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add eerie spell, surging strikes, jungle healing
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@ -1765,6 +1765,21 @@
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.4byte \ptr
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.endm
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.macro eeriespellppreduce ptr:req
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various BS_TARGET, VARIOUS_EERIE_SPELL_PP_REDUCE
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.4byte \ptr
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.endm
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.macro jumpifteamhealthy battler:req, ptr:req
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various \battler, VARIOUS_JUMP_IF_TEAM_HEALTHY
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.4byte \ptr
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.endm
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.macro tryhealquarterhealth battler:req, ptr:req
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various \battler, VARIOUS_TRY_HEAL_QUARTER_HP
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.4byte \ptr
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.endm
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@ helpful macros
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.macro setstatchanger stat:req, stages:req, down:req
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setbyte sSTATCHANGER \stat | \stages << 3 | \down << 7
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@ -14022,7 +14022,7 @@ Move_SCORCHING_SANDS::
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end @to do:
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Move_JUNGLE_HEALING::
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end @to do:
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goto Move_AROMATHERAPY
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Move_WICKED_BLOW::
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end @to do:
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@ -365,6 +365,40 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectFairyLock
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.4byte BattleScript_EffectAllySwitch
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectEerieSpell
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.4byte BattleScript_EffectJungleHealing
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BattleScript_EffectJungleHealing:
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attackcanceler
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attackstring
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ppreduce
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jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed
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attackanimation
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waitanimation
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copybyte gBattlerTarget, gBattlerAttacker
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setbyte gBattleCommunication, 0
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JungleHealing_RestoreTargetHealth:
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copybyte gBattlerAttacker, gBattlerTarget
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tryhealquarterhealth BS_TARGET, JungleHealing_TryCureStatus
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orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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printstring STRINGID_PKMNREGAINEDHEALTH
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waitmessage 0x40
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JungleHealing_TryCureStatus:
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jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus
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goto JungleHealingTryRestoreAlly
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BattleScript_JungleHealingCureStatus:
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curestatus BS_TARGET
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updatestatusicon BS_TARGET
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printstring STRINGID_PKMNSTATUSNORMAL
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waitmessage 0x40
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JungleHealingTryRestoreAlly:
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jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd
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addbyte gBattleCommunication, 1
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jumpifnoally BS_TARGET, BattleScript_MoveEnd
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setallytonexttarget JungleHealing_RestoreTargetHealth
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goto BattleScript_MoveEnd
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BattleScript_EffectSleepHit:
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setmoveeffect MOVE_EFFECT_SLEEP
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@ -3441,6 +3475,32 @@ BattleScript_EffectDestinyBond::
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waitmessage 0x40
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goto BattleScript_MoveEnd
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BattleScript_EffectEerieSpell::
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attackcanceler
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attackstring
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ppreduce
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accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
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attackstring
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ppreduce
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critcalc
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damagecalc
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adjustdamage
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attackanimation
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waitanimation
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effectivenesssound
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hitanimation BS_TARGET
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waitstate
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healthbarupdate BS_TARGET
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datahpupdate BS_TARGET
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critmessage
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waitmessage 0x40
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resultmessage
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waitmessage 0x40
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tryfaintmon BS_TARGET, FALSE, NULL
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eeriespellppreduce BattleScript_MoveEnd
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printstring STRINGID_PKMNREDUCEDPP
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goto BattleScript_MoveEnd
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BattleScript_EffectSpite::
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attackcanceler
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attackstring
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@ -3491,7 +3551,13 @@ BattleScript_TripleKickLoop::
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BattleScript_DoTripleKickAttack::
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accuracycheck BattleScript_TripleKickNoMoreHits, ACC_CURR_MOVE
