Update move_descriptions.h

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MissingNoL 2021-05-23 02:41:41 -07:00 committed by GitHub
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@ -55,7 +55,7 @@ static const u8 sRazorWindDescription[] = _(
static const u8 sSwordsDanceDescription[] = _(
"A fighting dance that\n"
"sharply raises ATTACK.");
"sharply raises Attack.");
static const u8 sCutDescription[] = _(
"Cuts the foe with sharp\n"
@ -155,7 +155,7 @@ static const u8 sDoubleEdgeDescription[] = _(
static const u8 sTailWhipDescription[] = _(
"Wags the tail to lower the\n"
"foe's DEFENSE.");
"foe's Defense.");
static const u8 sPoisonStingDescription[] = _(
"A toxic attack with barbs,\n"
@ -171,7 +171,7 @@ static const u8 sPinMissileDescription[] = _(
static const u8 sLeerDescription[] = _(
"Frightens the foe with a\n"
"leer to lower DEFENSE.");
"leer to lower Defense.");
static const u8 sBiteDescription[] = _(
"Bites with vicious fangs.\n"
@ -179,7 +179,7 @@ static const u8 sBiteDescription[] = _(
static const u8 sGrowlDescription[] = _(
"Growls cutely to reduce the\n"
"foe's ATTACK.");
"foe's Attack.");
static const u8 sRoarDescription[] = _(
"Makes the foe flee to end\n"
@ -203,7 +203,7 @@ static const u8 sDisableDescription[] = _(
static const u8 sAcidDescription[] = _(
"Sprays a hide-melting acid.\n"
"May lower DEFENSE.");
"May lower Defense.");
static const u8 sEmberDescription[] = _(
"A weak fire attack that may\n"
@ -243,11 +243,11 @@ static const u8 sPsybeamDescription[] = _(
static const u8 sBubbleBeamDescription[] = _(
"Forcefully sprays bubbles\n"
"that may lower SPEED.");
"that may lower Speed.");
static const u8 sAuroraBeamDescription[] = _(
"Fires a rainbow-colored\n"
"beam that may lower ATTACK.");
"beam that may lower Attack.");
static const u8 sHyperBeamDescription[] = _(
"Powerful, but leaves the\n"
@ -295,7 +295,7 @@ static const u8 sLeechSeedDescription[] = _(
static const u8 sGrowthDescription[] = _(
"Forces the body to grow\n"
"and heightens SP. ATK.");
"and heightens Sp. Atk.");
static const u8 sRazorLeafDescription[] = _(
"Cuts the enemy with leaves.\n"
@ -323,7 +323,7 @@ static const u8 sPetalDanceDescription[] = _(
static const u8 sStringShotDescription[] = _(
"Binds the foe with string\n"
"to reduce its SPEED.");
"to reduce its Speed.");
static const u8 sDragonRageDescription[] = _(
"Launches shock waves that\n"
@ -375,7 +375,7 @@ static const u8 sConfusionDescription[] = _(
static const u8 sPsychicDescription[] = _(
"A powerful psychic attack\n"
"that may lower SP. DEF.");
"that may lower Sp. Def.");
static const u8 sHypnosisDescription[] = _(
"A hypnotizing move that\n"
@ -383,18 +383,18 @@ static const u8 sHypnosisDescription[] = _(
static const u8 sMeditateDescription[] = _(
"Meditates in a peaceful\n"
"fashion to raise ATTACK.");
"fashion to raise Attack.");
static const u8 sAgilityDescription[] = _(
"Relaxes the body to sharply\n"
"boost SPEED.");
"boost Speed.");
static const u8 sQuickAttackDescription[] = _(
"An extremely fast attack\n"
"that always strikes first.");
static const u8 sRageDescription[] = _(
"Raises the user's ATTACK\n"
"Raises the user's Attack\n"
"every time it is hit.");
static const u8 sTeleportDescription[] = _(
@ -411,7 +411,7 @@ static const u8 sMimicDescription[] = _(
static const u8 sScreechDescription[] = _(
"Emits a screech to sharply\n"
