mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
move ram save variables to C
This commit is contained in:
parent
a3f602f17c
commit
ddf85539c1
150
asm/save.s
150
asm/save.s
@ -6,156 +6,6 @@
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.text
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thumb_func_start sub_815355C
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sub_815355C: @ 815355C
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push {r4-r7,lr}
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ldr r5, =gFastSaveSection
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ldr r0, =gUnknown_0203ABBC
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str r0, [r5]
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adds r7, r0, 0
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ldr r0, =gFlashMemoryPresent
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ldr r4, [r0]
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cmp r4, 0x1
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beq _0815358C
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b _081535C8
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.pool
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_0815357C:
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ldrb r1, [r7, 0xA]
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ldrb r0, [r7, 0xB]
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adds r1, r0
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ldrb r0, [r7, 0xC]
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adds r1, r0
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ldrb r0, [r7, 0xD]
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adds r0, r1
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b _081535CA
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_0815358C:
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bl UpdateSaveAddresses
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ldr r0, =gRamSaveSectionLocations
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bl GetSaveValidStatus
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ldr r0, =gSaveCounter
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ldr r1, [r0]
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ands r1, r4
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lsls r0, r1, 3
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subs r0, r1
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lsls r0, 17
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lsrs r6, r0, 16
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movs r4, 0
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_081535A6:
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adds r0, r4, r6
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lsls r0, 24
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lsrs r0, 24
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ldr r1, [r5]
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bl DoReadFlashWholeSection
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ldr r0, [r5]
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ldr r1, =0x00000ff4
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adds r0, r1
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ldrh r0, [r0]
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cmp r0, 0
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beq _0815357C
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adds r0, r4, 0x1
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lsls r0, 16
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lsrs r4, r0, 16
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cmp r4, 0xD
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bls _081535A6
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_081535C8:
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movs r0, 0
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_081535CA:
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_815355C
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thumb_func_start sub_81535DC
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sub_81535DC: @ 81535DC
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push {r4-r6,lr}
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adds r6, r1, 0
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lsls r0, 24
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lsrs r1, r0, 24
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movs r2, 0xE2
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lsls r2, 24
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adds r0, r2
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lsrs r0, 24
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cmp r0, 0x1
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bhi _08153608
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ldr r4, =gUnknown_0203ABBC
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movs r3, 0x80
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lsls r3, 5
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adds r0, r1, 0
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movs r1, 0
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adds r2, r4, 0
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bl ReadFlash
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ldr r1, [r4]
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ldr r0, =0x0000b39d
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cmp r1, r0
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beq _08153614
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_08153608:
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movs r0, 0xFF
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b _0815362A
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.pool
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_08153614:
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movs r3, 0
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ldr r5, =0x00000ffb
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adds r2, r4, 0x4
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_0815361A:
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adds r0, r6, r3
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adds r1, r2, r3
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ldrb r1, [r1]
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strb r1, [r0]
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adds r3, 0x1
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cmp r3, r5
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ble _0815361A
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movs r0, 0x1
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_0815362A:
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pop {r4-r6}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_81535DC
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thumb_func_start sub_8153634
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sub_8153634: @ 8153634
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push {r4-r7,lr}
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adds r5, r1, 0
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lsls r0, 24
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lsrs r6, r0, 24
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movs r1, 0xE2
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lsls r1, 24
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adds r0, r1
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lsrs r0, 24
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cmp r0, 0x1
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bhi _08153680
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ldr r7, =gUnknown_0203ABBC
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ldr r0, =0x0000b39d
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adds r3, r7, 0
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stm r3!, {r0}
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movs r2, 0
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ldr r4, =0x00000ffb
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_08153654:
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adds r0, r3, r2
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adds r1, r5, r2
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ldrb r1, [r1]
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strb r1, [r0]
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adds r2, 0x1
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cmp r2, r4
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ble _08153654
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adds r0, r6, 0
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adds r1, r7, 0
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bl ProgramFlashSectorAndVerify
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cmp r0, 0
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bne _08153680
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movs r0, 0x1
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b _08153682
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.pool
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_08153680:
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movs r0, 0xFF
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_08153682:
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pop {r4-r7}
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pop {r1}
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bx r1
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thumb_func_end sub_8153634
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thumb_func_start sub_8153688
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sub_8153688: @ 8153688
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push {r4,lr}
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@ -594,7 +594,7 @@ sub_8179514: @ 8179514
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push {r4,lr}
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lsls r0, 16
