get rid of SPRITE and TASK

This commit is contained in:
DizzyEggg 2018-10-07 19:19:13 +02:00
parent 413e26e83d
commit dbb09aa445

View File

@ -5,9 +5,6 @@
#include "task.h"
#include "trig.h"
#define TASK gTasks[taskId]
#define SPRITE gSprites[TASK.data[0]]
// This file's functions.
void AnimTask_ShakeMonStep(u8 taskId);
void AnimTask_ShakeMon2Step(u8 taskId);
@ -49,48 +46,48 @@ void AnimTask_ShakeMon(u8 taskId)
}
gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[4];
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
TASK.func = AnimTask_ShakeMonStep;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMonStep;
AnimTask_ShakeMonStep(taskId);
}
void AnimTask_ShakeMonStep(u8 taskId)
{
if (TASK.data[3] == 0)
if (gTasks[taskId].data[3] == 0)
{
if (SPRITE.pos2.x == 0)
if (gSprites[gTasks[taskId].data[0]].pos2.x == 0)
{
SPRITE.pos2.x = TASK.data[4];
gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
}
else
{
SPRITE.pos2.x = 0;
gSprites[gTasks[taskId].data[0]].pos2.x = 0;
}
if (SPRITE.pos2.y == 0)
if (gSprites[gTasks[taskId].data[0]].pos2.y == 0)
{
SPRITE.pos2.y = TASK.data[5];
gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
}
else
{
SPRITE.pos2.y = 0;
gSprites[gTasks[taskId].data[0]].pos2.y = 0;
}
TASK.data[3] = TASK.data[2];
if (--TASK.data[1] == 0)
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
SPRITE.pos2.x = 0;
SPRITE.pos2.y = 0;
gSprites[gTasks[taskId].data[0]].pos2.x = 0;
gSprites[gTasks[taskId].data[0]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
else
{
TASK.data[3]--;
gTasks[taskId].data[3]--;
}
}
@ -153,42 +150,42 @@ void AnimTask_ShakeMon2(u8 taskId)
gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[4];
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
TASK.func = AnimTask_ShakeMon2Step;
TASK.func(taskId);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[4];
gTasks[taskId].data[3] = gBattleAnimArgs[4];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_ShakeMon2Step;
gTasks[taskId].func(taskId);
}
void AnimTask_ShakeMon2Step(u8 taskId)
{
if (TASK.data[3] == 0)
if (gTasks[taskId].data[3] == 0)
{
if (SPRITE.pos2.x == TASK.data[4])
SPRITE.pos2.x = -TASK.data[4];
if (gSprites[gTasks[taskId].data[0]].pos2.x == gTasks[taskId].data[4])
gSprites[gTasks[taskId].data[0]].pos2.x = -gTasks[taskId].data[4];
else
SPRITE.pos2.x = TASK.data[4];
gSprites[gTasks[taskId].data[0]].pos2.x = gTasks[taskId].data[4];
if (SPRITE.pos2.y == TASK.data[5])
SPRITE.pos2.y = -TASK.data[5];
if (gSprites[gTasks[taskId].data[0]].pos2.y == gTasks[taskId].data[5])
gSprites[gTasks[taskId].data[0]].pos2.y = -gTasks[taskId].data[5];
else
SPRITE.pos2.y = TASK.data[5];
gSprites[gTasks[taskId].data[0]].pos2.y = gTasks[taskId].data[5];
TASK.data[3] = TASK.data[2];
if (--TASK.data[1] == 0)
gTasks[taskId].data[3] = gTasks[taskId].data[2];
if (--gTasks[taskId].data[1] == 0)
{
SPRITE.pos2.x = 0;
SPRITE.pos2.y = 0;
gSprites[gTasks[taskId].data[0]].pos2.x = 0;
gSprites[gTasks[taskId].data[0]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