"reduce the foe's DEFENSE.");
"reduce the foe's Defense.");
static const u8 sDoubleTeamDescription[] = _(
"Creates illusory copies to\n"
@ -423,7 +423,7 @@ static const u8 sRecoverDescription[] = _(
static const u8 sHardenDescription[] = _(
"Stiffens the body's \n"
"muscles to raise DEFENSE.");
"muscles to raise Defense.");
static const u8 sMinimizeDescription[] = _(
"Minimizes the user's size\n"
@ -439,19 +439,19 @@ static const u8 sConfuseRayDescription[] = _(
static const u8 sWithdrawDescription[] = _(
"Withdraws the body into its\n"
"hard shell to raise DEFENSE.");
"hard shell to raise Defense.");
static const u8 sDefenseCurlDescription[] = _(
"Curls up to conceal weak\n"
"spots and raise DEFENSE.");
"spots and raise Defense.");
static const u8 sBarrierDescription[] = _(
"Creates a barrier that\n"
"sharply raises DEFENSE.");
"sharply raises Defense.");
static const u8 sLightScreenDescription[] = _(
"Creates a wall of light that\n"
"lowers SP. ATK damage.");
"lowers Sp. Atk damage.");
static const u8 sHazeDescription[] = _(
"Creates a black haze that\n"
@ -471,7 +471,7 @@ static const u8 sBideDescription[] = _(
static const u8 sMetronomeDescription[] = _(
"Waggles a finger to use any\n"
"POKéMON move at random.");
"Pokémon move at random.");
static const u8 sMirrorMoveDescription[] = _(
"Counters the foe's attack\n"
@ -527,11 +527,11 @@ static const u8 sSpikeCannonDescription[] = _(
static const u8 sConstrictDescription[] = _(
"Constricts to inflict pain.\n"
"May lower SPEED.");
"May lower Speed.");
static const u8 sAmnesiaDescription[] = _(
"Forgets about something\n"
"and sharply raises SP. DEF.");
"and sharply raises Sp. Def.");
static const u8 sKinesisDescription[] = _(
"Distracts the foe.\n"
@ -579,7 +579,7 @@ static const u8 sTransformDescription[] = _(
static const u8 sBubbleDescription[] = _(
"An attack using bubbles.\n"
"May lower the foe's SPEED.");
"May lower the foe's Speed.");
static const u8 sDizzyPunchDescription[] = _(
"A rhythmic punch that may\n"
@ -603,7 +603,7 @@ static const u8 sSplashDescription[] = _(
static const u8 sAcidArmorDescription[] = _(
"Liquifies the user's body\n"
"to sharply raise DEFENSE.");
"to sharply raise Defense.");
static const u8 sCrabhammerDescription[] = _(
"Hammers with a pincer. Has a\n"
@ -635,7 +635,7 @@ static const u8 sHyperFangDescription[] = _(
static const u8 sSharpenDescription[] = _(
"Reduces the polygon count\n"
"and raises ATTACK.");
"and raises Attack.");
static const u8 sConversionDescription[] = _(
"Changes the user's type\n"
@ -711,7 +711,7 @@ static const u8 sAeroblastDescription[] = _(
static const u8 sCottonSporeDescription[] = _(
"Spores cling to the foe,\n"
"sharply reducing SPEED.");
"sharply reducing Speed.");
static const u8 sReversalDescription[] = _(
"Inflicts more damage when\n"
@ -735,7 +735,7 @@ static const u8 sMachPunchDescription[] = _(
static const u8 sScaryFaceDescription[] = _(
"Frightens with a scary face\n"
"to sharply reduce SPEED.");
"to sharply reduce Speed.");
static const u8 sFeintAttackDescription[] = _(
"Draws the foe close, then\n"
@ -746,7 +746,7 @@ static const u8 sSweetKissDescription[] = _(
"look. May cause confusion.");
static const u8 sBellyDrumDescription[] = _(
"Maximizes ATTACK while\n"
"Maximizes Attack while\n"
"sacrificing HP.");
static const u8 sSludgeBombDescription[] = _(
@ -778,12 +778,12 @@ static const u8 sDestinyBondDescription[] = _(
