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Kept previous check while using gTestRunnerEnabled
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@ -3075,7 +3075,8 @@ static const u8 *BattleStringGetPlayerName(u8 *text, u8 battlerId)
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toCpy = gSaveBlock2Ptr->playerName;
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toCpy = gSaveBlock2Ptr->playerName;
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break;
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break;
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case B_POSITION_PLAYER_RIGHT:
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case B_POSITION_PLAYER_RIGHT:
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if (gTestRunnerEnabled)
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if (((gBattleTypeFlags & BATTLE_TYPE_RECORDED) && !(gBattleTypeFlags & (BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER)))
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|| gTestRunnerEnabled)
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{
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{
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toCpy = gLinkPlayers[0].name;
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toCpy = gLinkPlayers[0].name;
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}
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}
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