add power swap, guard swap, worry seed

This commit is contained in:
Karathan 2019-07-06 05:22:18 +02:00
parent 8126662cfb
commit d9b54c3c1c
10 changed files with 315 additions and 1 deletions

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@ -1336,9 +1336,87 @@ Move_COPYCAT:
end
Move_POWER_SWAP:
loadspritegfx ANIM_TAG_COLORED_ORBS
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
waitforvisualfinish
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
waitforvisualfinish
end
Move_GUARD_SWAP:
loadspritegfx ANIM_TAG_COLORED_ORBS
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
waitforvisualfinish
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
playsewithpan SE_W104, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
waitforvisualfinish
end
Move_PUNISHMENT:
@ -1348,6 +1426,17 @@ Move_LAST_RESORT:
end
Move_WORRY_SEED:
loadspritegfx ANIM_TAG_WORRY_SEED
loadspritegfx ANIM_TAG_SMALL_CLOUD
playsewithpan SE_W077, SOUND_PAN_ATTACKER
createsprite gWorrySeedSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 32, -32
waitforvisualfinish
playsewithpan SE_W028, SOUND_PAN_TARGET
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, -1, 0, -1, -1
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, 1, 1, 2, -1
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, 1, 2, 1, -2
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, -2, 1, -1, -2
waitforvisualfinish
end
Move_SUCKER_PUNCH:

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@ -309,6 +309,9 @@
#define ANIM_TAG_TRUMP_CARD_PARTICLES (ANIM_SPRITES_START + 299)
#define ANIM_TAG_ACCUPRESSURE (ANIM_SPRITES_START + 300)
#define ANIM_TAG_WRING_OUT (ANIM_SPRITES_START + 301)
#define ANIM_TAG_COLORED_ORBS (ANIM_SPRITES_START + 302)
#define ANIM_TAG_WORRY_SEED (ANIM_SPRITES_START + 303)
#define ANIM_TAG_SMALL_CLOUD (ANIM_SPRITES_START + 304)
// battlers
#define ANIM_ATTACKER 0

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@ -4415,6 +4415,9 @@ extern const u32 gBattleAnimSpriteGfx_TrumpCard[];
extern const u32 gBattleAnimSpriteGfx_TrumpCardParticles[];
extern const u32 gBattleAnimSpriteGfx_Accupressure[];
extern const u32 gBattleAnimSpriteGfx_WringOut[];
extern const u32 gBattleAnimSpriteGfx_ColoredOrbs[];
extern const u32 gBattleAnimSpriteGfx_WorrySeed[];
extern const u32 gBattleAnimSpriteGfx_SmallCloud[];
extern const u32 gBattleAnimSpritePal_Bone[];
extern const u32 gBattleAnimSpritePal_Spark[];
@ -4704,6 +4707,9 @@ extern const u32 gBattleAnimSpritePal_TrumpCard[];
extern const u32 gBattleAnimSpritePal_TrumpCardParticles[];
extern const u32 gBattleAnimSpritePal_Accupressure[];
extern const u32 gBattleAnimSpritePal_WringOut[];
extern const u32 gBattleAnimSpritePal_ColoredOrbs[];
extern const u32 gBattleAnimSpritePal_WorrySeed[];
extern const u32 gBattleAnimSpritePal_SmallCloud[];
extern const u32 gBattleAnimBgImage_Dark[];
extern const u32 gBattleAnimBgImage_Ghost[];

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@ -1427,6 +1427,9 @@ const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{gBattleAnimSpriteGfx_TrumpCardParticles, 0x0060, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpriteGfx_Accupressure, 0x0200, ANIM_TAG_ACCUPRESSURE},
{gBattleAnimSpriteGfx_WringOut, 0x0200, ANIM_TAG_WRING_OUT},
{gBattleAnimSpriteGfx_ColoredOrbs, 0x0300, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpriteGfx_WorrySeed, 0x0080, ANIM_TAG_WORRY_SEED},
{gBattleAnimSpriteGfx_SmallCloud, 0x0080, ANIM_TAG_SMALL_CLOUD},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
@ -1732,7 +1735,10 @@ const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{gBattleAnimSpritePal_TrumpCard, ANIM_TAG_TRUMP_CARD},
{gBattleAnimSpritePal_TrumpCardParticles, ANIM_TAG_TRUMP_CARD_PARTICLES},
{gBattleAnimSpritePal_Accupressure, ANIM_TAG_ACCUPRESSURE},
{gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT}
{gBattleAnimSpritePal_WringOut, ANIM_TAG_WRING_OUT},
{gBattleAnimSpritePal_ColoredOrbs, ANIM_TAG_COLORED_ORBS},
{gBattleAnimSpritePal_WorrySeed, ANIM_TAG_WORRY_SEED},
{gBattleAnimSpritePal_SmallCloud, ANIM_TAG_SMALL_CLOUD},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =

