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Spectral Thief effect
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@ -1585,6 +1585,10 @@
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various \battler, VARIOUS_SET_POWDER
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.endm
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.macro spectralthiefprintstats
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various BS_ATTACKER, VARIOUS_SPECTRAL_THIEF
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 4 | \down << 7
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@ -343,6 +343,19 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectSpAtkUpHit
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.4byte BattleScript_EffectBelch
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.4byte BattleScript_EffectPartingShot
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.4byte BattleScript_EffectSpectralThief
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BattleScript_SpectralThiefSteal::
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printstring STRINGID_SPECTRALTHIEFSTEAL
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waitmessage 0x40
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setbyte sB_ANIM_ARG2, 0
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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spectralthiefprintstats
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return
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BattleScript_EffectSpectralThief:
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setmoveeffect MOVE_EFFECT_SPECTRAL_THIEF
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goto BattleScript_EffectHit
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BattleScript_EffectPartingShot::
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attackcanceler
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@ -2002,6 +2015,7 @@ BattleScript_StatUpEnd::
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BattleScript_StatUp::
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playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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BattleScript_StatUpMsg::
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printfromtable gStatUpStringIds
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waitmessage 0x40
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return
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@ -573,6 +573,7 @@ struct BattleStruct
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bool8 trainerSlideLowHpMsgDone;
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u8 introState;
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u8 ateBerry[2]; // array id determined by side, each party pokemon as bit
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u8 stolenStats[NUM_BATTLE_STATS]; // hp byte is used for which stats to raise, other inform about by how many stages
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};
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#define GET_MOVE_TYPE(move, typeArg) \
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@ -308,6 +308,7 @@ extern const u8 gText_BattleRecordedOnPass[];
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extern const u8 gText_BattleTourney[];
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extern const u16 gMissStringIds[];
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extern const u16 gStatUpStringIds[];
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extern const u16 gTrappingMoves[];
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#endif // GUARD_BATTLE_MESSAGE_H
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@ -293,5 +293,7 @@ extern const u8 BattleScript_PsychicSurgeActivates[];
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extern const u8 BattleScript_GrassySurgeActivates[];
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extern const u8 BattleScript_MistySurgeActivates[];
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extern const u8 BattleScript_ElectricSurgeActivates[];
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extern const u8 BattleScript_SpectralThiefSteal[];
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extern const u8 BattleScript_StatUpMsg[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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@ -325,7 +325,7 @@
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#define MOVE_EFFECT_SMACK_DOWN 0x3C
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#define MOVE_EFFECT_FLAME_BURST 0x3D
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#define MOVE_EFFECT_FEINT 0x3E
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#define MOVE_EFFECT_NOTHING_3F 0x3F
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#define MOVE_EFFECT_SPECTRAL_THIEF 0x3F
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#define MOVE_EFFECT_AFFECTS_USER 0x40
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#define MOVE_EFFECT_CERTAIN 0x80
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@ -331,5 +331,6 @@
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#define EFFECT_SP_ATTACK_UP_HIT 325
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#define EFFECT_BELCH 326
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#define EFFECT_PARTING_SHOT 327
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#define EFFECT_SPECTRAL_THIEF 328
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -50,7 +50,7 @@
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_OPPONENT2 14
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#define BS_ABILITY_BATTLER 15
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#define BS_ABILITY_BATTLER 15
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// atk 01, accuracy calc
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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@ -110,30 +110,31 @@
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTONOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTONOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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@ -517,6 +517,7 @@
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#define STRINGID_COVEREDINPOWDER 513
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#define STRINGID_POWDEREXPLODES 514
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#define STRINGID_BELCHCANTSELECT 515
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#define STRINGID_SPECTRALTHIEFSTEAL 516
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#define BATTLESTRINGS_COUNT 528
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@ -642,9 +642,11 @@ static const u8 sText_PokemonCannotUseMove[] = _("{B_ATK_NAME_WITH_PREFIX} canno
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static const u8 sText_CoveredInPowder[] = _("{B_DEF_NAME_WITH_PREFIX} is covered in powder!");
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static const u8 sText_PowderExplodes[] = _("When the flame touched the powder\non the Pokémon, it exploded!");
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static const u8 sText_BelchCantUse[] = _("Belch cannot be used!\p");
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static const u8 sText_SpectralThiefSteal[] = _("{B_ATK_NAME_WITH_PREFIX} stole the target's\nboosted stats!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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[STRINGID_SPECTRALTHIEFSTEAL - 12] = sText_SpectralThiefSteal,
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[STRINGID_BELCHCANTSELECT - 12] = sText_BelchCantUse,
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[STRINGID_TRAINER1LOSETEXT - 12] = sText_Trainer1LoseText,
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[STRINGID_PKMNGAINEDEXP - 12] = sText_PkmnGainedEXP,
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@ -1987,7 +1987,7 @@ u8 GetBattlerTurnOrderNum(u8 battlerId)
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void SetMoveEffect(bool8 primary, u8 certain)
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{
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s32 i;
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s32 i, byTwo;
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bool32 statusChanged = FALSE;
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u8 affectsUser = 0; // 0x40 otherwise
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bool32 noSunCanFreeze = TRUE;
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@ -2742,6 +2742,46 @@ void SetMoveEffect(bool8 primary, u8 certain)
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}
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}
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break;
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case MOVE_EFFECT_SPECTRAL_THIEF:
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gBattleStruct->stolenStats[0] = 0; // Stats to steal.
