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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 11:37:40 +01:00
combined TerrainSeed and TerrainAbility loops + added terrain tests
This commit is contained in:
parent
f292fefca3
commit
d9ab2d1976
@ -2610,8 +2610,7 @@ BattleScript_EffectPsychicTerrain:
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printfromtable gTerrainStringIds
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainAbilities
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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goto BattleScript_MoveEnd
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BattleScript_EffectTopsyTurvy:
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@ -6867,7 +6866,7 @@ BattleScript_OverworldTerrain::
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printfromtable gTerrainStringIds
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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end3
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BattleScript_SideStatusWoreOff::
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@ -7346,8 +7345,7 @@ BattleScript_SeedSowerActivates::
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printstring STRINGID_TERRAINBECOMESGRASSY
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainAbilities
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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return
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BattleScript_AngerShellActivates::
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@ -8828,16 +8826,18 @@ BattleScript_SnowWarningActivates::
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call BattleScript_WeatherFormChanges
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end3
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BattleScript_TerrainSeedLoop:
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BattleScript_ActivateTerrainEffects:
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savetarget
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setbyte gBattlerTarget, 0
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BattleScript_TerrainSeedLoopIter:
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BattleScript_ActivateTerrainSeed:
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copybyte sBATTLER, gBattlerTarget
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doterrainseed BS_TARGET, BattleScript_TerrainSeedLoop_NextBattler
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doterrainseed BS_TARGET, BattleScript_ActivateTerrainAbility
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removeitem BS_TARGET
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BattleScript_TerrainSeedLoop_NextBattler:
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BattleScript_ActivateTerrainAbility:
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activateterrainchangeabilities BS_TARGET
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BattleScript_ActivateTerrainEffects_Increment:
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addbyte gBattlerTarget, 0x1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainSeed
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restoretarget
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return
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@ -8852,25 +8852,13 @@ BattleScript_ActivateSwitchInAbilities_Increment:
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copybyte gBattlerAttacker, sBATTLER
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return
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BattleScript_ActivateTerrainAbilities:
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copybyte sBATTLER, gBattlerAttacker
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setbyte gBattlerAttacker, 0
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BattleScript_ActivateTerrainAbilities_Loop:
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activateterrainchangeabilities BS_ATTACKER
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BattleScript_ActivateTerrainAbilities_Increment:
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addbyte gBattlerAttacker, 1
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jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
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copybyte gBattlerAttacker, sBATTLER
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return
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BattleScript_ElectricSurgeActivates::
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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printstring STRINGID_TERRAINBECOMESELECTRIC
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainAbilities
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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end3
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BattleScript_MistySurgeActivates::
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@ -8879,8 +8867,7 @@ BattleScript_MistySurgeActivates::
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printstring STRINGID_TERRAINBECOMESMISTY
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainAbilities
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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end3
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BattleScript_GrassySurgeActivates::
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@ -8889,8 +8876,7 @@ BattleScript_GrassySurgeActivates::
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printstring STRINGID_TERRAINBECOMESGRASSY
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainAbilities
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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end3
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BattleScript_PsychicSurgeActivates::
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@ -8899,8 +8885,7 @@ BattleScript_PsychicSurgeActivates::
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printstring STRINGID_TERRAINBECOMESPSYCHIC
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waitmessage B_WAIT_TIME_LONG
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playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
