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Merge pull request #2423 from LOuroboros/debugPCFlag
Removed worthless DEBUG_FLAG_PC_FROM_DEBUG_MENU config
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commit
dc4c5757f6
@ -16,6 +16,5 @@
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// Replace the used flags with others or disable with a 0
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#define DEBUG_FLAG_NO_COLLISION 0 // If this flag is set, the debug function in the Utility submenu to disable player collision can be used.
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#define DEBUG_FLAG_PC_FROM_DEBUG_MENU 0 // If this flag is set, the debug function in debug menu to access the player PC works.
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#endif // GUARD_CONSTANTS_OVERWORLD_CONFIG_H
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10
src/debug.c
10
src/debug.c
@ -2792,16 +2792,6 @@ static void DebugAction_Give_CHEAT(u8 taskId)
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ScriptContext_SetupScript(Debug_CheatStart);
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}
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static void Task_WaitFadeAccessPC(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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DestroyTask(taskId);
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FlagSet(DEBUG_FLAG_PC_FROM_DEBUG_MENU);
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EnterPokeStorage(2);
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}
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}
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static void DebugAction_AccessPC(u8 taskId)
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{
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Debug_DestroyMenu_Full(taskId);
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@ -1669,18 +1669,10 @@ static void FieldTask_ReturnToPcMenu(void)
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MainCallback vblankCb = gMain.vblankCallback;
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SetVBlankCallback(NULL);
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if (!FlagGet(DEBUG_FLAG_PC_FROM_DEBUG_MENU))
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{
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taskId = CreateTask(Task_PCMainMenu, 80);
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gTasks[taskId].tState = 0;
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gTasks[taskId].tSelectedOption = sPreviousBoxOption;
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Task_PCMainMenu(taskId);
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}
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else
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{
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FlagClear(DEBUG_FLAG_PC_FROM_DEBUG_MENU);
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ScriptContext_Enable();
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}
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taskId = CreateTask(Task_PCMainMenu, 80);
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gTasks[taskId].tState = 0;
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gTasks[taskId].tSelectedOption = sPreviousBoxOption;
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Task_PCMainMenu(taskId);
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SetVBlankCallback(vblankCb);
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FadeInFromBlack();
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}
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