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Battle bond tests and small fix (#3279)
Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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@ -8875,6 +8875,16 @@ static bool32 ChangeOrderTargetAfterAttacker(void)
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return TRUE;
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}
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static u32 CalculateBattlerPartyCount(u32 battler)
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{
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u32 count;
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if (GetBattlerSide(battler) == B_SIDE_PLAYER)
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count = CalculatePlayerPartyCount();
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else
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count = CalculateEnemyPartyCount();
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return count;
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}
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static void Cmd_various(void)
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{
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CMD_ARGS(u8 battler, u8 id);
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@ -10677,7 +10687,7 @@ static void Cmd_various(void)
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VARIOUS_ARGS();
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if (gBattleMons[gBattlerAttacker].species == SPECIES_GRENINJA_BATTLE_BOND
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&& HasAttackerFaintedTarget()
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&& CalculateEnemyPartyCount() > 1
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&& CalculateBattlerPartyCount(gBattlerTarget) > 1
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&& !(gBattleStruct->battleBondTransformed[GET_BATTLER_SIDE2(gBattlerAttacker)] & gBitTable[gBattlerPartyIndexes[gBattlerAttacker]]))
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{
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gBattleStruct->battleBondTransformed[GET_BATTLER_SIDE2(gBattlerAttacker)] |= gBitTable[gBattlerPartyIndexes[gBattlerAttacker]];
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161
test/battle/ability/battle_bond.c
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161
test/battle/ability/battle_bond.c
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@ -0,0 +1,161 @@
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(P_GEN_6_POKEMON == TRUE);
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ASSUME(gBattleMoves[MOVE_WATER_GUN].power != 0);
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}
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SINGLE_BATTLE_TEST("Battle Bond does not transform species other than Greninja")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_BATTLE_BOND); }
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
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} SCENE {
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HP_BAR(opponent);
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MESSAGE("Foe Wobbuffet fainted!");
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
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MESSAGE("Wobbuffet became fully charged due to its bond with its trainer!");
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}
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} THEN {
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EXPECT(player->species == SPECIES_WOBBUFFET);
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}
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}
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// Battle Bond transforms the pokemon when fainting any battler(opposing or partner), unless it's the last pokemon and the battle ends.
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SINGLE_BATTLE_TEST("Battle Bond transforms player's Greninja - Singles")
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{
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u32 monsCountPlayer, monsCountOpponent;
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; }
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GIVEN {
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PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
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if (monsCountPlayer == 2) {
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PLAYER(SPECIES_WOBBUFFET);
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}
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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if (monsCountOpponent == 2) {
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OPPONENT(SPECIES_WOBBUFFET);
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}
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} WHEN {
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if (monsCountOpponent == 2) {
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TURN { MOVE(player, MOVE_WATER_GUN); SEND_OUT(opponent, 1); }
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} else {
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TURN { MOVE(player, MOVE_WATER_GUN); }
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}
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} SCENE {
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HP_BAR(opponent);
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MESSAGE("Foe Wobbuffet fainted!");
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if (monsCountOpponent != 1) {
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ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
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MESSAGE("Greninja became fully charged due to its bond with its trainer!");
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MESSAGE("Greninja became Ash-Greninja!");
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} else {
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NONE_OF {
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ABILITY_POPUP(player, ABILITY_BATTLE_BOND);
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MESSAGE("Greninja became fully charged due to its bond with its trainer!");
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}
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}
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} FINALLY {
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if (monsCountOpponent != 1) {
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EXPECT(player->species == SPECIES_GRENINJA_ASH);
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} else {
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EXPECT(player->species == SPECIES_GRENINJA_BATTLE_BOND);
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}
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}
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}
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SINGLE_BATTLE_TEST("Battle Bond transforms opponent's Greninja - Singles")
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{
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u32 monsCountPlayer, monsCountOpponent;
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 1; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 1; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; }
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GIVEN {
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OPPONENT(SPECIES_GRENINJA_BATTLE_BOND);
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if (monsCountOpponent == 2) {
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OPPONENT(SPECIES_WOBBUFFET);
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}
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PLAYER(SPECIES_WOBBUFFET) {HP(1); }
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if (monsCountPlayer == 2) {
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PLAYER(SPECIES_WOBBUFFET);
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}
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} WHEN {
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if (monsCountPlayer == 2) {
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TURN { MOVE(opponent, MOVE_WATER_GUN); SEND_OUT(player, 1); }
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} else {
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TURN { MOVE(opponent, MOVE_WATER_GUN); }
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}
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} SCENE {
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HP_BAR(player);
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MESSAGE("Wobbuffet fainted!");
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if (monsCountPlayer != 1) {
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ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND);
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MESSAGE("Foe Greninja became fully charged due to its bond with its trainer!");
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MESSAGE("Foe Greninja became Ash-Greninja!");
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} else {
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NONE_OF {
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ABILITY_POPUP(opponent, ABILITY_BATTLE_BOND);
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MESSAGE("Foe Greninja became fully charged due to its bond with its trainer!");
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}
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}
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} FINALLY {
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if (monsCountPlayer != 1) {
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EXPECT(opponent->species == SPECIES_GRENINJA_ASH);
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} else {
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EXPECT(opponent->species == SPECIES_GRENINJA_BATTLE_BOND);
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}
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}
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}
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DOUBLE_BATTLE_TEST("Battle Bond transforms player's Greninja when fainting its Ally")
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{
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u32 monsCountPlayer, monsCountOpponent;
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 2; monsCountOpponent = 3; }
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PARAMETRIZE {monsCountPlayer = 3; monsCountOpponent = 2; }
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PARAMETRIZE {monsCountPlayer = 3; monsCountOpponent = 3; }
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GIVEN {
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PLAYER(SPECIES_GRENINJA_BATTLE_BOND);
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PLAYER(SPECIES_WOBBUFFET) { HP(1); }
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if (monsCountPlayer == 3) {
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PLAYER(SPECIES_WOBBUFFET);
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}
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OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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if (monsCountOpponent == 3) {
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OPPONENT(SPECIES_WOBBUFFET);
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}
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} WHEN {
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if (monsCountPlayer == 3) {
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TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); SEND_OUT(playerRight, 2); }
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} else {
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TURN { MOVE(playerLeft, MOVE_WATER_GUN, target:playerRight); }
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}
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} SCENE {
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HP_BAR(playerRight);
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MESSAGE("Wobbuffet fainted!");
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ABILITY_POPUP(playerLeft, ABILITY_BATTLE_BOND);
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MESSAGE("Greninja became fully charged due to its bond with its trainer!");
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MESSAGE("Greninja became Ash-Greninja!");
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} FINALLY {
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EXPECT(playerLeft->species == SPECIES_GRENINJA_ASH);
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}
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}
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