fix ai helping hand

This commit is contained in:
ghoulslash 2022-12-21 12:05:38 -05:00
parent 42d2bee519
commit dba1aa4f0b

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@ -2702,7 +2702,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
switch (gBattleMoves[AI_DATA->partnerMove].effect)
{
case EFFECT_HELPING_HAND:
if (IS_MOVE_STATUS(move))
if (!IS_MOVE_STATUS(move))
score += 5;
break;
case EFFECT_PERISH_SONG: