Merge remote-tracking branch 'pret/master' into RHH/pr/pretMerge_20220902

# Conflicts:
#	src/battle_util.c
This commit is contained in:
Eduardo Quezada 2022-09-05 12:20:57 -04:00
commit dbd56efaef
9 changed files with 11 additions and 12 deletions

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@ -14,9 +14,8 @@
#include "pokeball.h"
#include "battle_debug.h"
#define GET_BATTLER_POSITION(battler) (gBattlerPositions[battler])
#define GET_BATTLER_SIDE(battler) (GetBattlerPosition(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (GET_BATTLER_POSITION(battler) & BIT_SIDE)
#define GET_BATTLER_SIDE2(battler) (gBattlerPositions[battler] & BIT_SIDE)
// Used to exclude moves learned temporarily by Transform or Mimic
#define MOVE_IS_PERMANENT(battler, moveSlot) \

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@ -1703,7 +1703,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
}
else
{
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gTasks[taskId].data[4] = 1;
gBattleAnimArgs[0] = -gBattleAnimArgs[0];

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@ -564,7 +564,7 @@ static void AnimFistOrFootRandomPos(struct Sprite *sprite)
if (Random2() & 1)
y *= -1;
if ((gBattlerPositions[battler] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(battler) == B_SIDE_PLAYER)
y += 0xFFF0;
sprite->x += x;

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@ -1276,12 +1276,12 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
if (GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2))
sprite->data[7] = 0x8000;
if ((gBattlerPositions[gBattleAnimTarget] & BIT_SIDE) == B_SIDE_PLAYER)
if (GET_BATTLER_SIDE2(gBattleAnimTarget) == B_SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
if ((sprite->data[7] & 0x8000) && (gBattlerPositions[gBattleAnimAttacker] & BIT_SIDE) == B_SIDE_PLAYER)
if ((sprite->data[7] & 0x8000) && GET_BATTLER_SIDE2(gBattleAnimAttacker) == B_SIDE_PLAYER)
sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
sprite->data[6] = 1;

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@ -896,7 +896,7 @@ u8 GetBattlerSide(u8 battlerId)
u8 GetBattlerPosition(u8 battlerId)
{
return GET_BATTLER_POSITION(battlerId);
return gBattlerPositions[battlerId];
}
u8 GetBattlerAtPosition(u8 position)

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@ -628,7 +628,7 @@ static void HandleInputChooseMove(void)
if (moveTarget & MOVE_TARGET_USER)
gMultiUsePlayerCursor = gActiveBattler;
else
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE));
gMultiUsePlayerCursor = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler)));
if (!gBattleResources->bufferA[gActiveBattler][1]) // not a double battle
{

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@ -259,7 +259,7 @@ u16 ChooseMoveAndTargetInBattlePalace(void)
else if (moveTarget == MOVE_TARGET_SELECTED)
chosenMoveId |= GetBattlePalaceTarget();
else
chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gActiveBattler) & BIT_SIDE)) << 8);
chosenMoveId |= (GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gActiveBattler))) << 8);
return chosenMoveId;
}

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@ -7609,7 +7609,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
case MOVE_TARGET_BOTH:
case MOVE_TARGET_FOES_AND_ALLY:
case MOVE_TARGET_OPPONENTS_FIELD:
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE));
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker)));
if (!IsBattlerAlive(targetBattler))
targetBattler ^= BIT_FLANK;
break;
@ -7620,7 +7620,7 @@ u32 GetMoveTarget(u16 move, u8 setTarget)
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
targetBattler = SetRandomTarget(gBattlerAttacker);
else
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker) & BIT_SIDE));
targetBattler = GetBattlerAtPosition(BATTLE_OPPOSITE(GET_BATTLER_SIDE(gBattlerAttacker)));
break;
case MOVE_TARGET_USER_OR_SELECTED:
case MOVE_TARGET_USER:

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@ -4199,7 +4199,7 @@ u8 CountAliveMonsInBattle(u8 caseId)
u8 GetDefaultMoveTarget(u8 battlerId)
{
u8 opposing = BATTLE_OPPOSITE(GetBattlerPosition(battlerId) & BIT_SIDE);
u8 opposing = BATTLE_OPPOSITE(GET_BATTLER_SIDE(battlerId));
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return GetBattlerAtPosition(opposing);