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@ -160,6 +160,8 @@ static void AnimMoveTrumpCard(struct Sprite *);
static void AnimMoveTrumpCardParticle(struct Sprite* sprite);
static void AnimMoveAccupressure(struct Sprite* sprite);
static void AnimMoveWringOut(struct Sprite* sprite);
static void AnimMoveWorrySeed(struct Sprite* sprite);
static void AnimMoveSmallCloud(struct Sprite* sprite);
const union AnimCmd gUnknown_085920F0[] =
{
@ -300,6 +302,64 @@ static const union AffineAnimCmd * const sAccupressureAffineAnims[] =
sAccupressureTurn
};
static const union AffineAnimCmd sSmallCloundsInit[] =
{
AFFINEANIMCMD_FRAME(0x100,0x100, 0, 0),
AFFINEANIMCMD_END,
};
static const union AffineAnimCmd sSmallCloudsVariant0[] =
{
AFFINEANIMCMD_FRAME(0x100,0x100, 0, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 15),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSmallCloudsVariant1[] =
{
AFFINEANIMCMD_FRAME(0x180,0x180, 0, 0),
AFFINEANIMCMD_FRAME(-18, -18, 0, 21),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sSmallCloudsVariant2[] =
{
AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
AFFINEANIMCMD_FRAME(-6, -6, 0, 15),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd * const sSmallCloudSpriteAffineAnimTable[] =
{
sSmallCloundsInit,
sSmallCloudsVariant0,
sSmallCloudsVariant1,
sSmallCloudsVariant2,
};
const struct SpriteTemplate gWorrySeedSpriteTemplate =
{
.tileTag = ANIM_TAG_WORRY_SEED,
.paletteTag = ANIM_TAG_WORRY_SEED,
.oam = &gUnknown_0852490C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMoveWorrySeed
};
const struct SpriteTemplate gSmallCloudTemplate =
{
.tileTag = ANIM_TAG_SMALL_CLOUD,
.paletteTag = ANIM_TAG_SMALL_CLOUD,
.oam = &gUnknown_0852496C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = sSmallCloudSpriteAffineAnimTable,
.callback = AnimMoveSmallCloud
};
const struct SpriteTemplate gAccupressureSpriteTemplate =
{
.tileTag = ANIM_TAG_ACCUPRESSURE,
@ -2841,6 +2901,56 @@ static void AnimHyperBeamOrbStep(struct Sprite* sprite)
}
}
static void AnimMoveWorrySeedWait(struct Sprite* sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: wave period
// arg 3: wave amplitude
static void AnimMoveWorrySeed(struct Sprite* sprite)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[5] = gBattleAnimArgs[3];
InitAnimArcTranslation(sprite);
sprite->callback = AnimMoveWorrySeedWait;
}
static void AnimMoveSmallCloudAnimate(struct Sprite* sprite)
{
sprite->pos2.x += sprite->data[0];
sprite->pos2.y += sprite->data[1];
if(sprite->affineAnimEnded)
{
DestroyAnimSprite(sprite);
}
}
#define ONE_IF_ZERO(x) ((x) > 0 ? (x) : 1)
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: cloud type animation [0..2]
// arg 3: horizontal velocity
// arg 4: vertical velocity
// arg 5: duration
static void AnimMoveSmallCloud(struct Sprite* sprite)
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = gBattleAnimArgs[4];
sprite->callback = AnimMoveSmallCloudAnimate;
StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]+1);
}
static void AnimPluckParticle(struct Sprite* sprite)
{
if(sprite->data[0] > 0)

