTable[gActiveBank])
|
||||||
{
|
{
|
||||||
gBattleStruct->field_1A1++;
|
gBattleStruct->field_1A1++;
|
||||||
|
@ -47,8 +47,8 @@ extern u8 gActiveBank;
|
|||||||
extern u32 gBattleExecBuffer;
|
extern u32 gBattleExecBuffer;
|
||||||
extern u8 gNoOfAllBanks;
|
extern u8 gNoOfAllBanks;
|
||||||
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
|
||||||
extern u8 gTurnOrder[BATTLE_BANKS_COUNT];
|
extern u8 gBanksByTurnOrder[BATTLE_BANKS_COUNT];
|
||||||
extern u8 gUnknown_0202407A[BATTLE_BANKS_COUNT];
|
extern u8 gActionsByTurnOrder[BATTLE_BANKS_COUNT];
|
||||||
extern u16 gCurrentMove;
|
extern u16 gCurrentMove;
|
||||||
extern u8 gLastUsedAbility;
|
extern u8 gLastUsedAbility;
|
||||||
extern u16 gBattleWeather;
|
extern u16 gBattleWeather;
|
||||||
@ -331,7 +331,7 @@ static void atk40_jump_if_move_affected_by_protect(void);
|
|||||||
static void atk41_call(void);
|
static void atk41_call(void);
|
||||||
static void atk42_jumpiftype2(void);
|
static void atk42_jumpiftype2(void);
|
||||||
static void atk43_jumpifabilitypresent(void);
|
static void atk43_jumpifabilitypresent(void);
|
||||||
static void atk44(void);
|
static void atk44_end_selection_script(void);
|
||||||
static void atk45_playanimation(void);
|
static void atk45_playanimation(void);
|
||||||
static void atk46_playanimation2(void);
|
static void atk46_playanimation2(void);
|
||||||
static void atk47_setgraphicalstatchangevalues(void);
|
static void atk47_setgraphicalstatchangevalues(void);
|
||||||
@ -583,7 +583,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
|
|||||||
atk41_call,
|
atk41_call,
|
||||||
atk42_jumpiftype2,
|
atk42_jumpiftype2,
|
||||||
atk43_jumpifabilitypresent,
|
atk43_jumpifabilitypresent,
|
||||||
atk44,
|
atk44_end_selection_script,
|
||||||
atk45_playanimation,
|
atk45_playanimation,
|
||||||
atk46_playanimation2,
|
atk46_playanimation2,
|
||||||
atk47_setgraphicalstatchangevalues,
|
atk47_setgraphicalstatchangevalues,
|
||||||
@ -1151,11 +1151,11 @@ static void atk00_attackcanceler(void)
|
|||||||
|
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
if ((gProtectStructs[gTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
if ((gProtectStructs[gBanksByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||||||
{
|
{
|
||||||
PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH);
|
PressurePPLose(gBankAttacker, gBanksByTurnOrder[i], MOVE_SNATCH);
|
||||||
gProtectStructs[gTurnOrder[i]].stealMove = 0;
|
gProtectStructs[gBanksByTurnOrder[i]].stealMove = 0;
|
||||||
gBattleScripting.bank = gTurnOrder[i];
|
gBattleScripting.bank = gBanksByTurnOrder[i];
|
||||||
BattleScriptPushCursor();
|
BattleScriptPushCursor();
|
||||||
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
||||||
return;
|
return;
|
||||||
@ -2378,7 +2378,7 @@ u8 BankGetTurnOrder(u8 bank)
|
|||||||
s32 i;
|
s32 i;
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
if (gTurnOrder[i] == bank)
|
if (gBanksByTurnOrder[i] == bank)
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
return i;
|
return i;
|
||||||
@ -4462,9 +4462,9 @@ static void atk43_jumpifabilitypresent(void)
|
|||||||
gBattlescriptCurrInstr += 6;
|
gBattlescriptCurrInstr += 6;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void atk44(void)
|
static void atk44_end_selection_script(void)
|
||||||
{
|
{
|
||||||
*(gBankAttacker + gBattleStruct->field_54) = 1;
|
*(gBankAttacker + gBattleStruct->selectionScriptFinished) = TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
static void atk45_playanimation(void)
|
static void atk45_playanimation(void)
|
||||||