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call BattleScript_ActivateTerrainAbilities
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call BattleScript_TerrainSeedLoop
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call BattleScript_ActivateTerrainEffects
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end3
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BattleScript_HurtTarget_NoString:
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@ -10183,7 +10168,6 @@ BattleScript_EffectHitSetRemoveTerrain:
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setterrain BattleScript_TryFaint
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playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
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printfromtable gTerrainStringIds
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call BattleScript_ActivateTerrainAbilities
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BattleScript_TryFaint:
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tryfaintmon BS_TARGET
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goto BattleScript_MoveEnd
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63
test/terrain_electric.c
Normal file
63
test/terrain_electric.c
Normal file
@ -0,0 +1,63 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Electric Terrain protects grounded battlers from falling asleep")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); MOVE(opponent, MOVE_SPORE); }
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TURN { MOVE(player, MOVE_SPORE); }
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} SCENE {
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MESSAGE("Wobbuffet used ElctrcTrrain!");
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MESSAGE("Foe Claydol used Spore!");
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MESSAGE("Wobbuffet surrounds itself with electrified terrain!");
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MESSAGE("Wobbuffet used Spore!");
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MESSAGE("Foe Claydol fell asleep!");
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STATUS_ICON(opponent, sleep: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Electric Terrain activates Electric Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_ELECTRIC_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_ELECTRIC_SEED].holdEffectParam == HOLD_EFFECT_PARAM_ELECTRIC_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_ELECTRIC_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Electric Seed, the defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Electr!");
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} FINALLY {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_ELECTRIC);
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}
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}
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SINGLE_BATTLE_TEST("Electric Terrain increases power of Electric-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_ELECTRIC_TERRAIN); }
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TURN { MOVE(player, MOVE_THUNDER_SHOCK); }
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} SCENE {
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MESSAGE("Wobbuffet used ThunderShock!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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@ -15,5 +15,72 @@ SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn")
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}
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}
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TO_DO_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent")
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TO_DO_BATTLE_TEST("Grassy Terrain decreases power of Earthquake, Magnitude and Bulldoze by 50 percent")
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SINGLE_BATTLE_TEST("Grassy Terrain activates Grassy Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_GRASSY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_GRASSY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_GRASSY_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_GRASSY_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Grassy Seed, the defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Grass!");
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} FINALLY {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_GRASS);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, MOVE_ABSORB); }
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} SCENE {
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MESSAGE("Wobbuffet used Absorb!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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// Magnitude is not tested because its damage is variable.
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SINGLE_BATTLE_TEST("Grassy Terrain decreases power of Earthquake and Bulldoze by 50 percent", s16 damage)
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{
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bool32 terrain;
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u16 move;
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PARAMETRIZE { terrain = FALSE; move = MOVE_EARTHQUAKE; } // 0
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PARAMETRIZE { terrain = TRUE; move = MOVE_EARTHQUAKE; } // 1
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PARAMETRIZE { terrain = FALSE; move = MOVE_BULLDOZE; } // 2
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PARAMETRIZE { terrain = TRUE; move = MOVE_BULLDOZE; } // 3
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EARTHQUAKE].effect == EFFECT_EARTHQUAKE);
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ASSUME(gBattleMoves[MOVE_BULLDOZE].effect == EFFECT_BULLDOZE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage);
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}
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}
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80
test/terrain_misty.c
Normal file
80
test/terrain_misty.c
Normal file
@ -0,0 +1,80 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Misty Terrain protects grounded battlers from non-volatile status conditions")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); MOVE(opponent, MOVE_TOXIC); }
