Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into iceFaceRedux

This commit is contained in:
LOuroboros 2023-01-09 14:59:41 -03:00
commit dccceb9689
2169 changed files with 8870 additions and 7808 deletions

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@ -1899,11 +1899,6 @@
various \battler, VARIOUS_TRY_END_NEUTRALIZING_GAS various \battler, VARIOUS_TRY_END_NEUTRALIZING_GAS
.endm .endm
.macro trytoapplymimicry battler:req, ptr:req
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
.4byte \ptr
.endm
.macro trynoretreat battler:req, ptr:req .macro trynoretreat battler:req, ptr:req
various \battler, VARIOUS_TRY_NO_RETREAT various \battler, VARIOUS_TRY_NO_RETREAT
.4byte \ptr .4byte \ptr
@ -2024,12 +2019,24 @@
.byte \counter .byte \counter
.4byte \ptr .4byte \ptr
.endm .endm
.macro swapstats stat:req .macro swapstats stat:req
various BS_ATTACKER, VARIOUS_SWAP_STATS various BS_ATTACKER, VARIOUS_SWAP_STATS
.byte \stat .byte \stat
.endm .endm
.macro trywindriderpower battler:req, ptr:req
various \battler, VARIOUS_TRY_WIND_RIDER_POWER
.4byte \ptr
.endm
.macro activateweatherchangeabilities battler:req
various \battler, VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES
.endm
.macro activateterrainchangeabilities battler:req
various \battler, VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES
.endm
@ helpful macros @ helpful macros
.macro setstatchanger stat:req, stages:req, down:req .macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7 setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
@ -2187,3 +2194,34 @@
.macro trysymbiosis .macro trysymbiosis
various BS_ATTACKER, VARIOUS_TRY_SYMBIOSIS various BS_ATTACKER, VARIOUS_TRY_SYMBIOSIS
.endm .endm
@ Tries to increase or decrease a battler's stat's stat stage by a specified amount. If impossible, jumps to \script.
.macro modifybattlerstatstage battler:req, stat:req, mode:req, amount:req, script:req, animation:req, customString
@ \mode parameters
INCREASE = FALSE
DECREASE = TRUE
@ \animation parameters
ANIM_OFF = FALSE
ANIM_ON = TRUE
setstatchanger \stat, \amount, \mode
statbuffchange STAT_CHANGE_ALLOW_PTR, \script
setgraphicalstatchangevalues
.if \animation == TRUE
playanimation \battler, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
.endif
.ifnb \customString
printstring \customString
.else
.if \mode == DECREASE
printfromtable gStatDownStringIds
.else
.if \mode == INCREASE
printfromtable gStatUpStringIds
.endif
.endif
.endif
waitmessage B_WAIT_TIME_LONG
.endm

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@ -24949,7 +24949,7 @@ General_StrongWinds::
General_PrimalReversion:: General_PrimalReversion::
launchtask AnimTask_PrimalReversion 0x5 0x0 launchtask AnimTask_PrimalReversion 0x5 0x0
jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha jumpargeq 0x0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
General_PrimalReversion_Alpha: General_PrimalReversion_Alpha:
loadspritegfx ANIM_TAG_ALPHA_STONE loadspritegfx ANIM_TAG_ALPHA_STONE
loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_MEGA_PARTICLES

