Label GCN link flags field

This commit is contained in:
GriffinR 2020-04-13 08:42:31 -04:00
parent 8a31778733
commit dde4a0416c
6 changed files with 15 additions and 15 deletions

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@ -584,7 +584,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_ReceivePokedex:: @ 81FA3AC
message LittlerootTown_ProfessorBirchsLab_Text_ReceivedPokedex
waitfanfare
setflag FLAG_SYS_POKEDEX_GET
special sub_81AFDA0 @ sets flags that are never read
special SetUnlockedPokedexFlags
setflag FLAG_RECEIVED_POKEDEX_FROM_BIRCH
setvar VAR_CABLE_CLUB_TUTORIAL_STATE, 1
return

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@ -504,7 +504,7 @@ gSpecials:: @ 81DBA64
def_special GetMartEmployeeObjectEventId
def_special sub_80A08CC
def_special Unused_SetWeatherSunny
def_special sub_81AFDA0
def_special SetUnlockedPokedexFlags
def_special IsTrainerRegistered
def_special ShouldDoBrailleRegicePuzzle
def_special EnableNationalPokedex

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@ -465,7 +465,7 @@ struct SaveBlock2
/*0x90*/ u8 filler_90[0x8];
/*0x98*/ struct Time localTimeOffset;
/*0xA0*/ struct Time lastBerryTreeUpdate;
/*0xA8*/ u32 field_A8; // Written to, but never read.
/*0xA8*/ u32 gcnLinkFlags; // Read by Pokemon Colosseum/XD
/*0xAC*/ u32 encryptionKey;
/*0xB0*/ struct PlayersApprentice playerApprentice;
/*0xDC*/ struct Apprentice apprentices[APPRENTICE_COUNT];

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@ -13,7 +13,6 @@
#define CHAMPION_SAVEWARP (1 << 7)
void TrySetMapSaveWarpStatus(void);
void sub_81AFDA0(void);
void SetChampionSaveWarp(void);
#endif // GUARD_SAVE_LOCATION_H

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@ -162,7 +162,7 @@ void NewGameInitData(void)
ClearSav1();
ClearMailData();
gSaveBlock2Ptr->specialSaveWarpFlags = 0;
gSaveBlock2Ptr->field_A8 = 0;
gSaveBlock2Ptr->gcnLinkFlags = 0;
InitPlayerTrainerId();
PlayTimeCounter_Reset();
ClearPokedexFlags();

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@ -118,17 +118,18 @@ void TrySetMapSaveWarpStatus(void)
sub_81AFD5C();
}
// Called when receiving the Pokedex
// Only place field_A8 is written (aside from clearing on new game), never read
void sub_81AFDA0(void)
// In FRLG, only 0x1, 0x10, and 0x20 are set when the pokedex is received
// 0x2, 0x4, 0x8, and 0x8000 are instead set by SetPostgameFlags
// These flags are read by Pokemon Colosseum/XD for linking. XD Additionally requires FLAG_SYS_GAME_CLEAR
void SetUnlockedPokedexFlags(void)
{
gSaveBlock2Ptr->field_A8 |= 0x8000;
gSaveBlock2Ptr->field_A8 |= 0x1;
gSaveBlock2Ptr->field_A8 |= 0x2;
gSaveBlock2Ptr->field_A8 |= 0x4;
gSaveBlock2Ptr->field_A8 |= 0x10;
gSaveBlock2Ptr->field_A8 |= 0x20;
gSaveBlock2Ptr->field_A8 |= 0x8;
gSaveBlock2Ptr->gcnLinkFlags |= 0x8000;
gSaveBlock2Ptr->gcnLinkFlags |= 0x1;
gSaveBlock2Ptr->gcnLinkFlags |= 0x2;
gSaveBlock2Ptr->gcnLinkFlags |= 0x4;
gSaveBlock2Ptr->gcnLinkFlags |= 0x10;
gSaveBlock2Ptr->gcnLinkFlags |= 0x20;
gSaveBlock2Ptr->gcnLinkFlags |= 0x8;
}
void SetChampionSaveWarp(void)