Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into primalReversionBE

This commit is contained in:
LOuroboros 2021-10-19 07:45:25 -03:00
commit d9b8e11a9c
34 changed files with 1032 additions and 226 deletions

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@ -1774,6 +1774,11 @@
various \battler, VARIOUS_TRY_ACTIVATE_GRIM_NEIGH
.endm
.macro consumeberry battler:req, restoreItem=FALSE
various \battler, VARIOUS_CONSUME_BERRY
.byte \restoreItem
.endm
.macro activateitemeffects battler:req
various \battler, VARIOUS_MOVEEND_ITEM_EFFECTS
.endm
@ -1830,6 +1835,20 @@
various BS_ATTACKER, VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER
.endm
.macro getrototillertargets ptr:req
various BS_ATTACKER, VARIOUS_GET_ROTOTILLER_TARGETS
.4byte \ptr
.endm
.macro jumpifnotrototilleraffected battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED
.4byte \ptr
.endm
.macro tryactivatebattlebond battler:req
various \battler, VARIOUS_TRY_ACTIVATE_BATTLE_BOND
.endm
.macro jumpifcantreverttoprimal ptr:req
various BS_ATTACKER, VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL
.4byte \ptr

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@ -5376,6 +5376,31 @@ ScaldHitSplats:
return
Move_SHELL_SMASH:
loadspritegfx ANIM_TAG_SHELL_RIGHT
loadspritegfx ANIM_TAG_SHELL_LEFT
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_HANDS_AND_FEET
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 0xa
createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 0xa
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x8, 0x1, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2
createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1
waitforvisualfinish
end
Move_HEAL_PULSE:

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@ -380,6 +380,182 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
.4byte BattleScript_EffectTripleHit @ EFFECT_TRIPLE_HIT
.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
.4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT
.4byte BattleScript_EffectDoubleIronBash @ EFFECT_DOUBLE_IRON_BASH
.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
.4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
BattleScript_EffectSparklySwirl:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
healpartystatus
waitstate
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
BattleScript_EffectFreezyFrost:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
normalisebuffs
printstring STRINGID_STATCHANGESGONE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSappySeed:
jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
jumpifhasnohp BS_TARGET, BattleScript_MoveEnd
setseeded
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBaddyBad:
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
setreflect
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGlitzyGlow:
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET, FALSE, NULL
setlightscreen
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDoubleIronBash:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 2
initmultihitstring
sethword sMULTIHIT_EFFECT, MOVE_EFFECT_FLINCH
goto BattleScript_MultiHitLoop
BattleScript_EffectEvasionUpHit:
setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectStuffCheeks::
attackcanceler
attackstring
ppreduce
jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_StuffCheeksEatBerry:
setbyte sBERRY_OVERRIDE, TRUE
orword gHitMarker, HITMARKER_NO_ANIMATIONS
consumeberry BS_ATTACKER
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
setbyte sBERRY_OVERRIDE, FALSE
setstatchanger STAT_DEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StuffCheeksEnd
setgraphicalstatchangevalues
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StuffCheeksEnd @ cant raise def
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StuffCheeksEnd:
goto BattleScript_MoveEnd
BattleScript_EffectDecorate:
attackcanceler
@ -636,6 +812,11 @@ BattleScript_MoveEffectIncinerate::
BattleScript_MoveEffectBugBite::
printstring STRINGID_BUGBITE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_NO_ANIMATIONS
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
consumeberry BS_ATTACKER, TRUE @ consume the berry, then restore the item from changedItems
bicword gHitMarker, HITMARKER_NO_ANIMATIONS
setbyte sBERRY_OVERRIDE, FALSE
return
BattleScript_EffectCoreEnforcer:
@ -952,22 +1133,19 @@ BattleScript_EffectRototiller:
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
BattleScript_RototillerLoop:
movevaluescleanup
jumpifnotgrounded BS_TARGET, BattleScript_RototillerNoEffect
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_RototillerLoop2
BattleScript_RototillerNoEffect:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_RototillerLoop2:
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
BattleScript_RototillerDoMoveAnim::
getrototillertargets BattleScript_ButItFailed
@ at least one battler is affected
attackanimation
waitanimation
savetarget
setbyte gBattlerTarget, 0
BattleScript_RototillerLoop:
movevaluescleanup
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
BattleScript_RototillerCheckAffected:
jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect
BattleScript_RototillerAffected:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
@ -983,13 +1161,22 @@ BattleScript_RototillerTrySpAtk::
waitmessage B_WAIT_TIME_LONG
BattleScript_RototillerMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_RototillerLoop
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop
end
BattleScript_RototillerCantRaiseMultipleStats:
copybyte gBattlerAttacker, gBattlerTarget
printstring STRINGID_STATSWONTINCREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_RototillerNoEffect:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_EffectBestow:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
@ -3193,7 +3380,11 @@ BattleScript_EffectParalyze:
jumpifleafguard BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
jumpifsubstituteblocks BattleScript_ButItFailed
.if B_GLARE_GHOST >= GEN_4
jumpifmove MOVE_GLARE, BattleScript_BattleScript_EffectParalyzeNoTypeCalc
.endif
typecalc
BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
jumpifmovehadnoeffect BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
@ -3902,6 +4093,7 @@ BattleScript_PerishSongLoopIncrement::
goto BattleScript_MoveEnd
BattleScript_PerishSongBlocked::
copybyte sBATTLER, gBattlerTarget
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_PerishSongLoopIncrement
@ -5287,6 +5479,7 @@ BattleScript_FaintTarget::
tryactivatemoxie BS_ATTACKER @ and chilling neigh, as one ice rider
tryactivatebeastboost BS_ATTACKER
tryactivategrimneigh BS_ATTACKER @ and as one shadow rider
tryactivatebattlebond BS_ATTACKER
trytrainerslidefirstdownmsg BS_TARGET
return
@ -6393,6 +6586,10 @@ BattleScript_SelectingNotAllowedMoveGravity::
printselectionstring STRINGID_GRAVITYPREVENTSUSAGE
endselectionscript
BattleScript_SelectingNotAllowedStuffCheeks::
printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedBelch::
printselectionstring STRINGID_BELCHCANTSELECT
endselectionscript
@ -6827,7 +7024,7 @@ BattleScript_PowderMoveNoEffect::
pause B_WAIT_TIME_SHORT
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint
jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat
printstring STRINGID_SAFETYGOOGLESPROTECTED
printstring STRINGID_SAFETYGOGGLESPROTECTED
goto BattleScript_PowderMoveNoEffectWaitMsg
BattleScript_PowderMoveNoEffectOvercoat:
call BattleScript_AbilityPopUp
@ -7548,6 +7745,7 @@ BattleScript_MoveStatDrain::
waitanimation
printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
clearsemiinvulnerablebit
tryfaintmon BS_ATTACKER, FALSE, NULL
goto BattleScript_MoveEnd
@ -8244,22 +8442,22 @@ BattleScript_HangedOnMsgRet:
return
BattleScript_BerryConfuseHealEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryConfuseHealEnd2_AbilityPopup
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealEnd2_AbilityPopup
goto BattleScript_BerryConfuseHealEnd2_Anim
BattleScript_BerryConfuseHealEnd2_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryConfuseHealEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
removeitem BS_ATTACKER
removeitem BS_SCRIPTING
end2
BattleScript_BerryConfuseHealRet::
@ -8276,9 +8474,9 @@ BattleScript_BerryConfuseHealRet_Anim:
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN
seteffectprimary
removeitem BS_SCRIPTING
removeitem BS_TARGET
return
BattleScript_BerryStatRaiseEnd2::

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@ -0,0 +1,19 @@
JASC-PAL
0100
16
1 177 91
143 129 149
103 91 111
79 65 85
59 31 81
103 89 109
231 239 245
249 253 255
0 0 0
0 0 0
107 115 115
74 66 82
0 0 0
214 214 206
132 140 140
0 0 0

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@ -37,6 +37,7 @@
#define B_ACTION_CANCEL_PARTNER 12 // when choosing an action
#define B_ACTION_NOTHING_FAINTED 13 // when choosing an action
#define B_ACTION_DEBUG 20
#define B_ACTION_THROW_BALL 21 // R to throw last used ball
#define B_ACTION_NONE 0xFF
#define MAX_TRAINER_ITEMS 4
@ -174,6 +175,7 @@ struct SpecialStatus
u8 instructedChosenTarget:3;
u8 berryReduced:1;
u8 gemBoost:1;
u8 rototillerAffected:1; // to be affected by rototiller
u8 gemParam;
u8 damagedMons:4; // Mons that have been damaged directly by using a move, includes substitute.
u8 dancerUsedMove:1;
@ -209,6 +211,7 @@ struct SideTimer
u8 tailwindBattlerId;
u8 luckyChantTimer;
u8 luckyChantBattlerId;
u8 retaliateTimer;
};
struct FieldTimer
@ -492,7 +495,7 @@ struct BattleStruct
u8 turnEffectsBattlerId;
u8 turnCountersTracker;
u16 wrappedMove[MAX_BATTLERS_COUNT];
u8 moveTarget[MAX_BATTLERS_COUNT];
u16 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterMonId;
u8 wildVictorySong;
u8 dynamicMoveType;
@ -606,6 +609,7 @@ struct BattleStruct
u8 quickClawBattlerId;
struct StolenItem itemStolen[PARTY_SIZE]; // Player's team that had items stolen (two bytes per party member)
u8 blunderPolicy:1; // should blunder policy activate
u8 ballSpriteIds[2]; // item gfx, window gfx
};
#define GET_MOVE_TYPE(move, typeArg) \
@ -680,6 +684,7 @@ struct BattleScripting
bool8 fixedPopup; // Force ability popup to stick until manually called back
u16 abilityPopupOverwrite;
u8 switchCase; // Special switching conditions, eg. red card
u8 overrideBerryRequirements;
};
// rom_80A5C6C
@ -909,5 +914,6 @@ extern u8 gNumberOfMovesToChoose;
extern u8 gBattleControllerData[MAX_BATTLERS_COUNT];
extern bool8 gHasFetchedBall;
extern u8 gLastUsedBall;
extern u16 gLastThrownBall;
#endif // GUARD_BATTLE_H