else
{
TASK.data[3]--;
gTasks[taskId].data[3]--;
}
}
@ -211,43 +208,43 @@ void AnimTask_ShakeMonInPlace(u8 taskId)
gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
TASK.data[0] = spriteId;
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[3];
TASK.data[3] = 0;
TASK.data[4] = gBattleAnimArgs[4];
TASK.data[5] = gBattleAnimArgs[1] * 2;
TASK.data[6] = gBattleAnimArgs[2] * 2;
TASK.func = AnimTask_ShakeMonInPlaceStep;
TASK.func(taskId);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[3];
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = gBattleAnimArgs[1] * 2;
gTasks[taskId].data[6] = gBattleAnimArgs[2] * 2;
gTasks[taskId].func = AnimTask_ShakeMonInPlaceStep;
gTasks[taskId].func(taskId);
}
void AnimTask_ShakeMonInPlaceStep(u8 taskId)
{
if (TASK.data[3] == 0)
if (gTasks[taskId].data[3] == 0)
{
if (TASK.data[1] & 1)
if (gTasks[taskId].data[1] & 1)
{
SPRITE.pos2.x += TASK.data[5];
SPRITE.pos2.y += TASK.data[6];
gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5];
gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6];
}
else
{
SPRITE.pos2.x -= TASK.data[5];
SPRITE.pos2.y -= TASK.data[6];
gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5];
gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6];
}
TASK.data[3] = TASK.data[4];
if (++TASK.data[1] >= TASK.data[2])
gTasks[taskId].data[3] = gTasks[taskId].data[4];
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
if (TASK.data[1] & 1)
if (gTasks[taskId].data[1] & 1)
{
SPRITE.pos2.x += TASK.data[5] / 2;
SPRITE.pos2.y += TASK.data[6] / 2;
gSprites[gTasks[taskId].data[0]].pos2.x += gTasks[taskId].data[5] / 2;
gSprites[gTasks[taskId].data[0]].pos2.y += gTasks[taskId].data[6] / 2;
}
else
{
SPRITE.pos2.x -= TASK.data[5] / 2;
SPRITE.pos2.y -= TASK.data[6] / 2;
gSprites[gTasks[taskId].data[0]].pos2.x -= gTasks[taskId].data[5] / 2;
gSprites[gTasks[taskId].data[0]].pos2.y -= gTasks[taskId].data[6] / 2;
}
DestroyAnimVisualTask(taskId);
return;
@ -255,7 +252,7 @@ void AnimTask_ShakeMonInPlaceStep(u8 taskId)
}
else
{
TASK.data[3]--;
gTasks[taskId].data[3]--;
}
}
@ -269,34 +266,34 @@ void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = gBattleAnimArgs[4];
TASK.func = AnimTask_ShakeAndSinkMonStep;
TASK.func(taskId);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].func = AnimTask_ShakeAndSinkMonStep;
gTasks[taskId].func(taskId);
}
void AnimTask_ShakeAndSinkMonStep(u8 taskId)
{
s16 x;
u8 spriteId;
spriteId = TASK.data[0];
x = TASK.data[1];
if (TASK.data[2] == TASK.data[8]++)
spriteId = gTasks[taskId].data[0];
x = gTasks[taskId].data[1];
if (gTasks[taskId].data[2] == gTasks[taskId].data[8]++)
{
TASK.data[8] = 0;
gTasks[taskId].data[8] = 0;
if (gSprites[spriteId].pos2.x == x)
x = -x;
gSprites[spriteId].pos2.x += x;
}
TASK.data[1] = x;
TASK.data[9] += TASK.data[3];
gSprites[spriteId].pos2.y = TASK.data[9] >> 8;
if (--TASK.data[4] == 0)
gTasks[taskId].data[1] = x;
gTasks[taskId].data[9] += gTasks[taskId].data[3];
gSprites[spriteId].pos2.y = gTasks[taskId].data[9] >> 8;
