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Create sound data files
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125
asm/macros/music_voice.inc
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125
asm/macros/music_voice.inc
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.macro voice_directsound base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
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.byte 0
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_voice_directsound \base_midi_key, \pan, \sample_data_pointer, \attack, \decay, \sustain, \release
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.endm
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.macro voice_directsound_no_resample base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
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.byte 8
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_voice_directsound \base_midi_key, \pan, \sample_data_pointer, \attack, \decay, \sustain, \release
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.endm
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.macro voice_directsound_alt base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
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.byte 16
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_voice_directsound \base_midi_key, \pan, \sample_data_pointer, \attack, \decay, \sustain, \release
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.endm
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.macro _voice_directsound base_midi_key, pan, sample_data_pointer, attack, decay, sustain, release
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.byte \base_midi_key
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.byte 0
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.if \pan != 0
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.byte (0x80 | \pan)
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.else
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.byte 0
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.endif
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.4byte \sample_data_pointer
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.byte \attack
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.byte \decay
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.byte \sustain
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.byte \release
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.endm
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.macro voice_square_1 sweep, duty_cycle, attack, decay, sustain, release
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_voice_square_1 1, \sweep, \duty_cycle, \attack, \decay, \sustain, \release
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.endm
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.macro voice_square_1_alt sweep, duty_cycle, attack, decay, sustain, release
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_voice_square_1 9, \sweep, \duty_cycle, \attack, \decay, \sustain, \release
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.endm
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.macro _voice_square_1 type, sweep, duty_cycle, attack, decay, sustain, release
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.byte \type, 60, 0
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.byte \sweep
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.byte (\duty_cycle & 0x3)
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.byte 0, 0, 0
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.byte (\attack & 0x7)
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.byte (\decay & 0x7)
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.byte (\sustain & 0xF)
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.byte (\release & 0x7)
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.endm
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.macro voice_square_2 duty_cycle, attack, decay, sustain, release
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_voice_square_2 2, \duty_cycle, \attack, \decay, \sustain, \release
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.endm
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.macro voice_square_2_alt duty_cycle, attack, decay, sustain, release
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_voice_square_2 10, \duty_cycle, \attack, \decay, \sustain, \release
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.endm
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.macro _voice_square_2 type, duty_cycle, attack, decay, sustain, release
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.byte \type, 60, 0, 0
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.byte (\duty_cycle & 0x3)
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.byte 0, 0, 0
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.byte (\attack & 0x7)
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.byte (\decay & 0x7)
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.byte (\sustain & 0xF)
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.byte (\release & 0x7)
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.endm
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.macro voice_programmable_wave wave_samples_pointer, attack, decay, sustain, release
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_voice_programmable_wave 3, \wave_samples_pointer, \attack, \decay, \sustain, \release
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.endm
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.macro voice_programmable_wave_alt wave_samples_pointer, attack, decay, sustain, release
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_voice_programmable_wave 11, \wave_samples_pointer, \attack, \decay, \sustain, \release
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.endm
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.macro _voice_programmable_wave type, wave_samples_pointer, attack, decay, sustain, release
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.byte \type, 60, 0, 0
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.4byte \wave_samples_pointer
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.byte (\attack & 0x7)
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.byte (\decay & 0x7)
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.byte (\sustain & 0xF)
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.byte (\release & 0x7)
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.endm
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.macro voice_noise period, attack, decay, sustain, release
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_voice_noise 4, \period, \attack, \decay, \sustain, \release
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.endm
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.macro voice_noise_alt period, attack, decay, sustain, release
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_voice_noise 12, \period, \attack, \decay, \sustain, \release
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.endm
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.macro _voice_noise type, period, attack, decay, sustain, release
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.byte \type, 60, 0, 0
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.byte (\period & 0x1)
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.byte 0, 0, 0
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.byte (\attack & 0x7)
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.byte (\decay & 0x7)
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.byte (\sustain & 0xF)
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.byte (\release & 0x7)
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.endm
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.macro voice_keysplit voice_group_pointer, keysplit_table_pointer
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.byte 0x40, 0, 0, 0
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.4byte \voice_group_pointer
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.4byte \keysplit_table_pointer
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.endm
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.macro voice_keysplit_all voice_group_pointer
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.byte 0x80, 0, 0, 0
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.4byte \voice_group_pointer
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.4byte 0
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.endm
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.macro cry sample
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.byte 0x20, 60, 0, 0
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.4byte \sample
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.byte 0xff, 0, 0xff, 0
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.endm
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.macro cry2 sample
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.byte 0x30, 60, 0, 0
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.4byte \sample
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.byte 0xff, 0, 0xff, 0
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.endm
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@ -1,14 +1,11 @@
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.section .rodata
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.section .rodata
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.include "asm/macros/m4a.inc"
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.include "asm/macros/m4a.inc"
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.include "asm/macros/music_voice.inc"
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.include "sound/voice_groups.inc"
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.include "sound/voice_groups.inc"
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.include "sound/keysplit_tables.inc"
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@ keysplit tables, programmable wave data
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.include "sound/programmable_wave_data.inc"
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.incbin "baserom.gba", 0x6b4698, 0x328
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.include "sound/music_player_table.inc"
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.include "sound/music_player_table.inc"
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.include "sound/song_table.inc"
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.include "sound/song_table.inc"
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.include "sound/direct_sound_data.inc"
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@ direct sound data
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.incbin "baserom.gba", 0x6b5d04, 0x246338
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1
sound/direct_sound_data.inc
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1
sound/direct_sound_data.inc
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.incbin "baserom.gba", 0x6b5d04, 0x246338
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1
sound/keysplit_tables.inc
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1
sound/keysplit_tables.inc
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.incbin "baserom.gba", 0x6b4698, 0x198
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1
sound/programmable_wave_data.inc
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1
sound/programmable_wave_data.inc
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.incbin "baserom.gba", 0x6b4830, 0x190
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