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Label GCN link flags field
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@ -584,7 +584,7 @@ LittlerootTown_ProfessorBirchsLab_EventScript_ReceivePokedex:: @ 81FA3AC
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message LittlerootTown_ProfessorBirchsLab_Text_ReceivedPokedex
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waitfanfare
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setflag FLAG_SYS_POKEDEX_GET
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special sub_81AFDA0 @ sets flags that are never read
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special SetUnlockedPokedexFlags
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setflag FLAG_RECEIVED_POKEDEX_FROM_BIRCH
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setvar VAR_CABLE_CLUB_TUTORIAL_STATE, 1
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return
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@ -504,7 +504,7 @@ gSpecials:: @ 81DBA64
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def_special GetMartEmployeeObjectEventId
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def_special sub_80A08CC
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def_special Unused_SetWeatherSunny
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def_special sub_81AFDA0
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def_special SetUnlockedPokedexFlags
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def_special IsTrainerRegistered
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def_special ShouldDoBrailleRegicePuzzle
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def_special EnableNationalPokedex
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@ -465,7 +465,7 @@ struct SaveBlock2
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/*0x90*/ u8 filler_90[0x8];
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/*0x98*/ struct Time localTimeOffset;
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/*0xA0*/ struct Time lastBerryTreeUpdate;
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/*0xA8*/ u32 field_A8; // Written to, but never read.
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/*0xA8*/ u32 gcnLinkFlags; // Read by Pokemon Colosseum/XD
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/*0xAC*/ u32 encryptionKey;
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/*0xB0*/ struct PlayersApprentice playerApprentice;
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/*0xDC*/ struct Apprentice apprentices[APPRENTICE_COUNT];
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@ -13,7 +13,6 @@
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#define CHAMPION_SAVEWARP (1 << 7)
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void TrySetMapSaveWarpStatus(void);
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void sub_81AFDA0(void);
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void SetChampionSaveWarp(void);
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#endif // GUARD_SAVE_LOCATION_H
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@ -162,7 +162,7 @@ void NewGameInitData(void)
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ClearSav1();
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ClearMailData();
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gSaveBlock2Ptr->specialSaveWarpFlags = 0;
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gSaveBlock2Ptr->field_A8 = 0;
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gSaveBlock2Ptr->gcnLinkFlags = 0;
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InitPlayerTrainerId();
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PlayTimeCounter_Reset();
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ClearPokedexFlags();
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@ -118,17 +118,18 @@ void TrySetMapSaveWarpStatus(void)
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sub_81AFD5C();
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}
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// Called when receiving the Pokedex
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// Only place field_A8 is written (aside from clearing on new game), never read
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void sub_81AFDA0(void)
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// In FRLG, only 0x1, 0x10, and 0x20 are set when the pokedex is received
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// 0x2, 0x4, 0x8, and 0x8000 are instead set by SetPostgameFlags
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// These flags are read by Pokemon Colosseum/XD for linking. XD Additionally requires FLAG_SYS_GAME_CLEAR
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void SetUnlockedPokedexFlags(void)
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{
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gSaveBlock2Ptr->field_A8 |= 0x8000;
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gSaveBlock2Ptr->field_A8 |= 0x1;
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gSaveBlock2Ptr->field_A8 |= 0x2;
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gSaveBlock2Ptr->field_A8 |= 0x4;
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gSaveBlock2Ptr->field_A8 |= 0x10;
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gSaveBlock2Ptr->field_A8 |= 0x20;
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gSaveBlock2Ptr->field_A8 |= 0x8;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x8000;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x1;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x2;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x4;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x10;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x20;
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gSaveBlock2Ptr->gcnLinkFlags |= 0x8;
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}
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void SetChampionSaveWarp(void)
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