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Fix AI issue giving decrementing score to confuse hit instead of confuse
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@ -1333,7 +1333,7 @@ bool32 IsConfusionMoveEffect(u16 moveEffect)
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{
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switch (moveEffect)
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{
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case EFFECT_CONFUSE_HIT:
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case EFFECT_CONFUSE:
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case EFFECT_SWAGGER:
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case EFFECT_FLATTER:
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case EFFECT_TEETER_DANCE:
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