"is also made to faint.");
static const u8 sPerishSongDescription[] = _(
"Any POKéMON hearing this\n"
"Any Pokémon hearing this\n"
"song faints in 3 turns.");
static const u8 sIcyWindDescription[] = _(
"A chilling attack that\n"
"lowers the foe's SPEED.");
"lowers the foe's Speed.");
static const u8 sDetectDescription[] = _(
"Evades attack, but may fail\n"
@ -815,7 +815,7 @@ static const u8 sEndureDescription[] = _(
static const u8 sCharmDescription[] = _(
"Charms the foe and sharply\n"
"reduces its ATTACK.");
"reduces its Attack.");
static const u8 sRolloutDescription[] = _(
"An attack lasting 5 turns\n"
@ -827,7 +827,7 @@ static const u8 sFalseSwipeDescription[] = _(
static const u8 sSwaggerDescription[] = _(
"Confuses the foe, but also\n"
"sharply raises ATTACK.");
"sharply raises Attack.");
static const u8 sMilkDrinkDescription[] = _(
"Recovers up to half the\n"
@ -871,7 +871,7 @@ static const u8 sPresentDescription[] = _(
static const u8 sFrustrationDescription[] = _(
"An attack that is stronger\n"
"if the TRAINER is disliked.");
"if the Trainer is disliked.");
static const u8 sSafeguardDescription[] = _(
"A mystical force prevents\n"
@ -923,11 +923,11 @@ static const u8 sSweetScentDescription[] = _(
static const u8 sIronTailDescription[] = _(
"Attacks with a rock-hard\n"
"tail. May lower DEFENSE.");
"tail. May lower Defense.");
static const u8 sMetalClawDescription[] = _(
"A claw attack that may\n"
"raise the user's ATTACK.");
"raise the user's Attack.");
static const u8 sVitalThrowDescription[] = _(
"Makes the user's move last,\n"
@ -958,16 +958,16 @@ static const u8 sTwisterDescription[] = _(
"to tear at the foe.");
static const u8 sRainDanceDescription[] = _(
"Boosts the power of WATER-\n"
"Boosts the power of Water-\n"
"type moves for 5 turns.");
static const u8 sSunnyDayDescription[] = _(
"Boosts the power of FIRE-\n"
"Boosts the power of Fire-\n"
"type moves for 5 turns.");
static const u8 sCrunchDescription[] = _(
"Crunches with sharp fangs.\n"
"May lower DEFENSE.");
"May lower Defense.");
static const u8 sMirrorCoatDescription[] = _(
"Counters the foe's special\n"
@ -987,7 +987,7 @@ static const u8 sAncientPowerDescription[] = _(
static const u8 sShadowBallDescription[] = _(
"Hurls a black blob that may\n"
"lower the foe's SP. DEF.");
"lower the foe's Sp. Def.");
static const u8 sFutureSightDescription[] = _(
"Heightens inner power to\n"
@ -995,14 +995,14 @@ static const u8 sFutureSightDescription[] = _(
static const u8 sRockSmashDescription[] = _(
"A rock-crushing attack\n"
"that may lower DEFENSE.");
"that may lower Defense.");
static const u8 sWhirlpoolDescription[] = _(
"Traps and hurts the foe in\n"
"a whirlpool for 2 to 5 turns.");
static const u8 sBeatUpDescription[] = _(
"Summons party POKéMON to\n"
"Summons party Pokémon to\n"
"join in the attack.");
static const u8 sFakeOutDescription[] = _(
@ -1039,7 +1039,7 @@ static const u8 sTormentDescription[] = _(
static const u8 sFlatterDescription[] = _(
"Confuses the foe, but\n"
"raises its SP. ATK.");
"raises its Sp. Atk.");
static const u8 sWillOWispDescription[] = _(
"Inflicts a burn on the foe\n"
@ -1050,7 +1050,7 @@ static const u8 sMementoDescription[] = _(
"the foe's abilities.");
static const u8 sFacadeDescription[] = _(
"Boosts ATTACK when burned,\n"
"Boosts Attack when burned,\n"
"paralyzed, or poisoned.");