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@ -442,6 +442,7 @@ extern const union AffineAnimCmd *const gAffineAnims_SpinningHandOrFoot[];
extern const union AnimCmd *const gAnims_RevengeBigScratch[];
// battle_anim_rock.c
extern const union AnimCmd *const gAnims_FlyingRock[];
extern const union AffineAnimCmd *const gAffineAnims_Whirlpool[];
extern const union AffineAnimCmd *const gAffineAnims_BasicRock[];
void AnimParticleInVortex(struct Sprite *sprite);
@ -449,6 +450,7 @@ void AnimFallingRock(struct Sprite *sprite);
void AnimRaiseSprite(struct Sprite *sprite);
void AnimFallingRock_Step(struct Sprite *sprite);
void AnimFlyingSandCrescent(struct Sprite *sprite);
void AnimRockFragment(struct Sprite *);
// battle_anim_dark.c
void AnimClawSlash(struct Sprite *sprite);

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@ -97,5 +97,9 @@ u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
void CreateAbilityPopUp(u8 battlerId, u32 ability, bool32 isDoubleBattle);
void DestroyAbilityPopUp(u8 battlerId);
bool32 CanThrowLastUsedBall(void);
void TryHideLastUsedBall(void);
void TryRestoreLastUsedBall(void);
void TryAddLastUsedBallItemSprites(void);
#endif // GUARD_BATTLE_INTERFACE_H

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@ -37,6 +37,7 @@ bool32 TryResetBattlerStatChanges(u8 battler);
bool32 CanCamouflage(u8 battlerId);
u16 GetNaturePowerMove(void);
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
u8 GetCatchingBattler(void);
extern void (* const gBattleScriptingCommandsTable[])(void);
extern const u8 gBattlePalaceNatureToMoveGroupLikelihood[NUM_NATURES][4];

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@ -298,6 +298,7 @@ extern const u8 BattleScript_ProteanActivates[];
extern const u8 BattleScript_DazzlingProtected[];
extern const u8 BattleScript_MoveUsedPsychicTerrainPrevents[];
extern const u8 BattleScript_MoveUsedPowder[];
extern const u8 BattleScript_SelectingNotAllowedStuffCheeks[];
extern const u8 BattleScript_SelectingNotAllowedBelch[];
extern const u8 BattleScript_SelectingNotAllowedBelchInPalace[];
extern const u8 BattleScript_PsychicSurgeActivates[];

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@ -32,6 +32,7 @@
#define ITEMEFFECT_TARGET 0x5
#define ITEMEFFECT_ORBS 0x6
#define ITEMEFFECT_LIFEORB_SHELLBELL 0x7
#define ITEMEFFECT_BATTLER_MOVE_END 0x8 // move end effects for just the battler, not whole field
#define WEATHER_HAS_EFFECT ((!IsAbilityOnField(ABILITY_CLOUD_NINE) && !IsAbilityOnField(ABILITY_AIR_LOCK)))
@ -47,6 +48,7 @@ struct TypePower
extern const struct TypePower gNaturalGiftTable[];
void HandleAction_ThrowBall(void);
bool32 IsAffectedByFollowMe(u32 battlerAtk, u32 defSide, u32 move);
void HandleAction_UseMove(void);
void HandleAction_Switch(void);
@ -107,7 +109,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
u32 SetRandomTarget(u32 battlerId);
u8 GetMoveTarget(u16 move, u8 setTarget);
u32 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
u32 GetBattlerHoldEffect(u8 battlerId, bool32 checkNegating);
u32 GetBattlerHoldEffectParam(u8 battlerId);
@ -152,7 +154,7 @@ bool32 CompareStat(u8 battlerId, u8 statId, u8 cmpTo, u8 cmpKind);
bool32 TryRoomService(u8 battlerId);
void BufferStatChange(u8 battlerId, u8 statId, u8 stringId);
void DoBurmyFormChange(u32 monId);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef);
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget);
// ability checks
bool32 IsRolePlayBannedAbilityAtk(u16 ability);

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@ -386,5 +386,6 @@
#define MOVE_TARGET_FOES_AND_ALLY 0x20
#define MOVE_TARGET_OPPONENTS_FIELD 0x40
#define MOVE_TARGET_ALLY 0x80
#define MOVE_TARGET_ALL_BATTLERS (0x100 | MOVE_TARGET_USER)
#endif // GUARD_CONSTANTS_BATTLE_H

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@ -123,6 +123,8 @@
#define B_CRASH_IF_TARGET_IMMUNE GEN_7 // In Gen4+, The user of Jump Kick or High Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
#define B_TAILWIND_TIMER GEN_7 // In Gen5+, Tailwind lasts 4 turns instead of 3.
#define B_MEMENTO_FAIL GEN_7 // In Gen4+, Memento fails if there is no target or if the target is protected or behind substitute. But not if Atk/Sp. Atk are at -6.
#define B_HIDDEN_POWER_DMG GEN_7 // In Gen6+, Hidden Power's base power was set to always be 60. Before, it was determined by the mon's IVs.
#define B_GLARE_GHOST GEN_7 // In Gen4+, Glare can hit Ghost-type Pokémon normally.
// Ability settings
#define B_ABILITY_WEATHER GEN_7 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move or a different weather-affecting ability.
@ -166,6 +168,10 @@
// Item Theft Settings
#define B_TRAINERS_KNOCK_OFF_ITEMS TRUE // If TRUE, trainers can steal/swap your items (non-berries are restored after battle). In vanilla games trainers cannot steal items.
// Last Used Ball
#define B_LAST_USED_BALL TRUE // If TRUE, the "last used ball" feature from Gen 7 will be implemented
#define B_LAST_USED_BALL_BUTTON R_BUTTON // If last used ball is implemented, this button (or button combo) will trigger throwing the last used ball.
// Other
#define B_DOUBLE_WILD_CHANCE 0 // % chance of encountering two Pokémon in a Wild Encounter.
#define B_SLEEP_TURNS GEN_7 // In Gen5+, sleep lasts for 1-3 turns instead of 2-5 turns.
@ -173,6 +179,7 @@
#define B_POWDER_GRASS GEN_7 // In Gen6+, Grass-type Pokémon are immune to powder and spore moves.
#define B_STEEL_RESISTANCES GEN_7 // In Gen6+, Steel-type Pokémon are no longer resistant to Dark-type and Ghost-type moves.
#define B_THUNDERSTORM_TERRAIN TRUE // If TRUE, overworld Thunderstorm generates Rain and Electric Terrain as in Gen 8.
#define B_SEMI_INVULNERABLE_CATCH GEN_7 // In Gen4+, you cannot throw a ball against a Pokemon that is in a semi-invulnerable state (dig/fly/etc)
// Animation Settings
#define B_NEW_SWORD_PARTICLE FALSE // If set to TRUE, it updates Swords Dance's particle.

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@ -364,7 +364,16 @@
#define EFFECT_SNIPE_SHOT 358
#define EFFECT_TRIPLE_HIT 359
#define EFFECT_RECOIL_HP_25 360
#define EFFECT_STUFF_CHEEKS 361
#define EFFECT_GRAV_APPLE 362
#define EFFECT_EVASION_UP_HIT 363
#define EFFECT_DOUBLE_IRON_BASH 364
#define EFFECT_GLITZY_GLOW 365
#define EFFECT_BADDY_BAD 366
#define EFFECT_SAPPY_SEED 367
#define EFFECT_FREEZY_FROST 368
#define EFFECT_SPARKLY_SWIRL 369
#define NUM_BATTLE_MOVE_EFFECTS 361
#define NUM_BATTLE_MOVE_EFFECTS 370
#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H

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@ -38,6 +38,7 @@
#define sFIXED_ABILITY_POPUP gBattleScripting + 0x33
#define sABILITY_OVERWRITE gBattleScripting + 0x34
#define sSWITCH_CASE gBattleScripting + 0x36
#define sBERRY_OVERRIDE gBattleScripting + 0x37
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
#define cMISS_TYPE gBattleCommunication + 6
@ -185,8 +186,12 @@
#define VARIOUS_REMOVE_TERRAIN 113
#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 116
#define VARIOUS_HANDLE_PRIMAL_REVERSION 117
#define VARIOUS_GET_ROTOTILLER_TARGETS 116
#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
#define VARIOUS_CONSUME_BERRY 119
#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
// Cmd_manipulatedamage
#define DMG_CHANGE_SIGN 0

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@ -523,7 +523,7 @@
#define STRINGID_GRASSYTERRAINHEALS 519
#define STRINGID_ELECTRICTERRAINPREVENTS 520
#define STRINGID_PSYCHICTERRAINPREVENTS 521
#define STRINGID_SAFETYGOOGLESPROTECTED 522
#define STRINGID_SAFETYGOGGLESPROTECTED 522
#define STRINGID_FLOWERVEILPROTECTED 523
#define STRINGID_SWEETVEILPROTECTED 524
#define STRINGID_AROMAVEILPROTECTED 525
@ -592,9 +592,10 @@
#define STRINGID_STRONGWINDSDISSIPATED 588
#define STRINGID_MYSTERIOUSAIRCURRENTBLOWSON 589
#define STRINGID_ATTACKWEAKENEDBSTRONGWINDS 590
#define STRINGID_PKMNREVERTEDTOPRIMAL 591
#define STRINGID_STUFFCHEEKSCANTSELECT 592
#define STRINGID_PKMNREVERTEDTOPRIMAL 593
#define BATTLESTRINGS_COUNT 592
#define BATTLESTRINGS_COUNT 594
// The below IDs are all indexes into battle message tables,
// used to determine which of a set of messages to print.