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gBattleScripting.animArg1 = 0;
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for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
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{
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if (gBattleMons[gBattlerTarget].statStages[i] > 6 && gBattleMons[gBattlerAttacker].statStages[i] != 12)
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{
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gBattleStruct->stolenStats[0] |= gBitTable[i];
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// Store by how many stages to raise the stat.
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gBattleStruct->stolenStats[i] = gBattleMons[gBattlerTarget].statStages[i] - 6;
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while (gBattleMons[gBattlerAttacker].statStages[i] + gBattleStruct->stolenStats[i] > 12)
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gBattleStruct->stolenStats[i]--;
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gBattleMons[gBattlerTarget].statStages[i] = 6;
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if (gBattleStruct->stolenStats[i] >= 2)
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byTwo++;
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if (gBattleScripting.animArg1 == 0)
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{
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if (byTwo)
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gBattleScripting.animArg1 = STAT_ANIM_PLUS2 - 1 + i;
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else
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gBattleScripting.animArg1 = STAT_ANIM_PLUS1 - 1 + i;
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}
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else
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{
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if (byTwo)
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gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS2;
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else
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gBattleScripting.animArg1 = STAT_ANIM_MULTIPLE_PLUS1;
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}
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}
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}
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if (gBattleStruct->stolenStats[0] != 0)
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{
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BattleScriptPush(gBattlescriptCurrInstr + 1);
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gBattlescriptCurrInstr = BattleScript_SpectralThiefSteal;
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}
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break;
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}
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}
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}
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@ -6332,6 +6372,23 @@ static void atk76_various(void)
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switch (gBattlescriptCurrInstr[2])
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{
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case VARIOUS_SPECTRAL_THIEF:
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// Raise stats
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for (i = STAT_ATK; i < NUM_BATTLE_STATS; i++)
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{
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if (gBattleStruct->stolenStats[0] & gBitTable[i])
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{
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gBattleStruct->stolenStats[0] &= ~(gBitTable[i]);
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SET_STATCHANGER(i, gBattleStruct->stolenStats[i], FALSE);
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if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, i, MOVE_EFFECT_CERTAIN | MOVE_EFFECT_AFFECTS_USER, NULL) == STAT_CHANGE_WORKED)
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{
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_StatUpMsg;
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return;
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}
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}
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}
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break;
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case VARIOUS_SET_POWDER:
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gBattleMons[gActiveBattler].status2 |= STATUS2_POWDER;
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break;
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@ -7810,7 +7867,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
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gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
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index = 4;
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}
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else if (statValue == -3)
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else if (statValue <= -3)
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{
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gBattleTextBuff2[1] = B_BUFF_STRING;
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gBattleTextBuff2[2] = STRINGID_SEVERELY & 0xFF;
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@ -7844,7 +7901,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
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gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
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index = 4;
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}
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else if (statValue == 3)
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else if (statValue >= 3)
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{
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gBattleTextBuff2[1] = B_BUFF_STRING;
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gBattleTextBuff2[2] = STRINGID_DRASTICALLY & 0xFF;
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@ -2266,7 +2266,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_SPECIAL,
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},
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[MOVE_SUPER_FANG] =
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@ -9347,12 +9347,12 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SPECTRAL_THIEF] =
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{
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.effect = EFFECT_PLACEHOLDER,
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.effect = EFFECT_SPECTRAL_THIEF,
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.power = 90,
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.type = TYPE_GHOST,
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.accuracy = 100,
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.pp = 10,
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.secondaryEffectChance = 0,
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.secondaryEffectChance = 100,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGSROCK_AFFECTED,
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