if (--gTasks[taskId].data[4] == 0)
{
DestroyAnimVisualTask(taskId);
return;
@ -326,28 +323,28 @@ void AnimTask_TranslateMonElliptical(u8 taskId)
wavePeriod <<= 1;
}
TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = wavePeriod;
TASK.func = sub_80D57B8;
TASK.func(taskId);
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = wavePeriod;
gTasks[taskId].func = sub_80D57B8;
gTasks[taskId].func(taskId);
}
void sub_80D57B8(u8 taskId)
{
u8 spriteId = TASK.data[0];
gSprites[spriteId].pos2.x = Sin(TASK.data[5], TASK.data[1]);
gSprites[spriteId].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
gSprites[spriteId].pos2.y += TASK.data[2];
TASK.data[5] += TASK.data[4];
TASK.data[5] &= 0xff;
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x = Sin(gTasks[taskId].data[5], gTasks[taskId].data[1]);
gSprites[spriteId].pos2.y = -Cos(gTasks[taskId].data[5], gTasks[taskId].data[2]);
gSprites[spriteId].pos2.y += gTasks[taskId].data[2];
gTasks[taskId].data[5] += gTasks[taskId].data[4];
gTasks[taskId].data[5] &= 0xff;
if (TASK.data[5] == 0)
TASK.data[3]--;
if (gTasks[taskId].data[5] == 0)
gTasks[taskId].data[3]--;
if (TASK.data[3] == 0)
if (gTasks[taskId].data[3] == 0)
{
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
@ -601,44 +598,44 @@ void AnimTask_WindUpLunge(u8 taskId)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[5] = -gBattleAnimArgs[5];
}
TASK.data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
TASK.data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = gBattleAnimArgs[4];
TASK.data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
TASK.data[6] = gBattleAnimArgs[6];
TASK.data[7] = wavePeriod;
TASK.func = AnimTask_WindUpLungePart1;
gTasks[taskId].data[0] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
gTasks[taskId].data[1] = (gBattleAnimArgs[1] << 8) / gBattleAnimArgs[3];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[4];
gTasks[taskId].data[5] = (gBattleAnimArgs[5] << 8) / gBattleAnimArgs[6];
gTasks[taskId].data[6] = gBattleAnimArgs[6];
gTasks[taskId].data[7] = wavePeriod;
gTasks[taskId].func = AnimTask_WindUpLungePart1;
}
void AnimTask_WindUpLungePart1(u8 taskId)
{
u8 spriteId;
spriteId = TASK.data[0];
TASK.data[11] += TASK.data[1];
gSprites[spriteId].pos2.x = TASK.data[11] >> 8;
gSprites[spriteId].pos2.y = Sin((u8)(TASK.data[10] >> 8), TASK.data[2]);
TASK.data[10] += TASK.data[7];
if (--TASK.data[3] == 0)
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
gSprites[spriteId].pos2.x = gTasks[taskId].data[11] >> 8;
gSprites[spriteId].pos2.y = Sin((u8)(gTasks[taskId].data[10] >> 8), gTasks[taskId].data[2]);
gTasks[taskId].data[10] += gTasks[taskId].data[7];
if (--gTasks[taskId].data[3] == 0)
{
TASK.func = AnimTask_WindUpLungePart2;
gTasks[taskId].func = AnimTask_WindUpLungePart2;
}
}
void AnimTask_WindUpLungePart2(u8 taskId)
{
u8 spriteId;
if (TASK.data[4] > 0)
if (gTasks[taskId].data[4] > 0)
{
TASK.data[4]--;
gTasks[taskId].data[4]--;
}
else
{
spriteId = TASK.data[0];
TASK.data[12] += TASK.data[5];