static const u8 sFocusPunchDescription[] = _(
@ -1170,27 +1170,27 @@ static const u8 sArmThrustDescription[] = _(
"strike the foe 2 to 5 times.");
static const u8 sCamouflageDescription[] = _(
"Alters the POKéMON's type\n"
"Alters the Pokémon's type\n"
"depending on the location.");
static const u8 sTailGlowDescription[] = _(
"Flashes a light that sharply\n"
"raises SP. ATK.");
"raises Sp. Atk.");
static const u8 sLusterPurgeDescription[] = _(
"Attacks with a burst of\n"
"light. May lower SP. DEF.");
"light. May lower Sp. Def.");
static const u8 sMistBallDescription[] = _(
"Attacks with a flurry of\n"
"down. May lower SP. ATK.");
"down. May lower Sp. Atk.");
static const u8 sFeatherDanceDescription[] = _(
"Envelops the foe with down\n"
"to sharply reduce ATTACK.");
"to sharply reduce Attack.");
static const u8 sTeeterDanceDescription[] = _(
"Confuses all POKéMON on\n"
"Confuses all Pokémon on\n"
"the scene.");
static const u8 sBlazeKickDescription[] = _(
@ -1223,7 +1223,7 @@ static const u8 sPoisonFangDescription[] = _(
static const u8 sCrushClawDescription[] = _(
"Tears at the foe with sharp\n"
"claws. May lower DEFENSE.");
"claws. May lower Defense.");
static const u8 sBlastBurnDescription[] = _(
"Powerful, but leaves the\n"
@ -1235,7 +1235,7 @@ static const u8 sHydroCannonDescription[] = _(
static const u8 sMeteorMashDescription[] = _(
"Fires a meteor-like punch.\n"
"May raise ATTACK.");
"May raise Attack.");
static const u8 sAstonishDescription[] = _(
"An attack that may shock\n"
@ -1251,7 +1251,7 @@ static const u8 sAromatherapyDescription[] = _(
static const u8 sFakeTearsDescription[] = _(
"Feigns crying to sharply\n"
"lower the foe's SP. DEF.");
"lower the foe's Sp. Def.");
static const u8 sAirCutterDescription[] = _(
"Hacks with razorlike wind.\n"
@ -1259,7 +1259,7 @@ static const u8 sAirCutterDescription[] = _(
static const u8 sOverheatDescription[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
"but sharply lowers Sp. Atk.");
static const u8 sOdorSleuthDescription[] = _(
"Negates the foe's efforts\n"
@ -1267,7 +1267,7 @@ static const u8 sOdorSleuthDescription[] = _(
static const u8 sRockTombDescription[] = _(
"Stops the foe from moving\n"
"with rocks and cuts SPEED.");
"with rocks and cuts Speed.");
static const u8 sSilverWindDescription[] = _(
"A powdery attack that may\n"
@ -1275,7 +1275,7 @@ static const u8 sSilverWindDescription[] = _(
static const u8 sMetalSoundDescription[] = _(
"Emits a horrible screech\n"
"that sharply lowers SP. DEF.");
"that sharply lowers Sp. Def.");
static const u8 sGrassWhistleDescription[] = _(
"Lulls the foe into sleep\n"
@ -1283,10 +1283,10 @@ static const u8 sGrassWhistleDescription[] = _(
static const u8 sTickleDescription[] = _(
"Makes the foe laugh to\n"
"lower ATTACK and DEFENSE.");
"lower Attack and Defense.");
static const u8 sCosmicPowerDescription[] = _(
"Raises DEFENSE and SP. DEF\n"
"Raises Defense and Sp. Def\n"
"with a mystic power.");
static const u8 sWaterSpoutDescription[] = _(
@ -1335,7 +1335,7 @@ static const u8 sIcicleSpearDescription[] = _(
static const u8 sIronDefenseDescription[] = _(
"Hardens the body's surface\n"
"to sharply raise DEFENSE.");
"to sharply raise Defense.");
static const u8 sBlockDescription[] = _(
"Blocks the foe's way to\n"
@ -1343,7 +1343,7 @@ static const u8 sBlockDescription[] = _(
static const u8 sHowlDescription[] = _(