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@ -301,7 +301,6 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE .4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE
.4byte BattleScript_EffectCoil @ EFFECT_COIL .4byte BattleScript_EffectCoil @ EFFECT_COIL
.4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY .4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY
.4byte BattleScript_EffectBurnHit @ EFFECT_SCALD
.4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE .4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE
.4byte BattleScript_EffectSoak @ EFFECT_SOAK .4byte BattleScript_EffectSoak @ EFFECT_SOAK
.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH .4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
@ -410,7 +409,7 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE .4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE
.4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM .4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM
.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST .4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
.4byte BattleScript_EffectTerrainHit @ EFFECT_DAMAGE_SET_TERRAIN .4byte BattleScript_EffectHitSetRemoveTerrain @ EFFECT_HIT_SET_REMOVE_TERRAIN
.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID .4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT .4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK .4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
@ -2524,24 +2523,8 @@ BattleScript_EffectPsychicTerrain:
printfromtable gTerrainStringIds printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop call BattleScript_TerrainSeedLoop
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
goto BattleScript_MoveEnd
BattleScript_ApplyMimicry::
savetarget
setbyte gBattlerTarget, 0
BattleScript_MimicryLoopIter:
copybyte sBATTLER, gBattlerTarget
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
BattleScript_MimicryLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
restoretarget
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy: BattleScript_EffectTopsyTurvy:
@ -2944,8 +2927,38 @@ BattleScript_EffectTailwind:
waitanimation waitanimation
printstring STRINGID_TAILWINDBLEW printstring STRINGID_TAILWINDBLEW
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
call BattleScript_TryTailwindAbilitiesLoop
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_TryTailwindAbilitiesLoop:
savetarget
setbyte gBattlerTarget, 0
BattleScript_TryTailwindAbilitiesLoop_Iter:
trywindriderpower BS_TARGET, BattleScript_TryTailwindAbilitiesLoop_Increment
jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_TryTailwindAbilitiesLoop_WindRider
jumpifability BS_TARGET, ABILITY_WIND_POWER, BattleScript_TryTailwindAbilitiesLoop_WindPower
BattleScript_TryTailwindAbilitiesLoop_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryTailwindAbilitiesLoop_Iter
BattleScript_TryTailwindAbilitiesLoop_Ret:
restoretarget
return
BattleScript_TryTailwindAbilitiesLoop_WindRider:
call BattleScript_AbilityPopUp
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_TryTailwindAbilitiesLoop_Increment, ANIM_ON
goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_TryTailwindAbilitiesLoop_WindPower:
call BattleScript_AbilityPopUp
copybyte sSAVED_BATTLER, gBattlerAttacker
copybyte gBattlerAttacker, gBattlerTarget
setcharge
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerAttacker, sSAVED_BATTLER
goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_EffectMircleEye: BattleScript_EffectMircleEye:
attackcanceler attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
@ -3033,6 +3046,7 @@ BattleScript_EffectHitEscape:
resultmessage resultmessage
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
jumpifmovehadnoeffect BattleScript_MoveEnd jumpifmovehadnoeffect BattleScript_MoveEnd
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd
seteffectwithchance seteffectwithchance
tryfaintmon BS_TARGET tryfaintmon BS_TARGET
moveendto MOVEEND_ATTACKER_VISIBLE moveendto MOVEEND_ATTACKER_VISIBLE
@ -3154,6 +3168,7 @@ BattleScript_EffectSleep::
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep
jumpifcantmakeasleep BattleScript_CantMakeAsleep jumpifcantmakeasleep BattleScript_CantMakeAsleep
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
@ -3623,6 +3638,7 @@ BattleScript_EffectRoar::
attackstring attackstring
ppreduce ppreduce
jumpifroarfails BattleScript_ButItFailed jumpifroarfails BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
@ -3747,6 +3763,7 @@ BattleScript_EffectToxic::
ppreduce ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
@ -4085,6 +4102,7 @@ BattleScript_EffectPoison::
ppreduce ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
@ -4111,6 +4129,7 @@ BattleScript_EffectParalyze:
ppreduce ppreduce
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
@ -5540,6 +5559,7 @@ BattleScript_EffectWillOWisp::
jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_LeafGuardProtects
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
@ -5832,6 +5852,7 @@ BattleScript_EffectYawn::
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBankAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBankAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBankAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBankAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_LeafGuardProtects
jumpifflowerveil BattleScript_FlowerVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardProtects
jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects jumpifshieldsdown BS_TARGET, BattleScript_LeafGuardProtects