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@ -130,7 +130,7 @@
// Gen6 hold effects
#define HOLD_EFFECT_FAIRY_POWER 139
#define HOLD_EFFECT_MEGA_STONE 140
#define HOLD_EFFECT_SAFETY_GOOGLES 141
#define HOLD_EFFECT_SAFETY_GOGGLES 141
#define HOLD_EFFECT_LUMINOUS_MOSS 142
#define HOLD_EFFECT_SNOWBALL 143
#define HOLD_EFFECT_WEAKNESS_POLICY 144

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@ -33,5 +33,6 @@ void ItemUseInBattle_EnigmaBerry(u8);
void Task_UseDigEscapeRopeOnField(u8 taskId);
u8 CanUseDigOrEscapeRopeOnCurMap(void);
u8 CheckIfItemIsTMHMOrEvolutionStone(u16 itemId);
u32 CanThrowBall(void);
#endif // GUARD_ITEM_USE_H

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@ -216,7 +216,7 @@ struct BattleMove
u8 accuracy;
u8 pp;
u8 secondaryEffectChance;
u8 target;
u16 target;
s8 priority;
u32 flags;
u8 split;

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@ -210,6 +210,10 @@ u8 BattleAI_ChooseMoveOrAction(void)
else
ret = ChooseMoveOrAction_Doubles();
// Clear protect structures, some flags may be set during AI calcs
// e.g. pranksterElevated from GetMovePriority
memset(&gProtectStructs[gActiveBattler], 0, sizeof(struct ProtectStruct));
gCurrentMove = savedCurrentMove;
return ret;
}
@ -513,7 +517,7 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
u8 atkPriority = GetMovePriority(battlerAtk, move);
u16 moveEffect = gBattleMoves[move].effect;
s32 moveType;
u8 moveTarget = gBattleMoves[move].target;
u16 moveTarget = gBattleMoves[move].target;
u16 accuracy = AI_GetMoveAccuracy(battlerAtk, battlerDef, AI_DATA->atkAbility, AI_DATA->defAbility, AI_DATA->atkHoldEffect, AI_DATA->defHoldEffect, move);
u8 effectiveness = AI_GetMoveEffectiveness(move, battlerAtk, battlerDef);
bool32 isDoubleBattle = IsValidDoubleBattle(battlerAtk);
@ -824,21 +828,17 @@ static s16 AI_CheckBadMove(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_ATK) || !HasMoveWithSplit(battlerAtk, SPLIT_PHYSICAL))
score -= 10;
break;
case EFFECT_DEFENSE_UP_2:
if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
score -= 10;
case EFFECT_STUFF_CHEEKS:
if (ItemId_GetPocket(gBattleMons[battlerAtk].item) != POCKET_BERRIES)
return 0; // cannot even select
//fallthrough
case EFFECT_DEFENSE_UP:
case EFFECT_DEFENSE_UP_2:
case EFFECT_DEFENSE_UP_3:
case EFFECT_DEFENSE_CURL:
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_DEF))
score -= 10;
break;
case EFFECT_SPEED_UP:
case EFFECT_SPEED_UP_2:
if (!BattlerStatCanRise(battlerAtk, AI_DATA->atkAbility, STAT_SPEED))
score -= 10;
break;
case EFFECT_SPECIAL_ATTACK_UP:
case EFFECT_SPECIAL_ATTACK_UP_2:
case EFFECT_SPECIAL_ATTACK_UP_3:
@ -2514,7 +2514,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
// move data
u8 moveType = gBattleMoves[move].type;
u16 effect = gBattleMoves[move].effect;
u8 target = gBattleMoves[move].target;
u16 target = gBattleMoves[move].target;
// ally data
u8 battlerAtkPartner = AI_DATA->battlerAtkPartner;
u16 atkPartnerAbility = AI_DATA->atkPartnerAbility;
@ -3363,6 +3363,10 @@ static s16 AI_CheckViability(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
case EFFECT_PARALYZE:
IncreaseParalyzeScore(battlerAtk, battlerDef, move, &score);
break;
case EFFECT_GRAV_APPLE:
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
score += 2;
// fall through
case EFFECT_ATTACK_DOWN_HIT:
case EFFECT_DEFENSE_DOWN_HIT:
case EFFECT_SPECIAL_ATTACK_DOWN_HIT:

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@ -643,7 +643,7 @@ bool32 IsAffectedByPowder(u8 battler, u16 ability, u16 holdEffect)
{
if ((B_POWDER_GRASS >= GEN_6 && IS_BATTLER_OF_TYPE(battler, TYPE_GRASS))
|| ability == ABILITY_OVERCOAT
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES)
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES)
return FALSE;
return TRUE;
}
@ -1448,7 +1448,7 @@ bool32 ShouldSetSandstorm(u8 battler, u16 ability, u16 holdEffect)
|| ability == ABILITY_SAND_FORCE
|| ability == ABILITY_OVERCOAT
|| ability == ABILITY_MAGIC_GUARD
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES
|| IS_BATTLER_OF_TYPE(battler, TYPE_ROCK)
|| IS_BATTLER_OF_TYPE(battler, TYPE_STEEL)
|| IS_BATTLER_OF_TYPE(battler, TYPE_GROUND)
@ -1473,7 +1473,7 @@ bool32 ShouldSetHail(u8 battler, u16 ability, u16 holdEffect)
|| ability == ABILITY_SLUSH_RUSH
|| ability == ABILITY_MAGIC_GUARD
|| ability == ABILITY_OVERCOAT
|| holdEffect == HOLD_EFFECT_SAFETY_GOOGLES
|| holdEffect == HOLD_EFFECT_SAFETY_GOGGLES
|| IS_BATTLER_OF_TYPE(battler, TYPE_ICE)
|| HasMove(battler, MOVE_BLIZZARD)
|| HasMoveEffect(battler, EFFECT_AURORA_VEIL)
@ -2273,7 +2273,7 @@ static u32 GetWeatherDamage(u8 battlerId)
{
if (BattlerAffectedBySandstorm(battlerId, ability)
&& !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
&& holdEffect != HOLD_EFFECT_SAFETY_GOOGLES)
&& holdEffect != HOLD_EFFECT_SAFETY_GOGGLES)
{
damage = gBattleMons[battlerId].maxHP / 16;
if (damage == 0)
@ -2284,7 +2284,7 @@ static u32 GetWeatherDamage(u8 battlerId)
{
if (BattlerAffectedByHail(battlerId, ability)
&& !(gStatuses3[battlerId] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
&& holdEffect != HOLD_EFFECT_SAFETY_GOOGLES)
&& holdEffect != HOLD_EFFECT_SAFETY_GOGGLES)
{
damage = gBattleMons[battlerId].maxHP / 16;
if (damage == 0)

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@ -94,6 +94,40 @@ const struct SpriteTemplate gPowerTrickSpriteTemplate =
//// GEN 5
//shell smash
const struct SpriteTemplate gShellSmashLeftShellSpriteTemplate =
{
.tileTag = ANIM_TAG_SHELL_RIGHT,
.paletteTag = ANIM_TAG_SHELL_RIGHT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_Bite,
.callback = AnimBite
};
const struct SpriteTemplate gShellSmashRightShellSpriteTemplate =
{
.tileTag = ANIM_TAG_SHELL_LEFT,
.paletteTag = ANIM_TAG_SHELL_LEFT,
.oam = &gOamData_AffineNormal_ObjBlend_64x64,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gAffineAnims_Bite,
.callback = AnimBite
};
const struct SpriteTemplate gShellSmashPurpleRocksSpriteTemplate =
{
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_SHELL_RIGHT,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = gAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimRockFragment
};
//wide guard
const struct SpriteTemplate gWideGuardBlueConversionTemplate =
{

View File

@ -9,7 +9,6 @@
#include "constants/rgb.h"
#include "constants/songs.h"
static void AnimRockFragment(struct Sprite *);
static void AnimTask_Rollout_Step(u8 taskId);
static void AnimRolloutParticle(struct Sprite *);
static void AnimRockTomb(struct Sprite *);
@ -43,7 +42,7 @@ static const union AnimCmd sAnim_FlyingRock_2[] =
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_FlyingRock[] =
const union AnimCmd *const gAnims_FlyingRock[] =
{
sAnim_FlyingRock_0,
sAnim_FlyingRock_1,
@ -55,7 +54,7 @@ const struct SpriteTemplate gFallingRockSpriteTemplate =
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_FlyingRock,
.anims = gAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimFallingRock,
@ -66,7 +65,7 @@ const struct SpriteTemplate gRockFragmentSpriteTemplate =
.tileTag = ANIM_TAG_ROCKS,
.paletteTag = ANIM_TAG_ROCKS,
.oam = &gOamData_AffineOff_ObjNormal_32x32,
.anims = sAnims_FlyingRock,
.anims = gAnims_FlyingRock,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimRockFragment,
@ -430,7 +429,7 @@ void AnimFallingRock_Step(struct Sprite *sprite)
}
// Animates the rock particles that are shown on the impact for Rock Blast / Rock Smash
static void AnimRockFragment(struct Sprite *sprite)
void AnimRockFragment(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[5]);
AnimateSprite(sprite);

View File

@ -249,6 +249,7 @@ static void HandleInputChooseAction(void)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
TryHideLastUsedBall();
switch (gActionSelectionCursor[gActiveBattler])
{
@ -336,6 +337,15 @@ static void HandleInputChooseAction(void)
BtlController_EmitTwoReturnValues(1, B_ACTION_DEBUG, 0);
PlayerBufferExecCompleted();
}
#if B_LAST_USED_BALL == TRUE
else if (JOY_NEW(B_LAST_USED_BALL_BUTTON) && CanThrowLastUsedBall())
{
PlaySE(SE_SELECT);
TryHideLastUsedBall();
BtlController_EmitTwoReturnValues(1, B_ACTION_THROW_BALL, 0);
PlayerBufferExecCompleted();
}
#endif
}
static void UnusedEndBounceEffect(void)
@ -372,6 +382,7 @@ static void HandleInputChooseTarget(void)
else
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
TryHideLastUsedBall();
HideMegaTriggerSprite();
PlayerBufferExecCompleted();
}
@ -485,6 +496,19 @@ static void HandleInputChooseTarget(void)
}
}
static void HideAllTargets(void)
{
s32 i;
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
{
if (IsBattlerAlive(i) && gBattleSpritesDataPtr->healthBoxesData[i].healthboxIsBouncing)
{
gSprites[gBattlerSpriteIds[i]].callback = SpriteCb_HideAsMoveTarget;
EndBounceEffect(i, BOUNCE_HEALTHBOX);
}
}
}
static void HideShownTargets(void)
{
s32 i;
@ -498,6 +522,34 @@ static void HideShownTargets(void)
}
}
static void HandleInputShowEntireFieldTargets(void)
{
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
gPlayerDpadHoldFrames++;
else
gPlayerDpadHoldFrames = 0;
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
HideAllTargets();
if (gBattleStruct->mega.playerSelect)
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
else
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
HideMegaTriggerSprite();
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
{
PlaySE(SE_SELECT);
HideAllTargets();
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
}
}
static void HandleInputShowTargets(void)
{
if (JOY_HELD(DPAD_ANY) && gSaveBlock2Ptr->optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
@ -514,6 +566,7 @@ static void HandleInputShowTargets(void)
else
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
HideMegaTriggerSprite();
TryHideLastUsedBall();
PlayerBufferExecCompleted();
}
else if (gMain.newKeys & B_BUTTON || gPlayerDpadHoldFrames > 59)
@ -537,7 +590,7 @@ static void TryShowAsTarget(u32 battlerId)
static void HandleInputChooseMove(void)
{
u8 moveTarget;
u16 moveTarget;
u32 canSelectTarget = 0;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleResources->bufferA[gActiveBattler][4]);
@ -589,27 +642,40 @@ static void HandleInputChooseMove(void)
}
// Show all available targets for multi-target moves
if (B_SHOW_TARGETS && moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
if (B_SHOW_TARGETS)
{
TryShowAsTarget(gMultiUsePlayerCursor);
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
TryShowAsTarget(BATTLE_PARTNER(gActiveBattler));
canSelectTarget = 2;
if ((moveTarget & MOVE_TARGET_ALL_BATTLERS) == MOVE_TARGET_ALL_BATTLERS)
{
u32 i = 0;
for (i = 0; i < gBattlersCount; i++)
TryShowAsTarget(i);
canSelectTarget = 3;
}
else if (moveTarget & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))
{
TryShowAsTarget(gMultiUsePlayerCursor);
TryShowAsTarget(BATTLE_PARTNER(gMultiUsePlayerCursor));
if (moveTarget & MOVE_TARGET_FOES_AND_ALLY)
TryShowAsTarget(BATTLE_PARTNER(gActiveBattler));
canSelectTarget = 2;
}
}
}
if (canSelectTarget == 0)
switch (canSelectTarget)
{
case 0:
default:
if (gBattleStruct->mega.playerSelect)
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | RET_MEGA_EVOLUTION | (gMultiUsePlayerCursor << 8));
else
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
HideMegaTriggerSprite();
TryHideLastUsedBall();
PlayerBufferExecCompleted();
}
else if (canSelectTarget == 1)
{
break;
case 1:
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseTarget;
if (moveTarget & (MOVE_TARGET_USER | MOVE_TARGET_USER_OR_SELECTED))
@ -620,10 +686,13 @@ static void HandleInputChooseMove(void)
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
else
{
break;
case 2:
gBattlerControllerFuncs[gActiveBattler] = HandleInputShowTargets;
break;
case 3: // Entire field
gBattlerControllerFuncs[gActiveBattler] = HandleInputShowEntireFieldTargets;
break;
}
}
else if (JOY_NEW(B_BUTTON) || gPlayerDpadHoldFrames > 59)
@ -2696,6 +2765,7 @@ static void PlayerHandleChooseAction(void)
for (i = 0; i < 4; i++)
ActionSelectionDestroyCursorAt(i);
TryRestoreLastUsedBall();
ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0);
BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo);
BattlePutTextOnWindow(gDisplayedStringBattle, 1);