gSprites[spriteId].pos2.x = (TASK.data[12] >> 8) + (TASK.data[11] >> 8);
if (--TASK.data[6] == 0)
spriteId = gTasks[taskId].data[0];
gTasks[taskId].data[12] += gTasks[taskId].data[5];
gSprites[spriteId].pos2.x = (gTasks[taskId].data[12] >> 8) + (gTasks[taskId].data[11] >> 8);
if (--gTasks[taskId].data[6] == 0)
{
DestroyAnimVisualTask(taskId);
return;
@ -675,22 +672,22 @@ void sub_80D5DB0(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
TASK.data[0] = spriteId;
gTasks[taskId].data[0] = spriteId;
if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
{
TASK.data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
}
else
{
TASK.data[1] = -gBattleAnimArgs[1];
gTasks[taskId].data[1] = -gBattleAnimArgs[1];
}
TASK.func = sub_80A8B3C;
gTasks[taskId].func = sub_80A8B3C;
}
void sub_80A8B3C(u8 taskId)
{
u8 spriteId = TASK.data[0];
gSprites[spriteId].pos2.x += TASK.data[1];
u8 spriteId = gTasks[taskId].data[0];
gSprites[spriteId].pos2.x += gTasks[taskId].data[1];
if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x + 0x20 > 0x130u)
{
DestroyAnimVisualTask(taskId);
@ -713,19 +710,19 @@ void AnimTask_SwayMon(u8 taskId)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = spriteId;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = spriteId;
if (gBattleAnimArgs[4] == 0)
TASK.data[5] = gBattleAnimAttacker;
gTasks[taskId].data[5] = gBattleAnimAttacker;
else
TASK.data[5] = gBattleAnimTarget;
gTasks[taskId].data[5] = gBattleAnimTarget;
TASK.data[12] = 1;
TASK.func = AnimTask_SwayMonStep;
gTasks[taskId].data[12] = 1;
gTasks[taskId].func = AnimTask_SwayMonStep;
}
void AnimTask_SwayMonStep(u8 taskId)
@ -735,19 +732,19 @@ void AnimTask_SwayMonStep(u8 taskId)
int waveIndex;
u16 sineIndex;
spriteId = TASK.data[4];
sineIndex = TASK.data[10] + TASK.data[2];
TASK.data[10] = sineIndex;
spriteId = gTasks[taskId].data[4];
sineIndex = gTasks[taskId].data[10] + gTasks[taskId].data[2];
gTasks[taskId].data[10] = sineIndex;
waveIndex = sineIndex >> 8;
sineValue = Sin(waveIndex, TASK.data[1]);
sineValue = Sin(waveIndex, gTasks[taskId].data[1]);
if (TASK.data[0] == 0)
if (gTasks[taskId].data[0] == 0)
{
gSprites[spriteId].pos2.x = sineValue;
}
else
{
if (GetBattlerSide(TASK.data[5]) == B_SIDE_PLAYER)
if (GetBattlerSide(gTasks[taskId].data[5]) == B_SIDE_PLAYER)
{
gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
}
@ -757,12 +754,12 @@ void AnimTask_SwayMonStep(u8 taskId)
}
}
if (((waveIndex >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
|| ((waveIndex < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
if (((waveIndex >= 0x80u) && (gTasks[taskId].data[11] == 0) && (gTasks[taskId].data[12] == 1))
|| ((waveIndex < 0x7fu) && (gTasks[taskId].data[11] == 1) && (gTasks[taskId].data[12] == 0)))
{
TASK.data[11] ^= 1;
TASK.data[12] ^= 1;
if (--TASK.data[3] == 0)
gTasks[taskId].data[11] ^= 1;
gTasks[taskId].data[12] ^= 1;
if (--gTasks[taskId].data[3] == 0)
{
gSprites[spriteId].pos2.x = 0;
gSprites[spriteId].pos2.y = 0;
@ -783,31 +780,31 @@ void AnimTask_ScaleMonAndRestore(u8 taskId)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[3]);