@ -6686,12 +6707,14 @@ BattleScript_OverworldWeatherStarts::
printfromtable gWeatherStartsStringIds printfromtable gWeatherStartsStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation_var BS_ATTACKER, sB_ANIM_ARG1 playanimation_var BS_ATTACKER, sB_ANIM_ARG1
call BattleScript_WeatherFormChanges
end3 end3
BattleScript_OverworldTerrain:: BattleScript_OverworldTerrain::
printfromtable gTerrainStringIds printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_TerrainSeedLoop
end3 end3
BattleScript_SideStatusWoreOff:: BattleScript_SideStatusWoreOff::
@ -6714,6 +6737,27 @@ BattleScript_TailwindEnds::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end2 end2
BattleScript_WindPowerActivatesEnd2::
setbyte gBattlerAttacker, 0
BattleScript_WindPowerLoop:
printstring STRINGID_EMPTYSTRING3
jumpifability BS_ATTACKER, ABILITY_WIND_POWER, BattleScript_WindPowerLoop_Cont
goto BattleScript_WindPowerIncrement
BattleScript_WindPowerLoop_Cont:
jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerIncrement
goto BattleScript_WindPower_Activate
BattleScript_WindPower_Activate:
call BattleScript_AbilityPopUp
setcharge
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WindPowerIncrement:
addbyte gBattlerAttacker, 1
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_WindPowerLoop
BattleScript_WindPowerEnd:
destroyabilitypopup
end2
BattleScript_TrickRoomEnds:: BattleScript_TrickRoomEnds::
printstring STRINGID_TRICKROOMENDS printstring STRINGID_TRICKROOMENDS
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@ -7154,6 +7198,70 @@ BattleScript_GulpMissileGorgingTargetDefenseCantGoLower:
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return return
BattleScript_SeedSowerActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
return
BattleScript_AngerShellActivates::
call BattleScript_AbilityPopUp
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
BattleScript_AngerShellTryDef::
setbyte sSTAT_ANIM_PLAYED, FALSE
modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON
BattleScript_AngerShellTrySpDef:
modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON
BattleScript_AngerShellTryAttack:
setbyte sSTAT_ANIM_PLAYED, FALSE
modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON
BattleScript_AngerShellTrySpAtk:
modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON
BattleScript_AngerShellTrySpeed:
modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON
BattleScript_AngerShellRet:
return
BattleScript_WindPowerActivates::
.if B_CHECK_IF_CHARGED_UP == TRUE
jumpifstatus3 BS_ATTACKER, STATUS3_CHARGED_UP, BattleScript_WindPowerActivates_Ret
.endif
call BattleScript_AbilityPopUp
setcharge
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WindPowerActivates_Ret:
return
BattleScript_ToxicDebrisActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_SHORT
settoxicspikes BattleScript_ToxicDebrisRet
printstring STRINGID_POISONSPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
BattleScript_ToxicDebrisRet:
return
BattleScript_EarthEaterActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
tryhealquarterhealth BS_TARGET, BattleScript_EarthEaterRet
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_EarthEaterRet:
return
BattleScript_PerishSongCountGoesDown:: BattleScript_PerishSongCountGoesDown::
printstring STRINGID_PKMNPERISHCOUNTFELL printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
@ -7675,6 +7783,17 @@ BattleScript_BallFetch::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
end3 end3
BattleScript_CudChewActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
consumeberry BS_TARGET, FALSE
orword gHitMarker, HITMARKER_SKIP_DMG_TRACK | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
setbyte sBERRY_OVERRIDE, 0
end3
BattleScript_TargetFormChange:: BattleScript_TargetFormChange::
pause 5 pause 5
copybyte gBattlerAbility, gBattlerTarget copybyte gBattlerAbility, gBattlerTarget
@ -8323,6 +8442,7 @@ BattleScript_WeatherFormChanges::
setbyte sBATTLER, 0 setbyte sBATTLER, 0
BattleScript_WeatherFormChangesLoop:: BattleScript_WeatherFormChangesLoop::
tryweatherformdatachange tryweatherformdatachange
activateweatherchangeabilities BS_SCRIPTING
addbyte sBATTLER, 1 addbyte sBATTLER, 1
jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop jumpifbytenotequal sBATTLER, gBattlersCount, BattleScript_WeatherFormChangesLoop
return return
@ -8385,6 +8505,7 @@ BattleScript_IntimidateLoop:
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
.endif .endif
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
BattleScript_IntimidateEffect: BattleScript_IntimidateEffect:
copybyte sBATTLER, gBattlerAttacker copybyte sBATTLER, gBattlerAttacker
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
@ -8412,6 +8533,15 @@ BattleScript_IntimidatePrevented:
call BattleScript_TryAdrenalineOrb call BattleScript_TryAdrenalineOrb
goto BattleScript_IntimidateLoopIncrement goto BattleScript_IntimidateLoopIncrement
BattleScript_IntimidateInReverse:
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_SHORT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON
call BattleScript_TryAdrenalineOrb
goto BattleScript_IntimidateLoopIncrement
BattleScript_DroughtActivates:: BattleScript_DroughtActivates::
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
@ -8469,12 +8599,55 @@ BattleScript_DeltaStreamActivates::
playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS
end3 end3