@ -5903,15 +5903,15 @@ static void atk51_switch_handle_order(void)
|
|||||||
gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
|
gBattleCommunication[0] = gBattleBufferB[gActiveBank][1];
|
||||||
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
|
*(gBattleStruct->field_5C + gActiveBank) = gBattleBufferB[gActiveBank][1];
|
||||||
|
|
||||||
if ((gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK)) == (BATTLE_TYPE_MULTI | BATTLE_TYPE_LINK))
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK && gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
||||||
{
|
{
|
||||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) &= 0xF;
|
||||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0);
|
||||||
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
|
*(gActiveBank * 3 + (u8*)(gBattleStruct->field_60) + 1) = gBattleBufferB[gActiveBank][3];
|
||||||
|
|
||||||
*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) &= (0xF0);
|
||||||
*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 0) |= (gBattleBufferB[gActiveBank][2] & 0xF0) >> 4;
|
||||||
*((gActiveBank ^ 2) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
*((gActiveBank ^ BIT_MON) * 3 + (u8*)(gBattleStruct->field_60) + 2) = gBattleBufferB[gActiveBank][3];
|
||||||
}
|
}
|
||||||
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
else if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
|
||||||
{
|
{
|
||||||
@ -5983,8 +5983,8 @@ static void atk52_switch_in_effects(void)
|
|||||||
|
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
if (gTurnOrder[i] == gActiveBank)
|
if (gBanksByTurnOrder[i] == gActiveBank)
|
||||||
gUnknown_0202407A[i] = 0xC;
|
gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
@ -6569,7 +6569,7 @@ static void atk68_80246A0(void)
|
|||||||
s32 i;
|
s32 i;
|
||||||
|
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
gUnknown_0202407A[i] = 0xC;
|
gActionsByTurnOrder[i] = ACTION_CANCEL_PARTNER;
|
||||||
|
|
||||||
gBattlescriptCurrInstr++;
|
gBattlescriptCurrInstr++;
|
||||||
}
|
}
|
||||||
@ -9710,8 +9710,8 @@ static void atkBA_jumpifnopursuitswitchdmg(void)
|
|||||||
|
|
||||||
for (i = 0; i < gNoOfAllBanks; i++)
|
for (i = 0; i < gNoOfAllBanks; i++)
|
||||||
{
|
{
|
||||||
if (gTurnOrder[i] == gBankTarget)
|
if (gBanksByTurnOrder[i] == gBankTarget)
|
||||||
gUnknown_0202407A[i] = 11;
|
gActionsByTurnOrder[i] = 11;
|
||||||
}
|
}
|
||||||
|
|
||||||
gCurrentMove = MOVE_PURSUIT;
|
gCurrentMove = MOVE_PURSUIT;
|
||||||
@ -10942,7 +10942,7 @@ static void atkEC_pursuit_sth(void)
|
|||||||
&& gActionForBanks[gActiveBank] == 0
|
&& gActionForBanks[gActiveBank] == 0
|
||||||
&& gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
|
&& gChosenMovesByBanks[gActiveBank] == MOVE_PURSUIT)
|
||||||
{
|
{
|
||||||
gUnknown_0202407A[gActiveBank] = 11;
|
gActionsByTurnOrder[gActiveBank] = 11;
|
||||||
gCurrentMove = MOVE_PURSUIT;
|
gCurrentMove = MOVE_PURSUIT;
|
||||||
gBattlescriptCurrInstr += 5;
|
gBattlescriptCurrInstr += 5;
|
||||||
gBattleScripting.animTurn = 1;
|
gBattleScripting.animTurn = 1;
|
||||||
|
@ -304,10 +304,10 @@ gBattlePartyID: @ 202406E
|
|||||||
gBanksBySide: @ 2024076
|
gBanksBySide: @ 2024076
|
||||||
.space 0x4
|
.space 0x4
|
||||||
|
|
||||||
gUnknown_0202407A: @ 202407A
|
gActionsByTurnOrder: @ 202407A
|
||||||
.space 0x4
|
.space 0x4
|
||||||
|
|
||||||
gTurnOrder: @ 202407E
|
gBanksByTurnOrder: @ 202407E
|
||||||
.space 0x4
|
.space 0x4
|
||||||
|
|
||||||
gCurrentMoveTurn: @ 2024082
|
gCurrentMoveTurn: @ 2024082
|
||||||
|
Loading…
Reference in New Issue
Block a user