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movevaluescleanup
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addbyte sTRIPLE_KICK_POWER, 10
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jumpifmove MOVE_SURGING_STRIKES, EffectTripleKick_DoDmgCalcs @ no power boost each hit
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jumpifmove MOVE_TRIPLE_AXEL, EffectTripleKick_TripleAxelBoost @ triple axel gets +20 power
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addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power
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goto EffectTripleKick_DoDmgCalcs
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EffectTripleKick_TripleAxelBoost:
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addbyte sTRIPLE_KICK_POWER, 20
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EffectTripleKick_DoDmgCalcs:
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addbyte sMULTIHIT_STRING + 4, 0x1
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critcalc
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damagecalc
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@ -351,5 +351,7 @@
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#define EFFECT_FAIRY_LOCK 345
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#define EFFECT_ALLY_SWITCH 346
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_EERIE_SPELL 348
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#define EFFECT_JUNGLE_HEALING 349
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -168,6 +168,9 @@
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 104
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 105
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#define VARIOUS_TRY_HEAL_QUARTER_HP 106
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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@ -1711,7 +1711,8 @@ s32 CalcCritChanceStage(u8 battlerAtk, u8 battlerDef, u32 move, bool32 recordAbi
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}
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else if (gStatuses3[battlerAtk] & STATUS3_LASER_FOCUS
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|| gBattleMoves[move].effect == EFFECT_ALWAYS_CRIT
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|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY))
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|| (abilityAtk == ABILITY_MERCILESS && gBattleMons[battlerDef].status1 & STATUS1_PSN_ANY)
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|| move == MOVE_SURGING_STRIKES)
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{
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critChance = -2;
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}
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@ -8333,6 +8334,79 @@ static void Cmd_various(void)
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gBattlescriptCurrInstr += 7; // exit if loop failed (failsafe)
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}
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return;
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case VARIOUS_EERIE_SPELL_PP_REDUCE:
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if (gLastMoves[gActiveBattler] != 0 && gLastMoves[gActiveBattler] != 0xFFFF)
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{
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s32 i;
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for (i = 0; i < MAX_MON_MOVES; i++)
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{
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if (gLastMoves[gActiveBattler] == gBattleMons[gActiveBattler].moves[i])
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break;
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}
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if (i != MAX_MON_MOVES && gBattleMons[gActiveBattler].pp[i] != 0)
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{
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s32 ppToDeduct = 3;
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if (gBattleMons[gActiveBattler].pp[i] < ppToDeduct)
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ppToDeduct = gBattleMons[gActiveBattler].pp[i];
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PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gActiveBattler])
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ConvertIntToDecimalStringN(gBattleTextBuff2, ppToDeduct, STR_CONV_MODE_LEFT_ALIGN, 1);
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PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff2, 1, ppToDeduct)
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gBattleMons[gActiveBattler].pp[i] -= ppToDeduct;
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if (!(gDisableStructs[gActiveBattler].mimickedMoves & gBitTable[i])
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&& !(gBattleMons[gActiveBattler].status2 & STATUS2_TRANSFORMED))
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{
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BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + i, 0, 1, &gBattleMons[gActiveBattler].pp[i]);
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MarkBattlerForControllerExec(gActiveBattler);
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}
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if (gBattleMons[gActiveBattler].pp[i] == 0)
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CancelMultiTurnMoves(gActiveBattler);
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gBattlescriptCurrInstr += 7; // continue
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}
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else
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // cant reduce pp
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}
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}
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else
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{
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // cant reduce pp
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}
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return;
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case VARIOUS_JUMP_IF_TEAM_HEALTHY:
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if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsBattlerAlive(BATTLE_PARTNER(gActiveBattler)))
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{
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u8 partner = BATTLE_PARTNER(gActiveBattler);
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if ((gBattleMons[gActiveBattler].hp == gBattleMons[gActiveBattler].maxHP && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY))
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&& (gBattleMons[partner].hp == gBattleMons[partner].maxHP && !(gBattleMons[partner].status1 & STATUS1_ANY)))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // fail
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else
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gBattlescriptCurrInstr += 7;
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}
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else // single battle
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{
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if (gBattleMons[gActiveBattler].hp == gBattleMons[gActiveBattler].maxHP && !(gBattleMons[gActiveBattler].status1 & STATUS1_ANY))
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // fail
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else