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@ -166,6 +166,15 @@ const u32 gBattleAnimSpriteGfx_Lightning2[] = INCBIN_U32("graphics/battle_anims/
const u32 gBattleAnimSpriteGfx_Lightning[] = INCBIN_U32("graphics/battle_anims/sprites/lightning.4bpp.lz");
const u32 gBattleAnimSpriteGfx_ColoredOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/colored_orbs.4bpp.lz");
const u32 gBattleAnimSpritePal_ColoredOrbs[] = INCBIN_U32("graphics/battle_anims/sprites/colored_orbs.gbapal.lz");
const u32 gBattleAnimSpriteGfx_WorrySeed[] = INCBIN_U32("graphics/battle_anims/sprites/worry_seed.4bpp.lz");
const u32 gBattleAnimSpritePal_WorrySeed[] = INCBIN_U32("graphics/battle_anims/sprites/worry_seed.gbapal.lz");
const u32 gBattleAnimSpriteGfx_SmallCloud[] = INCBIN_U32("graphics/battle_anims/sprites/small_cloud.4bpp.lz");
const u32 gBattleAnimSpritePal_SmallCloud[] = INCBIN_U32("graphics/battle_anims/sprites/small_cloud.gbapal.lz");
const u32 gUnknownGfx_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.4bpp.lz");
const u32 gUnknownPal_C06D98[] = INCBIN_U32("graphics/unknown/unknown_C06D98.gbapal.lz");
const u32 gUnknownPal_C06D98_2[] = INCBIN_U32("graphics/unknown/unknown_C06D98_2.gbapal.lz");

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@ -35,6 +35,7 @@ static void sub_81161F4(void);
static void sub_81162F8(u8);
static void sub_81163D0(struct Sprite *);
static void sub_81165E4(struct Sprite *);
static void AnimMovePowerSwapGuardSwap(struct Sprite *);
const union AnimCmd gUnknown_0859722C[] =
{
@ -93,6 +94,63 @@ const struct SpriteTemplate gComplexPaletteBlendSpriteTemplate =
.callback = sub_81158A4,
};
static const union AnimCmd sPowerSwapGuardSwapFrame0[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame1[] =
{
ANIMCMD_FRAME(4, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame2[] =
{
ANIMCMD_FRAME(8, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame3[] =
{
ANIMCMD_FRAME(12, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame4[] =
{
ANIMCMD_FRAME(16, 0),
ANIMCMD_END
};
static const union AnimCmd sPowerSwapGuardSwapFrame5[] =
{
ANIMCMD_FRAME(20, 0),
ANIMCMD_END
};
static const union AnimCmd * const sPowerSwapGuardSwapAnimTable[] =
{
sPowerSwapGuardSwapFrame0,
sPowerSwapGuardSwapFrame1,
sPowerSwapGuardSwapFrame2,
sPowerSwapGuardSwapFrame3,
sPowerSwapGuardSwapFrame4,
sPowerSwapGuardSwapFrame5
};
const struct SpriteTemplate gPowerSwapGuardSwapSpriteTemplate =
{
.tileTag = ANIM_TAG_COLORED_ORBS,
.paletteTag = ANIM_TAG_COLORED_ORBS,
.oam = &gUnknown_0852490C,
.anims = sPowerSwapGuardSwapAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMovePowerSwapGuardSwap
};
const union AnimCmd gUnknown_085972A4[] =
{
ANIMCMD_FRAME(0, 3),
@ -253,6 +311,39 @@ const struct SpriteTemplate gUnknown_08597400 =
.callback = sub_81163D0,
};
static void AnimMovePowerSwapGuardSwapWait(struct Sprite* sprite)
{
if (TranslateAnimHorizontalArc(sprite))
DestroyAnimSprite(sprite);
}
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset
// arg 2: orb type (0..5) - color and size
// arg 3: from user to target / target to user
// arg 4: wave period
// arg 5: wave amplitude
static void AnimMovePowerSwapGuardSwap(struct Sprite* sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
if(gBattleAnimArgs[3] == 0)
{
InitSpritePosToAnimAttacker(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
}
else
{
InitSpritePosToAnimTarget(sprite, TRUE);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
}
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[5] = gBattleAnimArgs[5];
InitAnimArcTranslation(sprite);
sprite->callback = AnimMovePowerSwapGuardSwapWait;
}
// Moves a spinning duck around the mon's head.
// arg 0: initial x pixel offset
// arg 1: initial y pixel offset