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lsrs r0, 16
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ldr r4, =gUnknown_0203ABBC
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ldr r4, =gSaveDataBuffer
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movs r3, 0x80
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lsls r3, 5
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movs r1, 0
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10
common_syms/save.txt
Normal file
10
common_syms/save.txt
Normal file
@ -0,0 +1,10 @@
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gLastWrittenSector
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gLastSaveCounter
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gLastKnownGoodSector
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gDamagedSaveSectors
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gSaveCounter
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gFastSaveSection
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gUnknown_03006208
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gSaveUnusedVar
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gUnknown_03006210
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gGameContinueCallback
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@ -89,4 +89,4 @@ u16 CalculateChecksum(void *, u16);
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//u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
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//u8 unref_sub_8126080(u8 sector, u8 *data);
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#endif
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#endif // GUARD_SAVE_H
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131
src/save.c
131
src/save.c
@ -3,17 +3,31 @@
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#include "save.h"
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#include "game_stat.h"
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extern u32 gSaveCounter;
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extern u16 gLastWrittenSector;
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extern u32 gDamagedSaveSectors;
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extern u16 gLastKnownGoodSector;
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extern u32 gLastSaveCounter;
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extern u16 gUnknown_03006208;
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extern struct SaveSection *gFastSaveSection;
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extern struct SaveSection *gUnknown_0203ABBC;
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extern struct SaveSectionOffsets gSaveSectionOffsets[0xE];
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extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
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extern void *gUnknown_03005D94;
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extern u8 gDecompressionBuffer[];
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extern u32 gFlashMemoryPresent;
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extern u16 gUnknown_03006294;
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bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
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void ReadFlash(u8 secotr, u32 arg1, u8* data, u32 size);
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extern void DoSaveFailedScreen(u8); // save_failed_screen
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extern void LoadSerializedGame(void); // load_save
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extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
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extern void ReadFlash(u8 sector, u32 arg1, void* data, u32 size);
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// iwram common
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u16 gLastWrittenSector;
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u32 gLastSaveCounter;
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u16 gLastKnownGoodSector;
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u32 gDamagedSaveSectors;
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u32 gSaveCounter;
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struct SaveSection *gFastSaveSection;
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u16 gUnknown_03006208;
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u16 gSaveUnusedVar;
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u16 gUnknown_03006210;
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void (*gGameContinueCallback)(void);
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EWRAM_DATA struct SaveSection gSaveDataBuffer = {0};
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void ClearSaveData(void)
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{
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@ -59,7 +73,7 @@ u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
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u32 retVal;
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u16 i;
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gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF) // for link
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{
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@ -120,7 +134,7 @@ u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
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u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
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{
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u16 i;
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struct SaveSection *section = (struct SaveSection *)&gUnknown_0203ABBC;
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struct SaveSection *section = &gSaveDataBuffer;
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for (i = 0; i < sizeof(struct SaveSection); i++)
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((char *)section)[i] = 0;
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@ -150,7 +164,7 @@ u8 TryWriteSector(u8 sector, u8 *data)
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u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
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{
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gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
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gFastSaveSection = &gSaveDataBuffer;
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gLastKnownGoodSector = gLastWrittenSector;
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gLastSaveCounter = gSaveCounter;
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gLastWrittenSector++;
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@ -163,7 +177,7 @@ u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location
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u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
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{
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gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
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gFastSaveSection = &gSaveDataBuffer;
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gLastKnownGoodSector = gLastWrittenSector;
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gLastSaveCounter = gSaveCounter;
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gUnknown_03006208 = 0;
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@ -356,7 +370,7 @@ u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location)
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u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location)
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{
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u8 retVal;
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gFastSaveSection = (struct SaveSection *)&gUnknown_0203ABBC;
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gFastSaveSection = &gSaveDataBuffer;
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if (a1 != 0xFFFF)
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{
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retVal = 0xFF;
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@ -524,7 +538,7 @@ u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
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u8 sub_81530DC(u8 a1, u8 *data, u16 size)
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{
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u16 i;
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struct SaveSection *section = (struct SaveSection *)&gUnknown_0203ABBC;
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struct SaveSection *section = &gSaveDataBuffer;
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DoReadFlashWholeSection(a1, section);
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if (section->security == UNKNOWN_CHECK_VALUE)
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{
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@ -563,17 +577,13 @@ u16 CalculateChecksum(void *data, u16 size)
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return ((checksum >> 16) + checksum);
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}
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extern struct SaveSectionOffsets gSaveSectionOffsets[0xE]; // gSaveSectionOffsets
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extern struct SaveSectionLocation gRamSaveSectionLocations[0xE]; // gRamSaveSectionLocations
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extern void *gUnknown_03005D94;
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#ifdef NONMATCHING
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// the initial allocation of the pointer and toAdd variable doesnt match up with the original function. however, forcing it is impossible since gRamSaveSectionLocations is loaded first.
