Allow Z-Moves to be selected after Mega Evolution (#3233)

* Allow Z-Moves to be selected after Mega Evolution

* You cannot do Wish Mega Evolution at all if you hold a z crystal

* Rebase to master
This commit is contained in:
kittenchilly 2023-08-14 19:10:15 -04:00 committed by GitHub
parent 2d45b9b8fe
commit dba28cf93f
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 15 additions and 21 deletions

View File

@ -10076,19 +10076,19 @@ bool32 CanMegaEvolve(u8 battlerId)
species = GetMonData(mon, MON_DATA_SPECIES); species = GetMonData(mon, MON_DATA_SPECIES);
itemId = GetMonData(mon, MON_DATA_HELD_ITEM); itemId = GetMonData(mon, MON_DATA_HELD_ITEM);
#if DEBUG_BATTLE_MENU == TRUE
if (gBattleStruct->debugHoldEffects[battlerId])
holdEffect = gBattleStruct->debugHoldEffects[battlerId];
else
#endif
if (itemId == ITEM_ENIGMA_BERRY_E_READER)
holdEffect = gEnigmaBerries[battlerId].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(itemId);
// Check if there is an entry in the evolution table for regular Mega Evolution. // Check if there is an entry in the evolution table for regular Mega Evolution.
if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM) != SPECIES_NONE) if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_ITEM) != SPECIES_NONE)
{ {
#if DEBUG_BATTLE_MENU == TRUE
if (gBattleStruct->debugHoldEffects[battlerId])
holdEffect = gBattleStruct->debugHoldEffects[battlerId];
else
#endif
if (itemId == ITEM_ENIGMA_BERRY_E_READER)
holdEffect = gEnigmaBerries[battlerId].holdEffect;
else
holdEffect = ItemId_GetHoldEffect(itemId);
// Can Mega Evolve via Mega Stone. // Can Mega Evolve via Mega Stone.
if (holdEffect == HOLD_EFFECT_MEGA_STONE) if (holdEffect == HOLD_EFFECT_MEGA_STONE)
return TRUE; return TRUE;
@ -10096,7 +10096,11 @@ bool32 CanMegaEvolve(u8 battlerId)
// Check if there is an entry in the evolution table for Wish Mega Evolution. // Check if there is an entry in the evolution table for Wish Mega Evolution.
if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE) != SPECIES_NONE) if (GetBattleFormChangeTargetSpecies(battlerId, FORM_CHANGE_BATTLE_MEGA_EVOLUTION_MOVE) != SPECIES_NONE)
return TRUE; {
// Can't Wish Mega Evolve if holding a Z Crystal.
if (holdEffect != HOLD_EFFECT_Z_CRYSTAL)
return TRUE;
}
// No checks passed, the mon CAN'T mega evolve. // No checks passed, the mon CAN'T mega evolve.
return FALSE; return FALSE;

View File

@ -159,7 +159,6 @@ void QueueZMove(u8 battlerId, u16 baseMove)
bool32 IsViableZMove(u8 battlerId, u16 move) bool32 IsViableZMove(u8 battlerId, u16 move)
{ {
struct Pokemon *mon; struct Pokemon *mon;
struct MegaEvolutionData *mega = &(((struct ChooseMoveStruct *)(&gBattleResources->bufferA[gActiveBattler][4]))->mega);
u8 battlerPosition = GetBattlerPosition(battlerId); u8 battlerPosition = GetBattlerPosition(battlerId);
u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId)); u8 partnerPosition = GetBattlerPosition(BATTLE_PARTNER(battlerId));
u32 item; u32 item;
@ -185,15 +184,6 @@ bool32 IsViableZMove(u8 battlerId, u16 move)
if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_POWER_RING, 1)) if ((GetBattlerPosition(battlerId) == B_POSITION_PLAYER_LEFT || (!(gBattleTypeFlags & BATTLE_TYPE_MULTI) && GetBattlerPosition(battlerId) == B_POSITION_PLAYER_RIGHT)) && !CheckBagHasItem(ITEM_Z_POWER_RING, 1))
return FALSE; return FALSE;
if (mega->alreadyEvolved[battlerPosition])
return FALSE; // Trainer has mega evolved
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
if (IsPartnerMonFromSameTrainer(battlerId) && (mega->alreadyEvolved[partnerPosition] || (mega->toEvolve & gBitTable[BATTLE_PARTNER(battlerId)])))
return FALSE; // Partner has mega evolved or is about to mega evolve
}
#if DEBUG_BATTLE_MENU == TRUE #if DEBUG_BATTLE_MENU == TRUE
if (gBattleStruct->debugHoldEffects[battlerId]) if (gBattleStruct->debugHoldEffects[battlerId])
holdEffect = gBattleStruct->debugHoldEffects[battlerId]; holdEffect = gBattleStruct->debugHoldEffects[battlerId];