View File

@ -1951,7 +1951,7 @@ static const u8 sText_HoldEffectAbsorbBulb[] = _("Absorb Bulb");
static const u8 sText_HoldEffectCellBattery[] = _("Cell Battery");
static const u8 sText_HoldEffectFairyPower[] = _("Fairy Power");
static const u8 sText_HoldEffectMegaStone[] = _("Mega Stone");
static const u8 sText_HoldEffectSafetyGoogles[] = _("Safety Googles");
static const u8 sText_HoldEffectSafetyGoggles[] = _("Safety Goggles");
static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss");
static const u8 sText_HoldEffectSnowball[] = _("Snowball");
static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy");
@ -2091,7 +2091,7 @@ static const u8 *const sHoldEffectNames[] =
[HOLD_EFFECT_CELL_BATTERY] = sText_HoldEffectCellBattery,
[HOLD_EFFECT_FAIRY_POWER] = sText_HoldEffectFairyPower,
[HOLD_EFFECT_MEGA_STONE] = sText_HoldEffectMegaStone,
[HOLD_EFFECT_SAFETY_GOOGLES] = sText_HoldEffectSafetyGoogles,
[HOLD_EFFECT_SAFETY_GOGGLES] = sText_HoldEffectSafetyGoggles,
[HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss,
[HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball,
[HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy,

View File

@ -27,6 +27,10 @@
#include "constants/battle_config.h"
#include "data.h"
#include "pokemon_summary_screen.h"
#include "item_icon.h"
#include "item_use.h"
#include "item.h"
#include "constants/items.h"
enum
{ // Corresponds to gHealthboxElementsGfxTable (and the tables after it) in graphics.c
@ -196,6 +200,9 @@ static u8 CalcBarFilledPixels(s32 maxValue, s32 oldValue, s32 receivedValue, s32
static void SpriteCb_AbilityPopUp(struct Sprite *sprite);
static void Task_FreeAbilityPopUpGfx(u8 taskId);
static void SpriteCB_LastUsedBall(struct Sprite *sprite);
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite);
// const rom data
static const struct OamData sUnknown_0832C138 =
{
@ -767,6 +774,12 @@ u8 GetMegaIndicatorSpriteId(u32 healthboxSpriteId)
return gSprites[spriteId].hOther_IndicatorSpriteId;
}
static void InitLastUsedBallAssets(void)
{
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
}
u8 CreateBattlerHealthboxSprites(u8 battlerId)
{
s16 data6 = 0;
@ -857,6 +870,9 @@ u8 CreateBattlerHealthboxSprites(u8 battlerId)
gSprites[megaIndicatorSpriteId].invisible = TRUE;
}
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
return healthboxLeftSpriteId;
}
@ -3196,3 +3212,200 @@ static void Task_FreeAbilityPopUpGfx(u8 taskId)
DestroyTask(taskId);
}
}
// last used ball
#define LAST_BALL_WINDOW_TAG 0xD721
static const struct OamData sOamData_LastUsedBall =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteTemplate sSpriteTemplate_LastUsedBallWindow =
{
.tileTag = LAST_BALL_WINDOW_TAG,
.paletteTag = ABILITY_POP_UP_TAG,
.oam = &sOamData_LastUsedBall,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_LastUsedBallWin
};
#if B_LAST_USED_BALL_BUTTON == R_BUTTON
static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_r.4bpp");
#else
static const u8 sLastUsedBallWindowGfx[] = INCBIN_U8("graphics/battle_interface/last_used_ball_l.4bpp");
#endif
static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
{
sLastUsedBallWindowGfx, sizeof(sLastUsedBallWindowGfx), LAST_BALL_WINDOW_TAG
};
#define LAST_USED_BALL_X_F 15
#define LAST_USED_BALL_X_0 -15
#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 1)
#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)
#define LAST_USED_WIN_Y (LAST_USED_BALL_Y - 8)
#define sHide data[0]
bool32 CanThrowLastUsedBall(void)
{
#if B_LAST_USED_BALL == FALSE
return FALSE;
#else
return (!(CanThrowBall() != 0
|| (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|| !CheckBagHasItem(gLastThrownBall, 1)));
#endif
}
void TryAddLastUsedBallItemSprites(void)
{
#if B_LAST_USED_BALL == TRUE
if (gLastThrownBall == 0
|| (gLastThrownBall != 0 && !CheckBagHasItem(gLastThrownBall, 1)))
{
// we're out of the last used ball, so just set it to the first ball in the bag
// we have to compact the bag first bc it is typically only compacted when you open it
CompactItemsInBagPocket(&gBagPockets[BALLS_POCKET]);
gLastThrownBall = gBagPockets[BALLS_POCKET].itemSlots[0].itemId;
}
if (CanThrowBall() != 0
|| (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|| !CheckBagHasItem(gLastThrownBall, 1))
return;
// ball
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
{
gBattleStruct->ballSpriteIds[0] = AddItemIconSprite(102, 102, gLastThrownBall);
gSprites[gBattleStruct->ballSpriteIds[0]].x = LAST_USED_BALL_X_0;
gSprites[gBattleStruct->ballSpriteIds[0]].y = LAST_USED_BALL_Y;
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
gSprites[gBattleStruct->ballSpriteIds[0]].callback = SpriteCB_LastUsedBall;
}
// window
LoadSpritePalette(&sSpritePalette_AbilityPopUp);
if (GetSpriteTileStartByTag(LAST_BALL_WINDOW_TAG) == 0xFFFF)
LoadSpriteSheet(&sSpriteSheet_LastUsedBallWindow);
if (gBattleStruct->ballSpriteIds[1] == MAX_SPRITES)
{
gBattleStruct->ballSpriteIds[1] = CreateSprite(&sSpriteTemplate_LastUsedBallWindow,
LAST_BALL_WIN_X_0,
LAST_USED_WIN_Y, 5);
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
}
#endif
}
static void DestroyLastUsedBallWinGfx(struct Sprite *sprite)
{
FreeSpriteTilesByTag(LAST_BALL_WINDOW_TAG);
FreeSpritePaletteByTag(ABILITY_POP_UP_TAG);
DestroySprite(sprite);
gBattleStruct->ballSpriteIds[1] = MAX_SPRITES;
}
static void DestroyLastUsedBallGfx(struct Sprite *sprite)
{
FreeSpriteTilesByTag(102);
FreeSpritePaletteByTag(102);
DestroySprite(sprite);
gBattleStruct->ballSpriteIds[0] = MAX_SPRITES;
}
static void SpriteCB_LastUsedBallWin(struct Sprite *sprite)
{
if (sprite->sHide)
{
if (sprite->x != LAST_BALL_WIN_X_0)
sprite->x--;
if (sprite->x == LAST_BALL_WIN_X_0)
DestroyLastUsedBallWinGfx(sprite);
}
else
{
if (sprite->x != LAST_BALL_WIN_X_F)
sprite->x++;
}
}
static void SpriteCB_LastUsedBall(struct Sprite *sprite)
{
if (sprite->sHide)
{
if (sprite->x != LAST_USED_BALL_X_0)
sprite->x--;
if (sprite->x == LAST_USED_BALL_X_0)
DestroyLastUsedBallGfx(sprite);
}
else
{
if (sprite->x != LAST_USED_BALL_X_F)
sprite->x++;
}
}
static void TryHideOrRestoreLastUsedBall(u8 caseId)
{
#if B_LAST_USED_BALL == TRUE
if (gBattleStruct->ballSpriteIds[0] == MAX_SPRITES)
return;
switch (caseId)
{
case 0: // hide
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = TRUE; // hide
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = TRUE; // hide
break;
case 1: // restore
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
gSprites[gBattleStruct->ballSpriteIds[0]].sHide = FALSE; // restore
if (gBattleStruct->ballSpriteIds[1] != MAX_SPRITES)
gSprites[gBattleStruct->ballSpriteIds[1]].sHide = FALSE; // restore
break;
}
#endif
}
void TryHideLastUsedBall(void)
{
#if B_LAST_USED_BALL == TRUE
TryHideOrRestoreLastUsedBall(0);
#endif
}
void TryRestoreLastUsedBall(void)
{
#if B_LAST_USED_BALL == TRUE
if (gBattleStruct->ballSpriteIds[0] != MAX_SPRITES)
TryHideOrRestoreLastUsedBall(1);
else
TryAddLastUsedBallItemSprites();
#endif
}

View File

@ -230,6 +230,7 @@ EWRAM_DATA u16 gPartnerSpriteId = 0;
EWRAM_DATA struct TotemBoost gTotemBoosts[MAX_BATTLERS_COUNT] = {0};
EWRAM_DATA bool8 gHasFetchedBall = FALSE;
EWRAM_DATA u8 gLastUsedBall = 0;
EWRAM_DATA u16 gLastThrownBall = 0;
// IWRAM common vars
void (*gPreBattleCallback1)(void);
@ -401,6 +402,7 @@ static void (* const sTurnActionsFuncsTable[])(void) =
[B_ACTION_TRY_FINISH] = HandleAction_TryFinish,
[B_ACTION_FINISHED] = HandleAction_ActionFinished,
[B_ACTION_NOTHING_FAINTED] = HandleAction_NothingIsFainted,
[B_ACTION_THROW_BALL] = HandleAction_ThrowBall,
};
static void (* const sEndTurnFuncsTable[])(void) =
@ -3095,6 +3097,7 @@ void FaintClearSetData(void)
gProtectStructs[gActiveBattler].usedThroatChopPreventedMove = 0;
gProtectStructs[gActiveBattler].statRaised = 0;
gProtectStructs[gActiveBattler].statFell = 0;
gProtectStructs[gActiveBattler].pranksterElevated = 0;
gDisableStructs[gActiveBattler].isFirstTurn = 2;
@ -4085,6 +4088,10 @@ static void HandleTurnActionSelectionState(void)
case B_ACTION_SAFARI_BALL:
gBattleCommunication[gActiveBattler]++;
break;
case B_ACTION_THROW_BALL:
gBattleStruct->throwingPokeBall = TRUE;
gBattleCommunication[gActiveBattler]++;
break;
case B_ACTION_SAFARI_POKEBLOCK:
if ((gBattleResources->bufferB[gActiveBattler][1] | (gBattleResources->bufferB[gActiveBattler][2] << 8)) != 0)
{
@ -4198,6 +4205,13 @@ static void HandleTurnActionSelectionState(void)
if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
{
sub_818603C(1);
if (WILD_DOUBLE_BATTLE && gBattleStruct->throwingPokeBall) {
// if we choose to throw a ball with our second mon, skip the action of the first
// (if we have chosen throw ball with first, second's is already skipped)
gChosenActionByBattler[B_POSITION_PLAYER_LEFT] = B_ACTION_NOTHING_FAINTED;
}
gBattleMainFunc = SetActionsAndBattlersTurnOrder;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
@ -4519,7 +4533,9 @@ static void SetActionsAndBattlersTurnOrder(void)
{
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM || gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH)
if (gChosenActionByBattler[gActiveBattler] == B_ACTION_USE_ITEM
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_SWITCH
|| gChosenActionByBattler[gActiveBattler] == B_ACTION_THROW_BALL)
{
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
@ -4528,7 +4544,9 @@ static void SetActionsAndBattlersTurnOrder(void)
}
for (gActiveBattler = 0; gActiveBattler < gBattlersCount; gActiveBattler++)
{
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM && gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH)
if (gChosenActionByBattler[gActiveBattler] != B_ACTION_USE_ITEM
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_SWITCH
&& gChosenActionByBattler[gActiveBattler] != B_ACTION_THROW_BALL)
{
gActionsByTurnOrder[turnOrderId] = gChosenActionByBattler[gActiveBattler];
gBattlerByTurnOrder[turnOrderId] = gActiveBattler;
@ -4544,7 +4562,9 @@ static void SetActionsAndBattlersTurnOrder(void)
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH
&& gActionsByTurnOrder[i] != B_ACTION_THROW_BALL
&& gActionsByTurnOrder[j] != B_ACTION_THROW_BALL)
{
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
SwapTurnOrder(i, j);

View File

@ -653,7 +653,7 @@ static const u8 sText_MistyTerrainPreventsStatus[] = _("{B_DEF_NAME_WITH_PREFIX}
static const u8 sText_GrassyTerrainHeals[] = _("{B_ATK_NAME_WITH_PREFIX} is healed\nby the grassy terrain!");
static const u8 sText_ElectricTerrainPreventsSleep[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself\nwith electrified terrain!");
static const u8 sText_PsychicTerrainPreventsPriority[] = _("{B_DEF_NAME_WITH_PREFIX} surrounds itself\nwith psychic terrain!");
static const u8 sText_SafetyGooglesProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is not affected\nthanks to its {B_LAST_ITEM}!");
static const u8 sText_SafetyGogglesProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is not affected\nthanks to its {B_LAST_ITEM}!");
static const u8 sText_FlowerVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} surrounded itself\nwith a veil of petals!");
static const u8 sText_SweetVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} surrounded itself\nwith a veil of sweetness!");
static const u8 sText_AromaVeilProtected[] = _("{B_DEF_NAME_WITH_PREFIX} is protected\nby an aromatic veil!");
@ -718,11 +718,13 @@ static const u8 sText_MysteriousAirCurrent[] = _("A mysterious air current is\np
static const u8 sText_StrongWindsDissipated[] = _("The mysterious strong winds\nhave dissipated!{PAUSE 64}");
static const u8 sText_MysteriousAirCurrentBlowsOn[] = _("The mysterious air current\nblows on regardless!");
static const u8 sText_AttackWeakenedByStrongWinds[] = _("The mysterious strong winds\nweakened the attack!");
static const u8 sText_StuffCheeksCantSelect[] = _("Stuff Cheeks cannot be\nselected without a Berry!\p");
static const u8 sText_PkmnRevertedToPrimal[] = _("{B_ATK_NAME_WITH_PREFIX}'s Primal Reversion!\nIt reverted to its primal form!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{
[STRINGID_PKMNREVERTEDTOPRIMAL - 12] = sText_PkmnRevertedToPrimal,
[STRINGID_STUFFCHEEKSCANTSELECT - 12] = sText_StuffCheeksCantSelect,
[STRINGID_ATTACKWEAKENEDBSTRONGWINDS - 12] = sText_AttackWeakenedByStrongWinds,
[STRINGID_MYSTERIOUSAIRCURRENTBLOWSON - 12] = sText_MysteriousAirCurrentBlowsOn,
[STRINGID_STRONGWINDSDISSIPATED - 12] = sText_StrongWindsDissipated,
@ -782,7 +784,7 @@ const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
[STRINGID_AROMAVEILPROTECTED - 12] = sText_AromaVeilProtected,
[STRINGID_SWEETVEILPROTECTED - 12] = sText_SweetVeilProtected,
[STRINGID_FLOWERVEILPROTECTED - 12] = sText_FlowerVeilProtected,
[STRINGID_SAFETYGOOGLESPROTECTED - 12] = sText_SafetyGooglesProtected,
[STRINGID_SAFETYGOGGLESPROTECTED - 12] = sText_SafetyGogglesProtected,
[STRINGID_SPECTRALTHIEFSTEAL - 12] = sText_SpectralThiefSteal,
[STRINGID_BELCHCANTSELECT - 12] = sText_BelchCantUse,
[STRINGID_TRAINER1LOSETEXT - 12] = sText_Trainer1LoseText,