"Howls to raise the spirit\n"
"and boosts ATTACK.");
"and boosts Attack.");
static const u8 sDragonClawDescription[] = _(
"Slashes the foe with sharp\n"
@ -1355,7 +1355,7 @@ static const u8 sFrenzyPlantDescription[] = _(
static const u8 sBulkUpDescription[] = _(
"Bulks up the body to boost\n"
"both ATTACK and DEFENSE.");
"both Attack and Defense.");
static const u8 sBounceDescription[] = _(
"Bounces up, then down the\n"
@ -1363,7 +1363,7 @@ static const u8 sBounceDescription[] = _(
static const u8 sMudShotDescription[] = _(
"Hurls mud at the foe and\n"
"reduces SPEED.");
"reduces Speed.");
static const u8 sPoisonTailDescription[] = _(
"Has a high critical-hit\n"
@ -1386,7 +1386,7 @@ static const u8 sWaterSportDescription[] = _(
"raise resistance to fire.");
static const u8 sCalmMindDescription[] = _(
"Raises SP. ATK and SP. DEF\n"
"Raises Sp. Atk and Sp. Def\n"
"by focusing the mind.");
static const u8 sLeafBladeDescription[] = _(
@ -1395,7 +1395,7 @@ static const u8 sLeafBladeDescription[] = _(
static const u8 sDragonDanceDescription[] = _(
"A mystical dance that ups\n"
"ATTACK and SPEED.");
"Attack and Speed.");
static const u8 sRockBlastDescription[] = _(
"Hurls boulders at the foe\n"
@ -1415,7 +1415,7 @@ static const u8 sDoomDesireDescription[] = _(
static const u8 sPsychoBoostDescription[] = _(
"Allows a full-power attack,\n"
"but sharply lowers SP. ATK.");
"but sharply lowers Sp. Atk.");
static const u8 sROOSTDescription[] = _(
"Restores the user's HP by\n"
@ -1426,7 +1426,7 @@ static const u8 sGRAVITYDescription[] = _(
"negating levitation.");
static const u8 sMIRACLE_EYEDescription[] = _(
"Makes GHOSTS and evasive\n"
"Makes Dark-type and evasive\n"
"foes easier to hit.");
static const u8 sWAKE_UP_SLAPDescription[] = _(
@ -1718,7 +1718,7 @@ static const u8 sDEFOGDescription[] = _(
"lowers evasion.");
static const u8 sTRICK_ROOMDescription[] = _(
"Slower POKéMON get to move\n"
"Slower Pokémon get to move\n"
"first for 5 turns.");
static const u8 sDRACO_METEORDescription[] = _(
@ -2183,7 +2183,7 @@ static const u8 sBELCHDescription[] = _(
static const u8 sROTOTILLERDescription[] = _(
"Ups the Attack and Sp. Atk\n"
"of Grass-type POKéMON.");
"of Grass-type Pokémon.");
static const u8 sSTICKY_WEBDescription[] = _(
"Weaves a sticky net that\n"
@ -2243,7 +2243,7 @@ static const u8 sCRAFTY_SHIELDDescription[] = _(
static const u8 sFLOWER_SHIELDDescription[] = _(
"Raises the Defense of\n"
"Grass-type POKéMON.");
"Grass-type Pokémon.");
static const u8 sGRASSY_TERRAINDescription[] = _(
"The ground turns to grass\n"
@ -2315,7 +2315,7 @@ static const u8 sSPIKY_SHIELDDescription[] = _(
static const u8 sAROMATIC_MISTDescription[] = _(
"Raises the Sp. Def of a\n"
"partner POKéMON.");
"partner Pokémon.");
static const u8 sEERIE_IMPULSEDescription[] = _(
"Exposes the foe to a pulse\n"
@ -2431,7 +2431,7 @@ static const u8 sSPARKLING_ARIADescription[] = _(
static const u8 sICE_HAMMERDescription[] = _(
"Swings the fist to strike.\n"
"Lowers the user's SPEED.");
"Lowers the user's Speed.");
static const u8 sFLORAL_HEALINGDescription[] = _(
"Restores an ally's HP.\n"
@ -2455,7 +2455,7 @@ static const u8 sLEAFAGEDescription[] = _(
static const u8 sSPOTLIGHTDescription[] = _(
"Makes the foe attack the\n"
"spotlighted POKéMON.");
"spotlighted Pokémon.");
static const u8 sTOXIC_THREADDescription[] = _(
"Attacks with a thread that\n"