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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MESSAGE("Wobbuffet used MistyTerrain!");
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MESSAGE("Foe Claydol used Toxic!");
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MESSAGE("Wobbuffet surrounds itself with a protective mist!");
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NOT { STATUS_ICON(opponent, badPoison: TRUE); }
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MESSAGE("Wobbuffet used Toxic!");
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain activates Misty Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_MISTY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_MISTY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_MISTY_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_MISTY_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Misty Seed, the sp. defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Fairy!");
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} FINALLY {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_FAIRY);
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain does not increase the power of Fairy-type moves", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
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TURN { MOVE(player, MOVE_MOONBLAST); }
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} SCENE {
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MESSAGE("Wobbuffet used Moonblast!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
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TURN { MOVE(player, MOVE_DRAGON_CLAW); }
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} SCENE {
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MESSAGE("Wobbuffet used Dragon Claw!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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138
test/terrain_psychic.c
Normal file
138
test/terrain_psychic.c
Normal file
@ -0,0 +1,138 @@
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Psychic Terrain protects grounded battlers from priority moves")
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{
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GIVEN {
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PLAYER(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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TURN { MOVE(player, MOVE_QUICK_ATTACK); MOVE(opponent, MOVE_QUICK_ATTACK); }
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} SCENE {
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MESSAGE("Claydol used PsychcTrrain!");
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MESSAGE("Claydol cannot use Quick Attack!");
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NOT { HP_BAR(opponent); }
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MESSAGE("Foe Wobbuffet used Quick Attack!");
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HP_BAR(player);
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain activates Psychic Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_PSYCHIC_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_PSYCHIC_SEED].holdEffectParam == HOLD_EFFECT_PARAM_PSYCHIC_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_PSYCHIC_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Psychic Seed, the sp. defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Psychc!");
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} FINALLY {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_PSYCHIC);
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}
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}
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SINGLE_BATTLE_TEST("Psychic Terrain increases power of Psychic-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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||||
} WHEN {
|
||||
if (terrain)
|
||||
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
|
||||
TURN { MOVE(player, MOVE_CONFUSION); }
|
||||
} SCENE {
|
||||
MESSAGE("Wobbuffet used Confusion!");
|
||||
HP_BAR(opponent, captureDamage: &results[i].damage);
|
||||
} FINALLY {
|
||||
if (B_TERRAIN_TYPE_BOOST >= GEN_8)
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
|
||||
else
|
||||
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target the user", s16 damage)
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); HP(1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
|
||||
TURN { MOVE(player, MOVE_RECOVER); }
|
||||
} SCENE {
|
||||
MESSAGE("Sableye used PsychcTrrain!");
|
||||
MESSAGE("Sableye used Recover!");
|
||||
HP_BAR(player);
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all battlers", s16 damage)
|
||||
{
|
||||
KNOWN_FAILING;
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
|
||||
TURN { MOVE(player, MOVE_HAZE); }
|
||||
} SCENE {
|
||||
MESSAGE("Sableye used PsychcTrrain!");
|
||||
MESSAGE("Sableye used Haze!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target all opponents", s16 damage)
|
||||
{
|
||||
KNOWN_FAILING;
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
|
||||
TURN { MOVE(player, MOVE_SPIKES); }
|
||||
} SCENE {
|
||||
MESSAGE("Sableye used PsychcTrrain!");
|
||||
MESSAGE("Sableye used Spikes!");
|
||||
}
|
||||
}
|
||||
|
||||
DOUBLE_BATTLE_TEST("Psychic Terrain doesn't block priority moves that target allies", s16 damage)
|
||||
{
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
|
||||
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(playerLeft, MOVE_PSYCHIC_TERRAIN); }
|
||||
TURN { MOVE(playerLeft, MOVE_HEAL_PULSE, target: playerRight); }
|
||||
} SCENE {
|
||||
MESSAGE("Sableye used PsychcTrrain!");
|
||||
MESSAGE("Sableye used Heal Pulse!");
|
||||
}
|
||||
}
|
||||
|
||||
SINGLE_BATTLE_TEST("Psychic Terrain doesn't block priority field moves", s16 damage)
|
||||
{
|
||||
KNOWN_FAILING;
|
||||
GIVEN {
|
||||
PLAYER(SPECIES_SABLEYE) { Ability(ABILITY_PRANKSTER); }
|
||||
OPPONENT(SPECIES_WOBBUFFET);
|
||||
} WHEN {
|
||||
TURN { MOVE(player, MOVE_PSYCHIC_TERRAIN); }
|
||||
TURN { MOVE(player, MOVE_SUNNY_DAY); }
|
||||
} SCENE {
|
||||
MESSAGE("Sableye used PsychcTrrain!");
|
||||
MESSAGE("Sableye used Sunny Day!");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user