View File

@ -1438,7 +1438,7 @@ static void Cmd_attackcanceler(void)
gProtectStructs[gBattlerTarget].bounceMove = 0;
gProtectStructs[gBattlerTarget].usesBouncedMove = 1;
gBattleCommunication[MULTISTRING_CHOOSER] = 0;
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker))
if (BlocksPrankster(gCurrentMove, gBattlerTarget, gBattlerAttacker, TRUE))
{
// Opponent used a prankster'd magic coat -> reflected status move should fail against a dark-type attacker
gBattlerTarget = gBattlerAttacker;
@ -3374,16 +3374,22 @@ void SetMoveEffect(bool32 primary, u32 certain)
}
break;
case MOVE_EFFECT_BUG_BITE:
if ((gBattleMons[gEffectBattler].item >= FIRST_BERRY_INDEX && gBattleMons[gEffectBattler].item <= LAST_BERRY_INDEX)
if (ItemId_GetPocket(gBattleMons[gEffectBattler].item) == POCKET_BERRIES
&& GetBattlerAbility(gEffectBattler) != ABILITY_STICKY_HOLD)
{
// target loses their berry
gLastUsedItem = gBattleMons[gEffectBattler].item;
gBattleMons[gEffectBattler].item = 0;
CheckSetUnburden(gEffectBattler);
gActiveBattler = gEffectBattler;
BtlController_EmitSetMonData(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gEffectBattler].item);
MarkBattlerForControllerExec(gActiveBattler);
// attacker temporarily gains their item
gBattleStruct->changedItems[gBattlerAttacker] = gBattleMons[gBattlerAttacker].item;
gBattleMons[gBattlerAttacker].item = gLastUsedItem;
BattleScriptPush(gBattlescriptCurrInstr + 1);
gBattlescriptCurrInstr = BattleScript_MoveEffectBugBite;
}
@ -3500,12 +3506,14 @@ static void Cmd_tryfaintmon(void)
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
AdjustFriendshipOnBattleFaint(gActiveBattler);
gSideTimers[0].retaliateTimer = 2;
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
gSideTimers[1].retaliateTimer = 2;
}
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
{
@ -4528,12 +4536,13 @@ static void Cmd_endselectionscript(void)
static void Cmd_playanimation(void)
{
const u16* argumentPtr;
u8 animId = gBattlescriptCurrInstr[2];
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
argumentPtr = T2_READ_PTR(gBattlescriptCurrInstr + 3);
#if B_TERRAIN_BG_CHANGE == FALSE
if (gBattlescriptCurrInstr[2] == B_ANIM_RESTORE_BG)
if (animId == B_ANIM_RESTORE_BG)
{
// workaround for .if not working
gBattlescriptCurrInstr += 7;
@ -4541,29 +4550,29 @@ static void Cmd_playanimation(void)
}
#endif
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|| gBattlescriptCurrInstr[2] == B_ANIM_MEGA_EVOLUTION
|| gBattlescriptCurrInstr[2] == B_ANIM_ILLUSION_OFF
|| gBattlescriptCurrInstr[2] == B_ANIM_FORM_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
|| gBattlescriptCurrInstr[2] == B_ANIM_PRIMAL_REVERSION)
if (animId == B_ANIM_STATS_CHANGE
|| animId == B_ANIM_SNATCH_MOVE
|| animId == B_ANIM_MEGA_EVOLUTION
|| animId == B_ANIM_ILLUSION_OFF
|| animId == B_ANIM_FORM_CHANGE
|| animId == B_ANIM_SUBSTITUTE_FADE
|| animId == B_ANIM_PRIMAL_REVERSION)
{
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
else if (gHitMarker & HITMARKER_NO_ANIMATIONS)
else if (gHitMarker & HITMARKER_NO_ANIMATIONS && animId != B_ANIM_RESTORE_BG)
{
BattleScriptPush(gBattlescriptCurrInstr + 7);
gBattlescriptCurrInstr = BattleScript_Pausex20;
}
else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES
|| gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES)
else if (animId == B_ANIM_RAIN_CONTINUES
|| animId == B_ANIM_SUN_CONTINUES
|| animId == B_ANIM_SANDSTORM_CONTINUES
|| animId == B_ANIM_HAIL_CONTINUES)
{
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
@ -4573,7 +4582,7 @@ static void Cmd_playanimation(void)
}
else
{
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
BtlController_EmitBattleAnimation(0, animId, *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
gBattlescriptCurrInstr += 7;
}
@ -5153,7 +5162,6 @@ static void Cmd_moveend(void)
MoveValuesCleanUp();
gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect;
BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]);
gBattleStruct->atkCancellerTracker = 0; // Run all cancellers on next target
gBattlescriptCurrInstr = BattleScript_FlushMessageBox;
return;
}
@ -5183,7 +5191,7 @@ static void Cmd_moveend(void)
// Attacker is the damage-dealer, battler is mon to be switched out
if (IsBattlerAlive(battler)
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_EJECT_BUTTON
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
&& CountUsablePartyMons(battler) > 0) // Has mon to switch into
{
@ -5217,7 +5225,7 @@ static void Cmd_moveend(void)
// Attacker is the one to be switched out, battler is one with red card
if (battler != gBattlerAttacker
&& IsBattlerAlive(battler)
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove)
&& GetBattlerHoldEffect(battler, TRUE) == HOLD_EFFECT_RED_CARD
&& (gSpecialStatuses[battler].physicalDmg != 0 || gSpecialStatuses[battler].specialDmg != 0)
&& CanBattlerSwitch(gBattlerAttacker))
@ -5284,7 +5292,7 @@ static void Cmd_moveend(void)
if (battler != gBattlerAttacker // Cannot pickpocket yourself
&& GetBattlerAbility(battler) == ABILITY_PICKPOCKET // Target must have pickpocket ability
&& BATTLER_DAMAGED(battler) // Target needs to have been damaged
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battler) // Subsitute unaffected
&& !DoesSubstituteBlockMove(gBattlerAttacker, battler, gCurrentMove) // Subsitute unaffected
&& IsBattlerAlive(battler) // Battler must be alive to pickpocket
&& gBattleMons[battler].item == ITEM_NONE // Pickpocketer can't have an item already
&& CanStealItem(battler, gBattlerAttacker, gBattleMons[gBattlerAttacker].item)) // Cannot steal plates, mega stones, etc
@ -6636,7 +6644,6 @@ static void Cmd_jumptocalledmove(void)
else
gChosenMove = gCurrentMove = gCalledMove;
gBattleStruct->atkCancellerTracker = 0;
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
}
@ -7379,6 +7386,21 @@ static u32 GetHighestStatId(u32 battlerId)
return highestId;
}
static bool32 IsRototillerAffected(u32 battlerId)
{
if (!IsBattlerAlive(battlerId))
return FALSE;
if (!IsBattlerGrounded(battlerId))
return FALSE; // Only grounded battlers affected
if (!IS_BATTLER_OF_TYPE(battlerId, TYPE_GRASS))
return FALSE; // Only grass types affected
if (gStatuses3[battlerId] & STATUS3_SEMI_INVULNERABLE)
return FALSE; // Rototiller doesn't affected semi-invulnerable battlers
if (BlocksPrankster(MOVE_ROTOTILLER, gBattlerAttacker, battlerId, FALSE))
return FALSE;
return TRUE;
}
static void Cmd_various(void)
{
struct Pokemon *mon;
@ -8828,7 +8850,7 @@ static void Cmd_various(void)
gFieldStatuses &= ~STATUS_FIELD_TERRAIN_ANY; // remove the terrain
break;
case VARIOUS_JUMP_IF_PRANKSTER_BLOCKED:
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler))
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gActiveBattler, TRUE))
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3);
else
gBattlescriptCurrInstr += 7;
@ -8866,6 +8888,72 @@ static void Cmd_various(void)
}
break;
}
case VARIOUS_GET_ROTOTILLER_TARGETS:
// Gets the battlers to be affected by rototiller. If there are none, print 'But it failed!'
{
u32 count = 0;
for (i = 0; i < gBattlersCount; i++)
{
gSpecialStatuses[i].rototillerAffected = FALSE;
if (IsRototillerAffected(i))
{
gSpecialStatuses[i].rototillerAffected = TRUE;
count++;
}
}
if (count == 0)
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Rototiller fails
else
gBattlescriptCurrInstr += 7;
}
return;
case VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED:
if (gSpecialStatuses[gActiveBattler].rototillerAffected)
{
gSpecialStatuses[gActiveBattler].rototillerAffected = FALSE;
gBattlescriptCurrInstr += 7;
}
else
{
gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // Unaffected by rototiller - print STRINGID_NOEFFECTONTARGET
}
return;
case VARIOUS_TRY_ACTIVATE_BATTLE_BOND:
if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
&& HasAttackerFaintedTarget()
&& CalculateEnemyPartyCount() > 1)
{
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species);
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker;
return;
}
break;
case VARIOUS_CONSUME_BERRY:
if (ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item) == HOLD_EFFECT_NONE)
{
gBattlescriptCurrInstr += 4;
return;
}
gBattleScripting.battler = gEffectBattler = gBattlerTarget = gActiveBattler; // Cover all berry effect battlerId cases. e.g. ChangeStatBuffs uses target ID
// Do move end berry effects for just a single battler, instead of looping through all battlers
if (ItemBattleEffects(ITEMEFFECT_BATTLER_MOVE_END, gActiveBattler, FALSE))
return;
if (gBattlescriptCurrInstr[3])
{
gBattleMons[gActiveBattler].item = gBattleStruct->changedItems[gActiveBattler];
gBattleStruct->changedItems[gActiveBattler] = ITEM_NONE;
gBattleResources->flags->flags[gActiveBattler] &= ~(RESOURCE_FLAG_UNBURDEN);
}
gBattlescriptCurrInstr += 4;
return;
}
case VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL:
{
bool8 canDoPrimalReversion = FALSE;
@ -8882,7 +8970,6 @@ static void Cmd_various(void)
gBattlescriptCurrInstr += 7;
return;
}
}
gBattlescriptCurrInstr += 3;
}
@ -10189,7 +10276,7 @@ static void Cmd_weatherdamage(void)
&& ability != ABILITY_SAND_RUSH
&& ability != ABILITY_OVERCOAT
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
@ -10214,7 +10301,7 @@ static void Cmd_weatherdamage(void)
&& ability != ABILITY_OVERCOAT
&& ability != ABILITY_ICE_BODY
&& !(gStatuses3[gBattlerAttacker] & (STATUS3_UNDERGROUND | STATUS3_UNDERWATER))
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
{
gBattleMoveDamage = gBattleMons[gBattlerAttacker].maxHP / 16;
if (gBattleMoveDamage == 0)
@ -11043,7 +11130,7 @@ static void Cmd_trysetperishsong(void)
{
if (gStatuses3[i] & STATUS3_PERISH_SONG
|| GetBattlerAbility(i) == ABILITY_SOUNDPROOF
|| BlocksPrankster(gCurrentMove, gBattlerAttacker, i))
|| BlocksPrankster(gCurrentMove, gBattlerAttacker, i, TRUE))
{
notAffectedCount++;
}
@ -11580,7 +11667,7 @@ static void Cmd_jumpifattackandspecialattackcannotfall(void) // memento
&& gBattleMons[gBattlerTarget].statStages[STAT_SPATK] == MIN_STAT_STAGE
&& gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
#else
if (gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED
if (gBattleCommunication[MISS_TYPE] == B_MSG_PROTECTED
|| gStatuses3[gBattlerTarget] & STATUS3_SEMI_INVULNERABLE
|| IsBattlerProtected(gBattlerTarget, gCurrentMove)
|| DoesSubstituteBlockMove(gBattlerAttacker, gBattlerTarget, gCurrentMove))
@ -12538,7 +12625,7 @@ static void Cmd_removelightscreenreflect(void) // brick break
gBattlescriptCurrInstr++;
}
static u8 GetCatchingBattler(void)
u8 GetCatchingBattler(void)
{
if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)))
return GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
@ -12573,6 +12660,7 @@ static void Cmd_handleballthrow(void)
u32 odds;
u8 catchRate;
gLastThrownBall = gLastUsedItem;
if (gLastUsedItem == ITEM_SAFARI_BALL)
catchRate = gBattleStruct->safariCatchFactor * 1275 / 100;
else