sub_80A7270(spriteId, gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[2];
TASK.data[4] = spriteId;
TASK.data[10] = 0x100;
TASK.data[11] = 0x100;
TASK.func = AnimTask_ScaleMonAndRestoreStep;
gTasks[taskId].data[0] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
gTasks[taskId].data[4] = spriteId;
gTasks[taskId].data[10] = 0x100;
gTasks[taskId].data[11] = 0x100;
gTasks[taskId].func = AnimTask_ScaleMonAndRestoreStep;
}
void AnimTask_ScaleMonAndRestoreStep(u8 taskId)
{
u8 spriteId;
TASK.data[10] += TASK.data[0];
TASK.data[11] += TASK.data[1];
spriteId = TASK.data[4];
obj_id_set_rotscale(spriteId, TASK.data[10], TASK.data[11], 0);
if (--TASK.data[2] == 0)
gTasks[taskId].data[10] += gTasks[taskId].data[0];
gTasks[taskId].data[11] += gTasks[taskId].data[1];
spriteId = gTasks[taskId].data[4];
obj_id_set_rotscale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
if (--gTasks[taskId].data[2] == 0)
{
if (TASK.data[3] > 0)
if (gTasks[taskId].data[3] > 0)
{
TASK.data[0] = -TASK.data[0];
TASK.data[1] = -TASK.data[1];
TASK.data[2] = TASK.data[3];
TASK.data[3] = 0;
gTasks[taskId].data[0] = -gTasks[taskId].data[0];
gTasks[taskId].data[1] = -gTasks[taskId].data[1];
gTasks[taskId].data[2] = gTasks[taskId].data[3];
gTasks[taskId].data[3] = 0;
}
else
{
@ -823,43 +820,43 @@ void sub_80D6134(u8 taskId)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
sub_80A7270(spriteId, 0);
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[3] != 1)
{
TASK.data[3] = 0;
gTasks[taskId].data[3] = 0;
}
else
{
TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
}
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = spriteId;
TASK.data[6] = gBattleAnimArgs[3];
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = spriteId;
gTasks[taskId].data[6] = gBattleAnimArgs[3];
if (IsContest())
{
TASK.data[7] = 1;
gTasks[taskId].data[7] = 1;
}
else
{
if (gBattleAnimArgs[2] == 0)
{
TASK.data[7] = !GetBattlerSide(gBattleAnimAttacker);
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimAttacker);
}
else
{
TASK.data[7] = !GetBattlerSide(gBattleAnimTarget);
gTasks[taskId].data[7] = !GetBattlerSide(gBattleAnimTarget);
}
}
if (TASK.data[7])
if (gTasks[taskId].data[7])
{
if (!IsContest())
{
TASK.data[3] *= -1;
TASK.data[4] *= -1;
gTasks[taskId].data[3] *= -1;
gTasks[taskId].data[4] *= -1;
}
}
TASK.func = sub_80D6308;
gTasks[taskId].func = sub_80D6308;
}
void sub_80D622C(u8 taskId)
@ -867,8 +864,8 @@ void sub_80D622C(u8 taskId)
u8 spriteId;
spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[2]);
sub_80A7270(spriteId, 0);
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[0];
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = gBattleAnimArgs[0];
if (gBattleAnimArgs[2] == 0)
{
if (GetBattlerSide(gBattleAnimAttacker))
@ -885,43 +882,43 @@ void sub_80D622C(u8 taskId)
}
if (gBattleAnimArgs[3] != 1)
{
TASK.data[3] = 0;
gTasks[taskId].data[3] = 0;
}
else
{
TASK.data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[0] * gBattleAnimArgs[1];
