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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Blaze boosts Fire-type moves in a pinch", s16 damage)
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{
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u16 hp;
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PARAMETRIZE { hp = 99; }
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PARAMETRIZE { hp = 33; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
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PLAYER(SPECIES_CHARMANDER) { Ability(ABILITY_BLAZE); MaxHP(99); HP(hp); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_EMBER); }
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} SCENE {
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_GT(results[1].damage, results[0].damage);
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}
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}
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