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combine "unused" field into tile buffer
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@ -550,8 +550,7 @@ struct PokemonStorageSystemData
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u16 *displayMonTilePtr;
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struct Sprite *displayMonSprite;
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u16 displayMonPalBuffer[0x40];
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u8 tileBuffer[0x800];
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u8 unusedBuffer[0x1800]; // Unused
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u8 tileBuffer[MON_PIC_SIZE * 4]; // 4x the size of a 'Mon sprite to account for Castform
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u8 itemIconBuffer[0x800];
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u8 wallpaperBgTilemapBuffer[0x1000];
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u8 displayMenuTilemapBuffer[0x800];
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