View File

@ -756,6 +756,17 @@ void HandleAction_SafariZoneBallThrow(void)
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_ThrowBall(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gLastUsedItem = gLastThrownBall;
RemoveBagItem(gLastUsedItem, 1);
gBattlescriptCurrInstr = BattleScript_BallThrow;
gCurrentActionFuncId = B_ACTION_EXEC_SCRIPT;
}
void HandleAction_ThrowPokeblock(void)
{
gBattlerAttacker = gBattlerByTurnOrder[gCurrentTurnActionNumber];
@ -1715,6 +1726,21 @@ u8 TrySetCantSelectMoveBattleScript(void)
}
}
if (move == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
{
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedBelchInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingNotAllowedStuffCheeks;
limitations++;
}
}
gPotentialItemEffectBattler = gActiveBattler;
if (HOLD_EFFECT_CHOICE(holdEffect) && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
{
@ -1797,6 +1823,8 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
else if (gDisableStructs[battlerId].throatChopTimer && gBattleMoves[gBattleMons[battlerId].moves[i]].flags & FLAG_SOUND)
unusableMoves |= gBitTable[i];
else if (gBattleMons[battlerId].moves[i] == MOVE_STUFF_CHEEKS && ItemId_GetPocket(gBattleMons[gActiveBattler].item) != POCKET_BERRIES)
unusableMoves |= gBitTable[i];
}
return unusableMoves;
}
@ -1870,6 +1898,7 @@ enum
ENDTURN_PSYCHIC_TERRAIN,
ENDTURN_ION_DELUGE,
ENDTURN_FAIRY_LOCK,
ENDTURN_RETALIATE,
ENDTURN_FIELD_COUNT,
};
@ -2223,7 +2252,7 @@ u8 DoFieldEndTurnEffects(void)
break;
case ENDTURN_ELECTRIC_TERRAIN:
if (gFieldStatuses & STATUS_FIELD_ELECTRIC_TERRAIN
&& ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.electricTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_ELECTRIC_TERRAIN | STATUS_FIELD_TERRAIN_PERMANENT);
BattleScriptExecute(BattleScript_ElectricTerrainEnds);
@ -2233,7 +2262,7 @@ u8 DoFieldEndTurnEffects(void)
break;
case ENDTURN_MISTY_TERRAIN:
if (gFieldStatuses & STATUS_FIELD_MISTY_TERRAIN
&& ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.mistyTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_MISTY_TERRAIN);
BattleScriptExecute(BattleScript_MistyTerrainEnds);
@ -2255,7 +2284,7 @@ u8 DoFieldEndTurnEffects(void)
break;
case ENDTURN_PSYCHIC_TERRAIN:
if (gFieldStatuses & STATUS_FIELD_PSYCHIC_TERRAIN
&& ((!gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
&& (!(gFieldStatuses & STATUS_FIELD_TERRAIN_PERMANENT) && --gFieldTimers.psychicTerrainTimer == 0))
{
gFieldStatuses &= ~(STATUS_FIELD_PSYCHIC_TERRAIN);
BattleScriptExecute(BattleScript_PsychicTerrainEnds);
@ -2301,6 +2330,12 @@ u8 DoFieldEndTurnEffects(void)
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_RETALIATE:
gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].retaliateTimer > 0)
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].retaliateTimer--;
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_FIELD_COUNT:
effect++;
break;
@ -3095,7 +3130,6 @@ enum
CANCELLER_POWDER_MOVE,
CANCELLER_POWDER_STATUS,
CANCELLER_THROAT_CHOP,
CANCELLER_PRANKSTER,
CANCELLER_END,
CANCELLER_PSYCHIC_TERRAIN,
CANCELLER_END2,
@ -3386,9 +3420,10 @@ u8 AtkCanceller_UnableToUseMove(void)
gBattlerAbility = gBattlerTarget;
effect = 1;
}
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOOGLES)
else if (GetBattlerHoldEffect(gBattlerTarget, TRUE) == HOLD_EFFECT_SAFETY_GOGGLES)
{
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_SAFETY_GOOGLES);
RecordItemEffectBattle(gBattlerTarget, HOLD_EFFECT_SAFETY_GOGGLES);
gLastUsedItem = gBattleMons[gBattlerTarget].item;
effect = 1;
}
@ -3423,18 +3458,6 @@ u8 AtkCanceller_UnableToUseMove(void)
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_PRANKSTER:
if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget)
&& !(IS_MOVE_STATUS(gCurrentMove) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
effect = 1;
}
gBattleStruct->atkCancellerTracker++;
break;
case CANCELLER_END:
break;
}
@ -4516,7 +4539,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
}
break;
case ABILITYEFFECT_MOVES_BLOCK: // 2
if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND)
if ((gLastUsedAbility == ABILITY_SOUNDPROOF && gBattleMoves[move].flags & FLAG_SOUND && !(gBattleMoves[move].target & MOVE_TARGET_USER))
|| (gLastUsedAbility == ABILITY_BULLETPROOF && gBattleMoves[move].flags & FLAG_BALLISTIC))
{
if (gBattleMons[gBattlerAttacker].status2 & STATUS2_MULTIPLETURNS)
@ -4536,6 +4559,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
gBattlescriptCurrInstr = BattleScript_DazzlingProtected;
effect = 1;
}
else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE)
&& !(IS_MOVE_STATUS(move) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE))
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY)))
CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected
gBattleScripting.battler = gBattlerAbility = gBattlerTarget;
gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster;
effect = 1;
}
break;
case ABILITYEFFECT_ABSORBING: // 3
if (move != MOVE_NONE)
@ -4882,7 +4915,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_EFFECT_SPORE:
if (!IS_BATTLER_OF_TYPE(gBattlerAttacker, TYPE_GRASS)
&& GetBattlerAbility(gBattlerAttacker) != ABILITY_OVERCOAT
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOOGLES)
&& GetBattlerHoldEffect(gBattlerAttacker, TRUE) != HOLD_EFFECT_SAFETY_GOGGLES)
{
i = Random() % 3;
if (i == 0)
@ -5016,20 +5049,21 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY)
&& TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE)
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY))
&& !(WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_SANDSTORM_ANY))
{
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
effect++;
}
else if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
effect++;
if (WEATHER_HAS_EFFECT && gBattleWeather & WEATHER_PRIMAL_ANY)
{
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BlockedByPrimalWeatherRet;
effect++;
}
else if (TryChangeBattleWeather(battler, ENUM_WEATHER_SANDSTORM, TRUE))
{
gBattleScripting.battler = gActiveBattler = battler;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_SandSpitActivates;
effect++;
}
}
break;
case ABILITY_PERISH_BODY:
@ -5135,18 +5169,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
effect++;
}
break;
case ABILITY_BATTLE_BOND:
if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
&& gBattleResults.opponentFaintCounter != 0
&& CalculateEnemyPartyCount() > 1)
{
PREPARE_SPECIES_BUFFER(gBattleTextBuff1, gBattleMons[gBattlerAttacker].species);
gBattleStruct->changedSpecies[gBattlerPartyIndexes[gBattlerAttacker]] = gBattleMons[gBattlerAttacker].species;
gBattleMons[gBattlerAttacker].species = SPECIES_GRENINJA_ASH;
BattleScriptPushCursor();
gBattlescriptCurrInstr = BattleScript_BattleBondActivatesOnMoveEndAttacker;
}
break;
}
break;
case ABILITYEFFECT_MOVE_END_OTHER: // Abilities that activate on *another* battler's moveend: Dancer, Soul-Heart, Receiver, Symbiosis
@ -5628,6 +5650,8 @@ bool32 HasEnoughHpToEatBerry(u32 battlerId, u32 hpFraction, u32 itemId)
if (gBattleMons[battlerId].hp == 0)
return FALSE;
if (gBattleScripting.overrideBerryRequirements)
return TRUE;
// Unnerve prevents consumption of opponents' berries.
if (isBerry && IsUnnerveAbilityOnOpposingSide(battlerId))
return FALSE;
@ -5660,7 +5684,7 @@ static u8 HealConfuseBerry(u32 battlerId, u32 itemId, u8 flavorId, bool32 end2)
gBattleMoveDamage *= 2;
gBattlerAbility = battlerId;
}
gBattleScripting.battler = battlerId;
if (end2)
{
if (GetFlavorRelationByPersonality(gBattleMons[battlerId].personality, flavorId) < 0)
@ -5831,7 +5855,8 @@ u8 TryHandleSeed(u8 battler, u32 terrainFlag, u8 statId, u16 itemId, bool32 exec
static u8 ItemHealHp(u32 battlerId, u32 itemId, bool32 end2, bool32 percentHeal)
{
if (HasEnoughHpToEatBerry(battlerId, 2, itemId))
if (HasEnoughHpToEatBerry(battlerId, 2, itemId)
&& !(gBattleScripting.overrideBerryRequirements && gBattleMons[battlerId].hp == gBattleMons[battlerId].maxHP))
{
if (percentHeal)
gBattleMoveDamage = (gBattleMons[battlerId].maxHP * GetBattlerHoldEffectParam(battlerId) / 100) * -1;
@ -6458,11 +6483,14 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
}
}
break;
case ITEMEFFECT_BATTLER_MOVE_END:
goto DO_ITEMEFFECT_MOVE_END; // this hurts a bit to do, but is an easy solution
case ITEMEFFECT_MOVE_END:
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
gLastUsedItem = gBattleMons[battlerId].item;
battlerHoldEffect = GetBattlerHoldEffect(battlerId, TRUE);
DO_ITEMEFFECT_MOVE_END:
switch (battlerHoldEffect)
{
case HOLD_EFFECT_MICLE_BERRY:
@ -6875,7 +6903,7 @@ u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn)
if (TARGET_TURN_DAMAGED
&& (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT))
&& IsMoveMakingContact(gCurrentMove, gBattlerAttacker)
&& !DoesSubstituteBlockMove(gCurrentMove, gBattlerAttacker, battlerId)
&& !DoesSubstituteBlockMove(gBattlerAttacker, battlerId, gCurrentMove)
&& IsBattlerAlive(gBattlerAttacker)
&& CanStealItem(gBattlerAttacker, gBattlerTarget, gBattleMons[gBattlerTarget].item)
&& gBattleMons[gBattlerAttacker].item == ITEM_NONE)
@ -6987,7 +7015,7 @@ u32 SetRandomTarget(u32 battlerId)
return target;
}
u8 GetMoveTarget(u16 move, u8 setTarget)
u32 GetMoveTarget(u16 move, u8 setTarget)
{
u8 targetBattler = 0;
u32 i, moveTarget, side;
@ -7646,6 +7674,26 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
#endif
break;
case EFFECT_HIDDEN_POWER:
{
#if B_HIDDEN_POWER_DMG < GEN_6
u8 powerBits;
powerBits = ((gBattleMons[gBattlerAttacker].hpIV & 2) >> 1)
| ((gBattleMons[gBattlerAttacker].attackIV & 2) << 0)
| ((gBattleMons[gBattlerAttacker].defenseIV & 2) << 1)
| ((gBattleMons[gBattlerAttacker].speedIV & 2) << 2)
| ((gBattleMons[gBattlerAttacker].spAttackIV & 2) << 3)
| ((gBattleMons[gBattlerAttacker].spDefenseIV & 2) << 4);
basePower = (40 * powerBits) / 63 + 30;
#endif
break;
}
case EFFECT_GRAV_APPLE:
if (gFieldStatuses & STATUS_FIELD_GRAVITY)
MulModifier(&basePower, UQ_4_12(1.5));
break;
}
// move-specific base power changes
@ -7669,6 +7717,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
u16 holdEffectModifier;
u16 modifier = UQ_4_12(1.0);
u32 atkSide = GET_BATTLER_SIDE(battlerAtk);
// attacker's abilities
switch (GetBattlerAbility(battlerAtk))
@ -7921,7 +7970,8 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_RETALIATE:
// todo
if (gSideTimers[atkSide].retaliateTimer == 1)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_SOLARBEAM:
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))
@ -8836,6 +8886,7 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
static const u16 species[][2] = // changed form id, default form id
{
{SPECIES_MIMIKYU_BUSTED, SPECIES_MIMIKYU},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
{SPECIES_AEGISLASH_BLADE, SPECIES_AEGISLASH},
{SPECIES_DARMANITAN_ZEN_MODE, SPECIES_DARMANITAN},
{SPECIES_MINIOR, SPECIES_MINIOR_CORE_RED},
@ -8848,11 +8899,10 @@ void UndoFormChange(u32 monId, u32 side, bool32 isSwitchingOut)
{SPECIES_WISHIWASHI_SCHOOL, SPECIES_WISHIWASHI},
{SPECIES_CRAMORANT_GORGING, SPECIES_CRAMORANT},
{SPECIES_CRAMORANT_GULPING, SPECIES_CRAMORANT},
{SPECIES_GRENINJA_ASH, SPECIES_GRENINJA_BATTLE_BOND},
};
if (isSwitchingOut) // Don't revert Mimikyu Busted when switching out
i = 1;
if (isSwitchingOut) // Don't revert Mimikyu Busted or Ash-Greninja when switching out
i = 2;
else
i = 0;
@ -9434,16 +9484,21 @@ void DoBurmyFormChange(u32 monId)
}
}
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef)
bool32 BlocksPrankster(u16 move, u8 battlerPrankster, u8 battlerDef, bool32 checkTarget)
{
#if B_PRANKSTER_DARK_TYPES >= GEN_7
if (gProtectStructs[battlerPrankster].pranksterElevated
&& GetBattlerSide(battlerPrankster) != GetBattlerSide(battlerDef)
&& !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS)) // Don't block hazards, assist-type moves
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK) // Only Dark-types can block Prankster'd
&& !(gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE))
return TRUE;
else
#endif
if (!gProtectStructs[battlerPrankster].pranksterElevated)
return FALSE;
if (GetBattlerSide(battlerPrankster) == GetBattlerSide(battlerDef))
return FALSE;
if (checkTarget && (gBattleMoves[move].target & (MOVE_TARGET_OPPONENTS_FIELD | MOVE_TARGET_DEPENDS)))
return FALSE;
if (!IS_BATTLER_OF_TYPE(battlerDef, TYPE_DARK))
return FALSE;
if (gStatuses3[battlerDef] & STATUS3_SEMI_INVULNERABLE)
return FALSE;
return TRUE;
#endif
return FALSE;
}