}
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = spriteId;
TASK.data[6] = gBattleAnimArgs[3];
TASK.data[7] = 1;
TASK.data[3] *= -1;
TASK.data[4] *= -1;
TASK.func = sub_80D6308;
gTasks[taskId].data[4] = gBattleAnimArgs[1];
gTasks[taskId].data[5] = spriteId;
gTasks[taskId].data[6] = gBattleAnimArgs[3];
gTasks[taskId].data[7] = 1;
gTasks[taskId].data[3] *= -1;
gTasks[taskId].data[4] *= -1;
gTasks[taskId].func = sub_80D6308;
}
void sub_80D6308(u8 taskId)
{
TASK.data[3] += TASK.data[4];
obj_id_set_rotscale(TASK.data[5], 0x100, 0x100, TASK.data[3]);
if (TASK.data[7])
gTasks[taskId].data[3] += gTasks[taskId].data[4];
obj_id_set_rotscale(gTasks[taskId].data[5], 0x100, 0x100, gTasks[taskId].data[3]);
if (gTasks[taskId].data[7])
{
sub_80A73A0(TASK.data[5]);
sub_80A73A0(gTasks[taskId].data[5]);
}
if (++TASK.data[1] >= TASK.data[2])
if (++gTasks[taskId].data[1] >= gTasks[taskId].data[2])
{
switch (TASK.data[6])
switch (gTasks[taskId].data[6])
{
case 1:
sub_80A7344(TASK.data[5]);
sub_80A7344(gTasks[taskId].data[5]);
case 0:
default:
DestroyAnimVisualTask(taskId);
return;
case 2:
TASK.data[1] = 0;
TASK.data[4] *= -1;
TASK.data[6] = 1;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[4] *= -1;
gTasks[taskId].data[6] = 1;
break;
}
}
@ -931,40 +928,40 @@ void sub_80D6388(u8 taskId)
{
if (!gBattleAnimArgs[0])
{
TASK.data[15] = gAnimMovePower / 12;
if (TASK.data[15] < 1)
gTasks[taskId].data[15] = gAnimMovePower / 12;
if (gTasks[taskId].data[15] < 1)
{
TASK.data[15] = 1;
gTasks[taskId].data[15] = 1;
}
if (TASK.data[15] > 16)
if (gTasks[taskId].data[15] > 16)
{
TASK.data[15] = 16;
gTasks[taskId].data[15] = 16;
}
}
else
{
TASK.data[15] = gAnimMoveDmg / 12;
if (TASK.data[15] < 1)
gTasks[taskId].data[15] = gAnimMoveDmg / 12;
if (gTasks[taskId].data[15] < 1)
{
TASK.data[15] = 1;
gTasks[taskId].data[15] = 1;
}
if (TASK.data[15] > 16)
if (gTasks[taskId].data[15] > 16)
{
TASK.data[15] = 16;
gTasks[taskId].data[15] = 16;
}
}
TASK.data[14] = TASK.data[15] / 2;
TASK.data[13] = TASK.data[14] + (TASK.data[15] & 1);
TASK.data[12] = 0;
TASK.data[10] = gBattleAnimArgs[3];
TASK.data[11] = gBattleAnimArgs[4];
TASK.data[7] = GetAnimBattlerSpriteId(1);
TASK.data[8] = gSprites[TASK.data[7]].pos2.x;
TASK.data[9] = gSprites[TASK.data[7]].pos2.y;
TASK.data[0] = 0;
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.func = sub_80D646C;
gTasks[taskId].data[14] = gTasks[taskId].data[15] / 2;
gTasks[taskId].data[13] = gTasks[taskId].data[14] + (gTasks[taskId].data[15] & 1);
gTasks[taskId].data[12] = 0;
gTasks[taskId].data[10] = gBattleAnimArgs[3];
gTasks[taskId].data[11] = gBattleAnimArgs[4];
gTasks[taskId].data[7] = GetAnimBattlerSpriteId(1);
gTasks[taskId].data[8] = gSprites[gTasks[taskId].data[7]].pos2.x;
gTasks[taskId].data[9] = gSprites[gTasks[taskId].data[7]].pos2.y;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = gBattleAnimArgs[1];
gTasks[taskId].data[2] = gBattleAnimArgs[2];
gTasks[taskId].func = sub_80D646C;
}
void sub_80D646C(u8 taskId)