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gBattlescriptCurrInstr += 7;
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}
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return;
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case VARIOUS_TRY_HEAL_QUARTER_HP:
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gBattleMoveDamage = gBattleMons[gActiveBattler].maxHP / 4;
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if (gBattleMoveDamage == 0)
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gBattleMoveDamage = 1;
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gBattleMoveDamage *= -1;
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if (gBattleMons[gActiveBattler].hp == gBattleMons[gActiveBattler].maxHP)
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gBattlescriptCurrInstr = T1_READ_PTR(gBattlescriptCurrInstr + 3); // fail
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else
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gBattlescriptCurrInstr += 7; // can heal
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return;
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}
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gBattlescriptCurrInstr += 3;
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@ -11306,7 +11306,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_TRIPLE_AXEL] =
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{
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.effect = EFFECT_TRIPLE_KICK, //TODO: Increase damage by 20 instead of 10
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.effect = EFFECT_TRIPLE_KICK,
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.power = 20,
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.type = TYPE_ICE,
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.accuracy = 90,
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@ -11348,7 +11348,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_JUNGLE_HEALING] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO
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.effect = EFFECT_JUNGLE_HEALING,
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.power = 0,
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.type = TYPE_GRASS,
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.accuracy = 0,
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@ -11375,7 +11375,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_SURGING_STRIKES] =
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{
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.effect = EFFECT_PLACEHOLDER, //TODO (Multi hit + Always Crit)
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.effect = EFFECT_TRIPLE_KICK,
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.power = 25,
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.type = TYPE_WATER,
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.accuracy = 100,
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@ -11487,7 +11487,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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[MOVE_EERIE_SPELL] =
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{
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.effect = EFFECT_HIT, // To do. It's a copy of Spite that inflicts damage and reduced the target's last move's PP by 3 instead of 4.
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.effect = EFFECT_EERIE_SPELL,
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.power = 80,
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.type = TYPE_PSYCHIC,
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.accuracy = 100,
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@ -1630,23 +1630,7 @@ static const struct LevelUpMove sDodrioLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sSeelLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_HEADBUTT),
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LEVEL_UP_MOVE( 3, MOVE_GROWL),
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LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT),
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LEVEL_UP_MOVE(11, MOVE_ICY_WIND),
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LEVEL_UP_MOVE(13, MOVE_ENCORE),
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LEVEL_UP_MOVE(17, MOVE_ICE_SHARD),
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LEVEL_UP_MOVE(21, MOVE_REST),
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LEVEL_UP_MOVE(23, MOVE_AQUA_RING),
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LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM),
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LEVEL_UP_MOVE(31, MOVE_AQUA_JET),
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LEVEL_UP_MOVE(33, MOVE_BRINE),
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LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN),
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LEVEL_UP_MOVE(41, MOVE_DIVE),
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LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL),
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LEVEL_UP_MOVE(47, MOVE_ICE_BEAM),
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LEVEL_UP_MOVE(51, MOVE_SAFEGUARD),
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LEVEL_UP_MOVE(53, MOVE_HAIL),
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LEVEL_UP_END
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};
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@ -2355,25 +2339,7 @@ static const struct LevelUpMove sSeakingLevelUpLearnset[] = {
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};
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static const struct LevelUpMove sStaryuLevelUpLearnset[] = {
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LEVEL_UP_MOVE( 1, MOVE_TACKLE),
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LEVEL_UP_MOVE( 1, MOVE_HARDEN),
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LEVEL_UP_MOVE( 4, MOVE_WATER_GUN),
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LEVEL_UP_MOVE( 7, MOVE_RAPID_SPIN),
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LEVEL_UP_MOVE(10, MOVE_RECOVER),
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LEVEL_UP_MOVE(13, MOVE_PSYWAVE),
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LEVEL_UP_MOVE(16, MOVE_SWIFT),
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LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM),
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LEVEL_UP_MOVE(22, MOVE_CAMOUFLAGE),
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LEVEL_UP_MOVE(24, MOVE_GYRO_BALL),
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LEVEL_UP_MOVE(28, MOVE_BRINE),
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LEVEL_UP_MOVE(31, MOVE_MINIMIZE),
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LEVEL_UP_MOVE(35, MOVE_REFLECT_TYPE),
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LEVEL_UP_MOVE(37, MOVE_POWER_GEM),
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LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY),
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LEVEL_UP_MOVE(42, MOVE_PSYCHIC),
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LEVEL_UP_MOVE(46, MOVE_LIGHT_SCREEN),
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LEVEL_UP_MOVE(49, MOVE_COSMIC_POWER),
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LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP),
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LEVEL_UP_END
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};
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