View File

@ -1789,7 +1789,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 30,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
.split = SPLIT_STATUS,
@ -3101,7 +3101,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = FLAG_SOUND,
.split = SPLIT_STATUS,
@ -3205,7 +3205,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -3753,7 +3753,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_HIDDEN_POWER] =
{
#if B_UPDATED_MOVE_DATA >= GEN_6
#if B_HIDDEN_POWER_DMG >= GEN_6
.power = 60,
#else
.power = 1,
@ -3809,7 +3809,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -3823,7 +3823,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -4130,7 +4130,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = FLAG_PROTECT_AFFECTED,
.split = SPLIT_STATUS,
@ -4773,7 +4773,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -5513,7 +5513,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 15,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -5670,7 +5670,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -6884,7 +6884,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 5,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = -7,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
@ -7487,7 +7487,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
},
@ -7579,7 +7579,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
},
@ -8847,7 +8847,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_FOES_AND_ALLY | MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -8941,7 +8941,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 25,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 1,
.flags = 0,
.split = SPLIT_STATUS,
@ -9092,7 +9092,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER | MOVE_TARGET_FOES_AND_ALLY,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -9106,7 +9106,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -9120,7 +9120,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -9204,7 +9204,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
@ -9454,7 +9454,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -9974,7 +9974,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -10465,7 +10465,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
{
#if B_UPDATED_MOVE_DATA >= GEN_8
.power = 80,
.effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT
.effect = EFFECT_EVASION_UP_HIT,
.pp = 10,
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
#else
@ -10608,7 +10608,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
#endif
.effect = EFFECT_PLACEHOLDER, //TODO (Light Screen + Hit)
.effect = EFFECT_GLITZY_GLOW,
.type = TYPE_PSYCHIC,
.pp = 15,
.secondaryEffectChance = 0,
@ -10628,7 +10628,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
#endif
.effect = EFFECT_PLACEHOLDER, //TODO (Reflect + Hit)
.effect = EFFECT_BADDY_BAD,
.type = TYPE_DARK,
.pp = 15,
.secondaryEffectChance = 0,
@ -10650,7 +10650,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 15,
.flags = FLAG_PROTECT_AFFECTED | FLAG_MAGIC_COAT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
#endif
.effect = EFFECT_PLACEHOLDER, //TODO (Leech Seed + Hit)
.effect = EFFECT_SAPPY_SEED,
.type = TYPE_GRASS,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -10671,7 +10671,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 15,
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
#endif
.effect = EFFECT_PLACEHOLDER, //TODO (Haze + Hit)
.effect = EFFECT_FREEZY_FROST,
.type = TYPE_ICE,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -10692,7 +10692,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.pp = 15,
.flags = FLAG_PROTECT_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
#endif
.effect = EFFECT_PLACEHOLDER, //TODO (Heal Bell + Hit)
.effect = EFFECT_SPARKLY_SWIRL,
.type = TYPE_FAIRY,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_SELECTED,
@ -10725,7 +10725,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
#else
.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_DMG_MINIMIZE | FLAG_IRON_FIST_BOOST | FLAG_SHEER_FORCE_BOOST,
#endif
.effect = EFFECT_PLACEHOLDER, //TODO (EFFECT_FLINCH_HIT + EFFECT_DOUBLE_HIT)
.effect = EFFECT_DOUBLE_IRON_BASH,
.power = 60,
.type = TYPE_STEEL,
.accuracy = 100,
@ -10738,7 +10738,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_DYNAMAX_CANNON] =
{
.effect = EFFECT_HIT,
.effect = EFFECT_DYNAMAX_DOUBLE_DMG,
.power = 100,
.type = TYPE_DRAGON,
.accuracy = 100,
@ -10780,7 +10780,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_STUFF_CHEEKS] =
{
.effect = EFFECT_DEFENSE_UP_2,
.effect = EFFECT_STUFF_CHEEKS,
.power = 0,
.type = TYPE_NORMAL,
.accuracy = 0,
@ -10857,7 +10857,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 0,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = 0,
.split = SPLIT_STATUS,
@ -10913,7 +10913,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
.accuracy = 100,
.pp = 10,
.secondaryEffectChance = 0,
.target = MOVE_TARGET_USER,
.target = MOVE_TARGET_ALL_BATTLERS,
.priority = 0,
.flags = FLAG_MIRROR_MOVE_AFFECTED,
.split = SPLIT_STATUS,
@ -11103,7 +11103,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_GRAV_APPLE] =
{
.effect = EFFECT_DEFENSE_DOWN_HIT,
.effect = EFFECT_GRAV_APPLE,
.power = 80,
.type = TYPE_GRASS,
.accuracy = 100,

View File

@ -936,42 +936,61 @@ void ItemUseOutOfBattle_EvolutionStone(u8 taskId)
SetUpItemUseCallback(taskId);
}
void ItemUseInBattle_PokeBall(u8 taskId)
u32 CanThrowBall(void)
{
if (IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT))
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT))) // There are two present pokemon.
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT)))
{
static const u8 textCantThrowPokeBall[] = _("Cannot throw a ball!\nThere are two pokemon out there!\p");
if (!InBattlePyramid())
DisplayItemMessage(taskId, 1, textCantThrowPokeBall, CloseItemMessage);
else
DisplayItemMessageInBattlePyramid(taskId, textCantThrowPokeBall, Task_CloseBattlePyramidBagMessage);
return 1; // There are two present pokemon.
}
else if (gBattlerInMenuId == GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT)
&& IsBattlerAlive(GetBattlerAtPosition(B_POSITION_PLAYER_LEFT))) // Attempting to throw a ball with the second pokemon while both are alive.
else if (IsPlayerPartyAndPokemonStorageFull() == TRUE)
{
static const u8 textCantThrowPokeBall[] = _("Cannot throw a ball!\p");
if (!InBattlePyramid())
DisplayItemMessage(taskId, 1, textCantThrowPokeBall, CloseItemMessage);
else
DisplayItemMessageInBattlePyramid(taskId, textCantThrowPokeBall, Task_CloseBattlePyramidBagMessage);
return 2; // No room for mon
}
else if (IsPlayerPartyAndPokemonStorageFull() == FALSE) // have room for mon?
#if B_SEMI_INVULNERABLE_CATCH >= GEN_4
else if (gStatuses3[GetCatchingBattler()] & STATUS3_SEMI_INVULNERABLE)
{
return 3; // in semi-invulnerable state
}
#endif
return 0; // usable
}
static const u8 sText_CantThrowPokeBall_TwoMons[] = _("Cannot throw a ball!\nThere are two Pokémon out there!\p");
static const u8 sText_CantThrowPokeBall_SemiInvulnerable[] = _("Cannot throw a ball!\nThere's no Pokémon in sight!\p");
void ItemUseInBattle_PokeBall(u8 taskId)
{
switch (CanThrowBall())
{
case 0: // usable
default:
RemoveBagItem(gSpecialVar_ItemId, 1);
if (!InBattlePyramid())
Task_FadeAndCloseBagMenu(taskId);
else
CloseBattlePyramidBag(taskId);
}
else
{
break;
case 1: // There are two present pokemon.
if (!InBattlePyramid())
DisplayItemMessage(taskId, 1, sText_CantThrowPokeBall_TwoMons, CloseItemMessage);
else
DisplayItemMessageInBattlePyramid(taskId, sText_CantThrowPokeBall_TwoMons, Task_CloseBattlePyramidBagMessage);
break;
case 2: // No room for mon
if (!InBattlePyramid())
DisplayItemMessage(taskId, 1, gText_BoxFull, CloseItemMessage);
else
DisplayItemMessageInBattlePyramid(taskId, gText_BoxFull, Task_CloseBattlePyramidBagMessage);
break;
#if B_SEMI_INVULNERABLE_CATCH >= GEN_4
case 3: // Semi-Invulnerable
if (!InBattlePyramid())
DisplayItemMessage(taskId, 1, sText_CantThrowPokeBall_SemiInvulnerable, CloseItemMessage);
else
DisplayItemMessageInBattlePyramid(taskId, sText_CantThrowPokeBall_SemiInvulnerable, Task_CloseBattlePyramidBagMessage);
break;
#endif
}
}

View File

@ -45,6 +45,7 @@
#include "berry_powder.h"
#include "mevent.h"
#include "union_room_chat.h"
#include "constants/items.h"
extern const u8 EventScript_ResetAllMapFlags[];