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void UpdateSaveAddresses(void)
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{
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int i;
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gRamSaveSectionLocations[0].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
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gRamSaveSectionLocations[0].size = gSaveSectionOffsets[0].size;
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int i = 0;
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gRamSaveSectionLocations[i].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
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gRamSaveSectionLocations[i].size = gSaveSectionOffsets[0].size;
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for(i = 1; i < 5; i++)
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{
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@ -704,10 +714,6 @@ u8 HandleSavingData(u8 saveType)
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return 0;
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}
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extern u32 gFlashMemoryPresent;
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extern void DoSaveFailedScreen(u8); // save_failed_screen
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extern u16 gUnknown_03006294;
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u8 TrySavingData(u8 saveType) // TrySave
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{
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if(gFlashMemoryPresent == TRUE)
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@ -794,11 +800,6 @@ bool8 sub_8153474(void)
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return retVal;
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}
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extern u16 gUnknown_03006210;
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extern void LoadSerializedGame(void); // load_save
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extern void (*gGameContinueCallback)(void);
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extern u8 gDecompressionBuffer[];
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u8 sub_81534D0(u8 a1)
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{
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u8 result;
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@ -828,3 +829,69 @@ u8 sub_81534D0(u8 a1)
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return result;
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}
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u16 sub_815355C(void)
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{
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u16 i, v3;
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struct SaveSection* savSection;
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savSection = gFastSaveSection = &gSaveDataBuffer;
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if (gFlashMemoryPresent != 1)
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return 0;
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UpdateSaveAddresses();
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GetSaveValidStatus(gRamSaveSectionLocations);
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v3 = 0xE * (gSaveCounter % 2);
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for (i = 0; i < 14; i++)
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{
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DoReadFlashWholeSection(i + v3, gFastSaveSection);
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if (gFastSaveSection->id == 0)
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return savSection->data[10] +
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savSection->data[11] +
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savSection->data[12] +
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savSection->data[13];
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}
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return 0;
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}
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u32 sub_81535DC(u8 sector, u8* dst)
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{
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s32 i;
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s32 size;
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u8* savData;
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if (sector != 30 && sector != 31)
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return 0xFF;
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ReadFlash(sector, 0, &gSaveDataBuffer, sizeof(struct SaveSection));
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if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
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return 0xFF;
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// copies whole save section except u32 counter
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i = 0;
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size = 0xFFB;
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savData = &gSaveDataBuffer.data[4];
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for (; i <= size; i++)
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dst[i] = savData[i];
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return 1;
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}
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u32 sub_8153634(u8 sector, u8* src)
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{
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s32 i;
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s32 size;
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u8* savData;
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void* savDataBuffer;
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if (sector != 30 && sector != 31)
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return 0xFF;
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savDataBuffer = &gSaveDataBuffer;
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*(u32*)(savDataBuffer) = 0xB39D;
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// copies whole save section except u32 counter
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i = 0;
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size = 0xFFB;
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savData = &gSaveDataBuffer.data[4];
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for (; i <= size; i++)
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savData[i] = src[i];
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if (ProgramFlashSectorAndVerify(sector, savDataBuffer) != 0)
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return 0xFF;
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return 1;
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}
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@ -392,32 +392,9 @@ gUnknown_030061E8: @ 30061E8
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gUnknown_030061EC: @ 30061EC
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.space 0x4
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gLastWrittenSector: @ 30061F0
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.space 0x4
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gLastSaveCounter: @ 30061F4
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.space 0x4
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gLastKnownGoodSector: @ 30061F8
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.space 0x4
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gDamagedSaveSectors: @ 30061FC
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.space 0x4
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gSaveCounter: @ 3006200
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.space 0x4
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gFastSaveSection: @ 3006204
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.space 0x4
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gUnknown_03006208: @ 3006208
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.space 0x8
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gUnknown_03006210: @ 3006210
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.space 0x4
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gGameContinueCallback: @ 3006214
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.space 0xC
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.include"save.o"
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.space 0x8
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gRamSaveSectionLocations: @ 3006220
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.space 0x74
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@ -1653,8 +1653,9 @@ gUnknown_0203ABB5: @ 203ABB5
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gUnknown_0203ABB8: @ 203ABB8
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.space 0x4
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gUnknown_0203ABBC: @ 203ABBC
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.space 0x1004
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.include "src/save.o"
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.space 0x4 /*unused var?*/
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gUnknown_0203BBC0: @ 203BBC0
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.space 0x74
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