BattleScript_ProtosynthesisActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_SUNLIGHTACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_QuarkDriveActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_RuinAbilityActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SupremeOverlordActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_CostarActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCOPIEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_AttackWeakenedByStrongWinds:: BattleScript_AttackWeakenedByStrongWinds::
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return return
BattleScript_MimicryActivates_End3::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_SHORT
end3
BattleScript_SnowWarningActivates:: BattleScript_SnowWarningActivates::
pause B_WAIT_TIME_SHORT pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
@ -8495,6 +8668,29 @@ BattleScript_TerrainSeedLoop_NextBattler:
addbyte gBattlerTarget, 0x1 addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
restoretarget restoretarget
call BattleScript_ActivateSwitchInAbilities
return
BattleScript_ActivateSwitchInAbilities:
copybyte sBATTLER, gBattlerAttacker
setbyte gBattlerAttacker, 0
BattleScript_ActivateSwitchInAbilities_Loop:
switchinabilities BS_ATTACKER
BattleScript_ActivateSwitchInAbilities_Increment:
addbyte gBattlerAttacker, 1
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateSwitchInAbilities_Loop
copybyte gBattlerAttacker, sBATTLER
return
BattleScript_ActivateTerrainAbilities:
copybyte sBATTLER, gBattlerAttacker
setbyte gBattlerAttacker, 0
BattleScript_ActivateTerrainAbilities_Loop:
activateterrainchangeabilities BS_ATTACKER
BattleScript_ActivateTerrainAbilities_Increment:
addbyte gBattlerAttacker, 1
jumpifbytenotequal gBattlerAttacker, gBattlersCount, BattleScript_ActivateTerrainAbilities_Loop
copybyte gBattlerAttacker, sBATTLER
return return
BattleScript_ElectricSurgeActivates:: BattleScript_ElectricSurgeActivates::
@ -8503,6 +8699,7 @@ BattleScript_ElectricSurgeActivates::
printstring STRINGID_TERRAINBECOMESELECTRIC printstring STRINGID_TERRAINBECOMESELECTRIC
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop call BattleScript_TerrainSeedLoop
end3 end3
@ -8512,6 +8709,7 @@ BattleScript_MistySurgeActivates::
printstring STRINGID_TERRAINBECOMESMISTY printstring STRINGID_TERRAINBECOMESMISTY
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop call BattleScript_TerrainSeedLoop
end3 end3
@ -8521,6 +8719,7 @@ BattleScript_GrassySurgeActivates::
printstring STRINGID_TERRAINBECOMESGRASSY printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop call BattleScript_TerrainSeedLoop
end3 end3
@ -8530,6 +8729,7 @@ BattleScript_PsychicSurgeActivates::
printstring STRINGID_TERRAINBECOMESPSYCHIC printstring STRINGID_TERRAINBECOMESPSYCHIC
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop call BattleScript_TerrainSeedLoop
end3 end3
@ -8610,8 +8810,15 @@ BattleScript_MoveStatDrain::
setgraphicalstatchangevalues setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation waitanimation
.if B_ABSORBING_ABILITY_STRING >= GEN_5
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
.else
printstring STRINGID_TARGETABILITYSTATRAISE printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
.endif
BattleScript_MoveStatDrain_Cont:
clearsemiinvulnerablebit clearsemiinvulnerablebit
tryfaintmon BS_ATTACKER tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
@ -8770,12 +8977,6 @@ BattleScript_ColorChangeActivates::
waitmessage B_WAIT_TIME_LONG waitmessage B_WAIT_TIME_LONG
return return
BattleScript_MimicryActivatesEnd3::
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ProteanActivates:: BattleScript_ProteanActivates::
pause B_WAIT_TIME_SHORTEST pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp call BattleScript_AbilityPopUp
@ -9801,7 +10002,7 @@ BattleScript_ExtremeEvoboostSpDef::
BattleScript_ExtremeEvoboostEnd:: BattleScript_ExtremeEvoboostEnd::
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_EffectTerrainHit: BattleScript_EffectHitSetRemoveTerrain:
attackcanceler attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring attackstring
@ -9823,6 +10024,7 @@ BattleScript_EffectTerrainHit:
setterrain BattleScript_TryFaint setterrain BattleScript_TryFaint
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds printfromtable gTerrainStringIds
call BattleScript_ActivateTerrainAbilities
BattleScript_TryFaint: BattleScript_TryFaint:
tryfaintmon BS_TARGET tryfaintmon BS_TARGET
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
@ -9921,6 +10123,35 @@ BattleScript_DarkTypePreventsPrankster::
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd goto BattleScript_MoveEnd
BattleScript_WellBakedBodyActivates::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
showabilitypopup BS_TARGET
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
modifybattlerstatstage BS_TARGET, STAT_DEF, INCREASE, 1, BattleScript_WellBakedBodyEnd, ANIM_ON
BattleScript_WellBakedBodyEnd:
goto BattleScript_MoveEnd
BattleScript_WindRiderActivatesMoveEnd::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
showabilitypopup BS_TARGET
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_WindRiderActivatesMoveEnd_End, ANIM_ON
BattleScript_WindRiderActivatesMoveEnd_End:
goto BattleScript_MoveEnd
BattleScript_GoodAsGoldActivates::
attackstring
ppreduce
showabilitypopup BS_TARGET
pause B_WAIT_TIME_SHORT
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_MED
goto BattleScript_MoveEnd
BattleScript_PastelVeilActivates:: BattleScript_PastelVeilActivates::
setbyte gBattleCommunication, 0 setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0 setbyte gBattleCommunication + 1, 0

View File

@ -145,6 +145,7 @@ BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove::
waitmessage waitmessage
special ShowBattlePointsWindow special ShowBattlePointsWindow
setvar VAR_TEMP_E, 1 setvar VAR_TEMP_E, 1
setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
setvar VAR_0x8006, 0 setvar VAR_0x8006, 0
special ShowScrollableMultichoice special ShowScrollableMultichoice
waitstate waitstate
@ -168,6 +169,7 @@ BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove::
message BattleFrontier_Lounge7_Text_TeachWhichMove message BattleFrontier_Lounge7_Text_TeachWhichMove
waitmessage waitmessage
setvar VAR_TEMP_E, 1 setvar VAR_TEMP_E, 1
setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
setvar VAR_0x8006, 1 setvar VAR_0x8006, 1
special ShowScrollableMultichoice special ShowScrollableMultichoice
waitstate waitstate

View File

@ -19,6 +19,7 @@ EventScript_RepelUseAnother:
lock lock
msgbox Text_UseAnotherRepel, MSGBOX_YESNO msgbox Text_UseAnotherRepel, MSGBOX_YESNO
.if I_REPEL_LURE_MENU == TRUE .if I_REPEL_LURE_MENU == TRUE
goto_if_eq VAR_RESULT, NO, EventScript_RepelWoreOff_End
callnative TryDrawRepelMenu callnative TryDrawRepelMenu
goto_if_eq VAR_RESULT, FALSE, EventScript_RepelWoreOff_Chose goto_if_eq VAR_RESULT, FALSE, EventScript_RepelWoreOff_Chose
waitstate waitstate
@ -68,6 +69,7 @@ EventScript_LureUseAnother:
lock lock
msgbox Text_UseAnotherLure, MSGBOX_YESNO msgbox Text_UseAnotherLure, MSGBOX_YESNO
.if I_REPEL_LURE_MENU == TRUE .if I_REPEL_LURE_MENU == TRUE
goto_if_eq VAR_RESULT, NO, EventScript_LureWoreOff_End
callnative TryDrawLureMenu callnative TryDrawLureMenu
goto_if_eq VAR_RESULT, FALSE, EventScript_LureWoreOff_Chose goto_if_eq VAR_RESULT, FALSE, EventScript_LureWoreOff_Chose
waitstate waitstate

View File

@ -1053,7 +1053,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
for (x16 = x; x16 < (x + width); x16++) for (x16 = x; x16 < (x + width); x16++)
{ {
CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0); CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK); firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
} }
} }
break; break;
@ -1064,7 +1064,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
for (x16 = x; x16 < (x + width); x16++) for (x16 = x; x16 < (x + width); x16++)
{ {
((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum; ((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK); firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
} }
} }
break; break;

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